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Doing it wrong: Squishies should do better DPS, not Tanks

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  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited October 2014
    Same for you Devs cannot give 50-60 k hp to CW with high brust and high dots 3 teleport and the best 50% cannot be mignated (shild on tab) defense . Cuz you can achive this too. I have nothing else to say KING IN PVE KING IN PVP KING IN DPS KING IN SURVIVE (x3 time HP pool LS on any encounter and daly )_KING IN CC what else do you want ? OFC after mod 5 CW can be a buffer healer too(aka renegade rework).

    Before you cry for nerf look in your self and tell me CW is not IMBA.

    Do you know what dont stop crying dont stop untily you achived GOD MOD on your super CWs i am sick from CWs in pve and in pvp.
    You all dont stop calling for nerfs and non stop asking for buff bcuz your CW s are sooo underpowered and the weakest thing in NW .
    Somone over dps a CW how dare ? NERF IT
    Somone can live from 1 rota of OP CW how dare ? NERF IT
    This is all you can do nothing else .


    The real pro QQers are GWFs since they lost their precious deep gash bug!
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited October 2014
    Man got the point.
    In other MMOs squishyness has some consolation price in dps.
    Here some GWF thinks otherwise since mod2...
  • bvirabvira Member, NW M9 Playtest Posts: 385 Arc User
    edited October 2014
    Intimidation will do 15% less damage, still outrageously high for a feat, and certainly won't stop people from playing sentinel gwfs.

    Everyone, including those rich delusional nubs who think they're good, is using this no skill cheese build, the devs just don't get it.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    kozi001 wrote: »
    Noone beats some pvp GWFs in QQing!
    They are the first to analyze every patch changes like bloodhounds! Already trying to sing the nerf hammer to feats of CWs which I didn't even know in the first place.

    Who said it is a rightfully CW nerf?

    I wouldn't disagree with this one, except one thing: CWs have been the greatest PvP QQing class. Although followed by GWFs.

    If anyone analyzes patch changes like bloodhounds, it was these 2 classes. Do you know how fast HRs were QQed about by CWs and GWFs before they even hit live?

    Ill give a few examples:

    1)CWs complained about the HR's 6 dodges(you know, that thing that doesn't work nearly as well as the CW's 3?) If the majority of players use high specced comp, I might actually see this. But the truth of it is, due to lagginess and hiccups of their dodges, you might as well say they have 2 or 3 meh ones, and 3-4 laggy/hiccup/you might as well not move ones.

    2)Rooting. The thing that a) doesn't even really affect CWs anyway, and b)was useful against the one class everybody was QQing about at the time: the GWF.

    3)Damage. Cuz heaven forbid anything besides a CW do damage.

    4)Constricting Arrow. the one true defense an HR had to stop a CW from doing anything.

    5)Fox's Shift. see point 3.

    Now, the pathfinder tankiness build is OP. I don't deny that. But what about those that aren't specced that way? And as far as that, I don't want to hear that "you need to respec, if youre not that youre bad". A)not everyone should be specced the same way. B)I love the irony of people who QQ that I should use that build, while at the same time QQing about how OP it is.

    No, by the end of it, you CANT say that GWFs are the main QQers. Theres QUITE a few CWs out there that have contributed to our current state of imbalance.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited October 2014
    I agree about GWFs needs nerfing (High Def/High DPS at the same time is not right, when you go one path the other path MUST suffer) but... you talking about CW being trash? CW's are the universal soldier of this game. LOL!
    Queven the Executor
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    bvira wrote: »
    Intimidation will do 15% less damage, still outrageously high for a feat, and certainly won't stop people from playing sentinel gwfs.

    Everyone, including those rich delusional nubs who think they're good, is using this no skill cheese build, the devs just don't get it.
    It's not 15% less damage. It's 30% less damage. Learn some basic math, for God's sake.
    dnalyr wrote: »
    I agree about GWFs needs nerfing (High Def/High DPS at the same time is not right, when you go one path the other path MUST suffer) but... you talking about CW being trash? CW's are the universal soldier of this game. LOL!
    GWF has to sacrifice high def for high dps or vice versa. He can't have both. Especially with the upcoming 30% cut on intimidation.
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited October 2014
    zvieris wrote: »
    GWF has to sacrifice high def for high dps or vice versa. He can't have both. Especially with the upcoming 30% cut on intimidation.

