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What should a relatively new player spend celestial coins on?

quotablequotable Member Posts: 29 Arc User
edited October 2014 in General Discussion (PC)
To me, it's pretty obvious that the three potentially useful things are the profession resource pack, the campaign treasures cache, and the wondrous augmentation coffer. But I really have only a vague idea of what the items in those are, and celestial coins can't just be accumulated indefinitely then spent after you figure out what is valuable. Is there a clear, this is the most valuable option choice? Or can I just get something arbitrarily and not be likely to regret having "wasted" a bunch of celestial coins on stuff that I later learn is basically worthless?

Quaternion from the previous forum
Post edited by quotable on
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited October 2014
    The campaign cache if you want to advance through Dread Ring/Shar quicker (dread ring will get you the necessary boon requirement for IWD quicker). Or the Augmentation.

    Only 2 Id spend those coins on. Unless you start to make 50 alts then maybe potions to sell.
    We can pretend.
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  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    I go for the Campaign stuff every time.
    It makes Sharendar WAYYYYYYYYY less Grindy.
    Then, once you finish Sharandar it makes making those Fey Blessing Enchants quick and relatively painless.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited October 2014
    Personally, and if you're a new player especially, go for the 7-day coffer, as it has a chance at a coalescent ward. Yes, the chance is small, but once you get at least one, you can get a soulforged enchant, (buy or find shards as needed), which is basically a second-chance while playing content.

    The campaign chests aren't bad, but IMO if you're going for IWD, the first three boons in Dread Ring are pretty quick to come by, and each attempt is a chance at you getting a purple item, which will be very useful once you do finally make it to IWD.
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  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    bioshrike wrote: »
    Personally, and if you're a new player especially, go for the 7-day coffer, as it has a chance at a coalescent ward. Yes, the chance is small, but once you get at least one, you can get a soulforged enchant, (buy or find shards as needed), which is basically a second-chance while playing content.

    The campaign chests aren't bad, but IMO if you're going for IWD, the first three boons in Dread Ring are pretty quick to come by, and each attempt is a chance at you getting a purple item, which will be very useful once you do finally make it to IWD.

    I'll be honest here:
    If he's as new as he says he is, then getting to Icewind Dale as fast as possible may not be in his best interests. At least on the first run through it makes life not just easier, but just plain livable, to get yourself a full set of Boons from Sharandar and the Dread Ring and the first couple from ToD. This will give you the time you need to really learn your Character and build up a nice stock of AD and gear and to fill in some of the weak points in your Build. Depending of personal preferences you can do your Dungeons, PvP, or Both until you really start to shine. I know that it says that you can do the Dale at 10K (and some change) GS, but I seldom bother going until I hit around 13k to 14k depending on the Toon. 10K is for folks who are both really good and/or really experienced. Or just don't mind getting their backside handed to them regularly by Trash Mobs ;).

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited October 2014
    The campaign stuff will definitely reduces grind every time. The 7-day coffer will pretty much be a disappointment every time. Don't worry about the coal ward b/c its cheaper to buy the lesser enchants off the AH then to make one.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited October 2014
    The campaign stuff will definitely reduces grind every time. The 7-day coffer will pretty much be a disappointment every time. Don't worry about the coal ward b/c its cheaper to buy the lesser enchants off the AH then to make one.

    The only thing trying to get a coal ward from the 7-day box will cost you is time. There is no important reason to rush to get to IWD, so take your time with the campaigns and get the purple gear from Dread Ring.
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  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited October 2014
    I recommend the 7 day coffer as well. The chance at coal wards and pres wards are worth it alone. I haven't had to buy pres wards in quite some time cause of the number I've gotten from these chests.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    Unless you got 20 characters you won't be seeing a whole lot of coal wards.
  • johnperqjohnperq Member Posts: 77
    edited October 2014
    From my personal experience coal drop chance is about 1 in 40.
    Pres drops alot more though, and new characters need these more then coals.
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  • lilbyrdielilbyrdie Member Posts: 24 Arc User
    edited October 2014
    If "new" means under level 60, wouldn't the campaign one be useless? (And why aren't other campaigns represented?)

