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  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    edited January 2015
    AGREED

    What I would like to see (from a PvE standpoint, I do not PvP at all in Neverwinter)...

    * Legendary versions of existing dungeons, with RP (black opal?) from the chest. OR a smaller add-on to each existing dungeon, of 'legendary' difficulty which would contain RP as a reward.

    * ability to enter existing epic dungeons with parties of less than 5.

    * a new campaign, a lengthy one with a LARGE area. Not a lengthy campaign like sharandar, where you do the same small area over and over, but one with a sizable land-mass to explore. As the OP said, the world is too small! NO **** dailies please. What about simply gaining experience...you know like D&D? How about a lengthy weekly quest, one where progression might be saved so you do not necessarily need to complete it in a single session.

    * completely NEW dungeons of greater size, legendary difficulty. Ideally I would LOVE to see a couple new dungeons with scale-able difficulty. 5 man min to enter, but would scale to up to 10

    * companions, the op mentioned that the companions are worthless...this is true especially considering all of the companions where the active bonus doesn't even work. How about fixing the companions that are broken? Cockatrice, Ioun Stone of Allure, Dire Wolf, etc.


    Personally, I am fine with the the artifact's/RP system as it is now (granted I would have preferred an experience system over what we have now, but I don't think scrapping the existing system is feasible)...though RP either needs to drop more frequently, OR they need to have more frequent 2x RP weekeneds. I don't have any legendary artifacts, but there is no content anywhere which encourages me to get my existing arti's to legendary. MY main character has all (belt, neck, weapons, 3 artis) at epic level, ALL from RP obtained by playing the game, none purchased from the AH. However, to get from epic to legendary via that same method will take an exceedingly long time. So much so that I've personally just written those off as an unobtainable, and completely unnecessary, goal. Again, as the OP said dungeons are too easy, and the world is too small, so why bother with character progression.

    Something I can almost totally agree with. ADD new content where the rewards match the challenge. Leave current content alone unless it's to make new Legendary verions of the old dungeons.

    Note: People on these forums kept complaining about too many ADDS in dungeons. Look at the result: One-hit wonders at the boss levels in ESOT and ELOL. It makes me miss the ADDS in dungeons. Thats why I would to see some Legendary verions of the old dungeons so some of us can enjoy using our skills against all the ADDS.

    I am hearing alot of people on these forums complain that the old dungeons are too easy now. Well guess what almost everyone did when they were NOT too easy? They exploited them. Castle Never and Karrundax come to mind.
    twitch.tv/kaligold
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited January 2015
    AGREED

    What I would like to see (from a PvE standpoint, I do not PvP at all in Neverwinter)...

    * Legendary versions of existing dungeons, with RP (black opal?) from the chest. OR a smaller add-on to each existing dungeon, of 'legendary' difficulty which would contain RP as a reward.

    * ability to enter existing epic dungeons with parties of less than 5.

    * a new campaign, a lengthy one with a LARGE area. Not a lengthy campaign like sharandar, where you do the same small area over and over, but one with a sizable land-mass to explore. As the OP said, the world is too small! NO **** dailies please. What about simply gaining experience...you know like D&D? How about a lengthy weekly quest, one where progression might be saved so you do not necessarily need to complete it in a single session.

    * completely NEW dungeons of greater size, legendary difficulty. Ideally I would LOVE to see a couple new dungeons with scale-able difficulty. 5 man min to enter, but would scale to up to 10

    * companions, the op mentioned that the companions are worthless...this is true especially considering all of the companions where the active bonus doesn't even work. How about fixing the companions that are broken? Cockatrice, Ioun Stone of Allure, Dire Wolf, etc.


    Personally, I am fine with the the artifact's/RP system as it is now (granted I would have preferred an experience system over what we have now, but I don't think scrapping the existing system is feasible)...though RP either needs to drop more frequently, OR they need to have more frequent 2x RP weekeneds. I don't have any legendary artifacts, but there is no content anywhere which encourages me to get my existing arti's to legendary. MY main character has all (belt, neck, weapons, 3 artis) at epic level, ALL from RP obtained by playing the game, none purchased from the AH. However, to get from epic to legendary via that same method will take an exceedingly long time. So much so that I've personally just written those off as an unobtainable, and completely unnecessary, goal. Again, as the OP said dungeons are too easy, and the world is too small, so why bother with character progression.

