Races with at least 2 bonuses abilities built into Rolls is Sun Elf, Moon Elf and Tiefling.
I am thinking of playing a Sun or Moon Elf Scourge Warlock as I have no Elf characters.
+ will probably boost Charisma over Constitution for pet Bonus.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2014
. . . I plan on making at least 3 warlocks to fit into three of my seven families of characters: a Drow (Chaotic Neutral, dark pact with Lolth), a Tiefling (Lawful Evil, dark pact with Asmodeus), and a Sun Elf (Chaotic Good, light pact with Corellon Larethian).
Why isn't Cha the main stat over Int? That's how it is in 4E and I don't see a reason for it to change in NW.
Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited July 2014
I'm thinking Half-Elf or Sun Elf.
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Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!
Probably don't even need to max CON for PVE, just crit and damage.
Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!
Oh ya it was Con, not Cha!
I played a Con warlock before in a short campaign (my one and only Warlock too), it was quite a fun temp-HP swordsman build (this was before any splatbooks came out).
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orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited July 2014
I have at least two planned. One tiefling, and one drow.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Actually, for the Scourge Warlock, the 4e PHB Deluxe specifically states that Constitution is the primary stat for Scourge Warlocks, followed by Intelligence and then Charisma. Deceptive Warlocks are the ones who have Charisma as their primary stat. I'm not sure why our Scourge Warlock in Neverwinter has Intelligence as primary instead of Constitution however. Quite strange, for sure!
It depends on what pact they went with and because the developers decided to go with the "Infernal Pact" rather than "Fey", Con over Charisma for this type of Pact.
The Arch devil in which this module 4 Warlock has made a infernal pact with is Belial, ruelr of Phlegethos "4th layer of the nine hells", I'm thinking they went with this Arch devil and this pact as stats is in the favor of the Tiefling, but hopefully at some point and time they put in a "Fey pact" option that people can use with their Drows, "I personally would favor the Queen of Air and Darkness, as a Fey pact Warlock (Charisma based instead of Con).
Overall, end game though, I don't think going with a race just for a +2 or 4 con will give anyone an edge in anything in this game, especially being that end game play relies heavily on procs of enchants and how you gear rather than natural starting stats (which is a **** shame in my opinion).
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
-Kymos
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
It depends on what pact they went with and because the developers decided to go with the "Infernal Pact" rather than "Fey", Con over Charisma for this type of Pact.
The Arch devil in which this module 4 Warlock has made a infernal pact with is Belial, ruelr of Phlegethos "4th layer of the nine hells", I'm thinking they went with this Arch devil and this pact as stats is in the favor of the Tiefling, but hopefully at some point and time they put in a "Fey pact" option that people can use with their Drows, "I personally would favor the Queen of Air and Darkness, as a Fey pact Warlock (Charisma based instead of Con).
Overall, end game though, I don't think going with a race just for a +2 or 4 con will give anyone an edge in anything in this game, especially being that end game play relies heavily on procs of enchants and how you gear rather than natural starting stats (which is a **** shame in my opinion).
Nice, thanks for that insight and coincidentally I'm also getting up to speed (finally) on the SW on preview. My days are too short!
I'm going to roleplay at least one though as having a fey (light) pact with Corellon. I hope they don't put too much emphasis on it being an Infernal Pact, as that defeats the purpose of making a character how you want it.
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited July 2014
Probably don't even need to max CON for PVE, just crit and damage.
CON determines damage and hp.
CHA determines crit
INT gives Arp and recharge speed.
For some reason SW has INT as the primary stat which limits your ability to "roll" an 18 on CON, their actual primary stat.
For this reason SW overall dmg will be slightly handicapped unless this error is fixed before SW goes live, and it definitely hinders any race without a +2 CON bonus. IIRC 15 is the highest you can naturally roll for CON given that it's 2nd priority of the secondary stats, meaning 17 starting CON with +2 CON and 23 CON at level 60 without buffs, 3 less than every other class can achieve (26) for their primary (damage bonus) stat.
So half-elf or human (for the extra feats) are the obvious choices.
Kinda hoping that the stat allocation stuff is just placeholder copied over from CW template or something, but they give SW an ARP stat so I doubt that. They are just really bad at designing and balancing their own game.
sorry but soul puppet is not a good thing and some of the other abilities just look evil, will be kind of hard. They do need a light path just for the sake of diversity if nothing else.
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imaginaerum1Member, NW M9 PlaytestPosts: 378Arc User
. . . I plan on making at least 3 warlocks to fit into three of my seven families of characters: a Drow (Chaotic Neutral, dark pact with Lolth), a Tiefling (Lawful Evil, dark pact with Asmodeus), and a Sun Elf (Chaotic Good, light pact with Corellon Larethian).
You're going to have to do some heavy RP assumptions there, because they didn't give us anything that would allow a pact with a demon queen or with her good-aligned opposition... all they gave us was infernal pact.
[edit]
... which you stated in a later post that I hadn't read yet.
I really, really wish they had given some options on this one, or really thought about what they are setting the game up for. There is going to be an army of infernalists who sold their souls to devils in exchange for power descending on the city and its environs... and claiming to be the "good guys".
You're going to have to do some heavy RP assumptions there, because they didn't give us anything that would allow a pact with a demon queen or with her good-aligned opposition... all they gave us was infernal pact.
