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GFs and KV....and supremacy of steel....

rotatorkufrotatorkuf Member Posts: 537 Arc User
edited September 2014 in PvE Discussion
are we serious with this combo?

besides almost 100% uptime on supremacy of steel, AND building ap WHILE SOS is running

your SOS ALSO reflects damage from KV

come on man....this isn't funny more

http://imgur.com/Qnno20y

i can post a video of me just standing there and watching the other team die from my reflected damage...but it'd probably be a violation somehow

suggestions:

remove ap gain from KV
or stop ap gain while SoS is active
or make KV a duration ability (10 seconds or something)

right now, it's just turn on, block and win
Post edited by rotatorkuf on
«13

Comments

  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    rotatorkuf wrote: »
    are we serious with this combo?

    besides almost 100% uptime on supremacy of steel, AND building ap WHILE SOS is running

    you're SOS ALSO reflects damage from KV

    come on man....this isn't funny more

    http://imgur.com/Qnno20y

    i can post a video of me just standing there and watching the other team die from my reflected damage...but it'd probably be a violation somehow

    suggestions:

    remove ap gain from KV
    or stop ap gain while SoS is active
    or make KV a duration ability (10 seconds or something)

    right now, it's just turn on, block and win
    I can only support your suggestions if they are pvp only. KV and the associated benefits are a big part of what makes a GF worth taking in PvE now. The problem is that you can't balance the two at all. They are mutually exclusive for balance and we are seeing that result over and over.
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited September 2014
    Yeah its getting out of hand. Try equipping greater red dragon glyphs aswell. On every reflect you do, you will do an extra 600 damage that cant be resisted or deflected.
    Dr. Phil
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited September 2014
    charononus wrote: »
    I can only support your suggestions if they are pvp only. KV and the associated benefits are a big part of what makes a GF worth taking in PvE now. The problem is that you can't balance the two at all. They are mutually exclusive for balance and we are seeing that result over and over.

    it's OP for pve as well man

    ez mode isn't fun, not for me at least

    but yes, strictly pvp suggestions i suppose

    maybe balance it for pve by making KV a 10 sec ability with a 20 sec cd?
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    rotatorkuf wrote: »
    it's OP for pve as well man

    ez mode isn't fun, not for me at least

    but yes, strictly pvp suggestions i suppose

    maybe balance it for pve by making KV a 10 sec ability with a 20 sec cd?

    That might work, just GF's need something powerful as they don't do as much dps as a striker, so they have to give powerful buffs to the rest of the party to be worth a slot over another dps.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited September 2014
    Would it be enough that SoS only reflected direct damage to the GF? Assuming the game code can distinguish between direct damage and that intercepted by KV.

    The combination of those two skills seems to be the focus of the argument, rather than the more frequent use of dailies in general. Being able to use fighters recovery more often has kept me alive more than once.

    How much of this "ez mode" is just from being over-geared for the content?

    Note, I don't do PvP and have only just started dabbling in PvE with mod 4. So I don't really care how and what gets change.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited September 2014
    Honestly now that they are fixing the glyph issue (no longer will proc of reflected damage - i.e. guarded assault) it makes this build much less powerful.


    SOS+KV is powerful AND I admit the AP gain seems to be broken. The issue is as a Prot GF - or heck as a Conq even, KV takes up an ENTIRE encounter slot.

    So your really left with just two options, and, ontop of that its not very fun to play.

    So what I proposed was making KV a Capstone power and dropping the CURRENT Capstone "Iron Guard" to a T4 feat:

    T4 - Iron Guard: Every hit on an enemy reduces its damage by 3/6/9/12/15%

    T5 (Capstone) Knights Valor: Creates an aura surrounding the GF for 50' that intercepts half of all incoming damage from party members.



    Now Knights Valor DOESNT take an encounter so you can nerf it to a 50' radius (down from a 150') which will give it MUCH MUCH less effectiveness. Also now you dont have to award it any action point gain because its a passive.

    This frees up Prot GFs to use more encounters that are fun, while nerfing the cheese. Oh, and it also fixes the MASSIVE lag issues, because KV protects EVERYONE within 150' currently not just party members.

    Will it happen? No. DEVs are Lazy.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited September 2014
    charononus wrote: »
    I can only support your suggestions if they are pvp only. KV and the associated benefits are a big part of what makes a GF worth taking in PvE now. The problem is that you can't balance the two at all. They are mutually exclusive for balance and we are seeing that result over and over.

    +1 To this. Until they clearly separate the 2(although I think tenacity was an attempt at that, for example), this will keep popping up.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited September 2014
    rotatorkuf wrote: »
    it's OP for pve as well man

    ez mode isn't fun, not for me at least

    but yes, strictly pvp suggestions i suppose

    maybe balance it for pve by making KV a 10 sec ability with a 20 sec cd?

