So ive been able to get a few successful runs and a few bugged and horrible failures lol
Luckily our Buddy Akromatic was on so was able to alert directly about the Medic Phase bug (which was suppppposedly fixed on the test server) and also Made a personal recommendation for the Devs to program in a "Warband" grouping option..
Anyone who knows MMO's should know what i mean by Warband.
So I would like to get some feedback from others, and from the many different specs out there.
How well did your Spec handle it?
What do you find to be the drawback of your spec in this situation?
What was Your Strengths during the battle.
Last but not least: Difficulty achieving Gold Reward.
Personally, I am very Happy with how my Fury Tank Build is coming along. I stick to the center Medic, this way i can get more effect from TT, but am using Flames of Phlegethos on the Dragons themselves.
45k HP, 2.1k Def, 600 Regen, 2k LS at about 17.5k GS using Accursed Diabloist
I believe my spec was perfect here, as I can DPS straight through all the damage that Tiamat deals while good old Warlocks Bargain keeps me alive + a little extra DPS due to soul link damage.
My only real Drawback id say is that im very Stubborn and really only like to use Warlocks Bargain Blades of Vanquished, and Dread-theft as well as always using the shadow walk feat for increase run speed. I could probobly get away with a different feat, but I really liek to be able to run fast and especially handy with micro dashes for reduced incoming damage.
My major strength was that I was proving to lay on very heavy DPS while barely ever popping my soulforged. extra run speed kept me int eh battle as i could get from one spot to another quickly, even to help protect 2 medics.
Ive been able to get Gold reward each time so far, with the only people toping over me being top tier DC and a 22k Temptation SW with the Souldbinder paragon. Im assuming the DPS and Healing is making a considerable difference there. When the Medics phase is bugged, unfortunately i have no way to pad my results, but the DC's can lol, people stay out there getting hit by Tiamat AOE's to then be healed by DC's, but we DPS have nothing to attack =(
My Final Thought: it was a good first attempt to add some form of a Raid, Lack of beign able to form a larger than 5 man group hurts the dynamics quite a bit. Tiamat is very poorly optimized graphically,. looks great, but I had to run with pretty much every option turned off or lowest lol
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited December 2014
Hate to burst your bubble but "Gold" bracket is a participation reward. 25 out of 25 can get Gold Bracket as long as they attack mobs and deal some minimal threshold amount of damage dealt/kills/healing/damage taken. It's merely a check to make sure you didn't AFK the entire HE.
I'm HB Fury and i'm batting 1.000 Tiamat wins currently since I swapped to the following strat:
*Super important
enter and immediately go to green fire, start/join green* group. Green is the hardest to assist with, you don't want nubs on green, you want yourself and your broken op dps on green.
If decent instance the rest of the groups will form up, if bunch of nubs then harrass in say until rest of groups form up 5/5 for each head.
Kill Summoners and loot Green Gem, ensure at least 2 other players in group loot Green as well. If decent instance the other 2 players can loot black or blue otherwise if nubs then they probably will forget to loot/equip gem anyway.
Use AD set for cleric phase, stand on demon spawn points and pull/kill all demons to group away from clerics so that mobs don't attack clerics and tiamat's AOE doesn't hit clerics. If nub instance then harrass in say "stop standing on clerics" and promptly be ignored by nubs, watch helpless as the cleric phase takes twice as long to complete as it would if they would simply STOP STANDING ON THE CLERICS.
Once cleric phase done switch to MC Set*.
First Head phase, drop Green head to 15-20% health. If good instance the rest of the heads are around 50%. In nub instance at least 1 or 2 heads will still be like 80-90%. note the highest hp heads at the end of this first phase.
Switch back to AD Set*. Repeat Cleric phase, informing group/say that green group will now go to (highest health) head to help them.
Second Head phase, switch back to MC set*, green party ignores green entirely, instead we all go to highest HP head and reduce it to 20%, then move on to the next highest head, etc. In nub instance the nubs will continue to DPS the head we assisted on, inevitably killing it, oh well, back to 25% health.