    That made me LOL, no offense. but me and my friend we're reading what you have said, and we laughed because he is a GWF with 52kHP 48%DR and he still hit like a truck. I know cause we play NW together and in PVP you cant just kill him.
    Queven the Executor
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    GUYS!

    Don't turn this into some flame war, OK? Or class X hates class Y, or X is OP or w/e.

    Keep it on topic, and keep it about FACTS. You have PROOF for your claims, bring proof.

    This topic is purely about common MMO tradeoffs - you are squishy, you get DPS and CC. This tradeoff is quite non-existent in Neverwinter PvP, as the resident mage classes, the SW and the CW, lack either sufficient damage or CC, and other classes that are tankier can out DPS the mage classes, out-heal them and out CC them.

    You should post videos to support your claims. I will repost mine, just in case:

    - GWF one shotting BiS CW: http://www.twitch.tv/tolkienbuff1/c/5354487 4:40+
    - GWF one shotting BiS TR: See 12:00+ first, then 13:46 (31K hit followed by 20K), 20K non crit at 18:40, and there is a 46230 crit at 14:55 http://www.twitch.tv/dersidius/c/5292158
    - GF one shotting BiS CW: http://www.twitch.tv/justicarsyndra/c/5209787
    - some HR premade action (to show the crazy selfhealing): http://www.twitch.tv/jerkface_enemy_team/c/5324266
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited October 2014
    GUYS!

    Don't turn this into some flame war, OK? Or class X hates class Y, or X is OP or w/e.

    Keep it on topic, and keep it about FACTS. You have PROOF for your claims, bring proof.

    This topic is purely about common MMO tradeoffs - you are squishy, you get DPS and CC. This tradeoff is quite non-existent in Neverwinter PvP, as the resident mage classes, the SW and the CW, lack either sufficient damage or CC, and other classes that are tankier can out DPS the mage classes, out-heal them and out CC them.

    You should post videos to support your claims. I will repost mine, just in case:

    - GWF one shotting BiS CW: http://www.twitch.tv/tolkienbuff1/c/5354487 4:40+
    - GWF one shotting BiS TR: See 12:00+ first, then 13:46 (31K hit followed by 20K), 20K non crit at 18:40, and there is a 46230 crit at 14:55 http://www.twitch.tv/dersidius/c/5292158
    - GF one shotting BiS CW: http://www.twitch.tv/justicarsyndra/c/5209787
    - some HR premade action (to show the crazy selfhealing): http://www.twitch.tv/jerkface_enemy_team/c/5324266

    yes +1 to this! no draw backs in neverwinter.
    Queven the Executor
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    dnalyr wrote: »
    That made me LOL, no offense. but me and my friend we're reading what you have said, and we laughed because he is a GWF with 52kHP 48%DR and he still hit like a truck. I know cause we play NW together and in PVP you cant just kill him.

    And lemme guess. He's around 22k GS, right? Any class at that level performs like a beast. The average scrub can't possibly hope to deal high damage and survive good at the same time. No ****ing chance.

    And once again. 30% cut in damage. Upcoming.
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited October 2014
    Yes 22GS that is actually on point! What I am saying is if you have that much Defensive stats you should be one hitting people, its just how it suppose to be. And dude lets chill. No flame :D
    Queven the Executor
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited October 2014
    Yes 22kGS that is actually on point! What I am saying is if you have that much Defensive stats you shouldn't be one hitting people. And dude lets chill. No flame :D
    Queven the Executor
  • notsheriffsrsnotsheriffsrs Banned Users Posts: 396 Bounty Hunter
    edited October 2014
    Yes 22kGS that is actually on point! What I am saying is if you have that much Defensive stats you shouldn't be one hitting people. And dude lets chill. No flame :D
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  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    Actually, ive met 2 cws with 52 and 53k hp respectively that can solo Castle Never!

    If you want to equate it to "tanky should not be able to dps", its only fair to say that "dps should not be tanky" as well.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • dnalyrdnalyr Member, NW M9 Playtest Posts: 138 Arc User
    edited October 2014
    williep30 wrote: »
    Actually, ive met 2 cws with 52 and 53k hp respectively that can solo Castle Never!

