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More realism to the game

regulusknighrregulusknighr Member Posts: 29 Arc User
edited February 2015 in General Discussion (PC)
Hello, I would like to give some suggestions regarding the RP part of the game. Yes, neverwinter above all is an MMO, but living up to his name would be nice that some aspects were dealt with more realism, I will say some of them:
Buff specific to each god:

Select a god now at the character creation screen would impact more deeply the game with each god giving a specific buff at the time of prayers at the stake, buffs should be within the context of the powers of each god.

Food: This could be implemented in the game, restaurants and bars Protectors Enclave cede food for travelers, if a character stayed too long without eating receive penalties as we receive when we die.

Customization Companion: fully equal Companions is anti-RP, at least the customizable races like humans, elves, etc., we could at least customize the face of our companions, if it cost AD

Of hair growth: Yes, it is a system that is in games like Pokemon X / Y (N3DS), after some time the character's hair could grow a little and he could cut them in some appropriate place in town.

This are my suggestions, thank you for reading, hugs.
PS: Sorry for my bad english, but I am using Google translator.;)
Post edited by regulusknighr on
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Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    Hello, I would like to give some suggestions regarding the RP part of the game. Yes, neverwinter above all is an MMO, but living up to his name would be nice that some aspects were dealt with more realism, I will say some of them:
    Buff specific to each god:

    Select a god now at the character creation screen would impact more deeply the game with each god giving a specific buff at the time of prayers at the stake, buffs should be within the context of the powers of each god.
    No. This would do the opposite of what you want as everyone would then have to be the BiS god.
    Food: This could be implemented in the game, restaurants and bars Protectors Enclave cede food for travelers, if a character stayed too long without eating receive penalties as we receive when we die.
    Oh god no. Don't penalize me and make me RP. Just no.

    Customization Companion: fully equal Companions is anti-RP, at least the customizable races like humans, elves, etc., we could at least customize the face of our companions, if it cost AD
    Why not. Companions are pretty horrible to use, but for RP, why not.

    Of hair growth: Yes, it is a system that is in games like Pokemon X / Y (N3DS), after some time the character's hair could grow a little and he could cut them in some appropriate place in town.

    This are my suggestions, thank you for reading, hugs.
    PS: Sorry for my bad english, but I am using Google translator.;)
    No thanks, sounds like more busy work.

    BTW probably the best job I've seen Google translate do, very legible for once.
  • wbaiiiwbaiii Member Posts: 3 Arc User
    edited February 2015
    All interesting ideas, but how about they spend their time fixing all of the things in the game that are broken?
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited February 2015
    No, no, no, and.. no. For the same reasons that Magenubbie stated above... just... no.
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  • edited February 2015
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2015
    As soon as deity choice has a statistical impact on game performance, people will start choosing based upon which provides the best buff.

    I do not want to see food/eating added as any sort of required component to play. Adding some eating related emotes, (eat, drink, raise a glass, etc), would be more than enough.

    Hair growth? Use the appearance change person every so often if you want to.

    I doubt they would add a bunch of different skins, (I'm talking totally different, not just slight appearance changes), to all the companions. I would like to, however, be able to apply dyes to my companions, (at least to the clothing/armor of the humanoid ones).
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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2015
    For deities, they could have it so they all give the same buffs but at different times, or also give some deity specific quests.
    I'd love to have some eating /drinking emotes too, I'd love to have to eat or drink instead of invoking in an altar, but oh well.
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited February 2015
    reiwulf wrote: »
    For deities, they could have it so they all give the same buffs but at different times, or also give some deity specific quests.
    I'd love to have some eating /drinking emotes too, I'd love to have to eat or drink instead of invoking in an altar, but oh well.

    I wonder if they could make it so you can simply create a bind that includes a generic invoke command, and then allow you to use any emote along with it - thus, you could use, say "/em salute" along with "/invoke" or something. Then, if they did add various eating, drinking, conversing emotes, you could create your own sort of invocation ritual.
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  • edited February 2015
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  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited February 2015
    If you want some god-related RP impact without causing balance issues, how about something I suggested a long time back:

    In Foundry, there's a thing where, in NPC text, you can insert the player character's name. Add another such flag, that inserts the name of the player character's chosen god.
    Add another option to the visibility filters, so that you can only interact with a given object, or get a certain dialog prompt, if your god matches one of the ones chosen.

