Took some online survey to determine this.. I wont post the link, becuase in the back of my mind your not allowed to do that anymore on the ToS, so you can google it yourself..
Apparently , Im a ..
Lawful Neutral Human Monk/Cleric (3rd/2nd Level)
I do typically gravitate towards a healer in most games.. sadly, I dont spend much time on my cleric here anymore , due to them.. well being suckish right now, we will see what the rework does.
I found an online test for that but after replying to 20 questions or so I saw it's 126 questions long, Ain't nobody got time fo dat!
I'll look for a shorter one and post the results then. XD
Usually lawful evil, both ICly and OOCly (counts for my guardiant fighter and warlock. Rogue has always been chaotic neutral for me). Used to be Neutral/Chaotic good in the past though, 3 years ago. Lived enough to become a villain now I guess :P.
So pretty much everything I don't like RPing. I suppose that makes sense. I like to imagine walking in different shoes, so my "natural D&D character" is too familiar to be challenging or entertaining.
Interesting to see the detailed results. Just a question or two different and I could have been a Lawful Good Human... still a Cleric, though Wiz/Sorc wasn't too far off.
And interestingly enough, definitely not a Paladin.
Though according to my scores, I only missed a dwarf by one point. Never played a Druid in any game, tabletop or otherwise, but I do play a ranger, so I guess it works.
I might have to try creating this character in-game just for kicks with sh.ites-n-giggles.
I do find these details interesting about me, and admit I am surprised Cleric didm;t come up first, but I guess it makes sense. it also explains why TR, GF, and GWF are my least favorite Neverwinter class (They are ALL a lot of fun, but these three the least for me).
Slightly surprised at the low scores for Rogue and Ranger since I always have these character types in my MMOs, but to be fair that's more to do with playstyle than anything else. Magic users are always my 'true calling'.
I am surprised, as I have always felt much more CG than anything else and usually play a CG character. When I pay a Neutral Human, it is usually Druid.
But I don't think this is an accurate survey. Like, when it asks if I would assassinate the President for a huge amount of money, well I am not American and, in fantasy, it depends which President it is.
And who, in real life, would ever answer yes to a question like that?
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Class:
Barbarian - (-4)
Bard
XX (2)
Cleric ---- XX (2)
Druid
(0)
Fighter --- (-2)
Monk
(-21)
Paladin --- (-23)
Ranger ---- (0)
Rogue
XX (2)
Sorcerer -- (0)
Wizard ---- XX (2)
[SIGPIC][/SIGPIC]
Zelfiron: Control Wizard
Siana: Trickster Rogue
Andromeda: Devoted Cleric
Death Strike: Guardian Fighter
Blind Fury: Great Weapon Fighter
Phantom Reaper: Hunter Ranger (To be Changed to Huntress when I figure out how to)
Helena: Oathbound Paladin
Bad Juju: Scourge Warlock
I am surprised, as I have always felt much more CG than anything else and usually play a CG character. When I pay a Neutral Human, it is usually Druid.
But I don't think this is an accurate survey. Like, when it asks if I would assassinate the President for a huge amount of money, well I am not American and, in fantasy, it depends which President it is.
And who, in real life, would ever answer yes to a question like that?
8o
I think you are taking the question a little to literal. The question is meant to determine how you feel about leadership and authority. How you answer determines how you fall into Lawful or Chaotic. So it obviously is not about the US President, but simply about high authority in general.
Took some online survey to determine this.. I wont post the link, becuase in the back of my mind your not allowed to do that anymore on the ToS, so you can google it yourself..
Apparently , Im a ..
Lawful Neutral Human Monk/Cleric (3rd/2nd Level)
I do typically gravitate towards a healer in most games.. sadly, I dont spend much time on my cleric here anymore , due to them.. well being suckish right now, we will see what the rework does.
Was kind of fun to do.
I am, of course, the Almighty Dire Flumph.
Fear me?
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
That is A LOT of questions... I'll do it when I get the time. How long did it take for you guys?
It took me about 5 minutes.
The trick is to not "think into" the questions - read the question then go with your immediate gut reaction. Most of them are pretty straight forward. One example mentioned above "would you assassinate the president?" (I don't recall it specifying United States) has many logical answers. I think I responded "No, unless I knew I wouldn't get caught" - and it has nothing to do with current or previous real life Administrations. There are many scenarios this could apply to.
