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Patch Notes NW.15.20140623a.7

dwightmcdwightmc Member Posts: 95
edited August 2014 in Patch Notes (PC)
For the full list of today's patch notes, please visit: http://community.arcgames.com/en/news/neverwinter/detail/6003063-release-notes%3A-07%2F03%2F14


-Dwight
Post edited by dwightmc on
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Comments

  • realramaladnirealramaladni Member Posts: 51
    edited July 2014
    Of course, bug fixes are never announced in patch notes ^^ but great job!!!
    Hot Pants

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  • nwaurionnwaurion Member, Neverwinter Beta Users Posts: 39
    edited July 2014
    They did not fix anything on the major bug lists, some things they changed do not seem to hold true (i don't see Tenser's disc or the new companion in the market), they changed things that are not listed in the change notes (all times ingame now use a dot after days/hour/minutes etc.), the time remaining for crafting jobs is now behind the bar because somehow they did not only change the formatting of the string, but also positioning, so they *broke* working things to sneak in a change to things no one had any issues with..thats not what i would call "great job".
  • phydorexphydorex Member Posts: 3 Arc User
    edited July 2014
    Can we get a fix on roar now instead of letting GWF's run wild with it for another couple of months making pvp suck more than normal?
  • effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited July 2014
    when will perfect elven battle be fixed?
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2014
    nwaurion wrote: »
    ... some things they changed do not seem to hold true (i don't see Tenser's disc or the new companion in the market), ...

    Really?
    I see Tensers Floating Disc right in the raised center of Shaundakul Stables.
    I also see the Laughing Skull right outside the front of the Grand Emporium.
  • sasake84sasake84 Member Posts: 8 Arc User
    edited July 2014
    when will perfect elven battle be fixed?

    yeah, I second that, fix elven battle it has been broken since MOD 1, come on devs, you surely know about this.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited July 2014
    phydorex wrote: »
    Can we get a fix on roar now instead of letting GWF's run wild with it for another couple of months making pvp suck more than normal?

    Nah I think Cryptic thinks it's funny when all you hear is roar spam.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • xamuyees4xamuyees4 Member Posts: 3
    edited July 2014
    Not a bug, but a suggestion. Dungeon groups should be made so that you aren't allowed to kick someone AFTER completing the dungeon. I got kicked from Valindra's after killing her and the group kicked me. Granted, it's not the worse thing in the world, but it's a really annoying issue that waste's people's time.
  • xylocainexylocaine Member Posts: 32 Arc User
    edited July 2014
    kousskouss wrote: »
    My friend was told about this some weeks ago, put a bug report and requested GM help to see if the stats could be fixed. The tickets were acknowledged and a week later he was banned. [...] Some people exploit, some people find a bug and report it. PWE has no idea how to manage a company.
    Same here, I reported it immediately after I found it and got banned later. By doing so, they discourages people from reporting bugs/exploits. I probably never report an exploit again, because it's pointless - you got banned anyway...
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited July 2014
    The best way to get rid of an exploit is to make it public on third party sites anyway. All things that "leaked" that way have been fixed asap. People said they have been reporting genaddwindow for month, yet it was fixed not until it went public.
  • xylocainexylocaine Member Posts: 32 Arc User
    edited July 2014
    Pro tip - next time don't actually use the exploit before reporting it , reporting a exploit doesn't give you some kind of immunity from having action taken against your account .
    True, but sometimes you cannot find an exploit/bug without trying & testing different ways and behavior. I do not agree partially, in accordance with the TOS - if you find an bug/exploit you must report it immediately, but you cannot abuse it. If you follow the TOS - it shouldn't be banned.
  • blackylukeblackyluke Member Posts: 261 Arc User
    edited July 2014
    Nobody knew its a bug...
  • iamannoyingdeviliamannoyingdevil Member Posts: 336 Arc User
    edited July 2014
    blackyluke wrote: »
    Nobody knew its a bug...

    So you genuinely believe that nobody knew that a devcommand that allowed players to reroll their base ability scores plus add an extra 2 points to them was not intended? you actually honestly believe that?
    You know it is an ability that we cannot even use real money to do and nobody knew it was a bug? are you seriously for real?
  • zaurixxzaurixx Member Posts: 11 Arc User
    edited July 2014
    How EASILY, this turned into and off topic flame about dev commands! Maybe we can stick to the issues? Like fixing the bugs that give unfair advantages to other players, like the GWF Roar bug? I get hit with that, it clears everything I had on the GWF and stuns me. It is supposed to be a pushback and interrupt, NOT A STUN. I have a GWF at 60 and even I think he is Overpowered. Sadly, this issues has gone on far too long. Instead of fixing game issues, it is more about making the zen market profitable with new mounts and stuff?

    Ever since the last release, the Astral Diamond Exchange has not moved from cap and it takes an excruciatingly long time to even trade AD at cap of 500. Takes on average 3 to 4 days. So, maybe that should be fix or just set a fixed exchange up for people that don't want to market stuff, make a fixed exchange available.

    Rogues are messed up too, GWF can hit at almost a 15 meter range with thier hits and I can be right next to someone with lashing blade and it will miss. However, a GWF gets a shorter cooldown if he misses. Rogues, burn up a encounter power and just have to suck it up? How much code is really involved in copying the GWF miss and pasting it into the Rogues Lashing Blade?