    These ideas are good, and we certainly need many more double RP weekends. Or better yet, change it to an experience system where you can decide how you want to allocate earned XP - either gained exp or as RP.
    The right to command is earned through duty, the privilege of rank is service.


  • ebonyshadowebonyshadow Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2015
    kr3nd wrote: »
    Well the server is in the USA and sometimes we have terrible laggs from europe, so it is not us or the server, the problem is we are on the other side of the earth and have to play on the same server.

    I'm in the UK and don't suffer 'horrible lags from europe"
  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited January 2015
    Agree with no more dailies. I have 7 characters with all classes. If I want their daily catch up, i have to spend a whole night to finish them, repeat the same quests 7 times....how bored is it? When finish, it is time to sleep...I just feel like I am a volunteer. .. am I playing the game or the game playing me?
  • oclosoclos Member Posts: 58 Arc User
    edited January 2015
    I strongly disagree with the thread originator. I'm not a huge fan of group play cause players can have different playstyles, be way more knowledgable on the game than you and generally want to fit you in boxes doing things a certain way. I Play a D&D game, not hack and slash PVP bonanza, king of the hill or similar type of games, which do exist out there and are there for those people that greatly prefer PVP to anything else. And since everyone can voice their wish, I would like the game to be completely solo with only the option to be group and pvp(sometimes I might select it too, but I'd really like the option to not have to. Similarly, group players could have the completely group run content option I guess). As it is, the only group play I enjoy seems to be the open world skirmishes. I would also like to be able to group for dungeon and whatnot with all of my companions I'd choose(this is done for instance in STO, a game made by the same company). I don't mind others that play differently, but I want to also be able to play this great game the way I prefer the most.

    I see the angry comments by sweetpwny. Kindly forgive my ignorance, but the game is supposed to have about 2 million follower-players or more base, right? I seriously doubt that 25k of them are pvp-only players(the possible entirety of pvpers in numbers) and all of them pay 5000 and only 50k PVEers(only double the amount? Really?) that buy, let's say, a single mount of 25 USD once a year. If people like a game they will occasionally buy to support it so it doesnt cease to exist for them(so we should possibly do that 25 USD on average from at least 1-1,5 million players, cause some will buy 100-500 or more USD worth products and some 0 USD. PVP doesnt really have or need a story and it can't really have one. Content is built for pve, because pve is what progresses(and needs) the story and the game and can't be otherwise. The story needs to be focused and introduced in a way that it cannot be considerably altered by the player, else it loses the point of being introduced as story. You're a contributor to the success of the story, not the writer(even in foundry stories, this same rule applies). I roleplay games and I've been a CRPG gamer for about 30 years now and though I will not spend a huge chunk of my income in this game, I did buy things, since I want to feel more immersed into the game(3-4 packages, all recent purchaces and I'm back here since mid-December though I made my first character when it was officially released).

    It's not the game's fault that its not what you wanted it to be, seemingly a full PVP arena. There are games like that too and more are added by the month, there is really a huge selection of games. Besides that's the purpose of the F2P model. Try the game, get hooked and if you really like it, buy something of the cool stuff the company created for this purpose. It's not obligatory and if it not pleases you, try a different one. There are at least 3 billion people with an internet connection and of them the ones that enjoy D&D in their vast majority will have one, so the game has a huge potential audience(ofcourse not all roleplayers will play it, but still). In fact, I can understand that they want to give players that are PVP minded the option to have that in game, but traditional D&D involves a DM, which in this case is Cryptic/PWE, a team of players - or a single player - and the environment. Only room I see there for pure PVP is if players started taking the role of monsters and sinister organizations members(which I wouldn't be thrilled about, since I'm PVE minded, but hey, it's an option within the setting potentially.) Of course this is still an online game and there will be a percent of deviation from the P&P adventures, but the core is still the PVE portion of the game. Or it's not D&D at all, but in name. I doubt they will go that way too, since they consult with WoTC before making major changes to their product.