[edit]
... which you stated in a later post that I hadn't read yet.
I really, really wish they had given some options on this one, or really thought about what they are setting the game up for. There is going to be an army of infernalists who sold their souls to devils in exchange for power descending on the city and its environs... and claiming to be the "good guys".
Yeah, the only thing going for it right now is the ability to choose a good deity. I really hope they have light pact paragon path up their sleeve or something. But, the role-playing will be easy to do.
There is going to be an army of infernalists who sold their souls to devils in exchange for power descending on the city and its environs... and claiming to be the "good guys".
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He is loath to break laws or promises.
Power is also measured in wealth and adventurers are pretty wealthy individuals. A Warlock even if they were evil, (which is not required in 4e) could work very well in Neverwinter's system. They take Knox's coin to build their wealth and slaughter Knox's enemies ripping their souls out and sending them to Belial. As long as Knox is willing to pay, he gets their services. If Knox stopped paying and the Thayan's offered to pay for killing Knox, that would also be acceptable. It's a mercenary mentality.
I really like the Teifling design (always have,) but the major clipping issues (bad 3D Modeling Design) causes me to shun them for any class. Hence, I'll go human.
On preview I have a Teifling and Half Elf. Both are wicked cool.
If I remember my reading, a Half Elf rolling a 20 INT is not possible. With the Teifling I put the "check" on the "CHA/CON" +2 to both, rolled until I got my numbers right, including 18 INT. Then moved the "check" to "INT/CHA" +2 to both and got my 20 INT.
I tried multiple times to duplicate with the Half Elf and could not make the 20 INT happen.
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Probably don't even need to max CON for PVE, just crit and damage.
Oh ya it was Con, not Cha!
I played a Con warlock before in a short campaign (my one and only Warlock too), it was quite a fun temp-HP swordsman build (this was before any splatbooks came out).
The rest still up-and-coming!
It depends on what pact they went with and because the developers decided to go with the "Infernal Pact" rather than "Fey", Con over Charisma for this type of Pact.
The Arch devil in which this module 4 Warlock has made a infernal pact with is Belial, ruelr of Phlegethos "4th layer of the nine hells", I'm thinking they went with this Arch devil and this pact as stats is in the favor of the Tiefling, but hopefully at some point and time they put in a "Fey pact" option that people can use with their Drows, "I personally would favor the Queen of Air and Darkness, as a Fey pact Warlock (Charisma based instead of Con).
Overall, end game though, I don't think going with a race just for a +2 or 4 con will give anyone an edge in anything in this game, especially being that end game play relies heavily on procs of enchants and how you gear rather than natural starting stats (which is a **** shame in my opinion).
-Kymos
I'm going to roleplay at least one though as having a fey (light) pact with Corellon. I hope they don't put too much emphasis on it being an Infernal Pact, as that defeats the purpose of making a character how you want it.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
CHA determines crit
INT gives Arp and recharge speed.
For some reason SW has INT as the primary stat which limits your ability to "roll" an 18 on CON, their actual primary stat.
For this reason SW overall dmg will be slightly handicapped unless this error is fixed before SW goes live, and it definitely hinders any race without a +2 CON bonus. IIRC 15 is the highest you can naturally roll for CON given that it's 2nd priority of the secondary stats, meaning 17 starting CON with +2 CON and 23 CON at level 60 without buffs, 3 less than every other class can achieve (26) for their primary (damage bonus) stat.
So half-elf or human (for the extra feats) are the obvious choices.
Kinda hoping that the stat allocation stuff is just placeholder copied over from CW template or something, but they give SW an ARP stat so I doubt that. They are just really bad at designing and balancing their own game.
You're going to have to do some heavy RP assumptions there, because they didn't give us anything that would allow a pact with a demon queen or with her good-aligned opposition... all they gave us was infernal pact.
[edit]
... which you stated in a later post that I hadn't read yet.
I really, really wish they had given some options on this one, or really thought about what they are setting the game up for. There is going to be an army of infernalists who sold their souls to devils in exchange for power descending on the city and its environs... and claiming to be the "good guys".
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Sgt Knox's coin is true neutral I think :P
The rest still up-and-coming!
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He is loath to break laws or promises.
Power is also measured in wealth and adventurers are pretty wealthy individuals. A Warlock even if they were evil, (which is not required in 4e) could work very well in Neverwinter's system. They take Knox's coin to build their wealth and slaughter Knox's enemies ripping their souls out and sending them to Belial. As long as Knox is willing to pay, he gets their services. If Knox stopped paying and the Thayan's offered to pay for killing Knox, that would also be acceptable. It's a mercenary mentality.
If I remember my reading, a Half Elf rolling a 20 INT is not possible. With the Teifling I put the "check" on the "CHA/CON" +2 to both, rolled until I got my numbers right, including 18 INT. Then moved the "check" to "INT/CHA" +2 to both and got my 20 INT.
I tried multiple times to duplicate with the Half Elf and could not make the 20 INT happen.
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Human: +2CON; +3 to CON-based heroic dmg feat
Tiefling: +2INT/CHA; bloodhunt(best racial ability for dps build beside orc)
Half-elf: +2CON/CHA; +1 crit sev
I probably go for human.
Have to mention:
Sun-elf/Moon-elf.
I second that.
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