Hello Everybody,
Here is a glimpse of awesome(!) matchmaking system of Neverwinter. I have dozens of videos like this one. This is the proof to the devs that their so called "matchmaking system" isn't working. Some matches you enter the arena just to wait to lose. Because you have no other option given how bad the matchmaking system is. And the best part is that if you leave matches like this you get 30 mins penalty. You are simply being put there by the game to loose. What's the mentality behind this? Please enjoy the video and feel free to share your opinions.
Update: As far as I see the Devs actually don't really think that this matter is urgent (It really is!). If this keeps up more and more people will be frustrated resulting the end of pvp for Neverwinter. You may enjoy part 2 as much as I did...
Part 1:
https://www.youtube.com/watch?v=tlvMQmd-aPk
Part 2:
https://www.youtube.com/watch?v=9LnPT4olV0Q
Part 3:
https://www.youtube.com/watch?v=KJBec2LuwFM
Comments
Sorry I lost the part where you also explained why couldn't it take 2 of each team and switch them?
Matchmaking logic: Even if the opponent team absolutely superior to you in everyway that you cannot even do anything, you just have to wait for the match to end and waste your time.
Exactly. Instead of putting all those 20k guys together, the system could've spread them between two teams.
most likely thwy queue as premade.
Now that it happened there is whining about having to wait imbalanced matches out? Excuse me while I lol. This was the pill that was wanted. Now swallow it and enjoy waiting at the campfires.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
Did you even watch the video? There were only two guys from the same guild.
Please do not flame others before knowing stuff. I was against the leaver penalty from the beginning. I even made a topic about that last year. Here;
http://nw-forum.perfectworld.com/showthread.php?639451-Leaver-Penalty-Problem-(Video-Below)
And beside that's not even the topic we're talking about here. I would have no problem with the leaver penalty if there were "matchmaking" but as you guys can clear see there is non.
The system has never worked in a way that it produced more balanced matches than unbalanced ones and it has even struggled to outperform the old system without any matchmaking and no leaver penalty. It's a bitter piece of wasted effort that could have been spend on something better and perfectly fits into the worst mod to date, Icewind Dale.
Now it's getting more and more obvious and that's a good thing. Matchmaking and the leaver penalty have to go for unranked matches, that's the only way out.
That doesn't mean they didn't premade, but I fully agree that these kind of matches shouldn't happen. Not sometimes, not occasionally, not if the population is low. Never.
If the system only has some 9k scrubs to match up against a (partial) premade, then no match is better than any match. It's wasted time for everybody anyway. People start to cry an ocean whenever they have to wait like ten minutes in a queue but who ****ing cares if the resulting match is at least half-decent.
In a ranked system, I'd be willing to wait much much longer than ten minutes.
That was definitely a premade. Just because people aren't in the same guild doesn't mean they won't play together. It's not uncommon for me to run pre-formed groups without any repeating guild titles simply because so many of my friends are in different guilds.
However making it never happen is not exactly possible. As people said there's a low population and the system is working with what it has. Eventually that premade is going o need a match and if a balanced one can't be found in a reasonable length of time it's going to at least give them a match to play in.
And to be fair.. this isnt fun for the 5 guys on the other side with 23-24k gs. It isnt challenging and its not a good match. I'm sure some people love facerolling a team and think they have skill when they do it to pugs. But truthfully it sucks and I think most pvp'rs agree. I think the LB should probably get removed at this point. At least we might see some actual pm vs pm's because people wouldnt have a metric to base themselves on, which has led to people not pvp'ing anymore
well the reason that hardly anyone is queueing is because the matchmaking sucks....vicious circle..
imo pvp needs a number of tiered queues; low, mid, high - based on gs, or ilvl (whatever they are implementing mod6)
Well, as one of the haves who hang out with the PvP community on dragon server, even though I am not truly one of them. I dont pvp because things are so broken
They're frustrated with it too. Now sure, there are dicks who enjoy getting into a match where they can just beat the everloving $@#! out of people, but they want to be challenged too....
PvP can be great when the matches are equal, but honestly. They're not. The group you fought was more likely a premade or a partial premade. They wont break premade groups up for PvP matching. Even though they will do that HAMSTER for a Tiamat raid.....go figure the logic there people, I sure cant.
Say it's low population for PvP or a bad system. The truth is that EVERYBODY is frustrated about it. I hear the 23k people getting upset about it too... The whole system isnt designed well.
Now I feel the have's should be doing more to help the have nots in PvP, but TBH it is NOT their job to help Cryptic and PWE fix this mess that is Neverwinter PvP.
I guess it's what happens when every MMO HAS to have PvP these days.
Like some other people in this forum mentioned: there are not much PvP Players in Neverwinter. Only 5-10% of the players are playing PvP. This means that there are not much players queuing in the same timeframe this leads to another conclusion: No System would make it better. Maybe if the PvP gets a vast overhaul which leads to more player in PvP would be a solution, but this needs a lot of effort, hard work and money and i think it is not likely that PWE/Cryptic will do it (and like Roger from the AMA mentioned there are no vast PvP Updates in the near future planned to release).