    And if they do or have some changes, I will probably stop playing and leave, cause really how can you play something you don't get enjoyment from? I don't see why posting warnings for a game you already unistalled. What is there to warn about? It's a F2P game, it's not something someone forces you to play torturing your soul, you can see everything it offers by playing yourself without paying a dime! How honest is that? That's why I hate completely subscription based games, even an amount of 10-30 USD can be money thrown in the trash if you don't like the product - and how can you know that if you never played it in the first place? In contrast, F2P allows you to pay, if and when you can afford and would like to, but still values players that don't pay, cause they might do other things, like help novices or team with others to add to their experience in the game if they don't want to play alone, or even recommend it as something they enjoy to some of their friends that could have money and pay for it, etc.

    Wow, upon posting I realized it's a long post, sorry if it was tiring to read. I don't see some of the thoughts I write about in the forums so far and got passionate in writing them. Lol.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited January 2015
    mehguy138 wrote: »
    Constructive feedback you say? Here is the list of what's wrong with this game. Read and adress.

    Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.

    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

    Class balance is worse then ever. CWs oneshot people with Spell Storm multiprocs and 40k Ice Knives, HRs root you for 10 seconds applying those stupid dots, TRs silence you for 10 seconds stright or kill you in one hit, DCs are immortal at 10k GS or bleed you out with one passive proc, GWFs suck, SWs suck VERY hard, GFs somewhat viable in certain builds without excesses.

    Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.

    RNG is beyond ridiculous, with 5% dragon hoard enchant chance you may get none or 50k+ RP within an hour.

    Rewards have no value, the only thing that matters now are RPs.

    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.

    Dungeons are too easy.

    The world is too small, no exploration.

    Foundry, what is this by the way? Ah, it was a fun feature long ago...

    PvP has almost no new content for over a year, broken class balance and no rewards drive players away making a huge part of the endgame content obsolete.

    Missed anything?

    Its really sad actually when a post like the above rings so true
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • henry404henry404 Member Posts: 690 Arc User
    edited January 2015
    It just seems to me that PvP was a bit of an afterthought and so it can never be all the things that the PvP players would like. Devs could put in loads of effort and not really please anyone. Frankly, if your main thing is PvP then you are probably playing the wrong game. PvP players won't like hearing this (and will never give up arguing about it) but it's just how it is.

    Do you ever wonder if the community would be less toxic if PvP was removed completely from the game? I do...
  • tinead51tinead51 Member Posts: 305 Arc User
    edited January 2015
    I'm in the UK and don't suffer 'horrible lags from europe"

    Said, NO ONE from the UK ever...

    I'm in the UK by the way.
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited January 2015
    mehguy138 wrote: »
    Constructive feedback you say? Here is the list of what's wrong with this game. Read and adress.

    Companions suck, they're useless except augment ones. They serve nothing but a passive bonus and SCA gets boring very fast.

    Artifact gear creates huge imbalance between whales and common players, there's no way to realiably gear up your character after the addition of those. They're gated behind huge pay wall, where players are forced to pay without any other choice.

    Class balance is worse then ever. CWs oneshot people with Spell Storm multiprocs and 40k Ice Knives, HRs root you for 10 seconds applying those stupid dots, TRs silence you for 10 seconds stright or kill you in one hit, DCs are immortal at 10k GS or bleed you out with one passive proc, GWFs suck, SWs suck VERY hard, GFs somewhat viable in certain builds without excesses.

    Dailies are boring we don't need them, we hate them, there are to many of them, stop adding them.

    RNG is beyond ridiculous, with 5% dragon hoard enchant chance you may get none or 50k+ RP within an hour.

    Rewards have no value, the only thing that matters now are RPs.

    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.

    Dungeons are too easy.

    The world is too small, no exploration.

    Foundry, what is this by the way? Ah, it was a fun feature long ago...

    PvP has almost no new content for over a year, broken class balance and no rewards drive players away making a huge part of the endgame content obsolete.

    Missed anything?

    Agree with all of that.
    Especially the artifact gear… my HR has close to 26k gs… its just crazy. The should erase the additional slots for legendary versions. They make the gap way to big… no other alternative than legendary gear, because its too good.

