I think the changes look great on paper. Heading to preview now to try them out.
Oops too early- something that sticks out though is from the combat tree:
"Wilds Medicine: Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack."
This looks like it could actually be a decent substitute for the set-bonus, which is great because I've been wondering since the nerf was announced just how the heck we were going to be able to contest anything without the set-bonus.
And the buffs to archery look amazing. Combined with the changes to CW and GWF we could really end up competing or even become the best DPS in PVE.
these changes are huge and all ****ing good !!!!
the nature tree is now worth something, i can also see a problem....building up critical chance is now very difficult for all the trees.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Well, we weren't given a respec when we got a new paragon path and some changes so I wouldn't count on it.
The changes to HR feats are so extensive that many current ones won't even exist anymore. They actually can't get away without at least resetting all your feat points like they did with DCs and GWFs when a couple of paragon feats changed paths.
The changes to HR feats are so extensive that many current ones won't even exist anymore. They actually can't get away without at least resetting all your feat points like they did with DCs and GWFs when a couple of paragon feats changed paths.
I have to be fair here.
IF all those changes will kick in at Live, entire game will scream in agony when HRs will finally make their rise. With the nerf to ridiculous GWF survivability and prones AND ultimate buffs to our class... Let me try to explain it: if we're still being blamed for being "op in pvp" as we are right now, there will be NO ONE who will be able to challenge us. With 30%+ Life steal in melee builds, with exquisite ranged DPS buffs, with CC revamps that are to be performed - we will be The FOTM. Period.
And I just can't hold myself from stating: "CWs and GWFs had it coming".
ToD will be OUR content of glory.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
LOL well it does all look pretty great to me on paper. We'll see in game (currently preview isn't quite up yet).
That being said, I think they change everything at least a little before going to live, so I wouldn't expect everything to stay the same as they're saying.
Still though the prospect of doing great damage in PVE, possibly being the best DPS class for PVE, is pretty exciting. It's annoying to be a DPS class and to constantly be outshined.
LOL well it does all look pretty great to me on paper. We'll see in game (currently preview isn't quite up yet).
That being said, I think they change everything at least a little before going to live, so I wouldn't expect everything to stay the same as they're saying.
Still though the prospect of doing great damage in PVE, possibly being the best DPS class for PVE, is pretty exciting. It's annoying to be a DPS class and to constantly be outshined.
Take a look at preview. Take a look at the amount of crit-related talents in Archery. Take a look at life steal immense boost for the melee tree. It is... beautiful.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
Take a look at preview. Take a look at the amount of crit-related talents in Archery. Take a look at life steal immense boost for the melee tree. It is... beautiful.
I know it looks really great. Imagine: "LF2M HRs" for so-and-so dungeon.
But just don't get too excited in case they change it before live.
My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited June 2014
Haha, that extra lifesteal on top of my 1500 currently and endless consumption will be ridiculous.
Well, just looking at initial testing, Archery tree seems majorly buffed which is great. I think we'll do better in dungeons than we ever did (which is nice because we never did all that great). I'd love to see the numbers people in PVE gear could put out.
The other trees look interesting too. All in all it should be some good changes, and the nerfs seem warranted (constricting arrow, set-bonus).
Just something else I noticed- didn't see it mentioned but the range and size of seismic shock was increased by a lot.
Well, just looking at initial testing, Archery tree seems majorly buffed which is great. I think we'll do better in dungeons than we ever did (which is nice because we never did all that great). I'd love to see the numbers people in PVE gear could put out.
The other trees look interesting too. All in all it should be some good changes, and the nerfs seem warranted (constricting arrow, set-bonus).
Just something else I noticed- didn't see it mentioned but the range and size of seismic shock was increased by a lot.
PVE Gear. Oh yes, that I happen to have on stock.
Speaking of GFs: they will receive major boosts to their threat generation abilities. If that'll keep pesky critters away from our glorious raiments and shiny armor - I'm all in for pickin' one to any dungeon.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
I don't play GF, but isn't it mostly buffs for them?
It looks like we'll need GFs and DCs with the changes to CWs and GWFs. And if HR can be top damage, that gives them a spot too.
Well I'll fill you in then. In fixing the GWF they again nerfed the powers they got from the GF paragon. Particularily Threatening Rush whioch they want a cooldown for. Given that GFs have neither dodge nor sprint it basically kills their mobility. So unless that new guard meter is nigh infinite you will end up with the GF getting aggro, losing the sheild, and running around the room like a chicken with it's head cut off. Sort of like HRs who over-aggro.....
