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  • jackedbrahjackedbrah Member Posts: 118 Bounty Hunter
    edited February 2015
    morenthar wrote: »
    One shot ability? I don't have that. Immortality? Uh nope. Bloodbath? Don't use it. Permastealth? Nope again. CC immunity? I wish. Dodges? Let's take away everybody's dodges. ONCE AGAIN, lumping all TR's together. The top 50 pages is littered with bad TRS ABUSING this or that. One thing is for sure, if you can't adapt to TRs right now, mod 6 won't save you. You be a lot better off advocating for your own class instead of trying to nerf TRs. That battle was over a month ago.

    the thing is... you're absolutely terrible tho. playing a subpar, pathetic build.

    "oh look at me, I'm hindering myself so my class is not OP" argument. hipsters are flooding the internet, and even neverwinter now.
    Elitist dooshbag

    Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!

    Main alts: Great Weapon Fighter, Control Wizard.
  • faerbotfaerbot Member Posts: 62 Arc User
    edited February 2015
    I have finally accepted the fact Cryptic will not even attempt to fix PVP. Their last post regarding the matter was on December 18th. 2 months yeah its getting a lot of attention.
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  • jackedbrahjackedbrah Member Posts: 118 Bounty Hunter
    edited February 2015
    morenthar wrote: »
    Yet here I am, posting my main's name in my signature. So who are you "brah?"

    Of course, being someone of your profound stature, you do realize that I play my build because it is the most fun to play. It has its weaknesses, yet, people who talk to me like you are typically people I kill "brah."

    So who are you, "brah?"

    edit: I just wanted to point out I used "brah" three times.

    lmao at you. typical pugstar

    you have never killed me and probably never will, everytime ive seen your score was either neutral, negative, or a kill or two more than deaths. whisperknife is the definition of inferior. and barkshield is only going to extend your living time by 1 second. and i dont even play a coward (TR) as a main.

    i could probably bring my 13k tr and youd have trouble against it "brah".

    every time i see your name pop out on the forums im basically like "let's see what kind of delusion he'll spew again" and im never disappointed llolol. carry on and keep entertaining us.

    if you want to get better ill practice with you in icewind dale, you can pick any class to practice against and ill give you some lessons.
    Elitist dooshbag

    Guardian Fighter main. I will never switch to Paladin even if we're a dying breed. GF for ever!

    Main alts: Great Weapon Fighter, Control Wizard.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited February 2015
    I have a feeling we will all be sorely disappointed when the guy from the top pvp guild reveals himself to be a non-factor background player
  • rubens14rubens14 Member Posts: 22 Arc User
    edited February 2015
    No TRs have ever said TRs are not OP.. at least not in any major threads I've seen for the last 3 weeks or so.

    I have seem a lot of people saying: "You just don't play against TR's. Why don't you try to learn play against them?"
    Surely everybody needs to learn something most of the times they complain. Bust among exaggerations there are truths. So many everybody is concerned about it.

    Besides... seriously? A DC complaining about a TR and asking for a control immunity? So if even the current, broken OP TRs can't use controls to lock you down to wear you down, then who in the blazes in this game can kill you? A 5vs1 gangbang?

    I am complaining of the sum of all factors. They full silence me, and then get invisible so I cant build divinity, then run like mounts, then deflect all attacks, and then one shoot... No classes have all mechanisms at the same time. I can't see a way of facing them. Or I have pasively defensive and self healing stats that could make me survive (What's happen with me most of the times), or I found a player who I can't imagine survive against, with all gear game can provide me. Be permasilence is acceptable by various players, not by one!
    Remember that it took 3 players to kill me, but took 10 of me to even get you half life.

    Among this we are agreed in the majority of opinions.
    Listen to the words of experience.
  • gsysgsys Member Posts: 5 Arc User
    edited February 2015
    Speaking about PVP Balance is like speaking about unicorns.
    Eventually you will realize that exist only in your dreams.
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited February 2015
    I read through this, and had perhaps several replies I could do. I chose two -

    1) Clerics are not tanks per say.

    2) Hit SHIFT more and Dodge. Dodge works pretty well on a Cleric.