    And yet, FINALLY, im seeing parties not run by multiple CWs, yet nearly nobody said one word about CW's pve OPness, and were a year in. I get tired of always rolling my CW, because "that's all people wanted". Whats wrong in a game when 1 or 2 classes are basically the only picked classes for about a year, yet nobody said much opposition about it?

    I vote for differentiating pve and pvp entirely.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited September 2014
    Cryptic can you finally fix this ******* pvp????????
    This is just f...g madness, you have created the worst pvp in whole MMORPG I've ever seen...
    You know what? Now enemy can sit on point and he mustn't attack me to kill me because I can kill myself trying to attack him and get killed by GF dancing around the point with perma shield, KV and this sick perma daily SOS. Add to it all yours amazing idea with dragon glyphs and other your genius bugged fantasy and we have Dungeon and Dragons Neverwinter online. Congratulations you have created swamp.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    It will be fixed in module 6.

    Until then, every premade will be getting as many GFs as possible
  • pando83pando83 Member Posts: 2,564 Arc User
    edited September 2014
    Devs thought we wanted some more cheese with our module 4 bread.
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2014
    pando83 wrote: »
    Devs thought we wanted some more cheese with our module 4 bread.

    Lmao.
    panderus wrote: »
    As a note, we have a fix for glyphs no longer triggering from reflective damage sources. I am not yet sure if it will be released next week yet however.

    This will go someway to reducing the effectiveness of that cheese build. Because then they can have SoS up all they like. But it won't hit anywhere near as hard as it does right now.
    Desidus@Xtraordinary91
    19.9k PvP Control Wizard
    <Complaints Department>
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited September 2014
    i forgot to mention

    the even sadder fact

    SoS reflects damage from KV....but it's calculated on the damage done before KV split

    (you can see a sample from the image in OP)
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    Disable AP gain while SoS is active, that's all.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited September 2014
    mehguy138 wrote: »
    Disable AP gain while SoS is active, that's all.

    Id say drastically reduced, not take it away. How is that fair that other classes can still build AP while doing their dailies? With a certain cleric artifact, I might add?
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited September 2014
    williep30 wrote: »
    Id say drastically reduced, not take it away. How is that fair that other classes can still build AP while doing their dailies? With a certain cleric artifact, I might add?

    TRs don't gain AP while Lurker's is acive, just as an example.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited September 2014
    It will be fixed in module 6.

    Until then, every premade will be getting as many GFs as possible

    I for myself decided to skip pvp on my main for now until these KV-AP builds are gone.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • aiulianaiulian Member Posts: 248 Arc User
    edited September 2014
    I'm a GF and I said it once (can t find the post, which is prob in the lower depths somewhere) KV is not something to be proud of, it s not how a tanker should tank and it s not a PVP skill. I was called the worst GF in the game for saying the KV is not a tanking power and it doesn t counts as tanking, so... you see what GFs have became, where is the true tanker? most of us became whiny turtles... I will keep my point of view even if GF becomes a full turtle I will still play like a tank should be play (Enforcer, ITF, Frontline) and I will not hide behind CWs melting mobs or DC's heals.
  • crixus8000crixus8000 Member Posts: 1,205 Bounty Hunter
    edited September 2014
    Your suggestions make no sense so dont post without understanding the issue or the class because stuff like that makes pointless nerfs AND that is the reason why this is a problem in the first place, because people wanted the old KV nerfed and now it is worse.

    I have made a thread already about the gf problem with red glyphs, that is the main issue since that's where all the dmg comes from.

    The other issue is KV is building ap from allies and this is a bug and shouldn't be happening, without gaining ap from allies we would gain it like any other character.

    Making us not build ap while using a daily is pointless and then it should be the same for all other classes. Kv should not be building ap from allies I agree with that so if that is fixed and glyphs are nerfed then problem solved.
    Crixus - PVP GF
    [SIGPIC][/SIGPIC]
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited September 2014
    rotatorkuf wrote: »
    are we serious with this combo?

    besides almost 100% uptime on supremacy of steel, AND building ap WHILE SOS is running

    your SOS ALSO reflects damage from KV

    come on man....this isn't funny more

    http://imgur.com/Qnno20y

    i can post a video of me just standing there and watching the other team die from my reflected damage...but it'd probably be a violation somehow

    suggestions:

    remove ap gain from KV
    or stop ap gain while SoS is active
    or make KV a duration ability (10 seconds or something)

    right now, it's just turn on, block and win

    Oh my the numbers in that image are overwhelming...not
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • frufirefrufire Member Posts: 13 Arc User
    edited September 2014
    charononus wrote: »
    I can only support your suggestions if they are pvp only. KV and the associated benefits are a big part of what makes a GF worth taking in PvE now. The problem is that you can't balance the two at all. They are mutually exclusive for balance and we are seeing that result over and over.

