With the coming of the Dragonborn, will Io be added? As he is mentioned in the blurb here and there.
Also, time to seriously think about adding other options with the Sundering storyline approaching. You have Drow but no Lloth. You will also need Mystra, c'mon!
Needless to say, you should be able to change your current character(s) God for free if new options are added. But should there also be racial restrictions? For example no halfling Lloth worshippers?
They have all the Greater gods already added. They don't have any evil gods, because you can't be "evil" in this game. But it would be cool to add a secondary leveling path, where you're helping to save neverwinter only to gain a foothold for an evil faction.
It'd be nice to see the Demi-gods and Primordials being added. I'd love to be a cleric of Kossuth. But until 5e releases the Forgotten Realms campaign guide, we won't know who's back and who's not.
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bazgcMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 184Bounty Hunter
edited July 2014
Adding Io would make sense, what with them being the "Children of Io" and all.
My Foundry Quests:
The Silver Sword - NW-DEIPWYISA - Daily Qualified A Relaxing Stay - NW-DEEYNZYZ9 - Daily Qualified but going to be updated
well they can't add Io. Since in 4e lore he was killed, as well as split into bahamut and tiamat in the dawn war.
Also Keep in mind "evil" characters can still do good things.
I take it you mean Ao. Io is part of the Greek mythology and one of the many love interests of Zeus.
Ao doesn't want to be worshipped. The realm of mortals doesn't really bother him overly much. He's there to oversee the pantheon and not much else. From the books:
Being dead doesn't prevent a god from being worshipped. There's plenty of followers of Mystra left for example, although how much power they gain from doing so is unclear. I'm unsure how things would work with Ao. You'll have to wait for our local follower of Mystra to answer that question.
A world to defend
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
I'd like to see Io. He's technically a neutral god, right? So there should be no problem. Good and neutral gods should both be acceptable. Also, I agree the dragonborn should get their own god of some sort.
rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited July 2014
I too would love to see them add some of the gods that are not in the game, and some that are mentioned (like Helm and Lathander) added into the game. I also would love to have quests that are deity based, for free armor transmutes or something like that. That would add more lore to the game and more diversity of armors.
I too would love to see them add some of the gods that are not in the game, and some that are mentioned (like Helm and Lathander) added into the game. I also would love to have quests that are deity based, for free armor transmutes or something like that. That would add more lore to the game and more diversity of armors.
Helm and Lathander are both dead (Lathander was always an aspect of the old sun god and Helm was killed by Tyr in a duel). They need to add gods that are relevant to the current day secular organizations, especially good ones such as knightly orders. Such organizations are important to giving substance and plot devices to DND campaigns.
Lathlander did die, but was effectively replaced by the resurrected Amaunator, of whom he had been the 'neutral good' aspect of.
I love the idea of divine quests, that would be a nice touch with the rewards including a cloak with the emblem of your god.
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited July 2014
Lathander was resurrected in "The Reaver" book of the Sundering storyline, so he has returned to the realms. And Helm is still worshipped in the realms, even though he is dead. The paladin in the Brimstone Angels books is a worshipper of Helm as is Kleef Kenric (a chosen of Helm). A lot of the old gods reawakened in the Sundering, but too if they took the game into that era, then need to fix all the spellplague stuff, so I doubt that is going to happen. Although I would not mind them changing The Chasm as it is my least favorite zone in the game.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited July 2014
They sadly said there are not plans to expand the pantheon at this time. It's a small detail that plays no role but it is one that so many D&D fans feel is as important as race options. Unfortunately for me, as well, there isn't a single god on that list my characters normally worship.
Then again fourth edition killed off most every god my characters would normally worship...
But regardless of whether they are living or not they can be worshiped. In fact if a god is killed their essence ends up drifting through the astral sea for at least 100 years. The only way for any god to truly die is if their essence is destroyed in the Astral Sea. On the other hand if they have a devote follower after 100 years they can be reborn through the worship of their followers.
This is what happened during the Sundering in fact. Lathander and Helm returned through this method.
However if a god's essence is consumed their powers are simply past on to the new hosts. Asmodeus became a god by consuming the essence of Asuth...sadly it's fairly likely that Azuth is gone for good. In the case of Mask, however, his essence got split between Erevis Cale, Drasek Riven, Rivalen Tanthul, Mephistopheles and Shar. This resulted in the first four becoming Demigods but not a full fledged deity. However following the events in Godborn Mask was reborn by combining the split essence into Drasek Riven. Alternatively had Mephistopheles gained the essence then he would have become a full fledged god (rather than taking up the role of Mask) and had Shar acquired the essence...well she would have destroyed the world, duh!
