This is done on a target of
35% damage resistance / 18% tenacity.
My own stat is
Perfect vorpal with
22% + 14% resistance ignored with
7.4k power with
threatening rush at will + feated powerful challenge.Result is below :
I believe
a feat should not be dealing that much damage as in 8-9k non critical and 17-20k critical.
comment as below thank you. :rolleyes:
Searching for game designer#
Comments
Sentinels FINALLY have some damage and you're trying to ruin it?
I'll remain calm and polite and keep it constructive... for now.
Sentienls literally had no damage, I was tired of playing mine. Now this feat brought back the joy again, WE FINALLY HAVE SOME DAMAGE!!! even with the long cooldown idc.
DO NOT CHANGE IT!
So you want a 80% damage resistance with a 20k cri AOE feat on 2 encounter skill?
Sarcasm#
roar complain: check.
ah, ok.
There's nothing wrong with damage calculation. The damage is simply affected by all the damage modifiers. It can also be deflected, resisted and etc. Not to mention the cooldowns are severe.
Oh and please, cut that 80% dr ZOMG!!! <font color="orange">HAMSTER</font>. Unstoppable for sentinels takes forever to fill and it only lasts several seconds. If you can't stop using encounters on them while they're CCd then the problem is with you. Seriously.
This was a long needed change for sentinels that takes them towards the off-tank role (where they're not at yet). Note that it requires lots of power to keep the damage decent, meaning a big loss of defensive stats.
The amount of damage is okay since I shove an Ice Knife of 15k in some people.
y lets move that feat to destroyer tree.
iam really stupid. this is the old bleed! hahahah. of COURSE this is not a bug. in the past can be, now is renewal.
Destroyers can hit much harder but the problem is with the CAN, which is hard to achieve in pvp. They need a ton of stacks to reach their damage capstone, while sentinel needs only mark. However, I believe rhe problem is with Destroyers, not Sentinels. I quite like where sentinel stands now in PvE. A true off-tank.
The legendary gwf artifact wep gives 20% more determination from damage taken, and 8% reduced incoming damage.
The whole purpose of the changes in mod4 was to make a utility spec (instigator) dps spec (destroyer) and a tank spec (sentinel) giving the sentinel tree this, completely destroys what they were trying to achieve in module 4. its literally like having 2 extra Indomitable battle strikes, but they are ALSO AOE, and they Also can hit much harder than IBS. with 35% DR 19% tenacity 44k HP, ive been literally 2shot when a Gwf activates the encounters Come and Get it and Daring shout (the 2 encounters intimidation procs off of)
"[Combat (Self)] Your Intimidation deals 9399 (10622) Physical Damage to Huntmaster.
lvl 28 enemy... no more fake damages, ok? fix the gwf damage."
http://nw-forum.perfectworld.com/showthread.php?769441-Tyranny-of-Dragons-Preview-Patch-Notes-NW-25-20140923a-5/page12
is not the same mitigation standard of this pvp guy?
or this feet give less damage against normal enemies and more agains players or, you know...
after use reaping strike. REAPING STRIKE. my goooooooooooooooooooooood god.
Besides, you got "literally" 2shot by a gwf. Huh, cool. I get one shot by CWs. Let's talk about that.
http://imgur.com/gXqNwCD
Theres the real damage on REAL pvp characters with maxed out gear, and you left out the fact that it can CRIT and crit damage can be effected by vorpal + elixirs and other buffs.
1 - I I analyzed the screenshot in question. beats precisely with my log.
2 - my sentence has a conditional. or A or B. being A, swallow your anger and do not confuse me with you. iam the FIRST to post a screenshot about the potential of this damage in this forum.
http://nw-forum.perfectworld.com/showthread.php?692681-Official-Feedback-Thread-Great-Weapon-Fighter-Changes/page104
moral lessons to cw player... what is the next?
need see first the real impact in pve and pvp.
The patch note regarding Intimidation clearly stated that the damage is affected by crit. That is WAI.
Your Intimidation deals 7772 (9274) Physical Damage to Scourge.
[Combat (Self)] Critical Hit! Your Intimidation deals 19939 (23293) Physical Damage to Ustilagor.
this feet is 100% fake. the name of topic proceed. i change to iv for nothing. good against dummies and over debuffed players.
new:
[Combat (Self)] Your Intimidation deals 13594 (19310) Physical Damage to Ustilagor.
[Combat (Self)] Critical Hit! Your Intimidation deals 30272 (43001) Physical Damage to Ustilagor.
the damage up, the gap too.
I dont think i;ve hit that hard till now, my hardest hit was around 10k with cagi , but truth is i havent paid too much attention, depends i guess on the buffs/debuffs that are on the target. They should look into that cause 40k dmg from an aoe with a huge area is not rly a nice thing plus i was doing just fine with how it was before.
So what if it's a feat? You do realize that daring shout and come and get it has no base damage without the feat? And come on, 40k if both hits crit on a marked squishy (35% dr is nothing against a GWF) while having rather great power stat for PvP (~8k power is rare on sentinels)? I see CWs, SWs, HRs melting much stronger opponents in a matter of seconds without taking any risks at all.
Which did not take long at all.