Hi all,
I'm new to all this foundry business after about 15min looking for the thayan portal I finally found it in the NPC section, thing is I can't attack it, and its not spawning any thing.
I saw that they normally spawn imps how do I get them to do that and make them targetable so I can destory them as well? and is there a way to control what comes out of the protal? lets say I want to make it spawn some thing else or custom the imps that come out as chickens or some thing goofy like that is it possible?
They only spawn things when there is something around that can be attacked.
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited December 2014
I do advise - Don't stack portals in 10-30 on top of each other for "farming". I tried a Foundry with that in it, and it was a guaranteed complete fail crash for me after 30 imps spawn in.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited December 2014
There's also been recent changes that prevent too many of certain objects/encounters being placed too close together.
I thought farming foundries were against the rules only if they didn't allow enemies to attack back.
Imp summoning portals are a different story. I know for a fact, that the imps can easily be farmed by just standing afk, with <too much info>. All the exploiter/cheater has to do is collect the loot before <too much info>, which is mostly done by using a <too much info>.
If it was up to me, the portal encounters should get removed from the foundry editor and the newly added restrictions should be reverted. And perhaps permanent account banns should be handed out, to those who made/are making the foundry unusable for legit authors.
I mean, look at the available quests in the new/for review tab... 5% are great, well thought out quests. The other 95% are afk exploit-fests. How many authors are left in this game? I bet i can count them with less than 10 fingers, while the cheaters/exploiters are happily exploiting away, without any type of consequence...
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imaginaerum1Member, NW M9 PlaytestPosts: 378Arc User
Until they get banned, then the river of tears starts flooding these very forums. And i believe since akro mentioned actions being taken against exploiters, perma banns will be given to those who think exploiting is something to be proud of, in the near future. (I can't wait for it, tbh)
We all wait for this... probably forever. Fwiw: Last time Akro announced bans (for buying ADs from third party) some got a 7-day.
Most likely authors will get hit. Unless players have specifically been reported by other players, history says they won't dig into their data about who used what Foundries and how much. They might not even be able to track those things...
Maybe once they fix some of the bugs with it and give a reasonable reward on completion will people start doing foundry's. Until then the only real use of a broken system is farming and the few interesting ones.
Just to clarify, "Farm Foundries" are against the Foundry EULA and making or utilizing them can result in action taken against your account.
If you're looking for a fun Foundry experience, I recommend checking out the "Featured" tab.
See you in Neverwinter!
The Foundry EULA wouldnt only be able to be seen if you enter Foundry creation mode by chance? It would seem almost comical to hold someone who has never been into Foundry creation, to a set of rules not even available to them in normal gameplay.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
The Foundry EULA wouldnt only be able to be seen if you enter Foundry creation mode by chance? It would seem almost comical to hold someone who has never been into Foundry creation, to a set of rules not even available to them in normal gameplay.
Top right, dropdown select to read the terms. Or, log out to login-screen and click the button on the bottom right. Besides, the first time one loads the game after an installation or when the EULA is changed, the EULA pops up and must be agreed to before one can play. Not reading it is not an excuse, so yes it should be held against those who disregard it then blindly break the rules.
Zeb, can we get some clarification on this? We've had some conflicting information here. Could you find out some answers to the following?
-What constitutes a "Farming Quest"?
-Does "farming" in Cryptic's definition only include quests in which enemies can't fight back?
-Can we get a distinction between a not very complex combat heavy foundry and a farming quest?
-Are the achievement "quick" tip/rating quests against the EULA?
I'm worried we're either getting crossed signals about definitions or into "I know pornography when I see it" territory.
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Looking through the EULA , the only line that bears any resemblance here is the following :
"You may not use New Game Materials to exploit the design of the The ProgramGame." .
So if I go into a farm that has repeat spawning mobs but ABSOLUTELY NO restrictions on them getting to or being able to attack my character then that CAN'T be an exploit as it is just like for example if I run around the dread ring or any other area farming mobs .
Either way the mobs spawn at set intervals and I kill them , wait and repeat ad infinitum .......
What's the difference ???????????/
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imaginaerum1Member, NW M9 PlaytestPosts: 378Arc User
...
-Can we get a distinction between a not very complex combat heavy foundry and a farming quest?
...
Unfortunately, I would think this is in how it is presented.
I've seen quests designed as farms that are an endless succession of mobs just standing around waiting to be killed. I've also seen (especially from brand-new authors) quests that are basically a bunch of mobs standing around waiting to be killed. The only significant difference seems to be intent.
I've got a quest that I'm pretty happy with. I made it to experiment with combat mechanics, patrols, etc., and to see what I could come up with for a simple, short, combat-heavy quest. It's "Karrilos Hills: Orc Raiders". You attack an orc fort, defeat some reinforcements, and summon up yet more reinforcements to fight at the end. I would absolutely not call it a farm, nor was it designed to be one. But would others disagree?
I definitely agree that we really need a clear definition of a farming quest, if this is going to become an issue.
And don't get me wrong, I really think it's an issue that needs to be dealt with. I think foundry farming quests (including those quests designed to farm achievements) damage the foundry and the overall game. But please lets get some clarity.
Zeb, can we get some clarification on this? We've had some conflicting information here. Could you find out some answers to the following?
-What constitutes a "Farming Quest"?
-Does "farming" in Cryptic's definition only include quests in which enemies can't fight back?
-Can we get a distinction between a not very complex combat heavy foundry and a farming quest?
-Are the achievement "quick" tip/rating quests against the EULA?
I'm worried we're either getting crossed signals about definitions or into "I know pornography when I see it" territory.
