During an archaeological expedition into the area of the Sword Coast known as the Crags, one of our Zhentarim agents uncovered what, at first sight, seemed to be a simple garment box. Upon closer inspection, our agent found an inscription in faint, ethereal writing. It reads “Knowledge, particularly the raw knowledge of ideas, is supreme.” Within this Inscribed Garment Box are 2 articles of magically empowered clothing: 1 shirt and 1 pair of pants. Each bears the message: “…Stifle no new ideas, no matter how false or crazed they might seem; rather, let them be heard and considered…”
These seemingly ordinary-looking Inscribed Garments allow an adventurer to gain knowledge and experience up to 20% faster if they are worn in conjunction with one another. The potency of the stat bonuses will also scale with an adventurer’s level and will increase as their level rises, making these clothes the perfect accessory for veterans and beginners alike.
I'd like to formally request that these items be re-evaluated and adjusted to gain an Offense Slot to the Shirt and Defense slot to the Pants, to make them a more viable alternative for leveling post-60. Even with such a slots, these items would still not be as good as crafted ones, but would make them more of a value to me than they are now. I did buy this but most of my characters would be loosing over 250 points per piece, if not more, if I were to wear them for the upcoming level cap increase. As they are now, they become completely obsolete once you can either make or afford to buy crafted ones.
Again, I am not saying make them better than crafted ones. Leave their stats as they are, just add an appropriate gem slot to each and then make the gem slot only unlock once worn on a level 60+ character.
On the other hand, these are great items for new characters and characters pre-60. I'd just rather not have any Zen item I buy straight out become obsolete for my character due to their underwhelming stats.
But the stats you would gain from enchantments are not worth anything post-60 so it doesn't matter.
This ^
/10
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2015
Adding enchant slots would make this yet another layer on the utter nightmare of PvP twinking. The only thing that is keeping this Zen store addition within the realm of not directly selling power is the fact that these garments *don't* have slots.
Adding enchant slots would make this yet another layer on the utter nightmare of PvP twinking. The only thing that is keeping this Zen store addition within the realm of not directly selling power is the fact that these garments *don't* have slots.
^This, precisely.
They are great for what they are intended to be: a convenience of fast leveling-up, nothing more than that. The only stat of any interest to buyers of this box is the 20% XP Gain that works concurrently with all others (like XP boosters, etc). The "stats" are only to add a little value overall, so it's good that they are "meh".
This set is not intended to be permanent in any way.
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited February 2015
I agree they have small stats and no slots .
All new zen stuff are broken Metallic Ancestry Dragonborn her HP passive is not working to it dosnt give you any hp boost.
The gorgon have broken leg etc-etc.
Adding enchant slots would make this yet another layer on the utter nightmare of PvP twinking. The only thing that is keeping this Zen store addition within the realm of not directly selling power is the fact that these garments *don't* have slots.
I think it's out of the realm already, and that it's already crossed the line.
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ebonyshadowMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2015
As they are, I won't be buying them, however if they where bound to ACCOUNT, then I would consider them worth it. You'd still need 4 (Plate, mail, leather and cloth)
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
The posted link shows them as boc, but if it does turn out to be boa then I shall probably pick up one, maybe more
They bind to character on pickup, but every character on your account can pick up a set, just like Zen mounts. Make sense? You don't need to buy it more than once (and more accurately, wouldn't be able to buy it more than once).
The posted link shows them as boc, but if it does turn out to be boa then I shall probably pick up one, maybe more
Many misleading info about this pack.
IF you want to buy it from zen shop you will see purple grade shirt and pans but you will got rare grade w/o enchant slot
.
They bind to character on pickup, but every character on your account can pick up a set, just like Zen mounts. Make sense? You don't need to buy it more than once (and more accurately, wouldn't be able to buy it more than once).
Perfectly just for some reason it isn't giving me extra ANY details when I look at it in store, which made the image misleading showing boc (but actually being claimable account wide). I will be picking one up later for an alt-aholic, it makes the cost worth it.... if it had been per toon then I wouldn't consider it so.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Adding enchant slots would make this yet another layer on the utter nightmare of PvP twinking. The only thing that is keeping this Zen store addition within the realm of not directly selling power is the fact that these garments *don't* have slots.
