I've played a guardian for quite a while and it seems we are back in the mod 3 days with just one quick slap by Cryptic who obviously did not take into consideration how much this would hurt the class...
Conquerors can deal a little bit of DPS, we can burst some, with KC on we can kill some people, definitely not everyone. If we take off KC
Frontline - zero damage, <font color="orange">HAMSTER</font> stun if they have any deflect (still great vs Cw's) but doesn't do any form of damage whatsoever and has since become a very useless move unless you are removing KV from another GF
Griffon's Wrath - This move is horribly buggy, it can hit really hard, but no, it can't be cancelled like the other moves, it will remove two charges, it is slow, gets deflected to where we can't chain it, and takes WAY too long to recharge, so ok, off the hotbar.
Knee Breaker - Our only move that procs any form of Glyphs, yet it's damage was really only good when in unison with Guarded Assault and SOS (we'll get to those later)
Lunging - This move used to be our bread and butter, but now that we have to run KV, it seems to fade away since we need Knee Breaker on to proc any Glyphs as every other class has amazing moves for Glyphs and we are screwed now
Anvil - Still a great move, I love it in big battles, but 1v1 against an HR, good luck, with their glyphs, it takes one boar charge and 1 fox shfit and we are basically dead game over. VS tr's their glyphs proc with everything and in just 1 at will we are basically dead, DC's can basically break even, yet their laser still procs a ton of glyphs and we'll die, GWF's use the new intimidating shout power build and kill us easily, CW's still proc a ton of glyphs and do a ton of damage
Flourish - this move is great, doesn't proc glyphs very well, sometimes I think it does others it doesn't but it doesn't hit hard unless you have KC and ITF on, it's hard to land even though you can cancel it, and the stun is trash... It isa good idea but it does no damage in comparison to any other class
Bull Charge - this move is ok, it is our only prone other than terrifying impact and its random punch through the air, or flat out prone gets annoying (yes we know how it works so don't correct me) - it does ok damage, but again in comparison to any other class it is total <font color="orange">HAMSTER</font>.
...... Class Features
- Guarded Assault - complete and utter trash, thank you for nerfing our best class feature to the ground
- Steel Defense - most buggy not working class feature other than ....
- Steel Grace - Does not work
Dailies
- SOS - you ruined it, it is horrible now, and you took the best daily and made it into something that looks cool but gets totally mitigated. Again - well played
- I have tried protector, conqueror, Im' ashamed to admit I even tried Tactician which we were lied to on the ally AP gain as it gives them basically zero AP gain at all, similar to our AP gain lol.
I get that GF's were finally AS GOOD as HR's CW's - which made a lot of them **** the bed because they were finally losing. But I promise you, we are back to mod 3 status. Protector KV build is still not bad, but if we go pure conq, we can't hurt anyone lol. I can PUG it up and wreck people with no boons, <font color="orange">HAMSTER</font> enchants, but is that really fair?
We were finally at a point of equal or maybe even a little better than other classes, and now the game is total trash.
HR's - can kill anyone, any class in 1 rotation. YOU NEED TO FIX THIS - it's been that way forever.
I'll close with this. You guys screwed up the entire system. You over nerfed the class, and ruined it for the high end pvp. There is no possible way to be a successful DPS GF, so we are forced to turtle and just keep the others alive, while our SOS and Guarded assault are 100% absorbed and deal zero damage, (again your fault) - while allllll the while, Warlocks are reflecting more damage than we did, and dealing more DOT (glyph proccing) damage than we ever did. HR's are the same, TR's do crazy damage, GWF's again, do crazy daamge...
So why even buff our class? You completely took them off, you nerfed our best moves with zero compensation and you nerfed our ability to use glyphs on any level that is remotely close to the other classes all because you didn't have the time or man power, or maybe you just didn't care - to make a change that made sense, and worked for both pvp and pve...
