Hello everyone, I'm thinking in doing a quest (inspired mainly by castlevania) where you enter a castle and have to visit different sections of it (like a library, chamber of torture, and different towers) to finally face a vampire that is terrorizing a village.
I have 2 ideas on how to do this:
- one is to have each of the areas into a different quest, and make it a campaign. Like quest 1 the castle entrance, quest 2 the library, quest 3 the chamber of torture.
-other idea is to have all those areas in the same quest, and you have to choose one of them and the final boss would be the same for any areas that you choose. (each area would need to be over 15 mins to qualify for the daily.)
The advantage of the second option is that it would offer great replayability, since there would be at least 4 paths to choose, even though the ending would be the same. Also I wouldn't need too many foundry slots (I don't think I have 4 free ones anymore). But the disadvantage is that I could make a much more epic campaign by having all of those areas in a separate quest, it would feel like a much bigger quest and a bigger castle too, and that's the feeling I'm looking for.
so, I'd love to hear your opinions on it, which one would you prefer? Or if you wanna sugest another idea I would gladly listen to it.
Comments
I could always make a middle solution, like having 2 maps and each one with 2 possible paths that can be chosen.
Making it a campaign have one disadvantage: - immersion. If every floor of the castle would be a new quest that would force people to return to the Enclave after every quest. You would have to explain that. I guess you could make a "portal to town" at the end of every floor - for selling loot and stuff so... that could work, never mind ;P
Or as suggested, you could make a long quest with over-world transitions. Which would be pretty cool if you ask me. Every map could be a new floor or two. If you would make it not too big it might not be as long. Or just go all the way and make it huge
Your call.
Btw. Great looking Castle you have there.
So although it is not as technically challenging, I would recommend making it separate quests.
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I don't think I'll make a quest longer than 25-30 mins, I've found that most people are turned off by longer queues...
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