    As much as I utterly loathed getting a second character (even if she's one I've used before) I chose a Cleric. She is named Thirty Two for roleplay reasons. I end up playing her kind of like a TR with a lot of Dodge used. I stay alive pretty well with that.

    I've said it before and will probably reapeat many times "there is no such thing as PvP balance as too many people want to be able to win on whatever class they play at a given moment, and yet somehow have all other classes lesser than them at any given moment too".

    You wil win at PvP once you can stop looking for kills as "wins". The teamwork and learning is the prize.

    (Anyhow this is too quickly dwindling down into yet another "darn TRs" thread. )
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

    "Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited February 2015
    morenthar wrote: »
    Not sure if anyone else has noticed, there are more and more HR trappers showing up out there. Get ready for those threads.
    Actually yes :D The guys are annoying. I'd get over their outrageous DoT combining with roots that work through my shift CC immunity but stealth that allows them attack and stay stealthy....why make one class suffer with 2 seconds reveal and let the other keep abusing it?
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited February 2015
    TBH, DPS DCs will drop out of the window for those thinking Righteous is on par on OP meters with TR at mod6. And really, avoiding FOTG ticking on your butt is way easier than avoid being dazed and shot by a TR.
    Also, going Righteous means survivability down by a huge lot skipping Faithful tree.
    Those who are chipping in left, right and centre on this thread should have enough pvp experience to differentiate a Faithful DC or a Righteous one by now hopefully? No?

    I personally know of a Righteous DC that premades with one of the top PVP guilds.

    Righteous DCs with good gear are not walkovers. My Righteous DC can still drop an Empowered Astral Shield that sees me take negligible damage from a Lashing Blade from stealth and a DC's Dodge is very good when timed and used correctly.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    vasdamas wrote: »
    Actually yes :D The guys are annoying. I'd get over their outrageous DoT combining with roots that work through my shift CC immunity but stealth that allows them attack and stay stealthy....why make one class suffer with 2 seconds reveal and let the other keep abusing it?

    It's the same BS we used to see in mod2... remember the undodgeable grasping roots and constricting arrow that ignored CC immunities and dodges?

    It's basically an upgraded version that doesn't just grasp your ankles, but stops you in your tracks immediately and then deals a ton of damage, and then the duration can be extended even longer than the scoundrel TR dazes... and of course, it's undodgeable.

    I'm not sure what's with the devs and their love for HRs or something, that they keep on giving just BS, shady elements to that class. First the problem was piercing blades, a damage buff that was based on unmitigated damage, that procs regardless of whether the source power misses or not, and then ignores all your defenses... so essentially a crapton of damage that is impossible for you to avoid, that has a crapton of base damage that you cannot mitigate at all.

    ...so people yearn for a fix to that... and now, this. Another undodgeable power.

    So in mod2, they give cc-immunity ignoring CCs, which were also undodgeable. In mod 3 the BS OP HAMSTER of piercing blades is revealed, and now.. .this. In mod5, yet another CC that is undodgeable and simply ignores certain defenses.

    I was a stout advocate for removing the "undodgeable" trait on Shocking Execution.

    Same to everything else -- there should be no 'undodgeable' anything in the game.
  • f2pmaf2pma Member Posts: 665 Arc User
    edited February 2015
    no idea how u cant dodge se with 4 dodges.
    and only way this dmg is possible coz of first strike so u are not dazed.
  • utuwerutuwer Member Posts: 393 Arc User
    edited February 2015
    It's basically an upgraded version that doesn't just grasp your ankles, but stops you in your tracks immediately and then deals a ton of damage, and then the duration can be extended even longer than the scoundrel TR dazes... and of course, it's undodgeable.
    Trapper's thorned root lasts longer than scoundrel's daze?

    Scoundrel's concussive strike gives them 2.5s daze, Skullcracker gives another 6s daze (at max). Both of them gives scoundrel up to 8.5s daze. And there is no penalty for the scoundrel's daze duration in pvp or whatsoever.

    HR's strong root lasts 2s, 1s in pvp. Trapper's ancient roots extend strong root duration to 5s, 2.5s in pvp. So in total, the HR's strong root lasts 3.5s in pvp. That is less than half of Scoundrel's daze duration.
    I'm not sure what's with the devs and their love for HRs or something, that they keep on giving just BS, shady elements to that class. First the problem was piercing blades, a damage buff that was based on unmitigated damage, that procs regardless of whether the source power misses or not, and then ignores all your defenses... so essentially a crapton of damage that is impossible for you to avoid, that has a crapton of base damage that you cannot mitigate at all.
    [/color]
    If devs loved HR that much, they probably would not put the pvp penalty on HR's roots like TR's daze.