Sure, I'm a little salty, I would love some cheese, I don't lift, and you can call the wambulence. But we sucked for 8 months, we were good for 2 months, and no we are going to start sucking again. I'm glad you got a lot of people to make GF's buy RP and rank up artifacts, and then pull the rug out from under us. I want to hear the other GF's opinions and if you delete this post I'll just keep reposting it so please don't play that game, it's time the community sheds some light on it, and maybe the DM's wake up and try and explain their reasoning for this for once, thank you
With the current Devs we will never get solid changes, it will be a cycle of: OP -> QQ Threads -> Nerf -> Feedback for 'X' module -> OP Again, if you have ever played any good subscription MMORPG you will find this game a joke.
All those changes could be avoided if they actually made some test instead of blindly accept some "feedback" (QQ) and if they tested their items before they launch them (Cockatrice, Glyphs, etc...), but no, it seems that this is not gonna change with these Devs...
I haven't been in game for about a week now because of how pvp is. The glyphs made it way worse. 99% of people use them and think it's skill, think they have made an original good build based around glyphs lol. And the class imbalance and then the difference between gear now....
I've played a guardian for quite a while and it seems we are back in the mod 3 days with just one quick slap by Cryptic who obviously did not take into consideration how much this would hurt the class...
Conquerors can deal a little bit of DPS, we can burst some, with KC on we can kill some people, definitely not everyone. If we take off KC
Frontline - zero damage, <font color="orange">HAMSTER</font> stun if they have any deflect (still great vs Cw's) but doesn't do any form of damage whatsoever and has since become a very useless move unless you are removing KV from another GF
Griffon's Wrath - This move is horribly buggy, it can hit really hard, but no, it can't be cancelled like the other moves, it will remove two charges, it is slow, gets deflected to where we can't chain it, and takes WAY too long to recharge, so ok, off the hotbar.
Knee Breaker - Our only move that procs any form of Glyphs, yet it's damage was really only good when in unison with Guarded Assault and SOS (we'll get to those later)
Lunging - This move used to be our bread and butter, but now that we have to run KV, it seems to fade away since we need Knee Breaker on to proc any Glyphs as every other class has amazing moves for Glyphs and we are screwed now
Anvil - Still a great move, I love it in big battles, but 1v1 against an HR, good luck, with their glyphs, it takes one boar charge and 1 fox shfit and we are basically dead game over. VS tr's their glyphs proc with everything and in just 1 at will we are basically dead, DC's can basically break even, yet their laser still procs a ton of glyphs and we'll die, GWF's use the new intimidating shout power build and kill us easily, CW's still proc a ton of glyphs and do a ton of damage
Flourish - this move is great, doesn't proc glyphs very well, sometimes I think it does others it doesn't but it doesn't hit hard unless you have KC and ITF on, it's hard to land even though you can cancel it, and the stun is trash... It isa good idea but it does no damage in comparison to any other class
Bull Charge - this move is ok, it is our only prone other than terrifying impact and its random punch through the air, or flat out prone gets annoying (yes we know how it works so don't correct me) - it does ok damage, but again in comparison to any other class it is total <font color="orange">HAMSTER</font>.
...... Class Features
- Guarded Assault - complete and utter trash, thank you for nerfing our best class feature to the ground
- Steel Defense - most buggy not working class feature other than ....
- Steel Grace - Does not work
Dailies
- SOS - you ruined it, it is horrible now, and you took the best daily and made it into something that looks cool but gets totally mitigated. Again - well played
- I have tried protector, conqueror, Im' ashamed to admit I even tried Tactician which we were lied to on the ally AP gain as it gives them basically zero AP gain at all, similar to our AP gain lol.
I get that GF's were finally AS GOOD as HR's CW's - which made a lot of them **** the bed because they were finally losing. But I promise you, we are back to mod 3 status. Protector KV build is still not bad, but if we go pure conq, we can't hurt anyone lol. I can PUG it up and wreck people with no boons, <font color="orange">HAMSTER</font> enchants, but is that really fair?