So those are the two possibilities that occur when gods die. In short they don't really die. They either retain the possibility to return or they are consumed and their power results in new forms of the same deity, new deities altogether or a bunch of demigods.
well they can't add Io. Since in 4e lore he was killed, as well as split into bahamut and tiamat in the dawn war.
Also Keep in mind "evil" characters can still do good things.
This is incorrect. Io is likely still alive.
Tiamat is the Daughter of Io and Bahamut is the Son of Io. Tiamat is the god of evil dragons while Bahamut is the god of good dragons. Io is the god of all dragons, albeit this is akin to you mainly listen to your parents (Tiamat and Bahamut) over your grandparent (Io) but you respect your grandparent no matter what.
As far as I know there is a myth that dragonborn were born from drops of Io's blood and that he died in the spellplague but it is cited to be an unpopular myth (meaning people don't believe it). There is no source that has irrevocably said Io has been killed. And since worship of Io is rare at best, despite Greater Deity status, there also has been no reports of silence from Io.
It is, in fact, unproven either way but there is no evidence to point to Io dying so it is safer to assume Io is alive.
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2014
. . . There are three creation myths for Dragonborn, all of which have one thing in common - they were born from Io in some fashion or intent. Io however is inanimate, at best. Bahamut and Tiamat are his successors. Whether Io's essence remains intact somewhere and may return, we have yet to find out. For the time being, he is considered dead -- but that doesn't stop faithful from worshipping him. Even a "new" order of religious dragonborn worship him in a new way; through Bahamut and Tiamat, seeing them as two sides of Io incarnate.
With the coming of the Dragonborn, will Io be added? As he is mentioned in the blurb here and there.
Also, time to seriously think about adding other options with the Sundering storyline approaching. You have Drow but no Lloth. You will also need Mystra, c'mon!
Needless to say, you should be able to change your current character(s) God for free if new options are added. But should there also be racial restrictions? For example no halfling Lloth worshippers?
What do you guys think and who should be added?
You do realize Mystra is dead in this current timeline, right?
But he does have a point. I'm reading the Sundering series and I'm starting to wonder if we can expect HUGE changes to the game in the coming year. Can't believe TSR is really asking for such drastic changes just to the Realms for D&D Next.
EDIT: Just read a Moderator's reply that the pantheon is considered a minor thing in the game. I'd have to disagree simply from the standpoint of a D&D player. While they, as developers, consider it minor, as a player I have always played the character role based on numerous factors including what god, if any, the character worships. This could sometimes <font color="orange">HAMSTER</font> off a DM just in that I knew more about the pantheon than the DM, but that's beside the point.
I, for one, do not consider the pantheon to be a minor thing in any way, shape, or form, and if the devs wants to claim it to be such, so be it, but that doesn't mean they can't just slap on a little text, a new icon, and add another god to the mix in less than a day of work even if they have no intention of using a character's belief in the game itself, something I find ridiculous but understandable.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
You do realize Mystra is dead in this current timeline, right?
Actually, that is incorrect. Mystra is magic given consciousness (The Weave). Mystra can never truly die, does not have an astral form, and when "dead" is merely returned to an unconscious state as raw magic. The only way one could truly destroy Mystra would be to permanently destroy all of Realmspace, all of Magic, and both Selune and Shar.
[Elminster Series Spoiler:In our current timeline, Mystra is conscious but just barely. What little remains of her consciousness resides within powerful "Blue Flame" items, which Storm, Simbul, and Elminster are currently (in our game timeline) trying to find to bring Mystra back to full consciousness.]
As for the Gods being minor - that is just an opinion of the way things are right now, mechanically speaking, in game. As a DM for 20+ years for the Realms, the Gods are the most important aspect of a Realms Campaign that follows the setting's source material. I remain hopeful that this will one day be realized and acted upon by the developers.
Frankly, we need all the Faerun Pantheon including dead or inanimate gods - for anyone who knows the Realms knows that the one hardest thing to do in the Realms is to truly kill a god, they always come back unless their Inanimate Astral Form is also destroyed.
