i only got so far blue quality reward such as potions, skill and injury kits, professional resources and green unidentified armor/weapons from both large (blue) and huge (epic) bags of salvage.
so... does the epic quality reward from those bags even exist? maybe a dragon egg from epic quality professional resource reward or something
sounds like trash, dragon hoard seems to be the only one worth using these days.
The Fey Blessing is good and Tymora's has its' charms as well, especially if you want the extra Gold.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
I think I'd stick with dragon hoard enchants personally.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited September 2014
I picked one up just to try it out. The R5 Tymora's enchantments seem to drop better items overall. The only thing that seems to be better about this one is that it can potentially drop more items - like I got 4 skill kits from one drop, (but that seems very rare).
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
sounds like trash, dragon hoard seems to be the only one worth using these days.
Amen to that , Dragon horde enchantments are by far the best utility enchantment for getting extra/bonus drops , especially considering how insanely easy they are to get.
i only got so far blue quality reward such as potions, skill and injury kits, professional resources and green unidentified armor/weapons from both large (blue) and huge (epic) bags of salvage.
so... does the epic quality reward from those bags even exist? maybe a dragon egg from epic quality professional resource reward or something
Yeah, I didn't quite understand that either. Got one and tried it out. Was put off when my first purple drop with it, a huge bag of salvage, only contained an injury kit. No one I asked in game (guild, friends, etc...) had gotten anything even remotely good from it. After that I just put my hoard enchants back in.
I don't know about it dropping dragon eggs. That might be to much. But it should have at least had a small chance to drop the packs. The rare drop ones that you also can make with the event profession. Instead of the stuff used to make the packs.
Fourth utility enchant is welcome. Now I can put one of each to four utility slots...
I thought about doing that. Well, honestly I would have just mixed fey blessing and dragon's hoard. But I can't find any reliable information on how the enchants work.
Some people refer to an internal cooldown on the enchants. While others argue that its some sort of global loot cooldown. Also the percent on the enchants seem pretty straight foward, but... What if it works like profession quality? Where a higher percent gives you a better chance at the higher tier of item. Those that I read say they tested didn't test near enough to reach real conclusions. In the absence of any solid info, I'm just sticking with the best one.
Halgarth's Legacy-NWS-DSTGFZHFR
0
mlmleaddeathMember, Neverwinter Beta UsersPosts: 2Arc User
I guarantee that they have separate cooldowns. My different loot enchants (one of each) proc together on the same enemy once in a while.
Eh, weird things happen. When I was still using the fey blessing I've had 2 enchants drop from the same encounter. Both at my feet, not a loot off the mob. The enemies died within a second of each other. Which shouldn't even be possible if it has a cooldown at all.
If there is no real cooldown, then using an inferior enchant defeats the point. I'm not saying thats proof of anything though. It only happened a couple times, and for all I know it could have been caused by lag or something. I just wish there was some extensive testing on it put up somewhere for people to read.
*I think I'm going to stop here. I seem to have accidentally hijacked the original poster's thread about how terrible the new enchant is.*
Eh, weird things happen. When I was still using the fey blessing I've had 2 enchants drop from the same encounter. Both at my feet, not a loot off the mob. The enemies died within a second of each other. Which shouldn't even be possible if it has a cooldown at all.
If there is no real cooldown, then using an inferior enchant defeats the point. I'm not saying thats proof of anything though. It only happened a couple times, and for all I know it could have been caused by lag or something. I just wish there was some extensive testing on it put up somewhere for people to read.
That is most likely a bug where it rolls the drop in succession before it had a time to set the cooldown timer.
There is definitely a cool down of around 20 seconds. What I haven't tested (though others have claimed it to be true) is there is 1 cooldown timer that affects all the enchants. Thus no point in mixing inferior enchants with dragon hoards.
Amen to that , Dragon horde enchantments are by far the best utility enchantment for getting extra/bonus drops , especially considering how insanely easy they are to get.
Definitely. And dropping a Black Opal or Sapphire is pretty cool...
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
I guarantee that they have separate cooldowns. My different loot enchants (one of each) proc together on the same enemy once in a while.
That is no proof of separate cooldown ... If you see two different loot enchants proc at a few seconds interval on 2 different mobs, then that would be a proof.
I stopped using different enchants, so I can't look for this.
And Dragon's hoard enchants, are far too useful compared with the others. I guess they will be "corrected" one day ...
Olaf, freelance guardian fighter.
Enorla, Oh so devoted cleric.
How do you get four utility slots? I only ever have three - Helm, Bracers and Boots.
:?
There are 5 actually. Helm, bracers, boots. The new artifact belts have a utility slot (thats 4). And there are a few neck pieces that have a utility slot as well (5). Like the redcap cloak that drops in one of the Sharandar lairs.