We were finally at a point of equal or maybe even a little better than other classes, and now the game is total trash.
HR's - can kill anyone, any class in 1 rotation. YOU NEED TO FIX THIS - it's been that way forever.
I'll close with this. You guys screwed up the entire system. You over nerfed the class, and ruined it for the high end pvp. There is no possible way to be a successful DPS GF, so we are forced to turtle and just keep the others alive, while our SOS and Guarded assault are 100% absorbed and deal zero damage, (again your fault) - while allllll the while, Warlocks are reflecting more damage than we did, and dealing more DOT (glyph proccing) damage than we ever did. HR's are the same, TR's do crazy damage, GWF's again, do crazy daamge...
So why even buff our class? You completely took them off, you nerfed our best moves with zero compensation and you nerfed our ability to use glyphs on any level that is remotely close to the other classes all because you didn't have the time or man power, or maybe you just didn't care - to make a change that made sense, and worked for both pvp and pve...
Sure, I'm a little salty, I would love some cheese, I don't lift, and you can call the wambulence. But we sucked for 8 months, we were good for 2 months, and no we are going to start sucking again. I'm glad you got a lot of people to make GF's buy RP and rank up artifacts, and then pull the rug out from under us. I want to hear the other GF's opinions and if you delete this post I'll just keep reposting it so please don't play that game, it's time the community sheds some light on it, and maybe the DM's wake up and try and explain their reasoning for this for once, thank you
There is a lot I could say, picking that post piece by piece and replying to every part but it would be a waste of time. Suffice to say this guy does NOT speak for all guardians. The GF is not weak, its just that top PVP is not a who is weak and who strong/skilled/geared contest but a contest of who can proc some dumb a$$ glyphs more. Being unable to proc them as much as a ranger doesnt bring us back to mod 3 status. The glyphs will be fixed , rangers will be fixed. And you fresh are just another lil bugger who wants to be OP for cheap. Not fresh at all imo
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
I haven't been in game for about a week now because of how pvp is. The glyphs made it way worse. 99% of people use them and think it's skill, think they have made an original good build based around glyphs lol. And the class imbalance and then the difference between gear now....
I will wait for some fixes.
^ Exactly, simple as that
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
There is a lot I could say, picking that post piece by piece and replying to every part but it would be a waste of time. Suffice to say this guy does NOT speak for all guardians. The GF is not weak, its just that top PVP is not a who is weak and who strong/skilled/geared contest but a contest of who can proc some dumb a$$ glyphs more. Being unable to proc them as much as a ranger doesnt bring us back to mod 3 status. The glyphs will be fixed , rangers will be fixed. And you fresh are just another lil bugger who wants to be OP for cheap. Not fresh at all imo
- So do the right thing and send me a tell and pick it apart, or get my TS info or you give me yours and we can chat this out. I promise you a lot more GF's agree with what I just said, than how you feel. By a lot, I mean the majority of PVP GF's because most of them talk to me, and we talk about builds and play-style.
- So send me a PM and we can set it up.
0
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited October 2014
MY option in this case -
Overnerf ? yes
Reflected dmr dont procc glyphs ? not true TR (rustlord refect tr) fey thistle procc glyphs HR s have 60% deflect GWF can have this numbers too
Also they ruined my debuff ,now SoS is the worst daly of GF simply disable the ap gain so its way better to slot TI .
Yet now i always have 4 CW as pt mates so they puss anything and everything with OF so i cant land my daly to debuff my opponoents.
90% of player base have at least 1 CW on her account i wonder why?
Suprized? NOOO (same thing happened to me in beta "Stalwart nerf")
Also i noticed the Blue dragon glyphs are not working if you slot Guarded Assault .
They are not working from dealing dmg they are working from incoming dmg.