As for the Gods being minor - that is just an opinion of the way things are right now, mechanically speaking, in game. As a DM for 20+ years for the Realms, the Gods are the most important aspect of a Realms Campaign that follows the setting's source material. I remain hopeful that this will one day be realized and acted upon by the developers.
Frankly, we need all the Faerun Pantheon including dead or inanimate gods..
I'm holding out hope for a "Divine" themed module at some point where they introduce Paladins (or combat clerics), quests related to your god, and possibly even Deva's as a race. Not going to hold my breath though.
My Foundry Quests:
The Silver Sword - NW-DEIPWYISA - Daily Qualified A Relaxing Stay - NW-DEEYNZYZ9 - Daily Qualified but going to be updated
I'm holding out hope for a "Divine" themed module at some point where they introduce Paladins (or combat clerics), quests related to your god, and possibly even Deva's as a race. Not going to hold my breath though.
I've been expecting this too down the line. A module where the storyline involves fighting angels, devils, and various gods like Tempus, Lloth, etc..
Actually, that is incorrect. Mystra is magic given consciousness (The Weave). Mystra can never truly die, does not have an astral form, and when "dead" is merely returned to an unconscious state as raw magic. The only way one could truly destroy Mystra would be to permanently destroy all of Realmspace, all of Magic, and both Selune and Shar.
[Elminster Series Spoiler:In our current timeline, Mystra is conscious but just barely. What little remains of her consciousness resides within powerful "Blue Flame" items, which Storm, Simbul, and Elminster are currently (in our game timeline) trying to find to bring Mystra back to full consciousness.]
As for the Gods being minor - that is just an opinion of the way things are right now, mechanically speaking, in game. As a DM for 20+ years for the Realms, the Gods are the most important aspect of a Realms Campaign that follows the setting's source material. I remain hopeful that this will one day be realized and acted upon by the developers.
Frankly, we need all the Faerun Pantheon including dead or inanimate gods - for anyone who knows the Realms knows that the one hardest thing to do in the Realms is to truly kill a god, they always come back unless their Inanimate Astral Form is also destroyed.
ACK! Spoiler alert! I'm only on book 2 of the Sundering. Seeing Mask getting... well... remasked?
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
ACK! Spoiler alert! I'm only on book 2 of the Sundering. Seeing Mask getting... well... remasked?
You should be ahead of the game then a bit and beyond what I spoke of. [Elminster Series Spoiler:The events I spoke of would be contained in the last two to three books of the Elminster saga.Elminster Must Die is just great in this information, especially the parts about feeding The Simbul and Elminster going crazy each time he casts spells and he himself has to absorb magic items to stay sane or hope Storm is nearby to cure him (with her own sanity and magic) as well as a great storyline involving his great-granddaughter. Also, it tells the story of the Realm's rumors and search for Artifacts of the Nine, that hold the essence of blue flame ghosts, which Elminster (and many powerful individuals and organizations) want.]
Lathander was resurrected in "The Reaver" book of the Sundering storyline, so he has returned to the realms. And Helm is still worshipped in the realms, even though he is dead. The paladin in the Brimstone Angels books is a worshipper of Helm as is Kleef Kenric (a chosen of Helm). A lot of the old gods reawakened in the Sundering, but too if they took the game into that era, then need to fix all the spellplague stuff, so I doubt that is going to happen. Although I would not mind them changing The Chasm as it is my least favorite zone in the game.
(((I should add: ~~SPOILER!~~)))
Helm is alive too actually. The individual you mentioned, Kleef, in-sort resurrected him through an act of loyalty and selflessness. Helm's essence was alive inside a goat the whole time (I'm not joking!). Read the The Sentinel -- it's a great book!
But yes, anyways. Please allow me to worship my favorite god (you guessed-- Helm). He is obviously the best god (the only god who wears a full suit of armor!) and one of the big reasons I have been a Forgotten Realms/D&D for so long. I will give you my $money$ now lets go!!
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lordfuzunMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 54
edited September 2014
Avast me hardies and be forewarned, there be SPOILERS from The Sundering series ahead:
In order for the "dead" comes to come be there would have to be major changes to the game. In the frew years beyond the current years, there as there have been literally earthshaking changes to the Realms. The weave is restored and Mystra returns. So spell plague disappears and every effect depended upon it disappears. So the Chasm zones and it's quests are rendered mute. The zone itself would be changed drastically (see below). Magic use is changed once again as it returns to almost how it worked before Mystra "died". All of flying earth motes get grounds. Helms Hold quest chain would need to be changes as Helm does return. And on and one....