    And you complain about HR's combat's piercing blades (deals 40% melee attacks as piercing damage)? It seems to be that you 'forgot' that 2 out 3 of TRs' trees have a piercing damage feat on it. Sab's shadowy opportunity deals 75% of your weapon damage as piercing damage and the infamous Exe's SoD puts a 6s time bomb that deals piercing damage equals to 50% of how much damage you did to target before it explodes.

    So stop complaining and enjoy your fotm status while it lasts.
    You say 4v5 is impossible? Cool story bro.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited February 2015
    I'm not sure what's with the devs and their love for HRs or something, that they keep on giving just BS, shady elements to that class. First the problem was piercing blades, a damage buff that was based on unmitigated damage, that procs regardless of whether the source power misses or not, and then ignores all your defenses... so essentially a crapton of damage that is impossible for you to avoid, that has a crapton of base damage that you cannot mitigate at all.

    ...so people yearn for a fix to that... and now, this. Another undodgeable power.

    So in mod2, they give cc-immunity ignoring CCs, which were also undodgeable. In mod 3 the BS OP HAMSTER of piercing blades is revealed, and now.. .this. In mod5, yet another CC that is undodgeable and simply ignores certain defenses.

    I was a stout advocate for removing the "undodgeable" trait on Shocking Execution.

    Same to everything else -- there should be no 'undodgeable' anything in the game.
    If there is a class they always leave some shady **** to then it's CWs. Those don't even need piercing damage to or ton of offensive stats to dish that ridiculous damage. All thanks to numerous broken feats.

    Piercing damage and undodgables is a bane of PvP. Powers bloodbath and avalache of steel making a bearer immune to any kind of damage is a joke too. I mean, I can understand they become untargatable but how the hell one could avoid DoT attacks like bleeding huh
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    utuwer wrote: »
    Trapper's thorned root lasts longer than scoundrel's daze?

    Scoundrel's concussive strike gives them 2.5s daze, Skullcracker gives another 6s daze (at max). Both of them gives scoundrel up to 8.5s daze. And there is no penalty for the scoundrel's daze duration in pvp or whatsoever.

    HR's strong root lasts 2s, 1s in pvp. Trapper's ancient roots extend strong root duration to 5s, 2.5s in pvp. So in total, the HR's strong root lasts 3.5s in pvp. That is less than half of Scoundrel's daze duration.

    They refresh.

    If devs loved HR that much, they probably would not put the pvp penalty on HR's roots like TR's daze.

    And you complain about HR's combat's piercing blades (deals 40% melee attacks as piercing damage)? It seems to be that you 'forgot' that 2 out 3 of TRs' trees have a piercing damage feat on it.

    Sab's shadowy opportunity deals 75% of your weapon damage as piercing damage and the infamous Exe's SoD puts a 6s time bomb that deals piercing damage equals to 50% of how much damage you did to target before it explodes.

    You really want to compare the BS piercing blades that used to use the 40% value based on unmitigated damage, that you had no way of avoiding since it procs regardless of whether the source powers hits or not... with completely normal functioning feats like the Sabo SO?

    Of course, SO's problematic by itself, no doubt about it, but is it at the BS levels the old piercing blades used to be? Please, for the love of god, don't make excuses for that BS piercing blades.

    So stop complaining and enjoy your fotm status while it lasts.

    It's interesting to note that you shift the blame and make comparisons to TRs, which isn't even relevant. The problem is "undodgeable".

    How do you justify an undodgeable, inevitable outcome in PvP?

    Answer: you can't. It's plain BS. Just like unmitigated piercing damage is.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited February 2015
    It's interesting to note that you shift the blame and make comparisons to TRs, which isn't even relevant. The problem is "undodgeable".

    How do you justify an undodgeable, inevitable outcome in PvP?