We were specifically told long ago (beta/early release timeframe) by a dev that if the enemies can reach you and fight back, it was a valid quest. "Farming" quests that met those conditions were specifically ok. This was back during the days of loot quests constructed so the enemies couldn't fight back.
Right, which is why I think the term "Farming Quest" is at the heart of the problem. The community seems to define it as "lots of mobs to kill, no story" but the folks at Cryptic may think it is only quests in which the mobs can't fight in some way.
So then the sentence "Farming quests are against the EULA" becomes a problem. So we need some more info.
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited January 2015
I'll see if we can get further clarification but I do not see it being something detailed too deeply or quickly.
I know mine wasn't an exploit mission, but the changes to combat illegal farm missions also impacted my one of my campaigns and while it didn't break its published version, the changes made it so I couldn't update it unless I changed ever single spawn. So, I took it down and deleted it and now I am reserve to continue working on any more foundry until we get a clear definition of what constitutes an illegal farm mission and a legit one.
It was the Defend the Lucky Bride mission, for any who remember it.
Thanks Zeb. As we can see this is already causing a lot of confusion. It is an added complication that the only way to report a foundry for violations is in the final review tab which means we have to play them to report them.
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Comments
Encounter Matrix | Advanced Foundry Topics
Guess I cant control what comes out aha?
Encounter Matrix | Advanced Foundry Topics
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
True, and unfortunately. I've discovered that this applies to traps as well.
Traps apparently can not have triggers/traps within 10' of same.
Encounter Matrix | Advanced Foundry Topics
Just to clarify, "Farm Foundries" are against the Foundry EULA and making or utilizing them can result in action taken against your account.
If you're looking for a fun Foundry experience, I recommend checking out the "Featured" tab.
See you in Neverwinter!
Imp summoning portals are a different story. I know for a fact, that the imps can easily be farmed by just standing afk, with <too much info>. All the exploiter/cheater has to do is collect the loot before <too much info>, which is mostly done by using a <too much info>.
If it was up to me, the portal encounters should get removed from the foundry editor and the newly added restrictions should be reverted. And perhaps permanent account banns should be handed out, to those who made/are making the foundry unusable for legit authors.
I mean, look at the available quests in the new/for review tab... 5% are great, well thought out quests. The other 95% are afk exploit-fests. How many authors are left in this game? I bet i can count them with less than 10 fingers, while the cheaters/exploiters are happily exploiting away, without any type of consequence...
... and SUBSCRIBING to authors when you enjoyed a quest they wrote! Odds are they'll have more.
Okay, so I'm trying to get more people to play my new non-Featured quest. But still, Subscribe, people! It works!
And the players are like: Whatever...
Until they get banned, then the river of tears starts flooding these very forums. And i believe since akro mentioned actions being taken against exploiters, perma banns will be given to those who think exploiting is something to be proud of, in the near future. (I can't wait for it, tbh)
Mark my words.
We all wait for this... probably forever. Fwiw: Last time Akro announced bans (for buying ADs from third party) some got a 7-day.
Most likely authors will get hit. Unless players have specifically been reported by other players, history says they won't dig into their data about who used what Foundries and how much. They might not even be able to track those things...
i guess 90% of server pop ill be banned then ROFL.
The Foundry EULA wouldnt only be able to be seen if you enter Foundry creation mode by chance? It would seem almost comical to hold someone who has never been into Foundry creation, to a set of rules not even available to them in normal gameplay.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
-What constitutes a "Farming Quest"?
-Does "farming" in Cryptic's definition only include quests in which enemies can't fight back?
-Can we get a distinction between a not very complex combat heavy foundry and a farming quest?
-Are the achievement "quick" tip/rating quests against the EULA?
I'm worried we're either getting crossed signals about definitions or into "I know pornography when I see it" territory.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
"You may not use New Game Materials to exploit the design of the The ProgramGame." .
So if I go into a farm that has repeat spawning mobs but ABSOLUTELY NO restrictions on them getting to or being able to attack my character then that CAN'T be an exploit as it is just like for example if I run around the dread ring or any other area farming mobs .
Either way the mobs spawn at set intervals and I kill them , wait and repeat ad infinitum .......
What's the difference ???????????/
Unfortunately, I would think this is in how it is presented.
I've seen quests designed as farms that are an endless succession of mobs just standing around waiting to be killed. I've also seen (especially from brand-new authors) quests that are basically a bunch of mobs standing around waiting to be killed. The only significant difference seems to be intent.
I've got a quest that I'm pretty happy with. I made it to experiment with combat mechanics, patrols, etc., and to see what I could come up with for a simple, short, combat-heavy quest. It's "Karrilos Hills: Orc Raiders". You attack an orc fort, defeat some reinforcements, and summon up yet more reinforcements to fight at the end. I would absolutely not call it a farm, nor was it designed to be one. But would others disagree?
I definitely agree that we really need a clear definition of a farming quest, if this is going to become an issue.
And don't get me wrong, I really think it's an issue that needs to be dealt with. I think foundry farming quests (including those quests designed to farm achievements) damage the foundry and the overall game. But please lets get some clarity.
So then the sentence "Farming quests are against the EULA" becomes a problem. So we need some more info.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
I know mine wasn't an exploit mission, but the changes to combat illegal farm missions also impacted my one of my campaigns and while it didn't break its published version, the changes made it so I couldn't update it unless I changed ever single spawn. So, I took it down and deleted it and now I am reserve to continue working on any more foundry until we get a clear definition of what constitutes an illegal farm mission and a legit one.
It was the Defend the Lucky Bride mission, for any who remember it.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