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Thank the Gods: Requital for Clerics Soon.

angryspriteangrysprite Member Posts: 4,982 Arc User
edited October 2014 in The Temple
The most active Cleric-related threads over the last week or two both center around the idea that Scourge Warlocks (WARLOCKS!) Out-heal Devoted Clerics by up to 3 three times the amount, across an entire party. Sure, there's a debate about how that healing actually happens with Warlocks and some proclaiming Clerics are relegated to the Buff/Debuff party task and whatnot.

This thread isn't about all that. This thread is to reward we the faithful that our recompense is not far off. In fact, the loosy-goosy guestimate is beginning of Octoberish-ness-ess. Yeah this news is for you Rogues, too.

All the other classes got their shiny new make-overs, some were toned back, others beefed-up and we the Devoted and Tricksters have had to stand on the sidelines in envy.

Good news:
Chris Meyer ‏@CrypticGMC 31m
So Clerics and Rogues have had a lot of overhauls in the last month. I am super excited for the reveals on them. 20ish more days!
Chris Meyer
@CrypticGMC
@AngrySprite Short version? Clerics are getting two different flavors of healing feats and a full set of damage feats+ Divine Mode rework.

(Conversation Link)

Mostly posting this here because I know many of you may not do Twitter, or if you do you don't Follow CM. :)

Are you looking forward to this as much as I am?
Post edited by Unknown User on
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Comments

  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited September 2014
    Interesting. My DC is currently sitting in the Leadership and Artificing professions role. I'm anxious to see what they come up with.
    I aim to misbehave
  • tsokushintsokushin Member Posts: 0 Arc User
    edited September 2014
    Finally, a DPS feat tree. Now is the time for the Holy Lightbringers to shine.
  • texy1texy1 Member Posts: 74 Arc User
    edited September 2014
    Oooooh! Intriguing! Was beginning to lose hope for my babies :P
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2014
    Very interested, but setting no expectations for myself, whatsoever. Will wait and see.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • herundrionherundrion Member Posts: 238 Arc User
    edited September 2014
    Excitement Intensifies
    Co-Founder of -Valor-
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  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2014
    I, for one, welcome our new theocratic overlords.

    Let's hope we get free respecs for our clerics and rogues. I have two clerics and two rogues, and it would suck if I had to spend 300 zen on each of them, for a total of 1200 zen to be up to date with the changes.
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited September 2014
    Chris Meyer
    @CrypticGMC
    @AngrySprite Short version? Clerics are getting two different flavors of healing feats and a full set of damage feats+ Divine Mode rework.

    Wow, really good news! Time to dust off the armor and polish the symbol of Princess Orim. :o
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • arontimesarontimes Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2014
    Wow, really good news! Time to dust off the armor and polish the symbol of Princess Orim. :o
    Orim, Samite Healer or alternate universe Orim, Samite Inquisitor?
    Member of Grievance.

    Taking a break from Neverwinter indefinitely...
  • masizin777masizin777 Member Posts: 181 Arc User
    edited September 2014
    Just OP clerics to be fair.:p
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    I hope this goes well especially the dps feats. I always enjoyed playing a cleric as "an engine of divine destruction" with a light ability to provide healing when the excrement hits the fan.
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    I am definitely looking forward to hearing what they have in store for us.
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  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited September 2014
    I don't know if I'm more excited or scared. More dps sounds great, but divinity rework? What's wrong with divinity as it is now?
    And improved healing won't make clerics more useful in a party.

    Overall, knowing how devs do not understand the class I have a hard time to belive it's going to be much of an improvement.
  • raist724raist724 Member Posts: 46
    edited September 2014
    This is scary. For those of us hated PvP "learn to play" DC who love their clerics in their current state this could be bad. But from a entertainment standpoint this should be good to see what all the bad players are going to cry about next with DC. LOL
    Wake | Halfling | DC
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  • jrfbrunetjrfbrunet Member Posts: 388 Arc User
    edited September 2014
    Good that the DC will have some solo QoL improvements, especially DPS.