    And tiamat… not able to enter with friends… such a fail, its hilarious how much fail the devs of this game are. Really, its so bad executed, everything… even their freakin promotions like the dragonborn pack.
    No wonder why their income decreased like sh**
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited January 2015
    This thread is sorely needed and I hope the moderators are expressing the frustration of the player-base this back as best as they can.

    I was in pvp queue for 21 mins yesterday, never got a match, went to run Elol out of legit and only could get 4, dropped so we could run tiamat instead, which failed, due to us getting.. maybe 4 people on our timer into the instance, (you dont even have to wait for the fails, you can tell when only 3 people run to blue and the rest takes over a min to clear green. Not good.

    So basically the 3 hours of my time I spent in neverwinter yesterday, 80% was just massive fail.

    This is way to common. I think of other mmos, even if you fail a hard Run, its usually staged, so if you get by each of the first two a uncommon weapon/item and a token would drop, its just you may not get the rarest item and full tokens, but it was at least worth your time, becuase almost any group could take down first boss.

    Tiamat isnt even hard and I dont blame the devs, other then bugs on that one, people are morons, who dont even consider to debuff/buff and/or are super lazy and dont bother picking up gems on either blue/green, you need around 10 people 5/5 to get green/blue to be on the safe side at least and you cant ALWAYS think some other shlup will be the tenth instead of you.

    The arguming amongst pve/pvp crowd, the game isnt working for the majority, no matter what you do, why either/or care enough to post comments against each other , instead of directing constructive critism is beyond me.

    Also, unless someone wants to specifically send me copies of bank statements, generilzed statements of, I spend 5k on this game.. isnt going to be believed by me.

    Maybe if cryptic shows spending habits at least in break down, maybe then. Otherwise, I would just say this, MMOs can be like a gambling addiction, I would suggest people to seek help if that is the case.

    No MMO ever is worth more then the entertainment value, and 5k is outrageous.. maybe a couple hundred a year, max.
  • grumblesmorfgrumblesmorf Member Posts: 0 Arc User
    edited January 2015
    I'm pretty new here and I agree with just about everything people have been saying is wrong with the game. I still find it pretty enjoyable, but I think a lot of that is just the DnD lore and setting, and not actually the gameplay being good. This is more in reference to the endgame though. The endgame is just pretty lame in general. Constant grinds, either in the form of RP por campaign dailies, all of which you can skip or shorten by paying a bunch of money. Hah! Yeah, right. At this point I only log into my level 60 characters to invoke anymore, occasionally to run epics during DD because I like the dungeons too. I even already have all the tier sets I want. I just like that content. But they don't make content like that anymore, so I just level new characters over and over again while I'm working on building a leadership army.

    Leveling is the most fun aspect of this game. In the lower brackets, PvP is even somewhat fairly balanced, at least more so than at 60. The quests are fun. I love how everything is voiced. The classes all have good ways to complete everything. There are decent enough cheap companions (for leveling a new toon) that I can get to make it easier, like fawns. I just wish they would put as much effort into the new content at the end-game as they clearly put into the old content that you play through to get there. I'm not sure why it is, but you can clearly see they didn't put nearly as much effort into a lot of the newer things with just repeating the same dailies over and over. Even a lot of the armor sets just have the same set bonus for all classes, some of which are just plain dumb. It sort of feels like they're just trying to string people along in the hopes that they'll squeeze more money out of them than it feels like they're interested in making an actual good game that is fun to play anymore. It's a real shame, because like I said, the game they made initially, the one I keep playing over and over again, is actually really fun.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited January 2015
    charononus wrote: »
    The attempt to balance pve and pvp at the same time in the same game. It doesn't work. A direction needs to be picked and one side of the equation needs to be dropped.

    Of all those listed, this causes me the most heartburn. PvP and PvE need to be separate in terms of changes/balances. One should NEVER affect the other.
    I aim to misbehave
  • yolohahahayolohahaha Member Posts: 39 Arc User
    edited January 2015
    zebular wrote: »

    I also disagree with the statement on artifact gear, "
    They're gated behind huge pay wall, where players are forced to pay without any other choice."