By this time all heads are at 20% or dead (and thus back to 25%). Switch back to AD set and repeat Cleric phase.
3rd head phase kill Green, if necessary jump down and kill black, then mount up and kill whatever heads are left.
Collect loot. become disappoint at rng. You should have between 5-8 minutes left on the HE depending on how nub the instance was and if they all just STOOD AROUND ON THE @%@#% CLERICS making them eat all the AOEs (especially green/poison AOE, congrats nubs 30 extra seconds of cleric phase every time you put that AOE on the clerics). Try and find another instance you can switch to to beat tiamat again, end up in bugged one, weep.
no bubble burst lol i figured that out yesterday when my friend was ranked 19th and got gold reward
not that it matters anyway, out of 10 runs now ive only been able to get a single decent instance, and 1 dragon egg.
I dont know why you decided to write a guide in this thread, this would have been much better on its own wouldn't you think?
However, I agree with what you have been saying. I was on Green all of yesterday taking advantage of the poison breath with rebuke and bargain. I stood outside of hte protection though for this, it made it seem fun lol
Still working on my MC set though, friend of mine was testing that back in august and it certainly out DPS's AD against high HP dragons etc.
Hoping that Cryptic comes up with a proper solution to the Random instances filled with nublets. I mean, is it really that hard to make a secondary set for yourself with just a bit more HP?
nice. that's what I did. and my team was screaming at me: Stop running back to campfire! No choice, if I stand outside I keep drawing aggro from blue, green and red heads.
MC set enables us to solo 50-75% off any head. Haven't tried it with Infernal Spheres yet.
Ah i kinda though that, but isn't there a 45sec ICD on that bonus, and the 2k one procs non stop.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2014
My understanding is that the MC set for SWs is doing much more damage than it should right now (ala Rampaging Madness, more often than stated), but until it starts working as the tooltip describes, people might as well go to town with it.
no bubble burst lol i figured that out yesterday when my friend was ranked 19th and got gold reward
not that it matters anyway, out of 10 runs now ive only been able to get a single decent instance, and 1 dragon egg.
I dont know why you decided to write a guide in this thread, this would have been much better on its own wouldn't you think?
I posted it here as it's a warlock specific guide. No other class can do what we do in tiamat HE. The purpose of the guide is to show other Warlocks that it doesn't really matter what kind of instance you get, you can turn a fail instance into a win rather easily. About the only thing you have no control over is the DC lag inducing bugs.
If you zone in and you're the lowest GS at 20k and all the groups are already formed up ready for the HE, then you don't really need a guide telling you how to win. You've already won, you can afk and still get your linu favor. My guide is for all the times that your instance isn't Decent, and what you can do to mitigate the effect of bad build/low gs/no dmg players have on the success of your instance.
Go Temptation MC set - I'm 1st place usually and only once been beaten by a fury build
Im 19.2k SW Temptation Build.
Below is my best heals run, dmg a bit lower than usual, my average dmg is 25 Mill
This is disingenuous at best. Temptation has no dmg feats, a fury build with the same gear/skill will always out damage you. If you've only once been beaten by a fury build you a: group with fury's far less geared than you or b: group with bad players or c: a combination of both. Your damage has nothing to do with your build, your healing sure, but damage no.
also total damage is only a small part of the picture, EncDPS is what you are concerned with. If you say you average 25mil that could simply mean your average Tiamat raid lasts a min and 15 seconds longer than the one you linked (14:40).
Your EncDPS in that screen is 26.4k. it's not bad, but it's not fury. Of course EncDPS is not truly representative from ACT because it's just your total damage divided by the games best guess of when you were in combat or not. GWF and SW take a hit on EncDPS often because we sprint from clerics to heads and vice versa (which keeps us 'on the clock') where other classes will just kill the add keeping them in combat (doing dmg) and then simply mount, stopping their clock.
0
mittensofdoomMember, NW M9 PlaytestPosts: 247Arc User
edited December 2014
So on the whole would you say the warlock is doing better than, worse than, or about the same as the other classes in the Tiamat fight?