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
That's the squishy archery HRs FYI. Leave us combat nerds out of this.
Oh my hybrid is more than tanky enough to eat the aggro. I'm just saying that the guard degradation and loss of mobility means that the Mod4 GF might actually be worse than the current version.
Oh my hybrid is more than tanky enough to eat the aggro. I'm just saying that the guard degradation and loss of mobility means that the Mod4 GF might actually be worse than the current version.
It will surely (as in 100%). Because they deprived Gf of any kind of mobility + they did not consider in the least the scaling between aggroing 8 mobs and aggroing TWENTY mobs, neither the scaling in DPS in such occurrences.
Meaning that GFs will have a somewhat bigger amount of HP, roughly same or worse guard, and TWELVE MORE MONSTERS that will bash on them + AoEs that now they won't be able to evade. They thought they gave GF a bulletproof vest and then they pitted them against an army while crippling their mobility.
For the CW, lol basically all that I saw were HUGE nerfs. I mean, they were STRONG, ok, but this...
DC/TR = "hey did we have such classes in the game" "lol maybe"
GWF = Mess. Given I HATED how they were DOPED like Supermen, but they went from one opposite to the other.
Christ, it's like always: tossing numbers around. It's like there's ONE DEV for all the classes/mechanics.
It will surely (as in 100%). Because they deprived Gf of any kind of mobility + they did not consider in the least the scaling between aggroing 8 mobs and aggroing TWENTY mobs, neither the scaling in DPS in such occurrences.
Meaning that GFs will have a somewhat bigger amount of HP, roughly same or worse guard, and TWELVE MORE MONSTERS that will bash on them + AoEs that now they won't be able to evade. They thought they gave GF a bulletproof vest and then they pitted them against an army while crippling their mobility.
For the CW, lol basically all that I saw were HUGE nerfs. I mean, they were STRONG, ok, but this...
DC/TR = "hey did we have such classes in the game" "lol maybe"
GWF = Mess. Given I HATED how they were DOPED like Supermen, but they went from one opposite to the other.
Christ, it's like always: tossing numbers around. It's like there's ONE DEV for all the classes/mechanics.
Yeah, they need to balance the GFs back in the defensive direction. Possibly with a buff that scales based on mobs around them.
The CW nerf is pretty hard. I don't have much desire to play a CW anymore if they keep up with the much increased cast times with simultaneous damage nerfs.
I imagine they'll come back to DC/TR. Or rather, they better.
The GWF didn't lose any damage or utility in PvE. That was completely a PvP nerf. Which they deserved.
A lot of MMOs work this way. But remember that this is preview so far, not live.
It will surely (as in 100%). Because they deprived Gf of any kind of mobility + they did not consider in the least the scaling between aggroing 8 mobs and aggroing TWENTY mobs, neither the scaling in DPS in such occurrences.
Meaning that GFs will have a somewhat bigger amount of HP, roughly same or worse guard, and TWELVE MORE MONSTERS that will bash on them + AoEs that now they won't be able to evade. They thought they gave GF a bulletproof vest and then they pitted them against an army while crippling their mobility.
For the CW, lol basically all that I saw were HUGE nerfs. I mean, they were STRONG, ok, but this...
DC/TR = "hey did we have such classes in the game" "lol maybe"
GWF = Mess. Given I HATED how they were DOPED like Supermen, but they went from one opposite to the other.
Christ, it's like always: tossing numbers around. It's like there's ONE DEV for all the classes/mechanics.
Do you crybabies comprehend the concept of what was intended to be a "dungeon run"? You don't gather around 20 mobs "to hit the poor GF", you pull trashpacks in 5-8 enemies at once and deal with them pack by pack. You Don't Pull Two Rooms. You don't. Understand? That's not how it works. You're not meant to pull 20 mobs. You mustn't pull 20 mobs. You should not do that. Don't do it. No. Just no.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
0
tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Do you crybabies comprehend the concept of what was intended to be a "dungeon run"? You don't gather around 20 mobs "to hit the poor GF", you pull trashpacks in 5-8 enemies at once and deal with them pack by pack. You Don't Pull Two Rooms. You don't. Understand? That's not how it works. You're not meant to pull 20 mobs. You mustn't pull 20 mobs. You should not do that. Don't do it. No. Just no.
Umm, that's exactly how I did dungeons. Even back in open beta when I mained a GF. Pull everything you can handle, and kill it. Not to mention at boss fights you don't have a choice(see Draco, Hrimnir, Pirate King boss 1, Karru bosses 1+2, etc) since the game loves to throw 50+ adds at you inside 2 mins.