    This is a misguided impression. Anything in the Zen Store can be bought quite easily without spending a single penny. Yes, the time it takes to level them is quite insane, however to say it's forcing people to spend real money is entirely incorrect. If one cannot afford something in the Zen store with AD, then you're most likely not ready for such anyway. There are so many ways to make AD to afford anything in the Zen store, it just takes time. The problem here is that the non-Zen route for Refining Artifacts takes far too long.

    Sir, I am wondering about the statement: IT JUST TAKE TIME of yours.
    Is the amount of time the refining process takes reasonable?
    the definition of ''TIME'' you told us, can be 1 day or 100 years...In the case when the process takes to much time to be completed with farming, but takes only few clicks to buy... It should also be counted as a force to pay, Sir!

    Beside, you can just skip these words I wrote up there, and just ask the majority of players if the refining process is forcing people to pay or not...many threads about the ''expensive'' problem of the refining process have been posted...yes the majority have got you the answer for a long time ago...

    Should the producers pay more listening on us?
    Are you serving us?

    In my opinion, your statement is simply broken.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    yolohahaha wrote: »
    Sir, I am wondering about the statement: IT JUST TAKE TIME of yours.
    Is the amount of time the refining process takes reasonable?
    the definition of ''TIME'' you told us, can be 1 day or 100 years...In the case when the process takes to much time to be completed with farming, but takes only few clicks to buy... It should also be counted as a force to pay, Sir!

    Beside, you can just skip these words I wrote up there, and just ask the majority of players if the refining process is forcing people to pay or not...many threads about the ''expensive'' problem of the refining process have been posted...yes the majority have got you the answer for a long time ago...

    Should the producers pay more listening on us?
    Are you serving us?

    In my opinion, your statement is simply broken.
    Perhaps you should re-read my post in its entirety and in the context of the post I replied to, paying note to the very last sentence, instead of taking four words out of context and berating for one's own misinterpretation.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited January 2015
    free2pay wrote: »
    Precisely. How many players in THIS game want to have an unbalanced PvE game? We can learn from other people mistakes. To think that PvE aspect of the game can be balanced without PvP, I simply don't buy it.

    But PVE shouldn't be "balanced"! At least not in the way that most PVPers think.

    When you have add-heavy dungeons, such as the T1/T2 dungeons, the AOE controller classes (CW) should be on top.

    When you have single-target focused dungeons, such as ELOL, the single target striker classes (TR, SW) should be on top.

    It would be "unbalanced" if TRs could control adds as well as CWs, or if CWs could DPS single-target bosses as well as TRs.

    And that is what causes a lot of friction here. When CWs ask for stronger single-target abilities for PVP, it is degrading their proper role in PVE, which is to control adds. CWs should NEVER have strong single-target abilities, ever, because that's not their job. CWs are controllers. When TRs ask for better CC for PVP, it again degrades their proper role in PVE, which is to dish out the pain to single high HP elites and bosses. TRs aren't controllers, they are strikers.

    The main problem is that in PVP, every character is asked to assume all roles at the same time: tank (high HP), healer (high life steal/regen), and DPS (strong single-target abilities). If everyone is a tank/healer/DPSer all at the same time, then what is the point of having different classes for PVE content in the first place?

    So balancing classes around PVP only serves to trivialize their unique roles in PVE.

    Here is a novel idea, if you really want this elusive 'balance' thing. Force the same party composition in PVP as is currently enforced for PVE (at least as far as the queue is concerned) - every group has to have one tank, one healer, and 3 DPS, and then balance PVP around *that*.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited January 2015
    mehguy138 wrote: »
    Socialisation is zero, all content is designed for solo play and we can't even queue with our friends for Tiamat. IT'S A FREAKING MMO FFS.?

    I'm gonna qft this, because iirc it's even scientifically proven that MMOs last longer if players socialize. You can't understate that fact and this is why Tiamat is beyond horrible. I don't care if that's technically challenging or whatever, but this has to be avoided in future content at all cost.