I had meant that tour write up was perfect for its own Guide thread, woudl have been a big hit on its own and I think you should deffinitely repost it in its own thread. Thanks though or sharing.
So its confirmed that the MC geat is not working as intended? I don't like to exploit broken things because ive had friends get perma banned from the game pointlessly. Such as, my friend who was Damnation spec, got banned because he liked to PVP, well the pets used to resurrect you and duplicate themselves \for some odd reason lol. For this he got a perma ban..
So thank you for that info, I will not bother wasting my time on MC for now.
with Warlocks Bargain and Fury stacking the Creeping death, its pretty easy to say that SW has absolutely no issues with Tiamat, considering we are one of few classes that can sit there and just take all the incoming damage, turn it into damage against your target and heal yoruself.
I know I am stubborn aobut eh abilities I liek to use, Bargain Blades and Dreadtheft (sounds like a Lawyer office) but what about you guys? whats your preferred load out for Tiamat Specifically.
I was thinking I might start using Killing Flames on Dragons (with murderous flames) instead of Blades but i just really love thos eextra Creeping Deaths tacks ;p
I'm the same Blades, Bargin, DT, and usually i curse hit blades, bargain, then DT. Which i believe synergies well because Blades can be up while DT is increasing the damage taken so in turn increasing your blades damage or so i think, although i don't have any facts to back this up other then what the tool tips say.
Any thoughts on Accursed Soul vs Brood of Hadar on single target, both do necrotic damage. I currently use AS because in a tight situation it can save you from death with the heal it provides, but i wonder which does more damage?
As you can see the 45sec ICD is working.
I checked the dots and they were consistent with set bonus tool tip -> 3 dots over 3 secs and jump up to 5 times.
If there are no adds around the bonus can reapply to the same target - i assume this is WAI also.
Edit - my time zone is +9.5 so battle starts x:30 hours for me and are in format mins:secs.tenth secs
I'll give my point of view why temptation build is a good choice for Tiamat - with either set AD or MC
You heal a lot as you can see from post above.
The consequence is the other players you are doing this with stay alive longer and they can hence do their job too.
Yeh sure i could increase my dmg (note by dmg i mean total damage not dps) with fury build, but if i can keep just 1 player alive, they will hopefully do more damage than the boost i would get from creeping death and other feats.
If i can keep 4 players alive then it is pretty much guaranteed that loosing personal damage will increase the groups total damage.
More collective damage means greater chance of success.
For me, greater personal total damage vs less and a greater chance for a successful run is an easy choice.
Things that seem to work well for me -
- Flames of Empowerment with feat Gatekeeper's Empowerment = 17% more damage when full (tested it is 17%)
- Dont use daily's on dragons - get to full AP then above kicks in for rest of dragon head fights
- Vengeful Curse helps out with TT ( i think ) assuming lesser curse works with TT - could someone else confirm, thanx
- Only use daily TT with cleric phase, with DC arty + 1 more TT so you can clean up 2 waves of adds yourself
- wait till the adds spawn before activating TT, sometimes you get the 2nd wave with TT still up
< removed incorrect information >
My guess is scoring is some kind of combination of total damage, total healing and total damage taken.
With temptation you loose a bit on damage but get a big boost from heals.
With the advent of zerg runs, your healing gets applied to up to 24 ppl at the same time.
Depending how focused the zerg group is, i have seen in my ACT logs 14 Million total heals in last few days.
In 1 run my total damage was very much the same as 4 others in the group and I healed about 9 Million, my score at the end was 280k points, 2nd place 138k.
But, helping to keep your fellow players alive is the real point to this.
I want those favor's and to me this is how to make getting them more likely.
Suggestions for better ways to do things , flames, all welcome.
Edit - 1 more advantage, how many times have you died trying to resurrect a fallen player, and while doing that u are not dpsing, if they don't fall this doesn't happen.
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
someone had been very rude to me once, but had also mentioned that Flames of Empowerment doesn't actually require 100% AP meter. this of course leads me to wish to not utilize the ability as i would feel cheap for exploiting.