I think you will get amazingly accurate results (as compared to your real life) if you are genuinely honest with yourself.
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
0
reagenlionel1Member, Neverwinter Beta UsersPosts: 0Arc User
edited September 2014
True Neutral Human Fighter/Sorcerer (2nd/1st Level)
Alightment: True Neutral
A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Human
Primary: Fighter
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary: Sorcerer
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
And I say this fits me perfectly. As the main character I make in most games is just this (which is loosely based off on me though with some changed personality traits). I usually make them a Mystic Knight/Magic Knight or Spellblade. This is perfect to a T. Though the Intelligence is usually slightly higher in relation to the character.
I've never actually played an actual pnp D&D game. Most of my use in Rping and fantasy settings has always been Online mmorpgs or single player virtual rpgs. Closest thing I think I've played to an actual D&D styled game besides this is Final Fantasy Tactics.
Comments
Huh, I thought I would be lawful at least. I do have a HR, but I play a rogue in most games.
I'll look for a shorter one and post the results then. XD
Still, that test told me I am neutral evil >.>
WTB Class Reroll please
So pretty much everything I don't like RPing. I suppose that makes sense. I like to imagine walking in different shoes, so my "natural D&D character" is too familiar to be challenging or entertaining.
Interesting to see the detailed results. Just a question or two different and I could have been a Lawful Good Human... still a Cleric, though Wiz/Sorc wasn't too far off.
And interestingly enough, definitely not a Paladin.
You Are A:
Chaotic Neutral Human Sorcerer (5th Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 11
Intelligence- 15
Wisdom- 12
Charisma- 11
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil
XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law
XXXX (4)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- HAMSTER (3)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf
XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-2)
Bard
XX (2)
Cleric ---- (-2)
Druid
(-6)
Fighter --- (0)
Monk
(-23)
Paladin --- (-19)
Ranger ---- (-2)
Rogue
(0)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)
My ability scores seem rather disappointing. Perhaps I should of fibbed a bit
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 19
Wisdom- 14
Charisma- 11
That's right, I'm evil with the ability to cast rage and fireball. Hmmmm
Though according to my scores, I only missed a dwarf by one point. Never played a Druid in any game, tabletop or otherwise, but I do play a ranger, so I guess it works.
True Neutral Dwarf Wizard/Sorcerer (4th/3rd Level)
Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 13
Charisma- 14
I might have to try creating this character in-game just for kicks with sh.ites-n-giggles.
I do find these details interesting about me, and admit I am surprised Cleric didm;t come up first, but I guess it makes sense. it also explains why TR, GF, and GWF are my least favorite Neverwinter class (They are ALL a lot of fun, but these three the least for me).
Alignment:
Lawful Good
XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil
XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law
XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXX (11)
Evil ---- HAMSTER (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXXXXXX (16)
Elf
XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard
(-8)
Cleric ---- XX (2)
Druid
XX (2)
Fighter --- (-2)
Monk
(-23)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue
(-6)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXX (6)
And I did use the generator at this link:
http://www.easydamus.com/character.html
Yeah - 129 questions, but amazingly detailed results.
Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 10
Intelligence- 14
Wisdom- 18
Charisma- 9
It matches :P
Probably not far off TBH. In fact the detailed results are surprisingly accurate...
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil
XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law
XXXXXXXXX (9)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXX (4)
Elf
XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard
XX (2)
Cleric ---- (-8)
Druid
(0)
Fighter --- XX (2)
Monk
(-25)
Paladin --- (-19)
Ranger ---- (-2)
Rogue
(-2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXX (8)
Slightly surprised at the low scores for Rogue and Ranger since I always have these character types in my MMOs, but to be fair that's more to do with playstyle than anything else. Magic users are always my 'true calling'.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I am surprised, as I have always felt much more CG than anything else and usually play a CG character. When I pay a Neutral Human, it is usually Druid.
But I don't think this is an accurate survey. Like, when it asks if I would assassinate the President for a huge amount of money, well I am not American and, in fantasy, it depends which President it is.