    Just look at what the old 7-day ones go for on the AH to see the value difference between than and the potion one (5 day, iirc).
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited October 2014
    I'd say 7-day reward. The chance you'll get a coal ward is laughably low, but you will still get preservation wards at decent rate. You really don't need to rush Sharandar and Dread Ring campaigns, you'll get there eventually anyway, probably before you'll get your gear set.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    lilbyrdie wrote: »
    If "new" means under level 60, wouldn't the campaign one be useless? (And why aren't other campaigns represented?)

    Just look at what the old 7-day ones go for on the AH to see the value difference between than and the potion one (5 day, iirc).

    The idea behind the Campaign Boons is that you will start the Campaign with a stock of important materials to lessen the grind once you get there. For instance, in Sharandar you may be starting with 30 or even 60 or more Feywild Sparks (depending on how long it takes you to get there). Those Sparks are a huge problem in Sharandar, limiting your progress for weeks while you slowly grind out more. Having them in advance can wholly eliminate this grind. And as there are other materials you need to collect with your Dailies you still do not end up rushing through and missing out on valuable experience, items, gold, and refining materials. All in all, it will smooth out a bumpy ride and make life in Sharandar much more pleasant.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • runebanerunebane Member Posts: 0 Arc User
    edited October 2014
    1. If I want to run IWD with the character, I use the 6-day on Dread Ring. Its the fastest way to get the boons needed for IWD.

    2. If the character has not finished Sharandar. I use the 6-day on Sharandar. Because I always wind up waiting for sparks. With everything else I need obtained.

    3. Any other situation... I take the 7-day reward.

    ghoulz66 wrote: »
    Unless you got 20 characters you won't be seeing a whole lot of coal wards.

    You won't be seeing a whole lot of coal wards with 20 characters either. Even with 20 characters you can go months without seeing one. But its nice when it happens. And the other stuff is ok.
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  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited October 2014
    7-day chest.

    As a new player you won't be in a terrible rush to finish Sharandar (it's not like it's the 5th time you are doing it all), thus you don't really need campaign currencies, and other rewards are "meh" at best.

    The 7-day chest at worst adds a few enchantments to throw in your artifacts, on average gets you a preservation ward (that might be useful for upgrading artifacts and enchantments), at best you get a 500k AD worth item, that you can either keep and use for yourself or sell it by turning it into a 200k-worth armor/weapon enchantment, if you need quick cash.
  • vadimt83vadimt83 Member Posts: 259 Arc User
    edited October 2014
    I'd pick the 7 day chest. Campaign box becomes useful if you're stuck in sharandar and get sick of it. Dread ring is relatively smooth and you don't really need the extra currencies there.
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited October 2014
    I did the 7-day coffer, but I would do the 6 day campaign thingee if I had it to do over again.

    If you do an expected value calculation on just the ward it is pretty much: 450k/33. You are expecting 1 ward every 33 weeks, so it nets you about 13k a week in expected value. It isn't a big deal. You could throw in a couple more k in weekly riffraff value, but it really doesn't net you more than about 2k AD a day to use the 7 day coffer in expected value. You could get mad lucky, but maybe you won't and you will get unlucky.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited October 2014
    qutsemnie wrote: »
    I did the 7-day coffer, but I would do the 6 day campaign thingee if I had it to do over again.

    If you do an expected value calculation on just the ward it is pretty much: 450k/33. You are expecting 1 ward every 33 weeks, so it nets you about 13k a week in expected value. It isn't a big deal. You could throw in a couple more k in weekly riffraff value, but it really doesn't net you more than about 2k AD a day to use the 7 day coffer in expected value. You could get mad lucky, but maybe you won't and you will get unlucky.

    I take the viewpoint though that if all you gain from the campaign box is sparks, at the end of the Sharandar campaign I can simply do only the arcane reservoir quest every week for the 50 sparks . Sure it takes you longer (in total real-world lapsed time, not play time) but this allows me to keep getting the ~15-20K worth of items from the arcane coffers every week. This works for me as getting the last couple of Sharandar boons a month or so later really isn't a big deal to me....
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited October 2014
    johnperq wrote: »
    From my personal experience coal drop chance is about 1 in 40.
    Pres drops alot more though, and new characters need these more then coals.

    That sounds about right - 1 or 2 per year per character. :)
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  • quotablequotable Member Posts: 29 Arc User
    edited October 2014
    Thank you for the answers. It looks like the answer is "not the profession stuff".