So if you are able to confirm that, would be a awesome ;p
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited December 2014
I posted a long winded explanation in great detail why temptation isn't that great for PVE and why healing doesn't matter, but it ended up coming out rather unfriendly so i deleted it.
Have fun play whatever you want, just don't try and convince other people why you suboptimal build is somehow amazeballs for pve.
My understanding is that the MC set for SWs is doing much more damage than it should right now (ala Rampaging Madness, more often than stated), but until it starts working as the tooltip describes, people might as well go to town with it.
It's good for spike damage on big single targets, certainly, but situational. It isn't quite as good for sustained damage over time. However, there are old threads explaining this somewhere- I won't get into it here (where dwell people who still haven't noticed the DC bug was fixed, and with whom you certainly don't want to discuss anything too complex ).
It's good for spike damage on big single targets, certainly, but situational. It isn't quite as good for sustained damage over time. However, there are old threads explaining this somewhere- I won't get into it here (where dwell people who still haven't noticed the DC bug was fixed, and with whom you certainly don't want to discuss anything too complex ).
I dont really understand what your getting at there, but I would love to hear more about the MC set. my friend Houndaer had shown me that MC was working Amazingly well vs Dragons, you cant make up those kind of numbers, granted he was a 20-ish K gs before mod, but still very impressive.
Witht he information posted before about the ICD seemingly working correctly, I will resume my attempt to obtain the set once again. Im just very against Exploitation's, cheap thrill if you ask me.
0
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
I posted a long winded explanation in great detail why temptation isn't that great for PVE and why healing doesn't matter, but it ended up coming out rather unfriendly so i deleted it.
Have fun play whatever you want, just don't try and convince other people why you suboptimal build is somehow amazeballs for pve.
Huh, that still came out kinda unfriendly.
I have the feeling you're the type who spammed "lf3m CWs for CN" back in the day.
In your perfect optimal world all your group would have 20k gs, perfect vorpals, 15+% LS and 40k HPs -- and they would never be hit by a breath or a devil or a meteor -- so healing and damage mitigation would be "suboptimal".
In the real world, especially in a randomly grouped Tiamat encounter, my temptation SW adds 5 to 14% damage to everyone nearby (depending if others have GPF), decreases damage taken by 10%, and keeps everyone's health topped up.
I don't think she's "amazeballs", but I never feel like she's being carried.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2014
It might also be worth mentioning that Kaelac's guide for SWs indicates that Temptation DPS is still pretty great, less than Fury, but perfectly viable while offering increased survivability and party buffs. Since Templocks provide *no* buffs if they don't do damage, they still have to keep up on the DPS end of things, after all.
I personally made my Character in a way that I would never need assistance from anyone. Unfortunately I no longer have the DPS to solo the Heralds in WoD since the reduced the time =( And only one of them can kill me if i am not careful.
Most of my High end Guildies quit playing, hoping to see some more people come back, but not sure many will seeing how much grinding there is.
Temp lock can still do great DPS provided using proper Armor Set and not the stupid healing set, and if they are using Dailies efficiently.
dont know about you guys, but so far im pretty bored of Tiamat =(
I tweaked my survivability just a bit so that I could handle full groups of mobs at the center Cleric. This has made it a bit more fun, and is very helpful tot he team because its keeping the mobs away from the Cleric, and I also seem to pull the attention of the Dragons so the ground targets tends to stay away from the cleric as well.
I know right?! Now if the devs could just fix it so its persistent through stuns we'd be in awsomeville!
this, ive complained to akro about it a few times, its bad enough that we are so vulnerable, but to almost everyone of our attacks can be interrupted or stopped -.-
I dont think other classes have this? Its been along time since i played my TR or CW (benched them in favor of my SW)
But you are so right, in Tiamat they have a 2 in a row daze that if you were unlucky enough to start your dread theft or BoVA and then boom INSTA GROUP MEZZ lol
this is especially game breaking for SW a least vs TR's with all those Micro Stuns they have now, BoVA and Dreadtheft are the only things we really can do against Rogues, unless they suck then you can catch them easy with the usual rotation....