I'll confirm for you: If there is a CD at all (and I'm not convinced there really is), it is not global. I use a combination of fey and dragon hoard in my utility spots and frequently get both at the same time, or a higher-end RP item from one kill, then within seconds get an r4 from another kill. So, based on my experience, the two are mutually exclusive in every way. Now, there *may* be a short cooldown on each type, or perhaps on individual enchantments, but if that's the case, it's short enough that I haven't picked up on it.
There are 5 actually. Helm, bracers, boots. The new artifact belts have a utility slot (thats 4). And there are a few neck pieces that have a utility slot as well (5). Like the redcap cloak that drops in one of the Sharandar lairs.
There is the necklace of sorrows -- a GWF-only item that drops from the bone golem boss in Normal Idris, and also the Necklace of Mourning that can be used by anyone that drops from the Epic version of the bone golem in Idris. Both have Utility slots instead.. their stats aren't very good comparatively, but they are extraordinarily useful if you are doing a farming run against crunchy trash mobs.
There are 5 actually. Helm, bracers, boots. The new artifact belts have a utility slot (thats 4). And there are a few neck pieces that have a utility slot as well (5). Like the redcap cloak that drops in one of the Sharandar lairs.
There is the necklace of sorrows -- a GWF-only item that drops from the bone golem boss in Normal Idris, and also the Necklace of Mourning that can be used by anyone that drops from the Epic version of the bone golem in Idris. Both have Utility slots instead.. their stats aren't very good comparatively, but they are extraordinarily useful if you are doing a farming run against crunchy trash mobs.
Yeah, I am thinking the redcap neck has better stats than the mourning. I'll have to double check when the game is back up though. I may be wrong on that. Not a major issue either way, since we are talking about utility slots though.
Eh, weird things happen. When I was still using the fey blessing I've had 2 enchants drop from the same encounter. Both at my feet, not a loot off the mob. The enemies died within a second of each other. Which shouldn't even be possible if it has a cooldown at all.
If there is no real cooldown, then using an inferior enchant defeats the point. I'm not saying thats proof of anything though. It only happened a couple times, and for all I know it could have been caused by lag or something. I just wish there was some extensive testing on it put up somewhere for people to read.
*I think I'm going to stop here. I seem to have accidentally hijacked the original poster's thread about how terrible the new enchant is.*
This happens when multiple copies of the enchant proc at the same time, which is rare. If they proc off the same kill, neither would be affected by an internal cool down initiated by the other.
This then becomes the only reason you would strive to get the greater version, as usually the ICD is your limiting factor, and not your proc %.
I made three rank 7 Salvager's enchantments and loaded them into some blue gear I use when farming. I've been taking a Potion of Redcap Slaying and hit Sharandar for some farming. Easy to kill four Redcaps at a time with Wizard AOE. So I've done this enough to drop hundred's of the huge salvage bags and so far I have never seen more than one bag drop at a time even when killing four or more enemies with one blow. However, you can get a lot of bags in an hour. Here's the loot I've seen drop so far - no rare or epic items at all. All rewards have been of "rare quality", never had an epic quality reward from one yet.
Huge Bag of Salvage
60th level uncommon gear - one item only
Profession Resources - usually 2-3 uncommon items or 1-2 uncommon and 5-6 common items. There can be multiples of the same common or uncommon item.
Greater potions of all type - usually 2-3
It seems fairly well distributed between those three rewards. So coupled with the other drops from Redcaps, Cyclops, etc like Rank 4 enchants/runestones, other potions, rare equipment and farming the other resources in Sharandar as you roam around, I will let you make up your own mind about whether or not it is worth it. The large number of resources in a bag is a nice alternative to farming resources except for the lack of rare item drops from the bags.
Another place to farm and also do the dragon every 15 minutes if you want, is Ice Spire peak. There are groups of 4-6 goblins on the way up to the Dragon that spawn rapidly and you can just run around there and get a huge bag out of every 2-3 groups of goblins, though sometimes they drop the large bags. Also quite a few resources to farm in that area. Large bags of salvage just drop normal 30th level potions.
0
berylgreenMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 66
edited October 2014
I traded for three of these, during the event. Finally slotted one. Won a large purple sack....with an unidentified green item in it. I switched to a Movement enchant, in its place. I do have a bunch of Tymora ones on various alts, those little bags are fun. But by the name, Salvage....I was thinking junky purples that could be salvaged. Silly me!
Comments
The Fey Blessing is good and Tymora's has its' charms as well, especially if you want the extra Gold.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
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Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
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"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Amen to that , Dragon horde enchantments are by far the best utility enchantment for getting extra/bonus drops , especially considering how insanely easy they are to get.
Yeah, I didn't quite understand that either. Got one and tried it out. Was put off when my first purple drop with it, a huge bag of salvage, only contained an injury kit. No one I asked in game (guild, friends, etc...) had gotten anything even remotely good from it. After that I just put my hoard enchants back in.
