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Which Race will you play for Scourge Warlock?

jintortlejintortle Member Posts: 655 Arc User
edited July 2014 in General Discussion (PC)
http://neverwinter.gamepedia.com/Neverwinter_Wiki

Scourge Warlocks available for play ATM in the preview shard.

Traits That benefit Warlock are: http://neverwinter.gamepedia.com/Scourge_Warlock

1. Intelligence (Main) http://neverwinter.gamepedia.com/Intelligence
2. Charisma http://neverwinter.gamepedia.com/Charisma
3. Constitution http://neverwinter.gamepedia.com/Constitution

Races with at least 2 bonuses abilities built into Rolls is Sun Elf, Moon Elf and Tiefling.

I am thinking of playing a Sun or Moon Elf Scourge Warlock as I have no Elf characters.

+ will probably boost Charisma over Constitution for pet Bonus.

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Post edited by jintortle on
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Comments

  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    Human, hands down (from a PVP perspective). You'll need 8 points in the last portion of the Heroic feat tree to maximize DPS.

    If you're playing PVE, play whatever you like. It really doesn't matter.
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    . . . I plan on making at least 3 warlocks to fit into three of my seven families of characters: a Drow (Chaotic Neutral, dark pact with Lolth), a Tiefling (Lawful Evil, dark pact with Asmodeus), and a Sun Elf (Chaotic Good, light pact with Corellon Larethian).
  • serowforsakenserowforsaken Member Posts: 0 Arc User
    edited July 2014
    Why isn't Cha the main stat over Int? That's how it is in 4E and I don't see a reason for it to change in NW.
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    Why isn't Cha the main stat over Int? That's how it is in 4E and I don't see a reason for it to change in NW.
    Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited July 2014
    I'm thinking Half-Elf or Sun Elf.
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  • swarfega27swarfega27 Member Posts: 185 Arc User
    edited July 2014
    Dragonborn :)
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    edited July 2014
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited July 2014
    Dragonborn.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited July 2014
    zebular wrote: »
    Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!

    Probably don't even need to max CON for PVE, just crit and damage.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2014
    Gnome, obviously
  • serowforsakenserowforsaken Member Posts: 0 Arc User
    edited July 2014
    zebular wrote: »
    Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!

    Oh ya it was Con, not Cha!
    I played a Con warlock before in a short campaign (my one and only Warlock too), it was quite a fun temp-HP swordsman build (this was before any splatbooks came out).
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  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited July 2014
    I have at least two planned. One tiefling, and one drow.
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  • gomok72gomok72 Member Posts: 616 Arc User
    edited July 2014
    zebular wrote: »
    Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!

    It depends on what pact they went with and because the developers decided to go with the "Infernal Pact" rather than "Fey", Con over Charisma for this type of Pact.

    The Arch devil in which this module 4 Warlock has made a infernal pact with is Belial, ruelr of Phlegethos "4th layer of the nine hells", I'm thinking they went with this Arch devil and this pact as stats is in the favor of the Tiefling, but hopefully at some point and time they put in a "Fey pact" option that people can use with their Drows, "I personally would favor the Queen of Air and Darkness, as a Fey pact Warlock (Charisma based instead of Con).

    Overall, end game though, I don't think going with a race just for a +2 or 4 con will give anyone an edge in anything in this game, especially being that end game play relies heavily on procs of enchants and how you gear rather than natural starting stats (which is a **** shame in my opinion).
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    gomok72 wrote: »
    It depends on what pact they went with and because the developers decided to go with the "Infernal Pact" rather than "Fey", Con over Charisma for this type of Pact.

    The Arch devil in which this module 4 Warlock has made a infernal pact with is Belial, ruelr of Phlegethos "4th layer of the nine hells", I'm thinking they went with this Arch devil and this pact as stats is in the favor of the Tiefling, but hopefully at some point and time they put in a "Fey pact" option that people can use with their Drows, "I personally would favor the Queen of Air and Darkness, as a Fey pact Warlock (Charisma based instead of Con).

    Overall, end game though, I don't think going with a race just for a +2 or 4 con will give anyone an edge in anything in this game, especially being that end game play relies heavily on procs of enchants and how you gear rather than natural starting stats (which is a **** shame in my opinion).
    Nice, thanks for that insight and coincidentally I'm also getting up to speed (finally) on the SW on preview. My days are too short!

    I'm going to roleplay at least one though as having a fey (light) pact with Corellon. I hope they don't put too much emphasis on it being an Infernal Pact, as that defeats the purpose of making a character how you want it.
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2014
    Probably don't even need to max CON for PVE, just crit and damage.
    CON determines damage and hp.
    CHA determines crit
    INT gives Arp and recharge speed.

    For some reason SW has INT as the primary stat which limits your ability to "roll" an 18 on CON, their actual primary stat.