If you think it's awesome on a Hellbringer you should see what it does for Soulbinder. Nothing builds sparks faster than popping Blades in the middle of a pack of mobs and more sparks = more healing, lifesteal, and DPS.
If you think it's awesome on a Hellbringer you should see what it does for Soulbinder. Nothing builds sparks faster than popping Blades in the middle of a pack of mobs and more sparks = more healing, lifesteal, and DPS.
Good times.
Id liek to put some times into it on the test server, but I dont like the idea of losing No pity no mercy.
Comments
I'm HB Fury and i'm batting 1.000 Tiamat wins currently since I swapped to the following strat:
*Super important
enter and immediately go to green fire, start/join green* group. Green is the hardest to assist with, you don't want nubs on green, you want yourself and your broken op dps on green.
If decent instance the rest of the groups will form up, if bunch of nubs then harrass in say until rest of groups form up 5/5 for each head.
Kill Summoners and loot Green Gem, ensure at least 2 other players in group loot Green as well. If decent instance the other 2 players can loot black or blue otherwise if nubs then they probably will forget to loot/equip gem anyway.
Use AD set for cleric phase, stand on demon spawn points and pull/kill all demons to group away from clerics so that mobs don't attack clerics and tiamat's AOE doesn't hit clerics. If nub instance then harrass in say "stop standing on clerics" and promptly be ignored by nubs, watch helpless as the cleric phase takes twice as long to complete as it would if they would simply STOP STANDING ON THE CLERICS.
Once cleric phase done switch to MC Set*.
First Head phase, drop Green head to 15-20% health. If good instance the rest of the heads are around 50%. In nub instance at least 1 or 2 heads will still be like 80-90%. note the highest hp heads at the end of this first phase.
Switch back to AD Set*. Repeat Cleric phase, informing group/say that green group will now go to (highest health) head to help them.
Second Head phase, switch back to MC set*, green party ignores green entirely, instead we all go to highest HP head and reduce it to 20%, then move on to the next highest head, etc. In nub instance the nubs will continue to DPS the head we assisted on, inevitably killing it, oh well, back to 25% health.
By this time all heads are at 20% or dead (and thus back to 25%). Switch back to AD set and repeat Cleric phase.
3rd head phase kill Green, if necessary jump down and kill black, then mount up and kill whatever heads are left.
Collect loot. become disappoint at rng. You should have between 5-8 minutes left on the HE depending on how nub the instance was and if they all just STOOD AROUND ON THE @%@#% CLERICS making them eat all the AOEs (especially green/poison AOE, congrats nubs 30 extra seconds of cleric phase every time you put that AOE on the clerics). Try and find another instance you can switch to to beat tiamat again, end up in bugged one, weep.
not that it matters anyway, out of 10 runs now ive only been able to get a single decent instance, and 1 dragon egg.
I dont know why you decided to write a guide in this thread, this would have been much better on its own wouldn't you think?
However, I agree with what you have been saying. I was on Green all of yesterday taking advantage of the poison breath with rebuke and bargain. I stood outside of hte protection though for this, it made it seem fun lol
Still working on my MC set though, friend of mine was testing that back in august and it certainly out DPS's AD against high HP dragons etc.
Hoping that Cryptic comes up with a proper solution to the Random instances filled with nublets. I mean, is it really that hard to make a secondary set for yourself with just a bit more HP?
nice. that's what I did. and my team was screaming at me: Stop running back to campfire! No choice, if I stand outside I keep drawing aggro from blue, green and red heads.
MC set enables us to solo 50-75% off any head. Haven't tried it with Infernal Spheres yet.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
similar to Hellfire Bonus, but its a 3% of total health as a DOT with no Limit on how much, meaning, not just 2k Tics only.
Ive been workign ont hat set for a while now , very unlucky lol
Ah i kinda though that, but isn't there a 45sec ICD on that bonus, and the 2k one procs non stop.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Im 19.2k SW Temptation Build.