Pulling carefully to progress through a dungeon is fine in the clear but when the boss add waves are 5-15 mobs extra every 2 seconds you really don't have a choice in the matter.
Personally I think the changes to HR are excellent for PvE, but need to balanced separately for PvP(much like the changes to takedown and fls).
What doesn't sit well with me are not "just the outcomes", it's HOW (more than "why") they came up with such changes. Because they mostly seem random
They don't seem random at all. They just don't add up to a better GF so far, and they add up to a heavily nerfed CW, while twisting / boosting the HR.
GFs need boosts, but they aren't there yet.
CWs are > everything else in dungeons, so warrant some changes, but this seems overboard; overnerfing and then retracting some stuff is a design process, though.
HRs can be super tanky in PvP, but aren't as "clearly useful" as GWFs, CWs and TRs in dungeons, so they warranted some PvE buffs. There's a change or two in particular that can be OP in PvP, though.
GWFs needed the PvP nerfs, since they were the single best class at killing everyone else (and staying alive while getting focused) in PvP.
They're trying out different things to solve the issues.
That doesn't mean their design process is great or will turn out great results, but it's pretty clear what they're doing.
Do you crybabies comprehend the concept of what was intended to be a "dungeon run"? You don't gather around 20 mobs "to hit the poor GF", you pull trashpacks in 5-8 enemies at once and deal with them pack by pack. You Don't Pull Two Rooms. You don't. Understand? That's not how it works. You're not meant to pull 20 mobs. You mustn't pull 20 mobs. You should not do that. Don't do it. No. Just no.
Sure I don't. Haven't been at Idris' for ages by now.
Mi-Ala Starbreeze : HR main. Best PVE HR out there, until someone proves me wrong. I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Otherwise, good thing I stopped playing my CW, holy <font color="orange">HAMSTER</font>.
Oops too early- something that sticks out though is from the combat tree:
"Wilds Medicine: Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack."
This looks like it could actually be a decent substitute for the set-bonus, which is great because I've been wondering since the nerf was announced just how the heck we were going to be able to contest anything without the set-bonus.
And the buffs to archery look amazing. Combined with the changes to CW and GWF we could really end up competing or even become the best DPS in PVE.
Well, we weren't given a respec when we got a new paragon path and some changes so I wouldn't count on it.
the nature tree is now worth something, i can also see a problem....building up critical chance is now very difficult for all the trees.
The changes to HR feats are so extensive that many current ones won't even exist anymore. They actually can't get away without at least resetting all your feat points like they did with DCs and GWFs when a couple of paragon feats changed paths.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Hmm that's true I didn't think of that.
IF all those changes will kick in at Live, entire game will scream in agony when HRs will finally make their rise. With the nerf to ridiculous GWF survivability and prones AND ultimate buffs to our class... Let me try to explain it: if we're still being blamed for being "op in pvp" as we are right now, there will be NO ONE who will be able to challenge us. With 30%+ Life steal in melee builds, with exquisite ranged DPS buffs, with CC revamps that are to be performed - we will be The FOTM. Period.
And I just can't hold myself from stating: "CWs and GWFs had it coming".
ToD will be OUR content of glory.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
LOL well it does all look pretty great to me on paper. We'll see in game (currently preview isn't quite up yet).
That being said, I think they change everything at least a little before going to live, so I wouldn't expect everything to stay the same as they're saying.
Still though the prospect of doing great damage in PVE, possibly being the best DPS class for PVE, is pretty exciting. It's annoying to be a DPS class and to constantly be outshined.
Take a look at preview. Take a look at the amount of crit-related talents in Archery. Take a look at life steal immense boost for the melee tree. It is... beautiful.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
I know it looks really great. Imagine: "LF2M HRs" for so-and-so dungeon.
But just don't get too excited in case they change it before live.
Hope not. That's what makes my Gwiff so boring. I'd like to hope we actually get some more ballanced parties but looking at the GF changes unlikely.
The other trees look interesting too. All in all it should be some good changes, and the nerfs seem warranted (constricting arrow, set-bonus).
Just something else I noticed- didn't see it mentioned but the range and size of seismic shock was increased by a lot.
I don't play GF, but isn't it mostly buffs for them?
It looks like we'll need GFs and DCs with the changes to CWs and GWFs. And if HR can be top damage, that gives them a spot too.
PVE Gear. Oh yes, that I happen to have on stock.