Which I did mention in that very same post how to prevent that while still allowing these items to have enchant slots.
Which I did mention in that very same post how to prevent that while still allowing these items to have enchant slots.
Somehow I glossed over the idea to have the slot unlock at 60. Not sure if they can do that though, as having or not having a slot means it's a different item, code-wise. They'd at least have to make you discard and reclaim the garments to get different ones.
psyb3rtr011Member, NW M9 PlaytestPosts: 340Arc User
edited February 2015
I wish this was simply something like the Reinforcement you can get for Armor, Helms, Gauntlets and Boots. That is something, you can add to the existing short and -pants, and get a bonus to experience. I would even settle for a smaller amount of bonus with this, say, 5% or 7.5% each.
As a separate clothing item, that does not provide the bonuses even a normal short/pants set (Without slots), they are not worth the effort, and definitely not worth purchasing with real money.
Psyb3rTr011
AKA Cyber Troll and Euben Hadd
0
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
I wish this was simply something like the Reinforcement you can get for Armor, Helms, Gauntlets and Boots. That is something, you can add to the existing short and -pants, and get a bonus to experience. I would even settle for a smaller amount of bonus with this, say, 5% or 7.5% each.
As a separate clothing item, that does not provide the bonuses even a normal short/pants set (Without slots), they are not worth the effort, and definitely not worth purchasing with real money.
Well, there already are enchantments that grant extra XP - and those even have values close to what you mentioned.
The big draw about these items for me is that they are account-wide unlocks, and level with your character.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Already bought on my account. It will not only help my lowbie toons (including the future paladin) level 20% quicker, but also allow my existing epic toons get to level 70 quicker once the new module is out.
Regardless of whether the item scales past level 60 or not, the experience boost will still be 20% to help me get to 70. The gemmed gear on my epics will be put in my bags to use the inscribed garments until they hit 70... It is not like the addition/removal of a single offense and defense slot will make or break my character's survivability.
Once I hit 70, I will put my gemmed pants/shirt back on and throw out the inscribed garments... I can also reclaim them in the future if the level cap is raised again.
Already bought on my account. It will not only help my lowbie toons (including the future paladin) level 20% quicker, but also allow my existing epic toons get to level 70 quicker once the new module is out.
Regardless of whether the item scales past level 60 or not, the experience boost will still be 20% to help me get to 70. The gemmed gear on my epics will be put in my bags to use the inscribed garments until they hit 70... It is not like the addition/removal of a single offense and defense slot will make or break my character's survivability.
Once I hit 70, I will put my gemmed pants/shirt back on and throw out the inscribed garments... I can also reclaim them in the future if the level cap is raised again.
What is the advantage to become level 70, 1-2 days earlier than others that don't have 20% xp bonus?
In addition to actually using them when leveling, it doesn't hurt that all of my prayer alts on the same account have these now. So they get their xp bonus reward slightly quicker too.
What is the advantage to become level 70, 1-2 days earlier than others that don't have 20% xp bonus?
With the new stat curves: getting better gear, XP, DPS faster with the XP boost than without it, even if negligible.
I'm not there on preview (ranking past level 60 - I'm testing new class instead), but word is that once you hit level 61 it feels like a brick wall at 100 miles an hour: stats drop significantly, mobs are exponentially more challenging (I reiterate: this is impression I'm getting from other commentary). So the benefit of an XP boost is to help keep you slightly ahead of the stat curve, like surfing a wave at the beach.
With the new stat curves: getting better gear, XP, DPS faster with the XP boost than without it, even if negligible.
I'm not there on preview (ranking past level 60 - I'm testing new class instead), but word is that once you hit level 61 it feels like a brick wall at 100 miles an hour: stats drop significantly, mobs are exponentially more challenging (I reiterate: this is impression I'm getting from other commentary). So the benefit of an XP boost is to help keep you slightly ahead of the stat curve, like surfing a wave at the beach.