Below is my best heals run, dmg a bit lower than usual, my average dmg is 25 Mill
If you zone in and you're the lowest GS at 20k and all the groups are already formed up ready for the HE, then you don't really need a guide telling you how to win. You've already won, you can afk and still get your linu favor. My guide is for all the times that your instance isn't Decent, and what you can do to mitigate the effect of bad build/low gs/no dmg players have on the success of your instance.
This is disingenuous at best. Temptation has no dmg feats, a fury build with the same gear/skill will always out damage you. If you've only once been beaten by a fury build you a: group with fury's far less geared than you or b: group with bad players or c: a combination of both. Your damage has nothing to do with your build, your healing sure, but damage no.
also total damage is only a small part of the picture, EncDPS is what you are concerned with. If you say you average 25mil that could simply mean your average Tiamat raid lasts a min and 15 seconds longer than the one you linked (14:40).
Your EncDPS in that screen is 26.4k. it's not bad, but it's not fury. Of course EncDPS is not truly representative from ACT because it's just your total damage divided by the games best guess of when you were in combat or not. GWF and SW take a hit on EncDPS often because we sprint from clerics to heads and vice versa (which keeps us 'on the clock') where other classes will just kill the add keeping them in combat (doing dmg) and then simply mount, stopping their clock.
I had meant that tour write up was perfect for its own Guide thread, woudl have been a big hit on its own and I think you should deffinitely repost it in its own thread. Thanks though or sharing.
So its confirmed that the MC geat is not working as intended? I don't like to exploit broken things because ive had friends get perma banned from the game pointlessly. Such as, my friend who was Damnation spec, got banned because he liked to PVP, well the pets used to resurrect you and duplicate themselves \for some odd reason lol. For this he got a perma ban..
So thank you for that info, I will not bother wasting my time on MC for now.
with Warlocks Bargain and Fury stacking the Creeping death, its pretty easy to say that SW has absolutely no issues with Tiamat, considering we are one of few classes that can sit there and just take all the incoming damage, turn it into damage against your target and heal yoruself.
I know I am stubborn aobut eh abilities I liek to use, Bargain Blades and Dreadtheft (sounds like a Lawyer office) but what about you guys? whats your preferred load out for Tiamat Specifically.
I was thinking I might start using Killing Flames on Dragons (with murderous flames) instead of Blades but i just really love thos eextra Creeping Deaths tacks ;p
Any thoughts on Accursed Soul vs Brood of Hadar on single target, both do necrotic damage. I currently use AS because in a tight situation it can save you from death with the heal it provides, but i wonder which does more damage?
I was using for a while in PvP and GG specifically as well, i might have to go back to it now that there are 25k GS'ers out there.
Below is the 1st trigger time from the set bonus.
36:47.0
37:42.5
38:39.9
39:25.2
40:43.8
41:29.7
41:57.7
43:00.8
43:51.9
44:37.6
45:31.8
46:17.9
47:48.5
48:45.1
50:26.6
51:11.9
As you can see the 45sec ICD is working.
I checked the dots and they were consistent with set bonus tool tip -> 3 dots over 3 secs and jump up to 5 times.
If there are no adds around the bonus can reapply to the same target - i assume this is WAI also.
Edit - my time zone is +9.5 so battle starts x:30 hours for me and are in format mins:secs.tenth secs
You heal a lot as you can see from post above.
The consequence is the other players you are doing this with stay alive longer and they can hence do their job too.
Yeh sure i could increase my dmg (note by dmg i mean total damage not dps) with fury build, but if i can keep just 1 player alive, they will hopefully do more damage than the boost i would get from creeping death and other feats.
If i can keep 4 players alive then it is pretty much guaranteed that loosing personal damage will increase the groups total damage.
More collective damage means greater chance of success.
For me, greater personal total damage vs less and a greater chance for a successful run is an easy choice.
