test content
What is the Arc Client?
Install Arc

Do you experience this?

crimpatulcrimpatul Member Posts: 197
edited October 2014 in PvE Discussion
Hi,

Today I joined PVP. The GS of our team (GS+GS+GS+GS+GS)/5 were 11,9. The GS of the enemy team (not premade) 16.

In our team we got a player with 5K gs and another with 7K gs. The enemy got 19,17, etc

Our team

AHs6ZAl.gif

CZ8vhnf.gif

The match ended with 1000 (enemy) - 142.

Not balanced. Its not only a GS problem, also an experience one, because our team got players with low experience in pvp, and also they didnt jump into nodes to cap.

Its clearly that this is not fun for anyone, no challenge for enemy, no chance for us. Its better to have longer Queues in order to get a little more balanced.

If you experience this and think that we need longer queues at rush hour please share your POV.

Thanks in advance
Post edited by crimpatul on

Comments

  • wolhaiksong332wolhaiksong332 Member, Neverwinter Beta Users Posts: 107
    edited October 2014
    I think matchmaking is based on leaderboard rank, and not gear score. I dont know for sure, but it would make more sense as you could artificially lower your gs just by removing gear.
  • onecoolscatcatonecoolscatcat Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 575 Arc User
    edited October 2014
    Blame small sample sizes. PvPers have always been a (vocal) minority, but with mod 4's woes an even smaller percentage of the shrinking general population bother queueing for PvP. The system does the best it can under these conditions. Sometimes getting a match is the best you can hope for.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited October 2014
    I don't even know how it's possible to have such a low GS. Last time I hit 60 my character was 10.5k after a few cheap purchases on the AH and only the jewellery was purple junk. Obviously there's a major design flaw if the game allows people not to think about what they equip on their characters.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    More than anything, it's allegedly based on who happened to be in the queue at the time. If there are good matches for you, then hurrah. If there aren't, then everybody loses, because the teams get formed anyway.

    One of the last times I played a PvP match, my page 400-something self was teamed up with and against people from the first 10 pages. One of them was actually top-ten. His guildie spent the entire match raging at me for dying too easily and making them lose (not badly, but maintaining steadily a bit behind the other team). After about an hour of stressing and browbeating, I accepted the penalty and dropped the match, and I've not really been back.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    diogene0 wrote: »
    I don't even know how it's possible to have such a low GS. Last time I hit 60 my character was 10.5k after a few cheap purchases on the AH and only the jewellery was purple junk. Obviously there's a major design flaw if the game allows people not to think about what they equip on their characters.

    No enchants. One green artifact. Some gear that has never been replaced, or hasn't been replaced since the teens and twenties.

    I inspected an HR at the Rothe dragon last week that had around a 5k gear score at level 60, and that was what they looked like. All the gear was 50ish greens. Some people don't care, but it gets annoying when it actually affects you, like when they're on your PvP team and not just someone you saw randomly in PE or something.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited October 2014
    More than anything, it's allegedly based on who happened to be in the queue at the time. If there are good matches for you, then hurrah. If there aren't, then everybody loses, because the teams get formed anyway.

    One of the last times I played a PvP match, my page 400-something self was teamed up with and against people from the first 10 pages. One of them was actually top-ten. His guildie spent the entire match raging at me for dying too easily and making them lose (not badly, but maintaining steadily a bit behind the other team). After about an hour of stressing and browbeating, I accepted the penalty and dropped the match, and I've not really been back.

    Oh yes it happens to me all the time. Sometimes it's the other way around. I've been "invited" to some 11-12k characters' matches with my CW. When it happens, I'm always amazed by what a simple combo like EF + tabbed icy rays does. Yeah it's something like 18k crit, oh, but he's dead already. Needless to say I get 80% of the kills and the other team stays at respawn as soon as they're sick of dying.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited October 2014
    most people would rather have 2-3 mismatched matches in a row, then not have any at all.

    some people would rather wait 45 mins to have 1 good match.

    You cant please everyone.

    You want MORE balanced matches, get cryptic to stop the power creep and allow 6 months for others to catch up.

    There, I just solved your most basic and biggest issue, there is more of a issue in power creeping , then there ever was in actual class balance issues, but guess what people focus on?

    Good luck to that.
  • jondbxjondbx Member Posts: 179 Arc User
    edited October 2014
    silverkelt wrote: »
    most people would rather have 2-3 mismatched matches in a row, then not have any at all.

    some people would rather wait 45 mins to have 1 good match.
    Good luck to that.