    The "challenge" of Tiamat entirely results from the randomness of the grouping mechanics. That comment from the AMA Reddit where the dev said looking at the success rate he doesn't think Tiamat is too easy was just so frustrating and telling at the same time.
    They basically need broken mechanics to covers up for their own mess. It's a disaster.
  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited January 2015
    I can't agree more
    Cryptic shame on you
  • wildwolf8wildwolf8 Member Posts: 161 Bounty Hunter
    edited January 2015
    I agree with many things that have been said here. Top priorities for me would be:

    1. get rid of the cooldown on dragon hoard drops AND allow my stones to drop right into my bag rather than having to grab them. I'm sure I've missed a ton during dungeons, and it gets annoying to have people wait for me while I run around the room prior to Valindra, for example, to make sure I didn't miss one, which I often did. Not a big deal, but if they expect me to be able to refine my gear through just playing the game how I enjoy it, both of those things should happen. Let me finish a dungeon, look in my bag, and see a few stones in there rather than 1 white pearl that I had to run back for or holy <font color="orange">HAMSTER</font> that one time per WEEK that I might find a black opal. And forget about it if I run through elol. The lack of enemies in that dungeon makes the cooldown on the dragon hoard feel awful. You MIGHT get one stone after running that dungeon. Not awesome.

    2. More dungeons like MC, VT, and CN but have refining stones be part of the reward. A piece of salvage and a stone of decent value for every boss killed (on top of what you might already grab by having dragon hoard enchants equipped) would be great and could encourage more playing of content other than tiamat and dailies/farming.

    3. Just so it doesn't get missed, I'll say it again. Change the refining process. I find it ridiculous that people defend the refining system as it currently stands. As someone who has played the game for at least two hours every day since mod 4, and still does not have a legendary artifact of any type, even though I run around with 4 dragon hoard enchants equipped AND spend time in mob heavy areas just grinding for the sole purpose of refining stones occasionally, AND has bought zen for the purpose of refining! I have to say that it is not reasonable to get a legendary item without spending money--especially for new players in this current state of how difficult it is to make AD on top of all that.

    Please stop defending the current refining system. It is awful and feels designed solely to make us pay. Do what I said in number 1, and I would feel a little less bad about it. I mean, you don't at all ever need a legendary item to pve, but at least I would feel better about my play time and working slowly towards one if the dragon hoard drops happened more frequently and with greater ease of picking up the stones during gameplay. As it currently stands, I don't even want to try, since just getting an item to purple takes about a full week of sole devotion to farming for stones--which is completely boring. I sat in a mob heavy area the other day, watched a movie while killing easy to kill monsters. Grabbed stones for a few hours. Got NOT EVEN ONE LEVEL towards purple. 4 dragon hoards equipped. GAh! You're telling me that's not a broken system? You're telling me that feels good? No. It's terrible.

    However I would still feel bad for someone who was trying to pvp in this game, regardless of any changes they make to refining. In that regard, I agree with the person who feels you are gated behind a pay wall, since if you try to make a legendary item without paying, it will take you several months of grinding away at parts of the game that aren't even your favorite parts. And that would be for ONE item of orange, compared to someone who paid hundreds of dollars for their 7.

    TL/DR Refining needs to be fixed--especially in regards to dragon hoard enchants. Also, please give us more dungeons like CN, VT, MC and have high level refining stones as rewards for all dungeons. Thank you.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    If you would notice, only 1-2 people are defending the current refining system and they are the same people in other threads doing it.
  • ebonyshadowebonyshadow Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2015
    yolohahaha wrote: »
    In the case when the process takes to much time to be completed with farming, but takes only few clicks to buy... It should also be counted as a force to pay, Sir!

    I suggest you go look up the word 'forced', as for 'too much time' that is an entirely subjective thing. YOUR opinion may be it is too much time, My opinion is that whilst it tests my patience it isn't TOO long. Others have the opinion that it about right... but NOBODY is being forced to pay, they have the option to do things the slower way........Also my opinion that there are far too many instant gratification junkies with zero patience to wait for or work at anything and that elements of that are behind the most vehement of the whining about refining!
  • henry404henry404 Member Posts: 690 Arc User
    edited January 2015
    For me, refining is something that doesn't need defending but doesn't need changing. It is what it is.
    It ticks along slowly but steadily, consuming my blues from the WoD Herald zerg and any RP I find along the way. I do think the quality of the drops for dragon hoards has improved recently. I'm seeing lots more aquamarines, sapphires and lesser resonance stones than before and I've had 3 black opals in the last few days. That's just from normal play rather than farming. My artifact gear is still way off being legendary but I'm fine with that. It would be very boring to be fully maxed out on everything. I know you folk don't agree but that's how I feel.