    If you want to equate it to "tanky should not be able to dps", its only fair to say that "dps should not be tanky" as well.

    Right on! that's exactly what neverwinter needs to fix
    Queven the Executor
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  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    dnalyr wrote: »
    Right on! that's exactly what neverwinter needs to fix

    see? some reasonable thinking without nerf calls or anything! if squishy really was actually squishy, I really see the need for "tanks" to surge back again. I have a kiting def specced beast of a GF... that sees no play, cuz who needs a tank when they can have a lifesteal stacking dps machine?
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    williep30 wrote: »
    Actually, ive met 2 cws with 52 and 53k hp respectively that can solo Castle Never!

    If you want to equate it to "tanky should not be able to dps", its only fair to say that "dps should not be tanky" as well.

    I can solo it at 40K HP, it's not because I am tanky, but because of Life Steal and dumb dungeon design with 50 ads.

    PvP CWs have 40-50K HP. Even with Shield on Mastery and maxed gear, they remain squishies and a primary target, and they die like ****, as people affectionately use to say :)
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    I can solo it at 40K HP, it's not because I am tanky, but because of Life Steal and dumb dungeon design with 50 ads.

    PvP CWs have 40-50K HP. Even with Shield on Mastery and maxed gear, they remain squishies and a primary target, and they die like ****, as people affectionately use to say :)

    And that's understandable. Ive seen that as well. Im just saying that this guy denies they exist, whereas ive played MORE than long enough to know they do.

    Thing is, the lifesteal and hp DO make you tanky.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited October 2014
    Why do they always leave a room for a GWF being both burst DPS/hella tanky in PvP?

    At least our lords control wizards get their no skill bums slapped by gwfs justifies everything I guess....
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    williep30 wrote: »
    can solo at 40k hp. so yea...
    It's really old content, I've ran it about 400-700 times I think :/ It requires a 9200 GS, while I have about 19.7K GS, but let's not forget the new things that were not there when CN was released, such as Incoming Healing bonuses, artifacts, boons that don't add to GS such as Endless Consumption, artifact weapon with a lot more weapon damage and having both high Int and Con because artifact belt/spec.

    What I am trying to say is that soloing CN is not some amazing accomplishment anymore these days, although it indeed requires some skills and specific gear setup. I am quite sure I can solo it with my 18K HR as well because of the insane self heals/great damage/tankyness, but it will take me longer, dunno, I might even try it. Probably GWF and even GF are able to do it as well, maybe SW too?

    All these PvE tricks and show-offs sadly do nothing for CW in PvP. While it is not a bad class and can still support quite well, it needs babysitting vs GF/GWF/HR to which it usually melts incredibly fast. And now they are nerfing the class further for PvP in the next mod.

    It is a shame that the developers were unable to tone down the class from its OP state with huge Assailant and SS procs+Freeze lockdowns to a more viable state where you're not just a free kill for the HR/GWF/GF.

    All that was needed was to make Shard function as before in PvP and reduce procs, so the CW would be a skill based class and that way there would be almost no complaints, as 99% of CWs are unable to play with Shard, but no, we are stuck with lame DoTs and procs.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    It's really old content, I've ran it about 400-700 times I think :/ It requires a 9200 GS, while I have about 19.7K GS, but let's not forget the new things that were not there when CN was released, such as Incoming Healing bonuses, artifacts, boons that don't add to GS such as Endless Consumption, artifact weapon with a lot more weapon damage and having both high Int and Con because artifact belt/spec.

    What I am trying to say is that soloing CN is not some amazing accomplishment anymore these days, although it indeed requires some skills and specific gear setup. I am quite sure I can solo it with my 18K HR as well because of the insane self heals/great damage/tankyness, but it will take me longer, dunno, I might even try it. Probably GWF and even GF are able to do it as well, maybe SW too?

    All these PvE tricks and show-offs sadly do nothing for CW in PvP. While it is not a bad class and can still support quite well, it needs babysitting vs GF/GWF/HR to which it usually melts incredibly fast. And now they are nerfing the class further for PvP in the next mod.

    It is a shame that the developers were unable to tone down the class from its OP state with huge Assailant and SS procs+Freeze lockdowns to a more viable state where you're not just a free kill for the HR/GWF/GF.