    People make it sound like the campaigns are really grindy. I like doing quests or missions or whatever once per character, but once it degenerates into "each character must run dungeon X 10 times to advance", I decide I've already done everything worth doing in that game and look for another. Of course, some people try to skip as much content as they possibly can.

    To clear the campaigns, is it enough to do each quest once? Or do you have to do each quest a bunch of times, and that's where the grind comes from? It also looks like you can only get so many campaign chests before you clear the campaign and don't need anymore. But how many, if I plan on doing any quests I can find once each per character?

    As for the coalescent wards, it looks to me like that's really only any good if you're far into the endgame and have nothing left to do but upgrading enchantments and such. I'll probably quit before I get there, but getting items that are easily traded for astral diamonds that are useful sooner would still be nice. But an item marked "cannot sell" does not look useful for that purpose.

    Quaternion from the previous forum
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    quotable wrote: »
    Thank you for the answers. It looks like the answer is "not the profession stuff".

    People make it sound like the campaigns are really grindy. I like doing quests or missions or whatever once per character, but once it degenerates into "each character must run dungeon X 10 times to advance", I decide I've already done everything worth doing in that game and look for another. Of course, some people try to skip as much content as they possibly can.

    To clear the campaigns, is it enough to do each quest once? Or do you have to do each quest a bunch of times, and that's where the grind comes from? It also looks like you can only get so many campaign chests before you clear the campaign and don't need anymore. But how many, if I plan on doing any quests I can find once each per character?

    As for the coalescent wards, it looks to me like that's really only any good if you're far into the endgame and have nothing left to do but upgrading enchantments and such. I'll probably quit before I get there, but getting items that are easily traded for astral diamonds that are useful sooner would still be nice. But an item marked "cannot sell" does not look useful for that purpose.

    You must complete each quest many times each.
    Like, every quest, every day for about a month for Sharendar (that's IF you get the extra Feywild Sparks from the Campaign Chests, even longer if you don't). The Dread Ring is much better in terms of pacing and varying up the missions, and so is Icewind Dale. Tyranny of Dragons can be played while you level up, so it isn't so bad.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited October 2014
    quotable wrote: »
    Thank you for the answers. It looks like the answer is "not the profession stuff".

    People make it sound like the campaigns are really grindy. I like doing quests or missions or whatever once per character, but once it degenerates into "each character must run dungeon X 10 times to advance", I decide I've already done everything worth doing in that game and look for another. Of course, some people try to skip as much content as they possibly can.

    To clear the campaigns, is it enough to do each quest once? Or do you have to do each quest a bunch of times, and that's where the grind comes from? It also looks like you can only get so many campaign chests before you clear the campaign and don't need anymore. But how many, if I plan on doing any quests I can find once each per character?

    As for the coalescent wards, it looks to me like that's really only any good if you're far into the endgame and have nothing left to do but upgrading enchantments and such. I'll probably quit before I get there, but getting items that are easily traded for astral diamonds that are useful sooner would still be nice. But an item marked "cannot sell" does not look useful for that purpose.

    For Dread Ring, you really only need to do the lair quest to progress in getting the boons. For Sharandar, progression comes both from the Fey Dark Crystals/Arcane Reservoir quests and from the 3 daily quests in each area - you must run Blighted Grove at least 3 times to get to the next area, (plus more to get enough sparks to unlock it), then 9 runs in Dark Fey Enclave to be able to unlock Malabog's Realm. The 3rd boon in Sharandar requires the fey blade currency, which only come from Malabog's Realm quests, so no way of getting around that.

    In general, I enjoy Dread Ring, so prefer not to rush through it. I take an "I'll get to it eventually" approach with Sharandar, so would rather have more chances at a coalescent ward than simply speeding up progression there.
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited October 2014
    Just comes down the preference and playstyle. Im typically like Bio where I dont mind playing the content, So Ive never bought the campaign caches, but it makes sense if you want to rush through it or its your 20th character going through it or you want to reach IWD quickly.