    Yes I totally agree, I always see changes for PVP which then have negative effects on PVE. If they can fix the Steel Defense immunity timer I have a very good tank.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited September 2014
    rotatorkuf wrote: »
    are we serious with this combo?

    besides almost 100% uptime on supremacy of steel, AND building ap WHILE SOS is running

    your SOS ALSO reflects damage from KV

    come on man....this isn't funny more

    http://imgur.com/Qnno20y

    i can post a video of me just standing there and watching the other team die from my reflected damage...but it'd probably be a violation somehow

    suggestions:

    remove ap gain from KV
    or stop ap gain while SoS is active
    or make KV a duration ability (10 seconds or something)

    right now, it's just turn on, block and win
    as a TR i dont build any action points during Lurker Assault. so why should that work different?
    KV ap gain is out of control too... you just cant build a daily in 3 sec without even moving.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2014
    charononus wrote: »
    I can only support your suggestions if they are pvp only. KV and the associated benefits are a big part of what makes a GF worth taking in PvE now. The problem is that you can't balance the two at all. They are mutually exclusive for balance and we are seeing that result over and over.

    I've used KV and Supremacy of Steel since launch in PvE.

    And frankly even now it's not half as strong in PvE as it is in PvP but then again I'm not running around with Blue Dragon Glyphs in PvE.

    Again guys, please don't be asking to gimp classes due to glyphs...
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    Again guys, please don't be asking to gimp classes due to glyphs...

    So they are removing glyphs from PVP soon?

    Because unless they are, people can and should be asking to balance classes due to glyphs.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited September 2014
    No they really shouldn't be asking to screw up PvE for the sake of PvP.

    The glyphs are not even used in PvE let alone a problem. Glyphs are a PvP problem.

    Should glyphs be rebalanced? Yes they should...or just outright removed. I really couldn't care less either way but take your hands off PvE...
  • jennyavarieljennyavariel Member, Neverwinter Knight of the Feywild Users Posts: 167
    edited September 2014
    I hope they keep the glyphs in PvP. You guys *deserve* everything you're getting. You've earned it.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    No they really shouldn't be asking to screw up PvE for the sake of PvP.

    The glyphs are not even used in PvE let alone a problem. Glyphs are a PvP problem.

    Should glyphs be rebalanced? Yes they should...or just outright removed. I really couldn't care less either way but take your hands off PvE...
    I hope they keep the glyphs in PvP. You guys *deserve* everything you're getting. You've earned it.

    I think these attitudes signify a negative divide between the two communities. PVP players want the PVP daily to be removed so unskilled players wouldn't queue for PVP. Note that a lot of the PVP players now once were purely PVE players. They switched to PVP simply because PVE provided no challenge or rewards that scaled based on their performance since Castle Never 14 months ago.
  • frufirefrufire Member Posts: 13 Arc User
    edited September 2014
    No they really shouldn't be asking to screw up PvE for the sake of PvP.

    The glyphs are not even used in PvE let alone a problem. Glyphs are a PvP problem.

    Should glyphs be rebalanced? Yes they should...or just outright removed. I really couldn't care less either way but take your hands off PvE...

    +1 I couldn't agree with you more.
  • williep30williep30 Member Posts: 773 Bounty Hunter
    edited September 2014
    mehguy138 wrote: »
    TRs don't gain AP while Lurker's is acive, just as an example.

    But every other class can still gain AP while theyre doing theyre daily, also an example. Plus, the cleric artifact allows certain classes(CW/DC/GWF/SW, for example) To also activate back to back dailies. Not to mention that Lurker's Assault keeps a TR in stealth for its duration, not to mention has a significant up time. Supremacy of Steel doesn't keep a GFs guard meter up. In fact, quite the opposite. The GF is forced to keep the shield up, draining their guard meter, because of team damage. Otherwise, that GF isn't alive long, is he? Lurker's Assault keeps the TR in stealth, and gives them increased damage in stealth.

    When Supremacy of Steel and/or Knight's Valor give a GF infinite block for their duration, then ill make a comparison. Until then, theres more negative to running them over a TR running Lurker's Assault.
    I hear "learn to play" all the time, but it seems to me that it should be defined as "my class is balanced, except when others beat it, then THAT class is OP"...
  • caexarcaexar Member Posts: 355 Arc User
    edited September 2014
    frufire wrote: »
    +1 I couldn't agree with you more.
    I concur. For the first time in a long time the GF is in a very good spot for PvE. They have good threat, great tanking and variety of choice. They can be great Damagers without sacrificing too much tanking ability or they can be nigh indestructible with smart playing and good gear. They're very wanted right now so any and all changes should absolutely not be blanket for the class in either game mode.
    A cry for nerfs from a PvP view. Smh.
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