    All that was needed was to make Shard function as before in PvP and reduce procs, so the CW would be a skill based class, but no, we are stuck with lame DoTs and procs.

    I don't deny this. I love my CW. hes not super geared(as ive had him since beta, but only play casually) but I know if I really worked for it can solo. ive seen the builds, and ive encountered CWs that can do it with gear/specs that really weren't that different from mine.



    I don't doubt that CWs are underpowered in PvP. but ironically, theyre also overpowered in PvE. I can say the same for the other classes too. Who really needs anything else in PvE STILL?
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited October 2014
    Respect each other and their opinions, even if you disagree with them--or simply do not post. Respect for one another is the first rule of this board and is not negotiable nor optional.
    ROLL TIDE ROLL

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    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • gcut123gcut123 Member Posts: 111 Arc User
    edited October 2014
    - Intimidation is the only thing that a GWF has anymore. Don't tell me there's destroyer because that's for PVE, and it has poor damage and a weaker Unstoppable.

    - Sentinel doesn't damage at-all. Hits like a mosquito compared to the rest of the classes.

    - Threatening rush is CHARGED.... while Cloud of Steel won't be anymore.

    - Frontline Surge, Threatening Rush, Takedown... ALL nerfed in damage.

    - Takedown doesn't prone anymore while most classes still have prones that negates the GWF's defense/deflect.


    Remove/Nerf Intimidation to uselessness and GWF just runs around not damaging anything while getting bursted down.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    now back on topic... anyway magiquepurse, yes, theyre weak in pvp. i just accept that as a consolation for their burst damage and cc. ive always believed they should be a support class... but hey, enough people thought that of dcs, and look how they are in PvP. unless mod5 makes them too op, i don't really see dcs being involved in pvp either. they've been nerfed nearly as much as trs have... i made a burst tr in beta that i deleted because they were soon made useless... unless you go permastealth, which i wont do.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • gcut123gcut123 Member Posts: 111 Arc User
    edited October 2014
    How to balance GWF 101:

    - Remove Intimidation completely.

    Once that's done, these changes need to occur to GWF to bring it back in-line with the other classes

    - More At-Will damage

    - FrontLine Surge buffed back to classic FLS (Damage wise) without the prone

    - Takedown to prone again

    - Threatening Rush Un-Charged or fast recovery of charges / more charges (Atm we can't catch SW's while they burst us...for example)

    - Determination gain buffed, because right now you need to be hit to 40-50% of your HP to pop unstoppable, GWF aren't masochists.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited October 2014
    gcut123 wrote: »
    How to balance GWF 101:

    - Remove Intimidation completely.

    Once that's done, this changes need to occur to GWF to bring it back in-line with the other classes

    - More At-Will damage

    - FrontLine Surge buffed back to classic FLS (Damage wise) without the prone

    - Takedown to prone again

    - Threatening Rush Un-Charged or fast recovery of charges / more charges (Atm we can't catch SW's for example)

    - Determination gain buffed, because right now you need to be hit to 40-50% of your HP to pop unstoppable, GWF aren't masochists.

    and once again, theyre not perfect, but theres a reason they were put in this place:

    -already have good at will damage

    -frontline surge was too spammable(notice you changed your post on returning the prone portion)

    -takedown has low cooldown. OP if youre going to have prone.

    -threatening rush was changed to a charge system on GWFs because sprint+spamming threatening rush was too much(even halfway decent GWFs don't need this much mobility).

    -unstoppable popping too much was the problem. hence why it was changed.

    all in all, no GWF was happy with these changes. but the skilled ones knew that we already had too many great tools, to need the past OPness these used to be...
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited October 2014
    williep30 wrote: »
    -already have good at will damage
    Lol what? My lvl 40 GF hits harder than my 7k power sentinel GWF with at wills.
  • gcut123gcut123 Member Posts: 111 Arc User
    edited October 2014
    zvieris wrote: »
    Lol what? My lvl 40 GF hits harder than my 7k power sentinel GWF with at wills.

    It's quite sad really when the GWF has a "Greatsword" but does lesser damage than a guy with a 2x less sized longsword.

    Comparing Crushing Curge to Sure Strike in damage is just...yeah
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