But if Wizards allows it, the timeline of the game could be advanced while not gutting all of the work putinto the PvE content. The character's leveling up progress through all of the zones is character following the time like. So the Chasm zone is frozen in at the point of time before the spell plague ends. And any new content/zone could be the world changing effects from the the Sundering. We could even have following visits to the old zones to deal with the effects. It could be very interesting to with quest line dealing with a post spell plague Chasm zone. Helping to revitalize Helms Hold after you breaking the hold of the Ashmadai, putting down the criminal element trying reestablish power and seeing the effects of Helm's return. All sorts of possibilities in the post Sundering Realms which make me all tingly as a DM. Using the Weave's return as an excuse to create add new classes and new type of gear... Gah. Need to stop new and get to work.
Comments
It'd be nice to see the Demi-gods and Primordials being added. I'd love to be a cleric of Kossuth. But until 5e releases the Forgotten Realms campaign guide, we won't know who's back and who's not.
The Silver Sword - NW-DEIPWYISA - Daily Qualified
A Relaxing Stay - NW-DEEYNZYZ9 - Daily Qualified but going to be updated
Also Keep in mind "evil" characters can still do good things.
No, he means this guy: http://forgottenrealms.wikia.com/wiki/Asgorath
and as of current times Mystra is no longer dead.
A city to protect
innocents to save
"Why?" They ask "they hate you"
We're heroes it's what we do.
*patiently waiting on Paragon City*
http://www.wizards.com/dnd/Article.aspx?x=dnd/news/20121012
Basically just follow the encounter where she battles loth.
I'm sooo behind on my reading Anyone know any new 4e books that follow mystra? I'm assuming if I keep going with the elminster series.
chosen god affected us in the game somehow.
They have Bahamut, who's a sub-god of Torm. So technically they'd just use torm. Evil dragonborn worship tiamet.
Visa, and MasterCard. I have seen glimpses of them, but I believe their power is growing quickly and will soon appear.
This informative and productive post is brought to you by, Discover.
Helm and Lathander are both dead (Lathander was always an aspect of the old sun god and Helm was killed by Tyr in a duel). They need to add gods that are relevant to the current day secular organizations, especially good ones such as knightly orders. Such organizations are important to giving substance and plot devices to DND campaigns.
I love the idea of divine quests, that would be a nice touch with the rewards including a cloak with the emblem of your god.
Then again fourth edition killed off most every god my characters would normally worship...
But regardless of whether they are living or not they can be worshiped. In fact if a god is killed their essence ends up drifting through the astral sea for at least 100 years. The only way for any god to truly die is if their essence is destroyed in the Astral Sea. On the other hand if they have a devote follower after 100 years they can be reborn through the worship of their followers.
This is what happened during the Sundering in fact. Lathander and Helm returned through this method.
However if a god's essence is consumed their powers are simply past on to the new hosts. Asmodeus became a god by consuming the essence of Asuth...sadly it's fairly likely that Azuth is gone for good. In the case of Mask, however, his essence got split between Erevis Cale, Drasek Riven, Rivalen Tanthul, Mephistopheles and Shar. This resulted in the first four becoming Demigods but not a full fledged deity. However following the events in Godborn Mask was reborn by combining the split essence into Drasek Riven. Alternatively had Mephistopheles gained the essence then he would have become a full fledged god (rather than taking up the role of Mask) and had Shar acquired the essence...well she would have destroyed the world, duh!
So those are the two possibilities that occur when gods die. In short they don't really die. They either retain the possibility to return or they are consumed and their power results in new forms of the same deity, new deities altogether or a bunch of demigods.
This is incorrect. Io is likely still alive.
Tiamat is the Daughter of Io and Bahamut is the Son of Io. Tiamat is the god of evil dragons while Bahamut is the god of good dragons. Io is the god of all dragons, albeit this is akin to you mainly listen to your parents (Tiamat and Bahamut) over your grandparent (Io) but you respect your grandparent no matter what.
As far as I know there is a myth that dragonborn were born from drops of Io's blood and that he died in the spellplague but it is cited to be an unpopular myth (meaning people don't believe it). There is no source that has irrevocably said Io has been killed. And since worship of Io is rare at best, despite Greater Deity status, there also has been no reports of silence from Io.