    And it wouldn't be legendary if we all had it. It would be common.
  • ebonyshadowebonyshadow Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2015
    henry404 wrote: »
    For me, refining is something that doesn't need defending but doesn't need changing. It is what it is.
    It ticks along slowly but steadily, consuming my blues from the WoD Herald zerg and any RP I find along the way. I do think the quality of the drops for dragon hoards has improved recently. I'm seeing lots more aquamarines, sapphires and lesser resonance stones than before and I've had 3 black opals in the last few days. That's just from normal play rather than farming. My artifact gear is still way off being legendary but I'm fine with that. It would be very boring to be fully maxed out on everything. I know you folk don't agree but that's how I feel.

    And it wouldn't be legendary if we all had it. It would be common.

    Well said, most of my rp items are coming from having four draconic hoard enchantments on my main as she is just playing normaly. Yep it isn't fast but it is steady. If you are handed things on a silver platter there is no sense of achievement, working toward a difficult goal isn't a bad thing if you have a little patience. I am certainly NOT feeling like I am forced to pay cash to speed it up!
  • cheezewezzelcheezewezzel Member Posts: 0 Arc User
    edited January 2015
    The endgame is just pretty lame in general. ... Leveling is the most fun aspect of this game.

    Absolute, total agreement here. The idea that level 60 is the "real game" and the leveling process is some sort of "tutorial" is really messed up. It's too easy to level too quickly. To the degree that Neverwinter Online has anything to do with D&D, it should be about the journey to higher levels not a race to the very top.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited January 2015
    Unfortunately, your not rolling back the clock, you might as well start at 60 in this game.

    BTW the most ENJOYABLE moments to me was defeating hard content with groups of friends in any mmo ive played, I still remember the first time I did SP with like 9k gear score back before end of mod 1 with my CW and the first time with like 12k I did FH with a group and MY DC was the kiter!

    Those were fun times. Dont you remember the second boss in Karrundux kicking the <font color="orange">HAMSTER</font> out of you and your group!

    Not enough DD's , not enough revamps, too much power creeping, too much player base difference (so ave gear score should never be more then 10-15% lower then BiS gear scores! )

    They made some odd choices this last mod.

    Alot of playerbases have BEGGED for RP changes and begged for no more artifact gear.

    Its getting frustrating, I dont think they can afford to wait for mod 6 to fix this or if its not fixed and some OPEN communication coming back to us, its just going to get worse and worse, with less and less people to play with.
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited January 2015
    I suggest you go look up the word 'forced', as for 'too much time'

    I saw a live stream by a former Hero of the North who eventually left the game. When asked by a viewer if it was because of the P2W trend of the game, he answered that the game was not P2W but P2P "otherwise it just takes too much time", he said. When he left, he was disheartened by the grind to come for the Dread ring campaign. A campaign which, by nowadays standards, is considered a very quick one.
    Russian leaderboard first page. The proof.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    lucifron44 wrote: »
    I saw a live stream by a former Hero of the North who eventually left the game. When asked by a viewer if it was because of the P2W trend of the game, he answered that the game was not P2W but P2P "otherwise it just takes too much time", he said. When he left, he was disheartened by the grind to come for the Dread ring campaign. A campaign which, by nowadays standards, is considered a very quick one.
    Even at it's release it was a quick one.
  • ebonyshadowebonyshadow Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2015
    lucifron44 wrote: »
    I saw a live stream by a former Hero of the North who eventually left the game. When asked by a viewer if it was because of the P2W trend of the game, he answered that the game was not P2W but P2P "otherwise it just takes too much time", he said. When he left, he was disheartened by the grind to come for the Dread ring campaign. A campaign which, by nowadays standards, is considered a very quick one.

    And? It is still not 'forced', it is still just an opinion and it changes nothing of what I stated
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