    However, seeing as Lifesteal is such a powerful and predominant healing tool, how will the devs make a healing Cleric useful enough to be on par with DPS and Buffing Clerics?
    Where'd my blinky-blinky path go?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2014
    arontimes wrote: »
    I, for one, welcome our new theocratic overlords.

    Let's hope we get free respecs for our clerics and rogues. I have two clerics and two rogues, and it would suck if I had to spend 300 zen on each of them, for a total of 1200 zen to be up to date with the changes.

    They've moved increasingly towards forced feat respecs when changes go live, which they really can't get away without doing when the changes so often rebuild the feat trees from the ground up.

    Free respecs, they're really not doing so often. Mmmmmaybe once all the classes have been subjected to their major balance pass and SWs get their second paragon, they *might* be authorized to do a freebie again. Probably not before that, and maybe not even then.

    Just the feats isn't so bad since (fix to Rampaging Madness aside) your boon choices should still work, and I also wouldn't expect stats to need to be changed (even if you'd kinda sorta like to). Powers are slowly but surely filled out with overflow XP, so if something goes from "meh" to "must!", respeccing to get it right away is likewise just a perk.
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  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2014
    I'd love to see a cleric get something like an ranged insta-rez encounter..

    Of course there would have to be serious sacrifice somewhere for such a thing.. like maybe it puts a 10 - 20 second CD (maybe randomly determined) on ALL encounters when used. I'm sure there are better ideas, but it would be something to make a heal-pathed cleric more desirable, wouldn't it??
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    If it becomes viable after our changes I can see me becoming a dps/support cleric since being primarily a healer doesn't really offer the benefits you might think it would in this game. I have no problem with that honestly. Our gameplay is fun even as is. Just give me more dps ability and I'd be happy, but I have a strong feeling we'll get much more than that, especially since our divinity is getting reworked.
    [SIGPIC][/SIGPIC]
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    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
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  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited September 2014
    zshikara wrote: »
    If it becomes viable after our changes I can see me becoming a dps/support cleric since being primarily a healer doesn't really offer the benefits you might think it would in this game. I have no problem with that honestly. Our gameplay is fun even as is. Just give me more dps ability and I'd be happy, but I have a strong feeling we'll get much more than that, especially since our divinity is getting reworked.

    That divinity rework part is what makes me anxious. What if they turn it into something like TRs stealth? (you turn it on and you have few sec to use it) or other "funny" thing? My concern is they'll kill buff cleric too.
  • velynnavelynna Member Posts: 336 Arc User
    edited September 2014
    ulviel wrote: »
    I don't know if I'm more excited or scared. More dps sounds great, but divinity rework? What's wrong with divinity as it is now?
    And improved healing won't make clerics more useful in a party.

    Overall, knowing how devs do not understand the class I have a hard time to belive it's going to be much of an improvement.

    The divinity re-work should be interesting. I hope it has something to do with the fact that we won't need to spend up to NINE feat points into passives that increase our divinity gain. Ideally, they will remove that nonsense and just make it innately easier for us to gain divinity.

    In fact, divinity gain based on time passing (along with our attacks) would be perfect. From a PvP perspective, divinity is really important to build up, but that requires standing still while spamming at-wills, and that leaves us vulnerable. Some passive refilling of the divinity bar would be amazing for allowing DCs increased mobility in PvP. Who knows what the developers are thinking, though.
  • velynnavelynna Member Posts: 336 Arc User
    edited September 2014
    ulviel wrote: »
    That divinity rework part is what makes me anxious. What if they turn it into something like TRs stealth? (you turn it on and you have few sec to use it) or other "funny" thing? My concern is they'll kill buff cleric too.