It is, in fact, unproven either way but there is no evidence to point to Io dying so it is safer to assume Io is alive.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
You do realize Mystra is dead in this current timeline, right?
But he does have a point. I'm reading the Sundering series and I'm starting to wonder if we can expect HUGE changes to the game in the coming year. Can't believe TSR is really asking for such drastic changes just to the Realms for D&D Next.
EDIT: Just read a Moderator's reply that the pantheon is considered a minor thing in the game. I'd have to disagree simply from the standpoint of a D&D player. While they, as developers, consider it minor, as a player I have always played the character role based on numerous factors including what god, if any, the character worships. This could sometimes <font color="orange">HAMSTER</font> off a DM just in that I knew more about the pantheon than the DM, but that's beside the point.
I, for one, do not consider the pantheon to be a minor thing in any way, shape, or form, and if the devs wants to claim it to be such, so be it, but that doesn't mean they can't just slap on a little text, a new icon, and add another god to the mix in less than a day of work even if they have no intention of using a character's belief in the game itself, something I find ridiculous but understandable.
[Elminster Series Spoiler: In our current timeline, Mystra is conscious but just barely. What little remains of her consciousness resides within powerful "Blue Flame" items, which Storm, Simbul, and Elminster are currently (in our game timeline) trying to find to bring Mystra back to full consciousness.]
As for the Gods being minor - that is just an opinion of the way things are right now, mechanically speaking, in game. As a DM for 20+ years for the Realms, the Gods are the most important aspect of a Realms Campaign that follows the setting's source material. I remain hopeful that this will one day be realized and acted upon by the developers.
Frankly, we need all the Faerun Pantheon including dead or inanimate gods - for anyone who knows the Realms knows that the one hardest thing to do in the Realms is to truly kill a god, they always come back unless their Inanimate Astral Form is also destroyed.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I'm holding out hope for a "Divine" themed module at some point where they introduce Paladins (or combat clerics), quests related to your god, and possibly even Deva's as a race. Not going to hold my breath though.
The Silver Sword - NW-DEIPWYISA - Daily Qualified
A Relaxing Stay - NW-DEEYNZYZ9 - Daily Qualified but going to be updated
I've been expecting this too down the line. A module where the storyline involves fighting angels, devils, and various gods like Tempus, Lloth, etc..
ACK! Spoiler alert! I'm only on book 2 of the Sundering. Seeing Mask getting... well... remasked?
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
(((I should add: ~~SPOILER!~~)))
Helm is alive too actually. The individual you mentioned, Kleef, in-sort resurrected him through an act of loyalty and selflessness. Helm's essence was alive inside a goat the whole time (I'm not joking!). Read the The Sentinel -- it's a great book!
But yes, anyways. Please allow me to worship my favorite god (you guessed-- Helm). He is obviously the best god (the only god who wears a full suit of armor!) and one of the big reasons I have been a Forgotten Realms/D&D for so long. I will give you my $money$ now lets go!!
In order for the "dead" comes to come be there would have to be major changes to the game. In the frew years beyond the current years, there as there have been literally earthshaking changes to the Realms. The weave is restored and Mystra returns. So spell plague disappears and every effect depended upon it disappears. So the Chasm zones and it's quests are rendered mute. The zone itself would be changed drastically (see below). Magic use is changed once again as it returns to almost how it worked before Mystra "died". All of flying earth motes get grounds. Helms Hold quest chain would need to be changes as Helm does return. And on and one....
But if Wizards allows it, the timeline of the game could be advanced while not gutting all of the work putinto the PvE content. The character's leveling up progress through all of the zones is character following the time like. So the Chasm zone is frozen in at the point of time before the spell plague ends. And any new content/zone could be the world changing effects from the the Sundering. We could even have following visits to the old zones to deal with the effects. It could be very interesting to with quest line dealing with a post spell plague Chasm zone. Helping to revitalize Helms Hold after you breaking the hold of the Ashmadai, putting down the criminal element trying reestablish power and seeing the effects of Helm's return. All sorts of possibilities in the post Sundering Realms which make me all tingly as a DM. Using the Weave's return as an excuse to create add new classes and new type of gear... Gah. Need to stop new and get to work.
So there are a few significant changes as of now in the Realms.
Yep times have changed but who didnt love Bane, Bhaal & Myrkul...