    For this reason SW overall dmg will be slightly handicapped unless this error is fixed before SW goes live, and it definitely hinders any race without a +2 CON bonus. IIRC 15 is the highest you can naturally roll for CON given that it's 2nd priority of the secondary stats, meaning 17 starting CON with +2 CON and 23 CON at level 60 without buffs, 3 less than every other class can achieve (26) for their primary (damage bonus) stat.

    So half-elf or human (for the extra feats) are the obvious choices.


    Kinda hoping that the stat allocation stuff is just placeholder copied over from CW template or something, but they give SW an ARP stat so I doubt that. They are just really bad at designing and balancing their own game.
  • psychicslugpsychicslug Member Posts: 210 Arc User
    edited July 2014
    sorry but soul puppet is not a good thing and some of the other abilities just look evil, will be kind of hard. They do need a light path just for the sake of diversity if nothing else.
  • imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
    edited July 2014
    zebular wrote: »
    . . . I plan on making at least 3 warlocks to fit into three of my seven families of characters: a Drow (Chaotic Neutral, dark pact with Lolth), a Tiefling (Lawful Evil, dark pact with Asmodeus), and a Sun Elf (Chaotic Good, light pact with Corellon Larethian).

    You're going to have to do some heavy RP assumptions there, because they didn't give us anything that would allow a pact with a demon queen or with her good-aligned opposition... all they gave us was infernal pact.

    [edit]
    ... which you stated in a later post that I hadn't read yet.

    I really, really wish they had given some options on this one, or really thought about what they are setting the game up for. There is going to be an army of infernalists who sold their souls to devils in exchange for power descending on the city and its environs... and claiming to be the "good guys".
  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    Human for the feats. The other racials don't beat the 3 feat points this time. Now if they release dragonborn I'll have to look at it closely.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    You're going to have to do some heavy RP assumptions there, because they didn't give us anything that would allow a pact with a demon queen or with her good-aligned opposition... all they gave us was infernal pact.

    [edit]
    ... which you stated in a later post that I hadn't read yet.

    I really, really wish they had given some options on this one, or really thought about what they are setting the game up for. There is going to be an army of infernalists who sold their souls to devils in exchange for power descending on the city and its environs... and claiming to be the "good guys".
    Yeah, the only thing going for it right now is the ability to choose a good deity. I really hope they have light pact paragon path up their sleeve or something. But, the role-playing will be easy to do. :)
  • serowforsakenserowforsaken Member Posts: 0 Arc User
    edited July 2014
    There is going to be an army of infernalists who sold their souls to devils in exchange for power descending on the city and its environs... and claiming to be the "good guys".

    Sgt Knox's coin is true neutral I think :P
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited July 2014
    Sgt Knox's coin is true neutral I think :P

    A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He is loath to break laws or promises.

    Power is also measured in wealth and adventurers are pretty wealthy individuals. A Warlock even if they were evil, (which is not required in 4e) could work very well in Neverwinter's system. They take Knox's coin to build their wealth and slaughter Knox's enemies ripping their souls out and sending them to Belial. As long as Knox is willing to pay, he gets their services. If Knox stopped paying and the Thayan's offered to pay for killing Knox, that would also be acceptable. It's a mercenary mentality.
  • celticgamer0celticgamer0 Member Posts: 537 Arc User
    edited July 2014
    Human, unless Dragonborn becomes available.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited July 2014
    Human, as always :D
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited July 2014
    I really like the Teifling design (always have,) but the major clipping issues (bad 3D Modeling Design) causes me to shun them for any class. Hence, I'll go human.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited July 2014
    Was thinking about a female halfing, till I made one and noticed the titanic gap in the middle of the neck that I couldn't fix......
  • watchingdwheelswatchingdwheels Member Posts: 40 Arc User
    edited July 2014
    On preview I have a Teifling and Half Elf. Both are wicked cool.

    If I remember my reading, a Half Elf rolling a 20 INT is not possible. With the Teifling I put the "check" on the "CHA/CON" +2 to both, rolled until I got my numbers right, including 18 INT. Then moved the "check" to "INT/CHA" +2 to both and got my 20 INT.

    I tried multiple times to duplicate with the Half Elf and could not make the 20 INT happen.
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  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited July 2014
    To maximaze dps you have 3 options:

    Human: +2CON; +3 to CON-based heroic dmg feat

    Tiefling: +2INT/CHA; bloodhunt(best racial ability for dps build beside orc)

    Half-elf: +2CON/CHA; +1 crit sev


    I probably go for human.

    Have to mention:
    Sun-elf/Moon-elf.
  • equ4lizerequ4lizer Member Posts: 182 Arc User
    edited July 2014
    Human, unless Dragonborn becomes available.

    I second that. :o
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  • damnataanimusdamnataanimus Member Posts: 446 Arc User
    edited July 2014
    Halfling for no reason other than they are adorable xD
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  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited July 2014
    I have yet to try Tiefling as the jarjar binx look I find appalling but I may try that for SW or a Drow.
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