Yep, plus for a casual player I won't be 1-2 days ahead, but I will be there faster than I would without it. With my first toon, I took things slow, wanted to get as much out of leveling as possible..... with 11 toons (When I add the 2 paladins I have planned), that's a lot of repetition, faster is good.
For one toon I wouldn't have felt it worth the cost, but account wide, benifiting every toon current and future, it was worth getting for me.
Comments
Again, I am not saying make them better than crafted ones. Leave their stats as they are, just add an appropriate gem slot to each and then make the gem slot only unlock once worn on a level 60+ character.
On the other hand, these are great items for new characters and characters pre-60. I'd just rather not have any Zen item I buy straight out become obsolete for my character due to their underwhelming stats.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
This ^
/10
Neverwinter Census 2017
All posts pending disapproval by Cecilia
^This, precisely.
They are great for what they are intended to be: a convenience of fast leveling-up, nothing more than that. The only stat of any interest to buyers of this box is the 20% XP Gain that works concurrently with all others (like XP boosters, etc). The "stats" are only to add a little value overall, so it's good that they are "meh".
This set is not intended to be permanent in any way.
All new zen stuff are broken Metallic Ancestry Dragonborn her HP passive is not working to it dosnt give you any hp boost.
The gorgon have broken leg etc-etc.
Pls fix at least zen related stuffs.
I think it's out of the realm already, and that it's already crossed the line.
They are bound to account.
You can pick it out with any of your existing char "as Free " like mounts.
The posted link shows them as boc, but if it does turn out to be boa then I shall probably pick up one, maybe more
They bind to character on pickup, but every character on your account can pick up a set, just like Zen mounts. Make sense? You don't need to buy it more than once (and more accurately, wouldn't be able to buy it more than once).
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Many misleading info about this pack.
IF you want to buy it from zen shop you will see purple grade shirt and pans but you will got rare grade w/o enchant slot
.
Perfectly just for some reason it isn't giving me extra ANY details when I look at it in store, which made the image misleading showing boc (but actually being claimable account wide). I will be picking one up later for an alt-aholic, it makes the cost worth it.... if it had been per toon then I wouldn't consider it so.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Somehow I glossed over the idea to have the slot unlock at 60. Not sure if they can do that though, as having or not having a slot means it's a different item, code-wise. They'd at least have to make you discard and reclaim the garments to get different ones.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
As a separate clothing item, that does not provide the bonuses even a normal short/pants set (Without slots), they are not worth the effort, and definitely not worth purchasing with real money.
AKA Cyber Troll and Euben Hadd
Well, there already are enchantments that grant extra XP - and those even have values close to what you mentioned.
The big draw about these items for me is that they are account-wide unlocks, and level with your character.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Regardless of whether the item scales past level 60 or not, the experience boost will still be 20% to help me get to 70. The gemmed gear on my epics will be put in my bags to use the inscribed garments until they hit 70... It is not like the addition/removal of a single offense and defense slot will make or break my character's survivability.
Once I hit 70, I will put my gemmed pants/shirt back on and throw out the inscribed garments... I can also reclaim them in the future if the level cap is raised again.
Murphster - SS CW | Jennsen Rahl - MoF CW
Taarna - GWF
Eowyn - Protector OP | Leela - Devoted OP
Mara Jade - TR
Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
Sturm Nightblade - GF
What is the advantage to become level 70, 1-2 days earlier than others that don't have 20% xp bonus?
With the new stat curves: getting better gear, XP, DPS faster with the XP boost than without it, even if negligible.
I'm not there on preview (ranking past level 60 - I'm testing new class instead), but word is that once you hit level 61 it feels like a brick wall at 100 miles an hour: stats drop significantly, mobs are exponentially more challenging (I reiterate: this is impression I'm getting from other commentary). So the benefit of an XP boost is to help keep you slightly ahead of the stat curve, like surfing a wave at the beach.
Yep, plus for a casual player I won't be 1-2 days ahead, but I will be there faster than I would without it. With my first toon, I took things slow, wanted to get as much out of leveling as possible..... with 11 toons (When I add the 2 paladins I have planned), that's a lot of repetition, faster is good.
For one toon I wouldn't have felt it worth the cost, but account wide, benifiting every toon current and future, it was worth getting for me.