I don't know about it dropping dragon eggs. That might be to much. But it should have at least had a small chance to drop the packs. The rare drop ones that you also can make with the event profession. Instead of the stuff used to make the packs.
I thought about doing that. Well, honestly I would have just mixed fey blessing and dragon's hoard. But I can't find any reliable information on how the enchants work.
Some people refer to an internal cooldown on the enchants. While others argue that its some sort of global loot cooldown. Also the percent on the enchants seem pretty straight foward, but... What if it works like profession quality? Where a higher percent gives you a better chance at the higher tier of item. Those that I read say they tested didn't test near enough to reach real conclusions. In the absence of any solid info, I'm just sticking with the best one.
I guarantee that they have separate cooldowns. My different loot enchants (one of each) proc together on the same enemy once in a while.
Eh, weird things happen. When I was still using the fey blessing I've had 2 enchants drop from the same encounter. Both at my feet, not a loot off the mob. The enemies died within a second of each other. Which shouldn't even be possible if it has a cooldown at all.
If there is no real cooldown, then using an inferior enchant defeats the point. I'm not saying thats proof of anything though. It only happened a couple times, and for all I know it could have been caused by lag or something. I just wish there was some extensive testing on it put up somewhere for people to read.
*I think I'm going to stop here. I seem to have accidentally hijacked the original poster's thread about how terrible the new enchant is.*
That is most likely a bug where it rolls the drop in succession before it had a time to set the cooldown timer.
There is definitely a cool down of around 20 seconds. What I haven't tested (though others have claimed it to be true) is there is 1 cooldown timer that affects all the enchants. Thus no point in mixing inferior enchants with dragon hoards.
Definitely. And dropping a Black Opal or Sapphire is pretty cool...
Born of Black Wind: SW Level 80
That is no proof of separate cooldown ... If you see two different loot enchants proc at a few seconds interval on 2 different mobs, then that would be a proof.
I stopped using different enchants, so I can't look for this.
And Dragon's hoard enchants, are far too useful compared with the others. I guess they will be "corrected" one day ...
Enorla, Oh so devoted cleric.
How do you get four utility slots? I only ever have three - Helm, Bracers and Boots.
:?
There are a couple of (now expensive) necklaces that have utility slots.
(i) Amulet of Mourning (level 60) for all classes
(ii) Amulet of Sorrows (level 30?) for GWF
They are frequently worth it though as it is much cheaper to get an amulet for another slot rather than upgrading your dragon hoard enchants.
And I think artifact belts might have an utility slot too, but as I don't have them myself I can't confirm that....
There are 5 actually. Helm, bracers, boots. The new artifact belts have a utility slot (thats 4). And there are a few neck pieces that have a utility slot as well (5). Like the redcap cloak that drops in one of the Sharandar lairs.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
There is the necklace of sorrows -- a GWF-only item that drops from the bone golem boss in Normal Idris, and also the Necklace of Mourning that can be used by anyone that drops from the Epic version of the bone golem in Idris. Both have Utility slots instead.. their stats aren't very good comparatively, but they are extraordinarily useful if you are doing a farming run against crunchy trash mobs.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
As a gwf you can get 6. [Howling Greatsword]
Yeah, I am thinking the redcap neck has better stats than the mourning. I'll have to double check when the game is back up though. I may be wrong on that. Not a major issue either way, since we are talking about utility slots though.
Neat. Didn't know about the sword.
I have. One and then the other right after, but not simultaneously.
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This happens when multiple copies of the enchant proc at the same time, which is rare. If they proc off the same kill, neither would be affected by an internal cool down initiated by the other.
This then becomes the only reason you would strive to get the greater version, as usually the ICD is your limiting factor, and not your proc %.
Huge Bag of Salvage
60th level uncommon gear - one item only
Profession Resources - usually 2-3 uncommon items or 1-2 uncommon and 5-6 common items. There can be multiples of the same common or uncommon item.
Greater potions of all type - usually 2-3
It seems fairly well distributed between those three rewards. So coupled with the other drops from Redcaps, Cyclops, etc like Rank 4 enchants/runestones, other potions, rare equipment and farming the other resources in Sharandar as you roam around, I will let you make up your own mind about whether or not it is worth it. The large number of resources in a bag is a nice alternative to farming resources except for the lack of rare item drops from the bags.
Another place to farm and also do the dragon every 15 minutes if you want, is Ice Spire peak. There are groups of 4-6 goblins on the way up to the Dragon that spawn rapidly and you can just run around there and get a huge bag out of every 2-3 groups of goblins, though sometimes they drop the large bags. Also quite a few resources to farm in that area. Large bags of salvage just drop normal 30th level potions.