    How will they kill buff cleric? You realize our best debuffs comes from the T1 armor set and using weapon enchantments like Plaguefire or Terror (if someone is already running GPF), and has nothing to do with our feats? I don't think the DC re-work involves changing High Prophets, weapon enchantments, or removing encounters like Divine Glow...
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited September 2014
    velynna wrote: »
    How will they kill buff cleric? You realize our best debuffs comes from the T1 armor set and using weapon enchantments like Plaguefire or Terror (if someone is already running GPF), and has nothing to do with our feats? I don't think the DC re-work involves changing High Prophets, weapon enchantments, or removing encounters like Divine Glow...

    Everything is possible. Yes, changing gear is very unlikely, but meddling with powers will occur. Feats may not be the greatest factor, but they count too, and I just cannot imagine they do it right, especially that buffing aspect was not even mentioned, they said something about healing and dps only.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited September 2014
    ulviel wrote: »
    Everything is possible. Yes, changing gear is very unlikely, but meddling with powers will occur. Feats may not be the greatest factor, but they count too, and I just cannot imagine they do it right, especially that buffing aspect was not even mentioned, they said something about healing and dps only.

    Buff and rebuff are not stand-alone categories when the devs speak to this stuff, I think. Remember that buff/debuff is still (more or less) a DPS function in general. As I understand it a buff does not increase your actual DPS, but rather decreases the mob's defense, deflect or whatnot. And it's basically the same for a debuff, except it affects different mob stats.

    I've no intention to debunk your concerns or anything, I'm only stating that when they talk about "DPS" is such general terms along with feats it may include buff/debuff aspects also. And in this case the common on these aspects is "awesome". Of course "awesome" is a subjective word.

    Though I am a pessimist more often than optimist, I feel oppositely from you, where you say you "cannot imagine them doing it right" feels a little unfair to me (but nothing wrong with feeling that way, I suppose) - I have faith they are making a genuine attempt at improvement. And as I've said elsewhere: there *will* be complaints because they cannot please everyone. But I suspect it will be a lot more on the better side, than on the worse side.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited September 2014
    Buff and rebuff are not stand-alone categories when the devs speak to this stuff, I think. Remember that buff/debuff is still (more or less) a DPS function in general. As I understand it a buff does not increase your actual DPS, but rather decreases the mob's defense, deflect or whatnot. And it's basically the same for a debuff, except it affects different mob stats.

    I've no intention to debunk your concerns or anything, I'm only stating that when they talk about "DPS" is such general terms along with feats it may include buff/debuff aspects also. And in this case the common on these aspects is "awesome". Of course "awesome" is a subjective word.

    Though I am a pessimist more often than optimist, I feel oppositely from you, where you say you "cannot imagine them doing it right" feels a little unfair to me (but nothing wrong with feeling that way, I suppose) - I have faith they are making a genuine attempt at improvement. And as I've said elsewhere: there *will* be complaints because they cannot please everyone. But I suspect it will be a lot more on the better side, than on the worse side.

    the only thing that will dissapoint me is if they refuse to rework the powers to part wide, Im begging on this.. current meta NO longer supports small area buffs, just isnt working. Most groups Im in now have at a minimum 3 range class slots, all of which barely gets benefits from my cleric vs melee.

    If we are to be true party wide supports, its really time they look at this.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited September 2014
    Buff and rebuff are not stand-alone categories when the devs speak to this stuff, I think. Remember that buff/debuff is still (more or less) a DPS function in general. As I understand it a buff does not increase your actual DPS, but rather decreases the mob's defense, deflect or whatnot. And it's basically the same for a debuff, except it affects different mob stats.

    I've no intention to debunk your concerns or anything, I'm only stating that when they talk about "DPS" is such general terms along with feats it may include buff/debuff aspects also. And in this case the common on these aspects is "awesome". Of course "awesome" is a subjective word.

    Though I am a pessimist more often than optimist, I feel oppositely from you, where you say you "cannot imagine them doing it right" feels a little unfair to me (but nothing wrong with feeling that way, I suppose) - I have faith they are making a genuine attempt at improvement. And as I've said elsewhere: there *will* be complaints because they cannot please everyone. But I suspect it will be a lot more on the better side, than on the worse side.