    Answer: you can't. It's plain BS. Just like unmitigated piercing damage is.
    Because noone will look at it until rogues get nerfed.
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited February 2015
    vasdamas wrote: »
    Because noone will look at it until rogues get nerfed.

    Not necessarily objecting -- but that simply goes so far as to show how near-sighted most people in these forums are when they talk about balance. It's a classic "see the tree, but cannot see the forest" situation, that's what I'd say, sir.

    Everybody is so much fixated against that one class they hate, that they don't see the bigger picture, the other problems in PvP that is spread all around in all classes, which is in many ways just as much problematic as one OP class.
  • utuwerutuwer Member Posts: 393 Arc User
    edited February 2015
    They refresh.
    So? They refresh means that HR need to blow encounters to reapply it. It still does not stack up like Skullcraker or Concussive strike.

    You really want to compare the BS piercing blades that used to use the 40% value based on unmitigated damage, that you had no way of avoiding since it procs regardless of whether the source powers hits or not... with completely normal functioning feats like the Sabo SO?

    Of course, SO's problematic by itself, no doubt about it, but is it at the BS levels the old piercing blades used to be? Please, for the love of god, don't make excuses for that BS piercing blades.
    I do not know what unmitigated damage you are talking about. If there is a version like that, it does not exist any more. Piercing blades is strictly based on melee attacks only, and I am pretty sure that they do not ignore defense stat.
    While Shadowy Opportunity can proc from any kind of attack or proc, including cloud of steed, bilethorn, tenebous, etc.
    It's interesting to note that you shift the blame and make comparisons to TRs, which isn't even relevant. The problem is "undodgeable".

    How do you justify an undodgeable, inevitable outcome in PvP?

    Answer: you can't. It's plain BS. Just like unmitigated piercing damage is.
    I did not talk about undodgeable stuffs. Since you mention about it, TR's bloodpath is also 'almost' undodgeable (If you activated it within its range at the 1st place). I say 'almost' because people can blow their stamina to dodge few times, but that will not help them dodge it completely. The only exception is GF's block. But GF's block can also block root since it is counted as cc effect.

    I have seen the vicious circle of overbuff-overnerf of Cryptic ever since it launched. No class can avoid it regardless how hard people try to protect their OPness. I still remember the day they changed my TR's lurker's assault into a crappy teleport, my lashing blade no longer got 50% dmg bonus, impact shot's damage got lower upon using its charge. How about HR? They decided to fixed fox shift, nerfed split shot and aimed shot, along with constrict arrow.

    Again, I know your feeling because I, myself, have the same feeling of protecting my favorite class. But it is inevitable that the nerf bat will swing anytime. So enjoy while it lasts.
    You say 4v5 is impossible? Cool story bro.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited February 2015
    It's interesting to note that you shift the blame and make comparisons to TRs, which isn't even relevant. The problem is "undodgeable".
    Yea like attacks from hide that start with exe daze bloodbath not even seen comming..

    You can see a Hr running around you never see the Tr before the attack comes.
    Hr have had everything nerfed so bad that they have one path left the other 2 so overnerfed that they are no longer playable.

    Mirror you are as always clueless and keep defending your redicules class as usal, your example if full of proof you have little or no idea of how things work in reality keep living in your dream world and pray that nerf hammer wont hit so hard....
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited February 2015
    marnival wrote:
    You can see a Hr running around you never see the Tr before the attack comes.

    Untrue.And you know it.
    marnival wrote:
    Hr have had everything nerfed so bad that they have one path left the other 2 so overnerfed that they are no longer playable.

    Untrue. You guys always use the most broken path, always. You are just the same as TRs.
    Main : GF - Lord Kruk
    Steel and Magic
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited February 2015
    Untrue. You guys always use the most broken path, always. You are just the same as TRs.
    You realy are full of examples arent ya.

    Now Hr only have 1 path to use in pvp as melee is dead in the water right now only trapper is left.
    Tr has 3 broken paths and like 10 broken skills/powers.

    You look at pvp leaderboard and count the 30 first pages of hrs and trs and try to figure out why ..
    Untrue.And you know it.