Things that seem to work well for me -
- Flames of Empowerment with feat Gatekeeper's Empowerment = 17% more damage when full (tested it is 17%)
- Dont use daily's on dragons - get to full AP then above kicks in for rest of dragon head fights
- Vengeful Curse helps out with TT ( i think ) assuming lesser curse works with TT - could someone else confirm, thanx
- Only use daily TT with cleric phase, with DC arty + 1 more TT so you can clean up 2 waves of adds yourself
- wait till the adds spawn before activating TT, sometimes you get the 2nd wave with TT still up
< removed incorrect information >
My guess is scoring is some kind of combination of total damage, total healing and total damage taken.
With temptation you loose a bit on damage but get a big boost from heals.
With the advent of zerg runs, your healing gets applied to up to 24 ppl at the same time.
Depending how focused the zerg group is, i have seen in my ACT logs 14 Million total heals in last few days.
In 1 run my total damage was very much the same as 4 others in the group and I healed about 9 Million, my score at the end was 280k points, 2nd place 138k.
But, helping to keep your fellow players alive is the real point to this.
I want those favor's and to me this is how to make getting them more likely.
Suggestions for better ways to do things , flames, all welcome.
Edit - 1 more advantage, how many times have you died trying to resurrect a fallen player, and while doing that u are not dpsing, if they don't fall this doesn't happen.
So if you are able to confirm that, would be a awesome ;p
??
Have fun play whatever you want, just don't try and convince other people why you suboptimal build is somehow amazeballs for pve.
It's good for spike damage on big single targets, certainly, but situational. It isn't quite as good for sustained damage over time. However, there are old threads explaining this somewhere- I won't get into it here (where dwell people who still haven't noticed the DC bug was fixed, and with whom you certainly don't want to discuss anything too complex ).
I dont really understand what your getting at there, but I would love to hear more about the MC set. my friend Houndaer had shown me that MC was working Amazingly well vs Dragons, you cant make up those kind of numbers, granted he was a 20-ish K gs before mod, but still very impressive.
Witht he information posted before about the ICD seemingly working correctly, I will resume my attempt to obtain the set once again. Im just very against Exploitation's, cheap thrill if you ask me.
Huh, that still came out kinda unfriendly.
I have the feeling you're the type who spammed "lf3m CWs for CN" back in the day.
In your perfect optimal world all your group would have 20k gs, perfect vorpals, 15+% LS and 40k HPs -- and they would never be hit by a breath or a devil or a meteor -- so healing and damage mitigation would be "suboptimal".
In the real world, especially in a randomly grouped Tiamat encounter, my temptation SW adds 5 to 14% damage to everyone nearby (depending if others have GPF), decreases damage taken by 10%, and keeps everyone's health topped up.
I don't think she's "amazeballs", but I never feel like she's being carried.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I personally made my Character in a way that I would never need assistance from anyone. Unfortunately I no longer have the DPS to solo the Heralds in WoD since the reduced the time =( And only one of them can kill me if i am not careful.
Most of my High end Guildies quit playing, hoping to see some more people come back, but not sure many will seeing how much grinding there is.
Temp lock can still do great DPS provided using proper Armor Set and not the stupid healing set, and if they are using Dailies efficiently.
I tweaked my survivability just a bit so that I could handle full groups of mobs at the center Cleric. This has made it a bit more fun, and is very helpful tot he team because its keeping the mobs away from the Cleric, and I also seem to pull the attention of the Dragons so the ground targets tends to stay away from the cleric as well.
I love you BoVA, you keep me alive!
I know right?! Now if the devs could just fix it so its persistent through stuns we'd be in awsomeville!
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock
this, ive complained to akro about it a few times, its bad enough that we are so vulnerable, but to almost everyone of our attacks can be interrupted or stopped -.-
I dont think other classes have this? Its been along time since i played my TR or CW (benched them in favor of my SW)
But you are so right, in Tiamat they have a 2 in a row daze that if you were unlucky enough to start your dread theft or BoVA and then boom INSTA GROUP MEZZ lol
this is especially game breaking for SW a least vs TR's with all those Micro Stuns they have now, BoVA and Dreadtheft are the only things we really can do against Rogues, unless they suck then you can catch them easy with the usual rotation....
Good times.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Id liek to put some times into it on the test server, but I dont like the idea of losing No pity no mercy.
what about sparks actually increases DPS?