The recent nerfs were entirely too much. I retired my 20k GF. I am sick of these horrible developers destroying the GF class. It's not worth the heartache anymore.
HAMSTER, level 60 GF, "Bloodthirsty" since Mod 2 Anarchist, level 60 CW
Arsenic, level 60 TR Pluck Yew, level 60 HR
Therapissed, level 60 DC
The recent nerfs were entirely too much. I retired my 20k GF. I am sick of these horrible developers destroying the GF class. It's not worth the heartache anymore.
Not only the GF class, they are destroying the game.
Nerfs were too severe, my GFwas still in lowbie PVP during the nerf and switched from KV/SoS build to KC, Anvil, and griffons now. It works ok, I mostly am turtling on nodes and wearing people down until there is opportunity to spike them with the KC anvil combo. My tankiness and utility has gone down but am getting more kills, still would prefer my old build though. I am still IV protector, but I guess SM Conqueror is better for anvil build.
vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited October 2014
i agree with critorisaurus in the next topic, it worries me too. this is why i stopped play domination and play gauntlgrym only pvp. just consider this - if you play pve, the effective encounter path is use enforced threat, into the frey and knight valor. so three powers that looks like you open your arm for the enemy. its really not fun for me.
The nerf may have been too severe but the direction you folks are going is wrong imo. A nigh invulnerable walking tank killing everyone passively is not OK. It was a cheap way to play that I, as a GF player, never adopted. SoS is not a power that should be used as main offensive anyway, I've only used it on my Conq when cornered with 1-3 ranged people unloading on me to soften 'em up a bit for my rotation while surviving theirs. A Protector using the reflect build could amass the most kills in a match with 0 deaths by just holding his shield up and hittin' a BC once in a while. That was not OK imo. So they scrapped the power, was it OK to do so? No, destroying a power is never good but a power being OP is not good either.
Anyway, more changes will come. I'll wait till HRs lose their "procs of death" to comment further
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
But why do classes have to keep getting nerfed so badly? We literally were really close to Guardians finally putting our similar numbers to HR's and CW's. And they were the ones that complained the most. Sure, adding 300% to my damage because of Glyphs is not right, but to ruin those moves because of glyphs is not right either.
I think the glyphs should still proc with 1-2 second ICD for EVERY class, and bring our dang moves back to the way they were, minus the AP gain from KV, and then remove us not being able to gain AP during SOS...
Or I suggest a massive damage increase to Conq's as HR's can heal from a full rotation of ours in less than 5 seconds... Or just give us like 30-40% unmitigatable damage, 50% lifesteal each hit, 65% deflect with less than 2k in the stat... Oh and I want 6 encounters.
No but seriously, why are we going to suggest them nerfing every other class 1 by one? Why not stop it here and give the Guardians some DPS back and some REFLECT!!!! (Guarded Assault is trash now) - (SOS is trash now) - time to do something PW/Cryptic/Crush/GF Advocate
Id like to see a +%Deflect added to Guarded Assault (4-5% more deflect at rank 3 would be sweet). The increase in survivability will compensate for the damage output reduction and we will benefit more from Fey Thistle. Just a thought
Also there is another thing to consider - every class should not be able to kill any other class imo. To have engaging and enjoyable combat some classes need to cancel each other out. For example a GF should have the hardest time killing a DC solo. In theory a DC and a GF should be able to contest a node forever. The one problem I see with this idea is that currently HRs cancel everyone out while nobody cancels them
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
I am speaking from a pvp stand point. The changes to SOS were a bit much in my opinion since it had been that way from beta, but is now being categorized as a "bug". BUT I still run SOS and get great use out of it putting out good numbers, so I do not agree that it is complete trash. And I dont know how everyone else is set up but I am still conq and my dps is still amazing I have no problem going head to head with people of equal GS to me (20K GS) even HRs.