Speaking of GFs: they will receive major boosts to their threat generation abilities. If that'll keep pesky critters away from our glorious raiments and shiny armor - I'm all in for pickin' one to any dungeon.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
or maybe LF2m WK instead...
Well I'll fill you in then. In fixing the GWF they again nerfed the powers they got from the GF paragon. Particularily Threatening Rush whioch they want a cooldown for. Given that GFs have neither dodge nor sprint it basically kills their mobility. So unless that new guard meter is nigh infinite you will end up with the GF getting aggro, losing the sheild, and running around the room like a chicken with it's head cut off. Sort of like HRs who over-aggro.....
That's the squishy archery HRs FYI. Leave us combat nerds out of this.
Oh my hybrid is more than tanky enough to eat the aggro. I'm just saying that the guard degradation and loss of mobility means that the Mod4 GF might actually be worse than the current version.
It will surely (as in 100%). Because they deprived Gf of any kind of mobility + they did not consider in the least the scaling between aggroing 8 mobs and aggroing TWENTY mobs, neither the scaling in DPS in such occurrences.
Meaning that GFs will have a somewhat bigger amount of HP, roughly same or worse guard, and TWELVE MORE MONSTERS that will bash on them + AoEs that now they won't be able to evade. They thought they gave GF a bulletproof vest and then they pitted them against an army while crippling their mobility.
For the CW, lol basically all that I saw were HUGE nerfs. I mean, they were STRONG, ok, but this...
DC/TR = "hey did we have such classes in the game" "lol maybe"
GWF = Mess. Given I HATED how they were DOPED like Supermen, but they went from one opposite to the other.
Christ, it's like always: tossing numbers around. It's like there's ONE DEV for all the classes/mechanics.
Yeah, they need to balance the GFs back in the defensive direction. Possibly with a buff that scales based on mobs around them.
The CW nerf is pretty hard. I don't have much desire to play a CW anymore if they keep up with the much increased cast times with simultaneous damage nerfs.
I imagine they'll come back to DC/TR. Or rather, they better.
The GWF didn't lose any damage or utility in PvE. That was completely a PvP nerf. Which they deserved.
A lot of MMOs work this way. But remember that this is preview so far, not live.
What doesn't sit well with me are not "just the outcomes", it's HOW (more than "why") they came up with such changes. Because they mostly seem random
Do you crybabies comprehend the concept of what was intended to be a "dungeon run"? You don't gather around 20 mobs "to hit the poor GF", you pull trashpacks in 5-8 enemies at once and deal with them pack by pack. You Don't Pull Two Rooms. You don't. Understand? That's not how it works. You're not meant to pull 20 mobs. You mustn't pull 20 mobs. You should not do that. Don't do it. No. Just no.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.
Umm, that's exactly how I did dungeons. Even back in open beta when I mained a GF. Pull everything you can handle, and kill it. Not to mention at boss fights you don't have a choice(see Draco, Hrimnir, Pirate King boss 1, Karru bosses 1+2, etc) since the game loves to throw 50+ adds at you inside 2 mins.
Pulling carefully to progress through a dungeon is fine in the clear but when the boss add waves are 5-15 mobs extra every 2 seconds you really don't have a choice in the matter.
Personally I think the changes to HR are excellent for PvE, but need to balanced separately for PvP(much like the changes to takedown and fls).
They don't seem random at all. They just don't add up to a better GF so far, and they add up to a heavily nerfed CW, while twisting / boosting the HR.
GFs need boosts, but they aren't there yet.
CWs are > everything else in dungeons, so warrant some changes, but this seems overboard; overnerfing and then retracting some stuff is a design process, though.
HRs can be super tanky in PvP, but aren't as "clearly useful" as GWFs, CWs and TRs in dungeons, so they warranted some PvE buffs. There's a change or two in particular that can be OP in PvP, though.
GWFs needed the PvP nerfs, since they were the single best class at killing everyone else (and staying alive while getting focused) in PvP.
They're trying out different things to solve the issues.
That doesn't mean their design process is great or will turn out great results, but it's pretty clear what they're doing.
You don't run that many dungeon bosses, do you.
Sure I don't. Haven't been at Idris' for ages by now.
I've threatened Ghostcrawler and got permabanned at Blizzard forums.
I went mad at PL "community" in SWTOR and got permabanned.
Believe me, you don't want to see the tickets I used to sent to CCP. I got permabanned from EVE.
I was infuriated by the amount of autists in League of Legends and got permabanned. Twice.
Cryptic, here I go.
Lo and behold.