    To true and you know it, your hide sh*it in pvp is redicules always been and will always be. Fighting invis in a pvp game the very idea is fail more fail and then some ......
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2015
    @thestaggy
    GWF is the class that has to suffer most atm, beside Warlock that i used to play most time
    but in ur first post you say you "have no problems with TR´s at all"... this is just a statement that u have to reconsider
    if i play my DC faithfull i don´t have to care about most TR, i can´t kill him, he can´t kill me in most cases, except dazing sort of who knows how to play, smokebomb dazing etc. , sometimes u can´t build divinitiy , can´t cast ur invincible AS, can´t heal etc
    if grobb1 gets killed by an equal geared faithfull DC, as he wrote, he has a problem playing his TR

    if i go rightous solo vs TR it looks different, sure i have my chance more than other classes but...again
    what exacty is ur counter against beeing oneshooted by an invisible target i didn´t get it? there is nothing to do against these 40-50k hits, ok dodging sure sometimes works sometimes not
    the permasteralth TR 15k, no tenacity, 12k power etc. no def, he don´t needs it, lol

    i don´t like these post from people who think they can do better than other, since there are 1000 threads about problems with TR´s, the whole mod 5 is a fail and causes a big lose of PVP base, even veterans quit game caused by this complete fall out, consequence is u queue for long, u are mixed with 8k player, u play against premade 24k groups
    most of these things are caused by broken classes like faithfull DC and some TR builds, so why do you think people have to believe that ur personal universe is ok in PVP
    i even don´t like posts from people who think they have seen everything and pretend knowing every class but can´t differ a faithfull DC and a rightous one
    btw be sure i killed enough TR´s but as i wrote, most of these were not scilled TR´s
    and to be honest DC is OP, thats why i sufer most of the time with playing my warlock in PVP, but since a few days reading about mod 6 i just decided to do something else than playing neverwinter and than hoping this mess will be corrected one day
    and as u can see the game is develloped by people who don´t know and don´t care about PVP
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  • mjytreszmjytresz Member Posts: 500 Arc User
    edited February 2015
    @thestaggy
    GWF is the class that has to suffer most atm, beside Warlock that i used to play most time
    but in ur first post you say you "have no problems with TR´s at all"... this is just a statement that u have to reconsider
    if i play my DC faithfull i don´t have to care about most TR, i can´t kill him, he can´t kill me in most cases, except dazing sort of who knows how to play, smokebomb dazing etc. , sometimes u can´t build divinitiy , can´t cast ur invincible AS, can´t heal etc
    if grobb1 gets killed by an equal geared faithfull DC, as he wrote, he has a problem playing his TR

    if i go rightous solo vs TR it looks different, sure i have my chance more than other classes but...again
    what exacty is ur counter against beeing oneshooted by an invisible target i didn´t get it? there is nothing to do against these 40-50k hits, ok dodging sure sometimes works sometimes not
    the permasteralth TR 15k, no tenacity, 12k power etc. no def, he don´t needs it, lol

    i don´t like these post from people who think they can do better than other, since there are 1000 threads about problems with TR´s, the whole mod 5 is a fail and causes a big lose of PVP base, even veterans quit game caused by this complete fall out, consequence is u queue for long, u are mixed with 8k player, u play against premade 24k groups
    most of these things are caused by broken classes like faithfull DC and some TR builds, so why do you think people have to believe that ur personal universe is ok in PVP
    i even don´t like posts from people who think they have seen everything and pretend knowing every class but can´t differ a faithfull DC and a rightous one
    btw be sure i killed enough TR´s but as i wrote, most of these were not scilled TR´s
    and to be honest DC is OP, thats why i sufer most of the time with playing my warlock in PVP, but since a few days reading about mod 6 i just decided to do something else than playing neverwinter and than hoping this mess will be corrected one day
    and as u can see the game is develloped by people who don´t know and don´t care about PVP

    It's always been like this. Ever since Mod 1.
    <insert mod here>: omg <insert class here> is unbeatable and ruined pvp and even <insert group of players here> quit because pvp is so bad wtfomg!
    Broken mechanics, broken class designs, lack of actual content, and over zealous, bronze-age moderation?

    Go Cryptic!
    PS - I quit.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited February 2015
    thestaggy wrote: »
    I personally know of a Righteous DC that premades with one of the top PVP guilds.

    Righteous DCs with good gear are not walkovers. My Righteous DC can still drop an Empowered Astral Shield that sees me take negligible damage from a Lashing Blade from stealth and a DC's Dodge is very good when timed and used correctly.