I am speaking from a pvp stand point. The changes to SOS were a bit much in my opinion since it had been that way from beta, but is now being categorized as a "bug". BUT I still run SOS and get great use out of it putting out good numbers, so I do not agree that it is complete trash. And I dont know how everyone else is set up but I am still conq and my dps is still amazing I have no problem going head to head with people of equal GS to me (20K GS) even HRs.
I have never really used SOS anyway so that changed hasn't affected my playstyle much but yeah i still do high dps too and can fight very well in 1v1s. I do disagree with your hr part though, a hr with equal gs will beat any gf if they both have equal skill unless the gf gets very, very lucky.
I have beaten HRs around my GS, I dont win every single time nor do I get rolled. It takes some good shield maneuvering plus other stats to to help you last through the DOT barrage i.e Regen, Deflect , Defense. and you must block Boars but it can be done. You have to capitalize when you can, not wasting encounters on there dodges or fox shift and have the burst damage to make it count. But when those glyphs get changed things should even out again
I have beaten HRs around my GS, I dont win every single time nor do I get rolled. It takes some good shield maneuvering plus other stats to to help you last through the DOT barrage i.e Regen, Deflect , Defense. and you must block Boars but it can be done. You have to capitalize when you can, not wasting encounters on there dodges or fox shift and have the burst damage to make it count. But when those glyphs get changed things should even out again
Yeah if they are ranged specced then i win 99% of the time but a hr with 20k gs combat specced and who knows how to play i don't think any gf can win unless like i said they get amazing luck. By that i mean all hits nearly being crits and the hr not getting deflects. It's possible sure i can do it sometimes but a bit of bad luck and he deflects to debuff my stun then my rotation fails and nothing can be done about that
I haven't been in game for about a week now because of how pvp is. The glyphs made it way worse. 99% of people use them and think it's skill, think they have made an original good build based around glyphs lol. And the class imbalance and then the difference between gear now....
I will wait for some fixes.
This.
- Do something to Hr
- Disable Glyps
Thanks! Grazie! Gracias! Mercy! Danke! Arigato!
| Cìrdan - GF | Cìrdan The Lightbringer - OP |
< Guild: Pugno Fiammante >
I have not played in two weeks. The nerfs completely destroyed my Tactician. My build was designed to get a hit, so there was synergy between SOS, KV and loading up on Life Steal. Now that has gone to hell because SOS does less damage and takes forever to generate AP. Result? I have to block more, on a build and path that is intended to get hit. Tactician's captsone feat has been f***** by the nerfs.
GG.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2014
I thought the Tactician capstone was specifically altered to function whether you block or not, when they did the big rework.
I thought the Tactician capstone was specifically altered to function whether you block or not, when they did the big rework.
Tactician doesn't means you get more AP you need a "combo" to get AP. The GF gains AP by taking and giving damage, so the best for AP gaining are full conqueror or full tank and instead of stacking power you stack recovery 3k+ (you should get above 40%) then comes in the play style...
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2014
The only thing I was commenting on is that the old Tact capstone used to specify AP gain from unblocked damage, but this was changed (in addition to it being AP gain for the GF and allies, not just personal)
Martial Mastery: This feat now generates Action Points for allies within 50' any time you take damage. You no longer have to not be blocking for this effect to work.
The only thing I was commenting on is that the old Tact capstone used to specify AP gain from unblocked damage, but this was changed (in addition to it being AP gain for the GF and allies, not just personal)
Yes. But from what I have heard (never tested tactician, seems too broken to me) the AP gain is so low that it doesn't worths to be a captone. So even if you have it you don't get a to a level that can make you compete with a build (conq or protector) that was made for AP gaining you don't have much chances.
Though if you play right you may be able to reach the same result, I highly doubt it since conq capstone is +25% dmg and +10% crit, a conqueror just does more dmg than you... as of the recovery conq gear is power + recovery (tactician is def and recovery) so he can stack recovery two and reach your recovery.