And who, in real life, would ever answer yes to a question like that?
8o
Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 9
Intelligence- 11
Wisdom- 12
Charisma- 12
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil
XXXXXXX (7)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law
XXXXXXX (7)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf
XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard
(0)
Cleric ---- (-6)
Druid
XXXXXX (6)
Fighter --- (0)
Monk
(-21)
Paladin --- (-17)
Ranger ---- XXXX (4)
Rogue
(-6)
Sorcerer -- (0)
Wizard ---- XX (2)
True Neutral Human Sorcerer (5th Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 16
Wisdom- 13
Charisma- 13
Alignment:
Lawful Good
XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil
XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law
XXXXX (5)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXX (7)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf
XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-6)
Bard
(-2)
Cleric ---- (-4)
Druid
XX (2)
Fighter --- (0)
Monk
(-19)
Paladin --- (-23)
Ranger ---- (-4)
Rogue
XXXX (4)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)
Wanted to be a bard t.t
True Neutral Human Bard (3rd Level)
SAMOTHRACE
Trickster Rogue
────────────────────────────
Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 13
Intelligence- 13
Wisdom- 11
Charisma- 11
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXX (12)
Lawful Evil
XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law
XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- HAMSTER (3)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf
XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard
XX (2)
Cleric ---- XX (2)
Druid
(0)
Fighter --- (-2)
Monk
(-21)
Paladin --- (-23)
Ranger ---- (0)
Rogue
XX (2)
Sorcerer -- (0)
Wizard ---- XX (2)
Zelfiron: Control Wizard
Siana: Trickster Rogue
Andromeda: Devoted Cleric
Death Strike: Guardian Fighter
Blind Fury: Great Weapon Fighter
Phantom Reaper: Hunter Ranger (To be Changed to Huntress when I figure out how to)
Helena: Oathbound Paladin
Bad Juju: Scourge Warlock
My scores for chaotic good and neutral were tied. I think I started becoming more and more chaotic/neutral the longer the test went.
Strength- 17
Dexterity- 17
Constitution- 15
Intelligence- 16
Wisdom- 17
Charisma- 15
I think you are taking the question a little to literal. The question is meant to determine how you feel about leadership and authority. How you answer determines how you fall into Lawful or Chaotic. So it obviously is not about the US President, but simply about high authority in general.
I am, of course, the Almighty Dire Flumph.
Fear me?
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 15
Intelligence- 16
Wisdom- 16
Charisma- 18
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil
XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law
XXXX (4)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf
XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (0)
Bard
(-2)
Cleric ---- (-2)
Druid
(-6)
Fighter --- (0)
Monk
(-17)
Paladin --- (-25)
Ranger ---- (-4)
Rogue
XXXX (4)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XX (2)
It took me about 5 minutes.
The trick is to not "think into" the questions - read the question then go with your immediate gut reaction. Most of them are pretty straight forward. One example mentioned above "would you assassinate the president?" (I don't recall it specifying United States) has many logical answers. I think I responded "No, unless I knew I wouldn't get caught" - and it has nothing to do with current or previous real life Administrations. There are many scenarios this could apply to.
I think you will get amazingly accurate results (as compared to your real life) if you are genuinely honest with yourself.
Ability Scores:
Strength- 13
Dexterity- 17
Constitution- 14
Intelligence- 13
Wisdom- 14
Charisma- 14
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Ability Scores:
Strength- 14
Dexterity- 18
Constitution- 15
Intelligence- 17
Wisdom- 15
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Alightment: True Neutral
A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Ability Scores:
Str=15
Dex=15
Con=18
Int=13
Wis=16
Cha=14
Human
Primary: Fighter
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary: Sorcerer
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
And I say this fits me perfectly. As the main character I make in most games is just this (which is loosely based off on me though with some changed personality traits). I usually make them a Mystic Knight/Magic Knight or Spellblade. This is perfect to a T. Though the Intelligence is usually slightly higher in relation to the character.
I've never actually played an actual pnp D&D game. Most of my use in Rping and fantasy settings has always been Online mmorpgs or single player virtual rpgs. Closest thing I think I've played to an actual D&D styled game besides this is Final Fantasy Tactics.