Casuals are casuals. They will quit the game because they aren't that invested in it to begin with. They might drop $10, play the game for 2 months and never touch it again.
The thing is, after Neverwinter's big splash to the Steam scene, I don't see any way of them gaining tons of new players on the PC game. Hardcores are quitting by the waves, but they aren't replaced by casuals (or at least it doesn't seem to be anymore).
If there was some way to integrate the playerbase between the PC audience and the console audience, I think that could save the Dragon server.
Otherwise, with this game still having no endgame (PVE or PVP), I do not like the future of Dragon server. I am not Cryptic/PWE though. They love runnings tons and tons of MMOs at a low cost and just reap the dough from some casual players coming in.
Actually a casual player usually has a job, family, responsibilities and is ready to spend for a subscriptions, if he/she finds a f2p games he/she likes, he/she will be willing to spend that same amount, he/she does not have the time to hop around from one game to the next, once he finds a game he likes, sees a decent progression curve for his limited gaming time and goals that are achievable he will stick to it.
Actually a casual player usually has a job, family, responsibilities and is ready to spend for a subscriptions, if he/she finds a f2p games he/she likes, he/she will be willing to spend that same amount, he/she does not have the time to hop around from one game to the next, once he finds a game he likes, sees a decent progression curve for his limited gaming time and goals that are achievable he will stick to it.
Stick to it means 2 months. Playing a few nights a week at best. They will spend money (not as much as hardcore players), but there are more of them and it is a revolving door.
The problem is, the community does not mature and you keep seeing valuable players quit the game (or forced to leave in some cases). Also, there will come a point where due to the age of the game, casuals will not constantly find it anymore. At that point, you are dealing with hardcores leaving the game, but they aren't being replenished.
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arontimesMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Stick to it means 2 months. Playing a few nights a week at best. They will spend money (not as much as hardcore players), but there are more of them and it is a revolving door.
The problem is, the community does not mature and you keep seeing valuable players quit the game (or forced to leave in some cases). Also, there will come a point where due to the age of the game, casuals will not constantly find it anymore. At that point, you are dealing with hardcores leaving the game, but they aren't being replenished.
Magic: The Gathering, which is pretty much a pay to win game (in the competitive scene) and is unashamed about it, has a massive casual player base. Wizards of the Coast makes sure not to throw them out of the bus because their collective purchasing power is far, far greater than the elite players. Spike (hardcore player) may outspend any given Timmy (casual player), but all of the Timmies combined far outspend all of the Spikes combined.
In fact, it was the success of Magic: The Gathering that allowed Wizards to save buy out TSR and save Dungeons and Dragons, which led to D&D 3e, 3.5, 4e, and now 5e and Tyranny of Dragons.
Magic: The Gathering, which is pretty much a pay to win game (in the competitive scene) and is unashamed about it, has a massive casual player base. Wizards of the Coast makes sure not to throw them out of the bus because their collective purchasing power is far, far greater than the elite players. Spike (hardcore player) may outspend any given Timmy (casual player), but all of the Timmies combined far outspend all of the Spikes combined
The difference is, Magic the Gathering also caters to its hardcore audience with tournaments, pro-players, massive card packs every few months.
Neverwinter has failed to do so the past 4 modules.
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Actually a casual player usually has a job, family, responsibilities and is ready to spend for a subscriptions, if he/she finds a f2p games he/she likes, he/she will be willing to spend that same amount, he/she does not have the time to hop around from one game to the next, once he finds a game he likes, sees a decent progression curve for his limited gaming time and goals that are achievable he will stick to it.
Stick to it means 2 months. Playing a few nights a week at best. They will spend money (not as much as hardcore players), but there are more of them and it is a revolving door.
The problem is, the community does not mature and you keep seeing valuable players quit the game (or forced to leave in some cases). Also, there will come a point where due to the age of the game, casuals will not constantly find it anymore. At that point, you are dealing with hardcores leaving the game, but they aren't being replenished.
In fact, it was the success of Magic: The Gathering that allowed Wizards to save buy out TSR and save Dungeons and Dragons, which led to D&D 3e, 3.5, 4e, and now 5e and Tyranny of Dragons.
Taking a break from Neverwinter indefinitely...
The difference is, Magic the Gathering also caters to its hardcore audience with tournaments, pro-players, massive card packs every few months.
Neverwinter has failed to do so the past 4 modules.
Pretty much this. Most big successes manage to do something for both groups, Neverwinter is currently not.