    Sure, this is limited to Foundry, but at least it's something toward some RP value, and it would allow some really neat options in Foundry quests.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2015
    the foundry should have checks for names, skills, classes, gods, genders, origin cities, and other stuff. we could do much more with that.
    2e2qwj6.jpg
  • bardaaronbardaaron Member Posts: 545 Bounty Hunter
    edited February 2015
    reiwulf wrote: »
    the foundry should have checks for names, skills, classes, gods, genders, origin cities, and other stuff. we could do much more with that.

    Don't forget race. NPCs addressing someone as "You! Elf!" or whatever.

    Yeah, we already know they can detect our class; it's how skill requirements can function, so just input one of those dialog tags so the NPCs can say "We could use some Fighters/Wizards/Warlocks/Clerics/Rangers/etc. like you."

    I want to make my NPCs call people by more things than their name.
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  • kevopekevope Member Posts: 7 Arc User
    edited February 2015
    It's a fantasy MMO....if you want the realistic version, go take a walk outside. :rolleyes:
  • ixalmarisixalmaris Member Posts: 0 Arc User
    edited February 2015
    bioshrike wrote: »
    As soon as deity choice has a statistical impact on game performance, people will start choosing based upon which provides the best buff.

    And that would be worse than the deity choice not having any in game effect or presence at all?
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited February 2015
    i say let deity worship based on race would be more real...i can belief my drow ( not even renegade drow) priestess is force to worship selune and not lolth..if i m a renegade drow i would understand but no..i m a drow race and i m not even banish from underdark
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2015
    reiwulf wrote: »
    the foundry should have checks for names, skills, classes, gods, genders, origin cities, and other stuff. we could do much more with that.

    Added:
    02-08-2015 [new] Request: Dialog/Visible If values beyond Name/Skill
    (including race)
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    edited February 2015
    magenubbie wrote: »
    Oi! I wasn't involved in this discussion yet. I'm sure you meant charononus instead. Now you leave me no choice ;)

    Haha sorry for that, both of you post so much I can't keep track anymore...
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    || Axios Guild Leader || Neverwinter Trade Forum Moderator || Infernal Paragons ||
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  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited February 2015
    eldarth wrote: »
    Added:
    02-08-2015 [new] Request: Dialog/Visible If values beyond Name/Skill
    (including race)

    thanks eldarth! :D
    2e2qwj6.jpg
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    ixalmaris wrote: »
    And that would be worse than the deity choice not having any in game effect or presence at all?

    For me if it provided more power, no, I welcome more power. For the roleplayers asking for this to be implemented, I doubt they want to be told that they're a gimp for the wrong deity choice. LFM 20k+ Must Worship Sune is not really something that would add to the game.
  • naicalusnaicalus Member Posts: 645 Arc User
    edited February 2015
    Realism is overrated. For example, none of my characters has ever gone to the bathroom even once. :P
    Largely inactive, playing Skyforge as Nai Calus.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited February 2015
    naicalus wrote: »
    Realism is overrated. For example, none of my characters has ever gone to the bathroom even once. :P

    And anyone who wants their characters that lifelike ought to look into The Sims.
    Guild Leader - The Lords of Light

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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited February 2015
    I actually like the idea of deity-specific buffs - they don't have to be limited to a single buff per deity, but each deity could have a set of random buffs that fit that deity's specific traits/areas of influence. Who cares if some people go after "BiS" deities? And it won't matter if there are a pool of buffs per deity anyways. And this does add to the roleplaying aspect, which some people do like.

    From a roleplaying standpoint, I like the idea of food as a necessity. Do you go through life without eating? It is kind of silly to never eat food in a roleplaying game, especially a D&D-based game.

    I don't think the other two suggestions/options are viable or necessary to enhance the roleplaying experience.

    In the end, I do think there are several long-term bugs that should be fixed before attempting other changes to the game.

    Thanks for sharing your suggestions!! :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited February 2015
    charononus wrote: »
    I doubt they want to be told that they're a gimp for the wrong deity choice. LFM 20k+ Must Worship Sune is not really something that would add to the game.