    I hope that you're right and they'll make clerics what they should be, and I have no doubts they are trying hard and struggling with their hatred toward the class... but jokes aside, I know they want to make it right, but we all know their understanding of the game leaves much to be desired.
  • ulvielulviel Member, NW M9 Playtest Posts: 741 Arc User
    edited September 2014
    silverkelt wrote: »
    the only thing that will dissapoint me is if they refuse to rework the powers to part wide, Im begging on this.. current meta NO longer supports small area buffs, just isnt working. Most groups Im in now have at a minimum 3 range class slots, all of which barely gets benefits from my cleric vs melee.

    If we are to be true party wide supports, its really time they look at this.

    I could not agree more.
  • jrfbrunetjrfbrunet Member Posts: 388 Arc User
    edited September 2014
    silverkelt wrote: »
    the only thing that will dissapoint me is if they refuse to rework the powers to part wide, Im begging on this.. current meta NO longer supports small area buffs, just isnt working. Most groups Im in now have at a minimum 3 range class slots, all of which barely gets benefits from my cleric vs melee.

    If we are to be true party wide supports, its really time they look at this.

    +1
    Even veteran players sometimes have so many things to watch for (including red circles/cones) that they can't/won't get inside the AS circle, nor will other radius-limited powers affect them.
    This is NOT an area that needs to adhere to strict PnP DnD standards. Like many other spells/feats/mechanics in NWO, the combat of an MMO requires certain kinds of mechanics that are very different from PnP DnD.
    Where'd my blinky-blinky path go?
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited September 2014
    jrfbrunet wrote: »
    +1
    Even veteran players sometimes have so many things to watch for (including red circles/cones) that they can't/won't get inside the AS circle, nor will other radius-limited powers affect them.
    This is NOT an area that needs to adhere to strict PnP DnD standards. Like many other spells/feats/mechanics in NWO, the combat of an MMO requires certain kinds of mechanics that are very different from PnP DnD.

    As they continue to broaden the spectrum of types of classes, they need to look at this from every perspective, same reason I also asked for them to double the size of come and get it on the GWF.. as well as make it so it cant be resisted on anything other then mini bosses and up. A suggestion echoed by others.. but completely ignored during the preview testing.. which isnt surprising, they pretty much ignored the begging to re-look at that class for pve perspective.. just concentrated on them lowering it for pvp.

    Unless im constantly rushing ahead with my gwf or hr or even my dc.. might as well not be there sometimes.. SW/CW combos will blow everything up anyways.

    This isnt a nerf that class suggestion, its more of, lets truly integrate the other classes suggestion honestly.
  • clericalistclericalist Member, NW M9 Playtest Posts: 595 Arc User
    edited September 2014
    silverkelt wrote: »
    As they continue to broaden the spectrum of types of classes, they need to look at this from every perspective, same reason I also asked for them to double the size of come and get it on the GWF.. as well as make it so it cant be resisted on anything other then mini bosses and up. A suggestion echoed by others.. but completely ignored during the preview testing.. which isnt surprising, they pretty much ignored the begging to re-look at that class for pve perspective.. just concentrated on them lowering it for pvp.

    Unless im constantly rushing ahead with my gwf or hr or even my dc.. might as well not be there sometimes.. SW/CW combos will blow everything up anyways.

    This isnt a nerf that class suggestion, its more of, lets truly integrate the other classes suggestion honestly.

    I keep on saying, they need to introduce monsters with magical/physical immunity. This would essentially halt sw/cw only runs, forcing mixed parties. It should also make certain dungeon encounters much harder to do because instead of just launching nuclear bombs at everything that walks, you would have to be more aware what is what and require the team to coordinate better.
  • blindnirvanablindnirvana Member, NW M9 Playtest Posts: 30 Arc User
    edited September 2014
    Interested in running a DC, when is this rework happening?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited September 2014
    soon(tm)

    In all seriousness, I believe something is expected to be pushed to preview in October some time.
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