are we serious with this combo?
besides almost 100% uptime on supremacy of steel,
AND building ap
WHILE SOS is running
your SOS
ALSO reflects damage from KV
come on man....this isn't funny more
http://imgur.com/Qnno20y
i can post a video of me just standing there and watching the other team die from my reflected damage...but it'd probably be a violation somehow
suggestions:
remove ap gain from KV
or stop ap gain while SoS is active
or make KV a duration ability (10 seconds or something)
right now, it's just turn on, block and win
Comments
it's OP for pve as well man
ez mode isn't fun, not for me at least
but yes, strictly pvp suggestions i suppose
maybe balance it for pve by making KV a 10 sec ability with a 20 sec cd?
That might work, just GF's need something powerful as they don't do as much dps as a striker, so they have to give powerful buffs to the rest of the party to be worth a slot over another dps.
The combination of those two skills seems to be the focus of the argument, rather than the more frequent use of dailies in general. Being able to use fighters recovery more often has kept me alive more than once.
How much of this "ez mode" is just from being over-geared for the content?
Note, I don't do PvP and have only just started dabbling in PvE with mod 4. So I don't really care how and what gets change.
SOS+KV is powerful AND I admit the AP gain seems to be broken. The issue is as a Prot GF - or heck as a Conq even, KV takes up an ENTIRE encounter slot.
So your really left with just two options, and, ontop of that its not very fun to play.
So what I proposed was making KV a Capstone power and dropping the CURRENT Capstone "Iron Guard" to a T4 feat:
T4 - Iron Guard: Every hit on an enemy reduces its damage by 3/6/9/12/15%
T5 (Capstone) Knights Valor: Creates an aura surrounding the GF for 50' that intercepts half of all incoming damage from party members.
Now Knights Valor DOESNT take an encounter so you can nerf it to a 50' radius (down from a 150') which will give it MUCH MUCH less effectiveness. Also now you dont have to award it any action point gain because its a passive.
This frees up Prot GFs to use more encounters that are fun, while nerfing the cheese. Oh, and it also fixes the MASSIVE lag issues, because KV protects EVERYONE within 150' currently not just party members.
Will it happen? No. DEVs are Lazy.
+1 To this. Until they clearly separate the 2(although I think tenacity was an attempt at that, for example), this will keep popping up.
And yet, FINALLY, im seeing parties not run by multiple CWs, yet nearly nobody said one word about CW's pve OPness, and were a year in. I get tired of always rolling my CW, because "that's all people wanted". Whats wrong in a game when 1 or 2 classes are basically the only picked classes for about a year, yet nobody said much opposition about it?
I vote for differentiating pve and pvp entirely.
This is just f...g madness, you have created the worst pvp in whole MMORPG I've ever seen...
You know what? Now enemy can sit on point and he mustn't attack me to kill me because I can kill myself trying to attack him and get killed by GF dancing around the point with perma shield, KV and this sick perma daily SOS. Add to it all yours amazing idea with dragon glyphs and other your genius bugged fantasy and we have Dungeon and Dragons Neverwinter online. Congratulations you have created swamp.
Until then, every premade will be getting as many GFs as possible
Lmao.
This will go someway to reducing the effectiveness of that cheese build. Because then they can have SoS up all they like. But it won't hit anywhere near as hard as it does right now.
19.9k PvP Control Wizard
<Complaints Department>
the even sadder fact
SoS reflects damage from KV....but it's calculated on the damage done before KV split
(you can see a sample from the image in OP)
Id say drastically reduced, not take it away. How is that fair that other classes can still build AP while doing their dailies? With a certain cleric artifact, I might add?
TRs don't gain AP while Lurker's is acive, just as an example.
I for myself decided to skip pvp on my main for now until these KV-AP builds are gone.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I have made a thread already about the gf problem with red glyphs, that is the main issue since that's where all the dmg comes from.
The other issue is KV is building ap from allies and this is a bug and shouldn't be happening, without gaining ap from allies we would gain it like any other character.
Making us not build ap while using a daily is pointless and then it should be the same for all other classes. Kv should not be building ap from allies I agree with that so if that is fixed and glyphs are nerfed then problem solved.
[SIGPIC][/SIGPIC]
Oh my the numbers in that image are overwhelming...not
Merrily, merrily, merrily, merrily, Life is but a dream.
Yes I totally agree, I always see changes for PVP which then have negative effects on PVE. If they can fix the Steel Defense immunity timer I have a very good tank.
KV ap gain is out of control too... you just cant build a daily in 3 sec without even moving.
I've used KV and Supremacy of Steel since launch in PvE.
And frankly even now it's not half as strong in PvE as it is in PvP but then again I'm not running around with Blue Dragon Glyphs in PvE.
Again guys, please don't be asking to gimp classes due to glyphs...
So they are removing glyphs from PVP soon?
Because unless they are, people can and should be asking to balance classes due to glyphs.
The glyphs are not even used in PvE let alone a problem. Glyphs are a PvP problem.
Should glyphs be rebalanced? Yes they should...or just outright removed. I really couldn't care less either way but take your hands off PvE...
I think these attitudes signify a negative divide between the two communities. PVP players want the PVP daily to be removed so unskilled players wouldn't queue for PVP. Note that a lot of the PVP players now once were purely PVE players. They switched to PVP simply because PVE provided no challenge or rewards that scaled based on their performance since Castle Never 14 months ago.
+1 I couldn't agree with you more.
But every other class can still gain AP while theyre doing theyre daily, also an example. Plus, the cleric artifact allows certain classes(CW/DC/GWF/SW, for example) To also activate back to back dailies. Not to mention that Lurker's Assault keeps a TR in stealth for its duration, not to mention has a significant up time. Supremacy of Steel doesn't keep a GFs guard meter up. In fact, quite the opposite. The GF is forced to keep the shield up, draining their guard meter, because of team damage. Otherwise, that GF isn't alive long, is he? Lurker's Assault keeps the TR in stealth, and gives them increased damage in stealth.
When Supremacy of Steel and/or Knight's Valor give a GF infinite block for their duration, then ill make a comparison. Until then, theres more negative to running them over a TR running Lurker's Assault.
A cry for nerfs from a PvP view. Smh.
Gloom level 60 Control Wizard
Dusk level 60 Trickster Rogue
Dawn level 60 Devoted Cleric
Eclipse level 60 Hunter Ranger
Wrath level 60 Great Weapon Fighter
Jinx level 60 Scourge Warlock