    I disagree. I highly doubt anyone seeking a PUG is going to care about deity choice if each deity is given a "pool" of potential buffs. Each buff will still be random, so it's not like you would automatically get the buff you want at that moment.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • charononuscharononus Member Posts: 5,715 Arc User
    edited February 2015
    myowmyow wrote: »
    I disagree. I highly doubt anyone seeking a PUG is going to care about deity choice if each deity is given a "pool" of potential buffs. Each buff will still be random, so it's not like you would automatically get the buff you want at that moment.

    You mean like no one would ever make a lfm pk 18kgs+ ad? You have more faith in people than me.
  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited February 2015
    myowmyow wrote: »
    I disagree. I highly doubt anyone seeking a PUG is going to care about deity choice if each deity is given a "pool" of potential buffs. Each buff will still be random, so it's not like you would automatically get the buff you want at that moment.

    I like this idea. Although it does basically turns your god of choice into a cute fuzzy pocket pet, but hey, whatever works. :)

    If the buff is a random one from a list (5-6 possible would be nice), and is at about the level of existing tempbuff items, like the coin or the pocket pet, I don't see it causing a problem.
  • henry404henry404 Member Posts: 690 Arc User
    edited February 2015
    I certainly would not like to see any more realism in the game if it means having to micromanage stuff like eating and drinking.
    Even in tabletop D&D it is common for the DM and players to reach a compromise regarding humdrum stuff like this. For example, in the last campaign I played each player just paid a few coins per game week to cover board, lodgings and general upkeep. Unless it is a vital part of the scenario then all that stuff about making sure you carefully maintain your rations is just not a good use of precious gaming time.

    I would quite like to see the choice of deity matter a bit more but not in a game changing way. Perhaps some NPCs could be ruder/politer to you depending upon your beliefs, but still serve you regardless. And, a tad off topic, I'd quite like to be able to undertake a tricky quest to change deities.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited February 2015
    henry404 wrote: »
    I certainly would not like to see any more realism in the game if it means having to micromanage stuff like eating and drinking.
    Even in tabletop D&D it is common for the DM and players to reach a compromise regarding humdrum stuff like this. For example, in the last campaign I played each player just paid a few coins per game week to cover board, lodgings and general upkeep. Unless it is a vital part of the scenario then all that stuff about making sure you carefully maintain your rations is just not a good use of precious gaming time.

    I would quite like to see the choice of deity matter a bit more but not in a game changing way. Perhaps some NPCs could be ruder/politer to you depending upon your beliefs, but still serve you regardless. And, a tad off topic, I'd quite like to be able to undertake a tricky quest to change deities.

    You make a good point about food. When I used to play tabletop version of D&D, we also just spent a fixed number of coins per day to cover food and expenses. If people had to spend a fixed number of copper coins each day automatically for survival on every one of their characters, there would probably be an uproar among many of the players.

    And as you stated, I would also like to see deity choice matter a bit more in the game, including your suggestions.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited February 2015
    We just need an epic voice over that blurts out randomly. "Elf needs food, badly"
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited February 2015
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited February 2015
    sockmunkey wrote: »
    We just need an epic voice over that blurts out randomly. "Elf needs food, badly"

    LOL! Found where I remember that phrase . . .

    http://en.wikipedia.org/wiki/Gauntlet_(1985_video_game)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited February 2015
    Imo, the game lacks small things that will make a difference, more integration for emotes and etc..

    For example i would like to see a bartender sell beer or such for few coopers/silvers that if you drink enough you will get a drunken walk animation (replacing the run / walk animations), if you drink more you will start falling from time to time.. (can be removed by drinking health potion for example to not disturb regular gameplay if a person want to queue or quest)

    Someone suggested a portable campfire instead of the altars in another thread some time ago, I think that idea is not bad either and should be integrated wit more animation.. (cooking for example)

    And if they want ROI, make ui bar where i can slot animation (I know they are bind-able and still) and just sell animation packs for AD / ZEN.
    I will pay a lot for an animation pack with a whip..

    Also slot-able animation modifiers, have some slots for a character for non-combat-walking, non-combat-runing and perhaps some class specific attacks, that if i slot a modifier in them i can change the animation to another. They messed up the animation anyway, TRs have the discarded SW walking animation.. so at least let me buy a **** something that will let me change it back.. or if for examle a GWF wants the DC wiggling animation..
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