    Well that's exactly what they do, its not rocket science nor it is a secret. DPS clerics dodge around till they have build power to cast an emp AS then stand smack in the middle and burn you down. Their stuns work thru Unstoppable and if well geared they have more damage potential vs my 24k Sentinels than a CW has. Balance shmalance, pvp is in shambles
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited February 2015
    ...what exacty is ur counter against beeing oneshooted by an invisible target i didn´t get it...

    Its called a dodge, last time i checked clerics have that ability. Im not saying its a 100% failproof but I did play a DPS cleric on my quest to get the DC class artifact and I did dodge plenty of stealth strikes in PVP. Its doable when you hear him coming and react in time.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • rubens14rubens14 Member Posts: 22 Arc User
    edited February 2015
    You say: You can dodge TR attacks. This is how you should deal with one shot skills. (laughs)

    I'd like to remember you DC's can't dodge while silenced.
    A fair skill to dodge or not if you are controlled or not is Ice Knife. And the Damage is not even close to one shot for players equally geared.

    And yes, DC's DO ARE tanks in pvp. LMFAO. Every non-experienced player know it's the first class to kill in pvp. So every DC who wants pvp needs to be more tank than the rest of the classes with the objective to KILL instead heal. You cant heal if you are DEAD.
    If you take away tankness from DC's in pvp they will become as useless as they were before mod 5. (There was average 5 in 10 first PAGES of leaderboard).
    That's why they have 3 paths to follow: Tankness, Heal and DPS. That's D&D and I can make my character have stats the way I want, at the cost of not having others. Like I have already seen CW's way too hard to kill.

    I recommend you to remember these two things before making unsupported comments.
    Listen to the words of experience.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited February 2015
    You can see a Hr running around you never see the Tr before the attack comes."

    The best HRs have more than enough stealth, a lot of control and a lot of damage. Not sure what HRs you have been fighting recently, but the ones who have it figured out are about unstoppable in a 1 vs 1 situation.

    edit: I can take them in a 1 vs 1 if I strike first and they screw up. I would actually consider my build a 50/50 success rate against them if VP worked properly against their control. But it doesn't. I wonder how nice it would be if all of our powers worked like they should.

    Starting to think you are an HR.

    I have a 24k hr 24k gwf 21 k gwf 19k dc and 18k sw and I pvp with all but sw whish is a pure pve toon for obvious reasons.

    Thing is that i can kill alot trs on my 24k hr but if I face a 20+ k tr with as much pvp experiance as me am dead unless i get help.

    Tr picks when to attack and when to run I have to survive and kill him/make him run on his/her conditions.
    What happens against the good Trs is daze, itc, bloodbath reset encounters, itc duelist fury dead.

    Even the best of the best of Hrs has no chanse against equal trs and dies to 5-kgs less Trs with the right build knowing what they do.

    With gwf gf dc(dps build) its not even a fight unless i get the jump on the tr with my dc.

    If you find hr unstoppable in 1-1 situations as a tr you lack either the right build, skill or are just outgeared with 6+kgs simple as that.

    Now go find out why there are 4+ trs in all matches and not 4+ hrs it has its reasons if one is not to blind to look....
  • rubens14rubens14 Member Posts: 22 Arc User
    edited February 2015
    emilemo wrote: »
    DPS clerics dodge around till they have build power to cast an emp AS then stand smack in the middle and burn you down. Their stuns work thru Unstoppable and if well geared they have more damage potential vs my 24k Sentinels than a CW has. Balance shmalance, pvp is in shambles

    I agree with you that no skill should work thru Unstoppable (like Sunburst too), but you have to manage better your stuns and cooldowns.
    With my supertank DC the only time I can cast my emp AS with 3 stacks its before the game starts or I am alone against a bad player. Even a GF combo unables me to build free divinity and after cast 3 times Div and after cast the emp AS.

    Not to mention every class have their weakness and advantages against other classes. GWF's were supposed to stand against CW's, but kill DC's less efficiently. Like CW's are number one enemies of DC's and TR's are number one enemies of CWS's...
    Even when GWF's were broken and I were new It took time for my DC to die against a GWF.
    Listen to the words of experience.
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