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New Neverwinter Environment Artist!!

lcdrmillerlcdrmiller Member, NW_CrypticDev, Cryptic Developer Posts: 47 Cryptic Developer
edited November 2014 in General Discussion (PC)
Hey all!

My name is Jeff Miller and I come to you all from STO land! As you can guess that is where my forum name comes from. I have been over on the STO environment team for almost 3 years and have just today moved over to the Neverwinter team!

For you all that play STO as well, you will find my work all over the game. These are a few of the maps/missions I worked on: Both the Romulan and Fed tutorials, The mission 'A Step Between Stars', the revamped borg/undine arc, and the new Kobali Adventure Zone that just went live with Delta Rising. Also made a few ships. Armitage and vesta just to name a couple.

I'm really excited to start work on this amazing game and IP, as well as getting to know you guys... the NW community!

I'll keep it short for now.
Have any environment art questions drop a line here on the forums or my twitter (@LCDRMiller) I have the forums open all day and try to respond as much as I can. Sometimes I can't get to every responses but you can bet I read your posts/feedback all the time.


Well that's that! See you all in game!
Jeff M.
Environment Artist on Neverwinter Online
Find me on Twitter
Post edited by Unknown User on
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Comments

  • justiful61justiful61 Member Posts: 3
    edited November 2014
    lcdrmiller wrote: »
    Hey all!

    My name is Jeff Miller and I come to you all from STO land! As you can guess that is where my forum name comes from. I have been over on the STO environment team for almost 3 years and have just today moved over to the Neverwinter team!

    For you all that play STO as well, you will find my work all over the game. These are a few of the maps/missions I worked on: Both the Romulan and Fed tutorials, The mission 'A Step Between Stars', the revamped borg/undine arc, and the new Kobali Adventure Zone that just went live with Delta Rising. Also made a few ships. Armitage and vesta just to name a couple.

    I'm really excited to start work on this amazing game and IP, as well as getting to know you guys... the NW community!

    I'll keep it short for now.
    Have any environment art questions drop a line here on the forums or my twitter (@LCDRMiller) I have the forums open all day and try to respond as much as I can. Sometimes I can't get to every responses but you can bet I read your posts/feedback all the time.


    Well that's that! See you all in game!
    thanks glad to have you on board
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited November 2014
    Can you create guild/player housing with your environnment skills? tehehehe

    Welcome man.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited November 2014
    Hi pass this up the chain , we need more domination maps or even alternative pvp modes , create some pvp environments art or whatever .

    Oh welcome to boundeverythingawinter ummm neverwinter.
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  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited November 2014
    Hi welcome! :)

    I'm one of those players who really enjoy the enviroment art in any game I play, playing with max graphics is a must in order to truly appreciate every detail! I'm curious about something: Would you be working in the actual art or mostly in new content? Could we expect to see a few changes in certain zones? Also, considering that you have also worked in some models (ships) would you be working with the characters too? There's too much clipping in some classes with their weapons, equipment, etc and we would love to see some fixes there. :(
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  • thedemienthedemien Member Posts: 830 Arc User
    edited November 2014
    Welcome.
    We do hope to see your love for some of thoose shabby conners in maps. Maybe you could finally finish repairs in Protectors Enclave? Just saying that they are still fixing that road for over a year)
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited November 2014
    Welcome aboard the good ship Neverwinter!

    I've seen some of the work you mentioned was yours, and that makes me super pumped for the future of Neverwinter and whatever you work on for Mod 6! :D
    va8Ru.gif
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited November 2014
    lcdrmiller wrote: »
    I'm really excited to start work on this amazing game and IP, as well as getting to know you guys... the NW community!

    I'll keep it short for now.
    Have any environment art questions drop a line here on the forums or my twitter (@LCDRMiller) I have the forums open all day and try to respond as much as I can. Sometimes I can't get to every responses but you can bet I read your posts/feedback all the time.


    Well that's that! See you all in game!

    Good to know you were brought over to add some PVP maps! Really need it... and I mean REAHEHAHEHAHEHAELLLLLYYY NEED IT!!!!!

    Make sure that gets done please.

    PVP MAPS.


    DONT forget it.

    Say it with me.

    PEEE VEEHHEEEEEE PEEEEE MAPS
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2014
    Well met! May Chauntea smile upon your creations!

    The guy above me really wants some Pretty Versatile Parachuting Maps (that's what he means by "PVP" right?) to use with weather effects!