On the proctector side he will just tank everything and that should give him enough AP gain. a protector usually lasts longer then a tactician if played and geared right. (max defense I have seen is 8k @58% DR if I remember right and from my point of view it s useless cause he had gone over the soft cap with his defense but combine that with a 3-4k defl and 40k+ HP and he could have been a good tank)
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2014
I play a Tactician spec, quite different from the one TheStaggy has previously posted. It's a daily spammer and still works really well for me. I don't PvP with it though and you seem to be talking about PvP with your pitting of builds directly against each other.
Never used a reflect build either, so none of these changes have affected how I play my GF.
Um, what would stop a Tactician from equipping Conq gear, exactly, if they wanted to build their power up more? Like on the TR PvP gear, basically everyone went for the Scoundrel set for their Executioner builds since that was the one with better stats.
Um, what would stop a Tactician from equipping Conq gear, exactly, if they wanted to build their power up more? Like on the TR PvP gear, basically everyone went for the Scoundrel set for their Executioner builds since that was the one with better stats.
Nothing will stop a tactician but a tactician means you build your feat tree until the tactician capstone which is AP gain, but a conqueror will go and build his tree on conq cause that s why he s a conq so he has more dmg. that s why I have taken every possibility of feats up there and focus. Usually a conq will aim for conq gear if you make a hybrid it won t work well (I have the protector gear with a conq and it doesn't does nothing...)
And with the reflect build the KV alone was the problem.
Comments
All those changes could be avoided if they actually made some test instead of blindly accept some "feedback" (QQ) and if they tested their items before they launch them (Cockatrice, Glyphs, etc...), but no, it seems that this is not gonna change with these Devs...
I will wait for some fixes.
[SIGPIC][/SIGPIC]
There is a lot I could say, picking that post piece by piece and replying to every part but it would be a waste of time. Suffice to say this guy does NOT speak for all guardians. The GF is not weak, its just that top PVP is not a who is weak and who strong/skilled/geared contest but a contest of who can proc some dumb a$$ glyphs more. Being unable to proc them as much as a ranger doesnt bring us back to mod 3 status. The glyphs will be fixed , rangers will be fixed. And you fresh are just another lil bugger who wants to be OP for cheap. Not fresh at all imo
Merrily, merrily, merrily, merrily, Life is but a dream.
^ Exactly, simple as that
Merrily, merrily, merrily, merrily, Life is but a dream.
- So do the right thing and send me a tell and pick it apart, or get my TS info or you give me yours and we can chat this out. I promise you a lot more GF's agree with what I just said, than how you feel. By a lot, I mean the majority of PVP GF's because most of them talk to me, and we talk about builds and play-style.
- So send me a PM and we can set it up.
Overnerf ? yes
Reflected dmr dont procc glyphs ? not true TR (rustlord refect tr) fey thistle procc glyphs HR s have 60% deflect GWF can have this numbers too
Also they ruined my debuff ,now SoS is the worst daly of GF simply disable the ap gain so its way better to slot TI .
Yet now i always have 4 CW as pt mates so they puss anything and everything with OF so i cant land my daly to debuff my opponoents.
90% of player base have at least 1 CW on her account i wonder why?
Suprized? NOOO (same thing happened to me in beta "Stalwart nerf")
Also i noticed the Blue dragon glyphs are not working if you slot Guarded Assault .
They are not working from dealing dmg they are working from incoming dmg.
Anarchist, level 60 CW
Arsenic, level 60 TR
Pluck Yew, level 60 HR
Therapissed, level 60 DC
Not only the GF class, they are destroying the game.
Anyway, more changes will come. I'll wait till HRs lose their "procs of death" to comment further
Merrily, merrily, merrily, merrily, Life is but a dream.
I think the glyphs should still proc with 1-2 second ICD for EVERY class, and bring our dang moves back to the way they were, minus the AP gain from KV, and then remove us not being able to gain AP during SOS...