    I always get the augment one. But between those 2, just preference or playstyle.
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  • query523query523 Member Posts: 1,515 Arc User
    edited October 2014
    Campaign treasures for sparks without a doubt. Sharandar straight through is some really grindy nonsense. The only worthwhile result from the 7 coin chest is a coal ward. To give you an example of the rarity of that drop I had 4 toons at 60, 4 soulforges, 2 greater, 1 lesser weapon enchant when my first coal ward came. After Shara all coffer all the time but until then just take sparks. Even before 60 as you need lots of them after. Ignoring sparks you have to make 36 zone runs to complete Shara. You should be fairly bored of the content at that point....
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    runebane wrote: »
    You won't be seeing a whole lot of coal wards with 20 characters either. Even with 20 characters you can go months without seeing one. But its nice when it happens. And the other stuff is ok.

    I've gotten 11 Coal Wards since June. That was with 13 characters, Recently made 6 more a week ago and 1 from my SW I made since Mod 4 launch.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited October 2014
    7-Day Coffer for sure. The 6-day Campaign Treasures are there mainly for experienced players wishing to advance their alts through the Campaigns. For any new player, I'd suggest to play the game instead and go for the Coffers of Wondrous Augmentation. I have 26 characters and only 5 of those do the Campaign Treasures right now, the rest do the 7 day coffers and I get one to three coalescent wards a week. (Well, not literally "every week" - more like 1 to 3 out of every 30 Coffers for I don't open them individually as I claim them. Instead, I bank the Coffers in the shared bank and when I get a stack of 30 or more, I open them all.)

    While many argue against Coffers because buying a Lesser Enchant may be cheaper than making it, I have to disagree. I have never bought a Coffer nor a Lesser Enchant. I only buy Shards and I make my own Lessers+ for the cost of a Mark of Potency
    (sometime no cost at all, for I get Marks sometimes just from normal gameplay) plus the cheap shards I need, which also I sometimes don't need as I get plenty of shards from normal gameplay. Almost all of my Weapon/Armor enchants have been made at little to no cost.
  • quotablequotable Member Posts: 29 Arc User
    edited October 2014
    Thank you for the explanations. It sounds like the cache of campaign treasures is the clear right choice for me, at least for the foreseeable future. If I went with the augmentation coffer, it's highly probable that I'd quit before ever clearing the campaigns--and before getting the sort of gear that you want the augmentation coffers to upgrade the enchantments for. With the cache of campaign treasures, there's a better chance that I'll get further into the game before deciding it gets too grindy and giving up. If it means I end up with lower rank enchantments than someone else, oh well.

    Quaternion from the previous forum
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited October 2014
    Funny thing is my first character aside my TR were abandoned for my new ones that were better polished. They have a load of campaign treasure just wasted on em.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited October 2014
    quotable wrote: »
    Thank you for the explanations. It sounds like the cache of campaign treasures is the clear right choice for me, at least for the foreseeable future. If I went with the augmentation coffer, it's highly probable that I'd quit before ever clearing the campaigns--and before getting the sort of gear that you want the augmentation coffers to upgrade the enchantments for. With the cache of campaign treasures, there's a better chance that I'll get further into the game before deciding it gets too grindy and giving up. If it means I end up with lower rank enchantments than someone else, oh well.
    If you go this route, I'd suggest to get a few more characters, level them to 11 so they can pray and then use them as Alts that you collect the Coffers of Wondrous Augmentation on while claiming the Campaign Treasures on the characters you want assistance advancing through the Campaigns. Extra character slots are cheap and you can also double those alts as Leadership/AD alts. Just remember, Coffers of Wondrous Augmentation and their contents are Account Bound while Campaign Treasures are Character Bound.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    ghoulz66 wrote: »
    Funny thing is my first character aside my TR were abandoned for my new ones that were better polished. They have a load of campaign treasure just wasted on em.

    I have a small stable of older characters that I don't really use for anything but Leadership.
    Thing is, whenever I finish everything on whatever my Main is at the time I go back to one of those old toons and start moving it through the Campaigns. I spend only the small amount of AD needed to bring them up to basic snuff (LvL 60 Blues, maybe a Purple or two, if I can get them cheap enough, possibly a Respec.) the challenge of the weaker toon is nice after the stronger End-Game toon.
    And, as I do the Campaign Boons all along, by the time I get to Sharendar, I have enough Sparks to just get through it painlessly, including all the Boons and Unlocks.
    It's a big time sanity saver.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    As a little aside here:
    This games RNG is streaky as all get out and definitely plays favorites.
    Try out that Coffer, by all means.
    It might turn out to be one of those happy few who get CO Wards with regularity.
    I've only gotten one, ever, so I might be rather more biased against the things than others.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
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