It is a bit of a shame because well designed PvP could increase Neverwinters lifespan beyond PvE content...
ambisinisterr if that's the case then queue should tell to those pre-mades or whatever that there aren't enough eligible players to create a match. Why do I suffer because of this? Why do I have to waste my time that because those high gs players can't find a match? Do you really think this is the right way? I don't think so. I shouldn't be slaughtered just because there aren't many players q-ing. It is a waste of time for me since I cannot leave the match either... Not to mention the huge frustration... With that logic, you are actually telling me that the matchmaking is working like a lottery and picks random players to be slaughtered if there are not many ppl to create a match. This is ridicilous. If this is the promised matchmaking, I can tell you that the devs need to have look at this system more detailed.
Used to be a bit better. Devs seriously dropped the ball with PvP, and that's a darn shame. What's the point of gathering all that shiny gear otherwise? There's no PvE content where it's truly needed. PvP could be the answer, but two maps? No open world PvP? No duels? Broken matchmaking system? And even no way to, say, switch the artifacts off at the lower level PvP (so the new players won't be slaughtered by troll twinks)? Why would anybody even bother to get in - for what, 4k rough diamonds? Gee, I'll pass.
PVP certainly seems to cause a disproportionate amount of player pain and anguish, especially as we keep being told PVP is a minority activity, but I'm not sure just banning it is the solution! It also seems to bring out the worst in people, both in game and on the forum, which I guess is just frustration. NW is simply not a PVP game. They've tried to bolt-on some PVP but inevitably it falls short of expectations, a bit like if you tried to add some role-playing to Call of Duty. I can see the devs expanding it a little but I don't think it will ever be a "proper" PVP game so it will always disappoint. Frankly, if PVP is the main thing you look for in a game then you may need a different game.
And, yeah, the matchmaking system is rubbish, but that is just a symptom of the greater problem.
What would happen if there would be a "only single player queue hour" - no premades allowed during that special hour (yes, separate queues would be better, but that would need more development resources).
Maybe the matchmaking algorithm could work better, because the good geared people could be put in different teams.
Yes, you cannot play with your friends/guild members and yes you cannot roflstomp PUGS and yes there will probably be beginners in your team who underperform - but perhaps the match would be fun.
Last night we tried to set up an in-house. Everyone has really similar gear. queue up.. it takes 20 minutes at least. Both groups pop.. except we dont even get each other we both get 2 different groups with a disparity in gear. Q'ing against each other used to be easy to do.. with less people should be even easier.
They are not given a match to play, I'm lost why people fail to understand it really. They are given a match in which after 30 seconds everybody idles. Hell yeah, that's much more fun than waiting...
At worst in the time they are forced to sit out the horrible matchmaking, a better matchup might have come up. Again: In that case, no match is superior to any match.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
The issue: Mis-matched games.
Also the BIG issue that causes most people to NOT que is losing ELO by winning matches. I know this caused MANY players to not want to que for PVP.
MOST of the friends I have in this game refuse to que solo or even duo Que because there is a high chance they will get matched against a premade and stand zero chance of winning.
Even if they do win, there is yet another high chance of actually LOSING ELO.
Also the THIRD factor in all of this, even if you WONT get matched against a premade, and WONT lose ELO for winning, the "balance" is HORRENDOUS right now.
I have lost count of how many "TR" threads there are now where people are complaining about how stupid OP the class is. There have been MANY suggestions on how to tone the class down but there has been ZERO response from the DEVs and ZERO action taken by the DEV team to fix this class.
MOST of the classes are actually pretty well balanced with SW and GWF bringing up the rear arguably needing a small buff.
The only class that CLEARLY need to be tweaked is TR, one look at even the broken leaderboards can tell you this. Or just take any 14k GS TR into PVP against a 24k GS SW or GWF and you can easily easily 1 shot them or two shot with SoD or just at will them to death with Shadowy Opportunity. Now I digress though....
1) Need to fix matchmaking, I am HOPING this new "average item level" will be A way to address that, however I hope it records each persons "high water mark" locking them into their highest item level for PVP purposes to avoid people equipping bad gear to get easy Ques.
2) Need to seriously REMOVE the ability to LOSE ELO by winning. This is a COMPLETE morale killer
3) ALL piercing damage needs to be re-coded to INSTEAD of "ignoring all DR" it should "attack with 100% armor penetration" - What this does is allows mechanics like Tenacity to still come into play which is DESPERATELY needed. It also fixed coding errors for feats that make you immune to damage for a short time. This would affect: Shocking Execution, Shadowy Opportunity, Shadow of Demise as well as piercing blades (HR feat).
If you do these THREE things, the pvp population will grow again and the game will be much more balanced with MUCH less QQ on the forums about PVP.