    Neither of those are good, but pitting 5 or 6K GS players against 16k+ is an even worse option.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    Those 2 players are something..... no matchmaking can fix them
  • packrat0packrat0 Member, NW M9 Playtest Posts: 132 Arc User
    edited October 2014
    I think the key question that has been lost in this discussion about low-gs pvp pugs, is how on earth did the 19k and 17k gs probably-single-queue players get grouped TOGETHER, and the 5k & 7k also grouped together. This is, by every stretch of the imagination, the opposite of what should happen. The experienced(surely the 19k and 17k players have way more pvp matches under their belt than the 5k and 7k players, even if they may be low on the leaderboard), high-gs players should be on opposite teams.
    There wouldn't even be any need, in OP's example case, for a longer queue.
  • ikapamkikapamk Member, Neverwinter Beta Users Posts: 294 Bounty Hunter
    edited October 2014
    Hmm... well, mathematically, the average team GS was the same.

    (We all know that that makes no difference at all)
    Carpe Jugulum
    Sharra Del'Armgo - SW Trapper Hybrid HR
    Ogghra Bar'Ghuzumn - MI Scoundrel TR
    Vænna Thrymskjöldr - IV Protector GF
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited October 2014
    packrat0 wrote: »
    I think the key question that has been lost in this discussion about low-gs pvp pugs, is how on earth did the 19k and 17k gs probably-single-queue players get grouped TOGETHER, and the 5k & 7k also grouped together.
    This happens very often. Many times when I queue with a friend, both quite geared etc., the matchmaking puts us together with another 2-3 men premade, geared to the teeth too.

    And our opponents are... guess what... pugs at 10K GS and 20K HP that die in about 3/4 of a rotation. To be honest, some of these people are so horrendously undergeared, they will die by simply hitting me because of Fey Thistle procs, while being unable to damage me. It is that bad.
  • selsamaselsama Member Posts: 5 Arc User
    edited October 2014
    crimpatul, i believe what you experienced is called "a normal PvP Match"
  • nazghul22nazghul22 Member Posts: 407 Arc User
    edited October 2014
    crimpatul wrote: »
    Hi,

    Today I joined PVP.

    We feel for you.
    Looks like they think the sum of all the huge imbalances will result into an overall balance. SW is overpowered, has prones, is by essence always fightiing 2v1, yet nothing has been done to nerf the class.
    ToD = ..........
    Tired of Dailies/Tyranny of Dailies/Timers of Doom/Tricked Or Duped/Tremendously Obnoxious Dailies/Try Otherwise, Devs
  • qq88ppqq88pp Member Posts: 143 Arc User
    edited October 2014
    ikapamk wrote: »
    Hmm... well, mathematically, the average team GS was the same.

    (We all know that that makes no difference at all)
    And don't you think, the day after someone found out that matchmaking tries to create parties with GS average, every looney toon would slap on 5k GS armor for queuing, just to get back to 17k GS after entering the arena?

    Yes, there are people out there that like a challenge and who would not do it. But IMHO they are a tiny minority. Humans will take every possibility they can to win in a competition. It's kind of "build in".
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited October 2014
    Today I had a 6k GWF gettting qued with/against me multiple times. I did PVP with my 20k+ GWF. The GS gap is insane. One of this guys in an otherwise balanced match breaks the balance instantly.

    I helped some PVE friends in Icewindale collect black ice, when a CW whispered, that he wont kill me, I should not be concerned. He obviously did not inspect my char, bc he had a 12k PvE CW. I told him, that he would kill himself due to my companions, before he kills me. I just used potions and unstoppable, he died without a single attack from my GWF. Seeing is believing.

    This is gonna be a 4 class game with Mod 5. Few BIS players, some ~20k players and the majority with ~10k or 15-17k toons. I guess, that one BIS player with 3 leg. artefacts and 4 pices of leg. equip will be able to kill a 10k PUG alone.
    Chars: CW, DC, GF, GWF, HR and TR.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited October 2014
    Those 2 players are something..... no matchmaking can fix them

    They probably queued for pvp because it was the only queue available to them. This is actually a terrible situation. The game doesn't force people to gear up to queue for the most competitive and (supposedly) challenging part of the game. Every single queue has GS requirement, forcing you to either use the AH to get something else or to grind for some blue stuff. So yeah a min GS to queue for pvp with a nice tutorial to explain them that this game is about gearing up their characters would probably help. It doesn't have to be high, it could be 10k only, but it shouldnt be the only available option when you didn't make any effort to understand what the game is about.
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited October 2014
    Those 2 players are something..... no matchmaking can fix them

    I agree with you...
  • lewel555lewel555 Member Posts: 616 Arc User
    edited October 2014
    asterotg wrote: »
    I just used potions and unstoppable

    Oh, you're a Senti.
Sign In or Register to comment.