    Hunters one great ability is constantly worthless because of the interrupts. You never get it off. I could understand a pushback or shorten the time on it if it is interrupted. If it is 3 second cast and gets interrupted then let the next one be 1.5 seconds. I don't see Control Wizards getting interrupted with thier instacast Area Effect stuff that does HUGE damage. They push a ball out, that knocks you prone, then you have to dodge it after getting up and realistically, is next to impossible after a prone. If it is going to have a prone, CUT the DAMAGE. That is like a double whammy. Or if that is the case, then when a HR gets binding arrow, it should prone the person first then bind them when they get up to move. GWF's get bound hit unstobbable and binding arrow is useless. If it proned them, HR's would have a fighting chance because you know a GWF is going to hit unstoppable and come after you and then they are immune to it. The time frames just don't work and HR's get burned down repeatedly unless somone else is taking the damage for like geared players. A HR that is same Gear Scored as any other class will get burned down.

    I play a variety of characters and see what might even the playing field, GEARING A GAME TO DEATH is a sign of certain doom. Every game I have jumped from was because it all came down to gear and not player "tenacity", player intution and player skill. Out Gearing someone just means that someone spends more time on the game than in real life or has a bigger debit card/checkbook. For average players that would actually spend money, we get tired of Credit Card Warriors because when we work hard and save up, and it is an even playing field we wipe them all over; you come out with another module that lets them buy their way to the top again. It gets tiring and drives people away from your game, not to it.


    I get the business end of it and every company wants to make money, but I spent money on the game the first week and have not bothered since, because they don't fix things. Coming out with a shiney, pretty new module, with all the same bugs and problems as before is not a good trade off. Oh, looky a new place to run around, but I still get maxed in pvp because the known bugs were not fixed.

    So, I have had more than my 15 minutes of fame and I am sure there will be plenty of replies.
    If there is anything offensive in my in my post, if you are a moderator and edit it. I just ask that you **** out what you want and not change the content. I would rather I come back to read it later and see that there was something someone didn't like so I will avoid that in future posts.

    Zaurixx (a fairly happy player, who wishes bugs would be fixed).
  • spectrisimspectrisim Member Posts: 2 Arc User
    edited July 2014
    Anyone have problems logging into the PTR? I transferred a character over the loading bar fills on login but then instantly crashes, the same happens if I make a new character also. Anyone had the same or got a fix please ?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2014
    The problem is you have an 8-core AMD. The solution (for now) is to disable 4 cores.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • spectrisimspectrisim Member Posts: 2 Arc User
    edited July 2014
    The problem is you have an 8-core AMD. The solution (for now) is to disable 4 cores.

    Ah thanks, weird as I have no issues on live just one of them things I guess lol.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2014
    Yeah, there are a lot of us in the same boat. Couple threads about it in the preview forums.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • goodnightbabegoodnightbabe Member Posts: 2 Arc User
    edited August 2014
    So, I get on after Patch and I've been re-located in the game, and have 80k less diamonds. why? lol
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    So, I get on after Patch and I've been re-located in the game, and have 80k less diamonds. why? lol

    Your account was hacked. Please contact customer service right away and ask for a rollback.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • goodnightbabegoodnightbabe Member Posts: 2 Arc User
    edited August 2014
    Your account was hacked. Please contact customer service right away and ask for a rollback.

    alright cool, where do I find customer service?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
  • stomacstomac Member Posts: 46 Arc User
    edited August 2014
    Your account was hacked. Please contact customer service right away and ask for a rollback.

    Yea I would Not count on them rolling it Back, my account got hacked I put in a ticket I got polite response of sorry but there is nothing we can do for you.
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    xamuyees4 wrote: »
    Not a bug, but a suggestion. Dungeon groups should be made so that you aren't allowed to kick someone AFTER completing the dungeon. I got kicked from Valindra's after killing her and the group kicked me. Granted, it's not the worse thing in the world, but it's a really annoying issue that waste's people's time.

    We once had to kick someone who think its funny to roll need at the last boss even if we all agreed to greed - and greed before.
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • notsosneaky69notsosneaky69 Member, Neverwinter Beta Users Posts: 13 Arc User
    edited August 2014
    I don't believe in kicking for needing, if they really need the stuff. If they don't need it, well, then you just ignore said person and you wont have to run with them again.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    I don't believe in kicking for needing, if they really need the stuff. If they don't need it, well, then you just ignore said person and you wont have to run with them again.

    /ignore does nothing but block chat. It does not prevent grouping.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited August 2014
    /ignore does nothing but block chat. It does not prevent grouping.

    it would actually be great to have a /blacklist command that would guarantee that you would never end up in a random group with the person and would prevent invites too.

    Unlikely to happen, though.
    Hoping for improvements...
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2014
    LOL why they nerf the traveling entertainer again? He was already doing ziltch for damage.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2014
    Uhh, you're looking at patch notes that are a month old. There is no "again".
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • yokki1yokki1 Member Posts: 451 Arc User
    edited August 2014
    the patch notes as stated on the first post are old please update to new patch notes
    current one's link :
    Release Notes: 07/03/14
    By DwightMC Thu 03 Jul 2014 07:02:40 AM PDT
This discussion has been closed.