    *chuckles madly*
  • jumboyetjumboyet Member Posts: 211 Bounty Hunter
    edited November 2014
    If you could add some PvP maps that would be great :D At this point it can even look super ugly, you dont even have to put a lot of work into it !!

    And welcome
  • borak2borak2 Member, NW M9 Playtest Posts: 202 Arc User
    edited November 2014
    I'd have to agree with everyone so far. This game needs new PVP maps. Welcome aboard.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited November 2014
    Welcome!

    I guess my admittedly dumb question is, what does an environment artist do? Do you work on textures? 3D models? Model placement? High-level aesthetic appeal? (all of the above? -- :D ) I've never played STO so I'm not familiar with your work (no offense, but Trek is just way too -- Utopian for my tastes).
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited November 2014
    Environment Artist? Graphical I'm guessing...
    • Lighting?
    • Particle Effects?
    • Flora?
    • Ground?
    • Paths/Roadways/floors?
    • Walls/Buildings/Roofs?
    • Ambience objects - statues, pots/pans, swords, debris, etc?
    ...and pleeeeeease tell me you can muscle some (ALL) into the Foundry.


    Edit:
    You may also want to see these two threads created by CrypticMapolis:

    "Official" Art Asset Requests
    "Official" Interior and Room Requests

    ...and from the foundry community:
    Standard (existing) Content not available in Foundry
  • gerbilhurdlergerbilhurdler Member, Neverwinter Beta Users Posts: 418 Bounty Hunter
    edited November 2014
    Hello Jeff , welcome.
    Please make us some kickass nature looking scenic PvP maps please.
    please
    thanks
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited November 2014
    Oh dear, now you got the PVPers all riled up. They are circling the topic like a bunch of hungry sharks. Put simply, you are doomed.

    There is only one chance to survive this. Promise something new, but don't deliver. It will buy you some time, and as they wait, you can make your escape.

    Good luck, and try to keep all hands and fingers out of PVP reach. :p
  • kka22kka22 Member Posts: 3 Arc User
    edited November 2014
    hustin1 wrote: »
    Welcome!

    I guess my admittedly dumb question is, what does an environment artist do?

    According to wikipedia, an environment artist is someone who works in the game industry as a PVP map creator.
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited November 2014
    Please make some pvp maps so we can get back to our regullarulyy scheduled.. whatever. XD

    Oh yeah.. Hi!

    Please remember... The creepier the better!
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited November 2014
    kka22 wrote: »
    According to wikipedia, an environment artist is someone who works in the game industry as a PVP map creator.

    Well we all know what Wiki means.. and Wtgk was not so much.
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited November 2014
    What ye should do is create a PvP map that is so horrific and terrible to play in, that the P-VerPs will never bug you again for a new map.

    -OR-

    You could just create a map with nothing but Chromatic White walls with no escape....something like a Rakata Mind Trap. :p
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited November 2014
    Environmentel Design is one of the true strengths this game has. There isn't a lot of praisesurrounding the adventure areas, but I always like the new additions.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited November 2014
    welcome and PVP maps :)
    "we all love this game and want it to thrive"
  • karranorkarranor Member Posts: 191 Arc User
    edited November 2014
    Can you create guild/player housing with your environnment skills? tehehehe

    Welcome man.

    I sure he can. Show us what you've got! :)

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  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited November 2014
    Welcome to you and good to have you among us!
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited November 2014
    lcdrmiller wrote: »
    -snip the dev-


    Welcome.

    Are you the person, who created the duelling arenas for STO/CO? Neverwinter is missing arenas, since launch and it would be a great addition to the game to have them here, too. We could test tactics/setups in 1on1, instead of 5vs5 objective driven fight scenarios.


    If you aren't said person, could you still try to get arenas implemented? Thanks in advance.

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  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited November 2014
    Simple request: Please design areas that don't require a bunch of invisible walls. Perhaps even bring it up with the developers.

    This game suffers very heavily from the overuse of invisible walls.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited November 2014
    i dont precisely know what an "environment artist" is supposed to do but if environment means pvp and maps mean maps....well welcome aboard !!

    i would like to see some foundry love too and some better integrated traps in the environment
  • nurmoodnurmood Member Posts: 342 Arc User
    edited November 2014
    I want a horserace arena aaaand Candy yes candy aaaand cool colourfull stuff
  • lucifron44lucifron44 Member Posts: 417 Arc User
    edited November 2014
    Welcome!
    Will you be in charge of static environment (maps, surroundings, landscapes, NPCs) or of the animations of our toons? (postures, walks, combat stance, cloaks, armours, visuals of the armour/weapon enchants)
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