Or I suggest a massive damage increase to Conq's as HR's can heal from a full rotation of ours in less than 5 seconds... Or just give us like 30-40% unmitigatable damage, 50% lifesteal each hit, 65% deflect with less than 2k in the stat... Oh and I want 6 encounters.
No but seriously, why are we going to suggest them nerfing every other class 1 by one? Why not stop it here and give the Guardians some DPS back and some REFLECT!!!! (Guarded Assault is trash now) - (SOS is trash now) - time to do something PW/Cryptic/Crush/GF Advocate
Also there is another thing to consider - every class should not be able to kill any other class imo. To have engaging and enjoyable combat some classes need to cancel each other out. For example a GF should have the hardest time killing a DC solo. In theory a DC and a GF should be able to contest a node forever. The one problem I see with this idea is that currently HRs cancel everyone out while nobody cancels them
Merrily, merrily, merrily, merrily, Life is but a dream.
I have never really used SOS anyway so that changed hasn't affected my playstyle much but yeah i still do high dps too and can fight very well in 1v1s. I do disagree with your hr part though, a hr with equal gs will beat any gf if they both have equal skill unless the gf gets very, very lucky.
[SIGPIC][/SIGPIC]
Yeah if they are ranged specced then i win 99% of the time but a hr with 20k gs combat specced and who knows how to play i don't think any gf can win unless like i said they get amazing luck. By that i mean all hits nearly being crits and the hr not getting deflects. It's possible sure i can do it sometimes but a bit of bad luck and he deflects to debuff my stun then my rotation fails and nothing can be done about that
[SIGPIC][/SIGPIC]
I disagree, we can have a beer and laugh about it
Merrily, merrily, merrily, merrily, Life is but a dream.
Yeah your right
[SIGPIC][/SIGPIC]
This.
- Do something to Hr
- Disable Glyps
Thanks! Grazie! Gracias! Mercy! Danke! Arigato!
| Cìrdan - GF | Cìrdan The Lightbringer - OP |
< Guild: Pugno Fiammante >
GG.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Tactician doesn't means you get more AP you need a "combo" to get AP. The GF gains AP by taking and giving damage, so the best for AP gaining are full conqueror or full tank and instead of stacking power you stack recovery 3k+ (you should get above 40%) then comes in the play style...
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Yes. But from what I have heard (never tested tactician, seems too broken to me) the AP gain is so low that it doesn't worths to be a captone. So even if you have it you don't get a to a level that can make you compete with a build (conq or protector) that was made for AP gaining you don't have much chances.
Though if you play right you may be able to reach the same result, I highly doubt it since conq capstone is +25% dmg and +10% crit, a conqueror just does more dmg than you... as of the recovery conq gear is power + recovery (tactician is def and recovery) so he can stack recovery two and reach your recovery.
On the proctector side he will just tank everything and that should give him enough AP gain. a protector usually lasts longer then a tactician if played and geared right. (max defense I have seen is 8k @58% DR if I remember right and from my point of view it s useless cause he had gone over the soft cap with his defense but combine that with a 3-4k defl and 40k+ HP and he could have been a good tank)
Never used a reflect build either, so none of these changes have affected how I play my GF.
Um, what would stop a Tactician from equipping Conq gear, exactly, if they wanted to build their power up more? Like on the TR PvP gear, basically everyone went for the Scoundrel set for their Executioner builds since that was the one with better stats.
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Nothing will stop a tactician but a tactician means you build your feat tree until the tactician capstone which is AP gain, but a conqueror will go and build his tree on conq cause that s why he s a conq so he has more dmg. that s why I have taken every possibility of feats up there and focus. Usually a conq will aim for conq gear if you make a hybrid it won t work well (I have the protector gear with a conq and it doesn't does nothing...)
And with the reflect build the KV alone was the problem.
PS: I don't PVP. I used to PVP before mid M3.