K so i have all the set pieces of SW and HV for CWs and now am trying for Magelord set...the question here is...is going for ML set any worth...i mean sure it gives 450 power for 2 pieces....but...
Also currently i dont have any of the other full sets equipped...instead I've mixed SW and HV in a way that it gives me 14k GS (excluding stats from ioun stone)...while the full set (HV or SW) equipped gives me 13k.
....
Also apart from the topic..might sound a bit stupid question but..i have to know: i have ioun stone and when putting gear/enchants on stone gets me the increased stats...while on other hand, other companions don't (obviously)...so is it worth putting epic (purple) gear and enchants on other companions?...
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited June 2014
Don't be blinded by gear score. The 4-piece bonus on HV is beastly, unless you're constantly running around with a bunch of other CWs who are also wearing it, since it can't stack infinitely.
Magelord, you can collect for the sake of collecting. I'm not really aware of anyone making good use of it.
It's worth putting good gear onto companions if you're going to use them summoned, because you can increase their survivability as support a great deal by equipping them well (mostly for solo questing). I still top mine out at rank 5s, but I do use epic accessories in some cases. Nothing I've really sunk money into, just stuff that was easily obtained (Grand Brawler's Belt of Guts).
If you don't summon other companions, there's no point putting anything on them except maybe as storage, so long as you don't mind it being bound to you.
You do get the awesome ' magelord ' title for getting the entire magelord set xD
Heh,
Yeah that's why I got it, that said the only gear I've ever used that was the equivalent of HV was Champion, but that's because it included both Armor Pen, Health and the Mastery slot got 30% recharge increase and 5% more damage on the spell. So my DPS would be higher with it, in tight areas because I could get more AoEs off faster.
The HV always gave Defense along with the debuff. But Champion was the only armor outside of HV that was ever worth it to me. I suppose Shadow Weaver may actually work really well for MoF and Renegade spec, but I never got a chance to really use that and the set bonus was bugged back then.
Well ima add a lil more info on my char here in this case...my char is (after respec) MoF type not Spellstorm...i'm a pure pve kinda person...rarely do pvp(s)
I've heard for the longest time that HV is op for pve CWs....why though!?...the 4-piece bonus doesn't seem that beastly (steal 450 defense off target to increase my def by that amount) while SW's 4-piece bonus is:
'Allies gain 113 lifesteal for 10 secs on using control spell on target. non-control spell grants 5% Crit siv for 10 secs. allies affected by both receive double the benefits.
While magelord's: gain 900 recovery if target has 75% or more health
Also on that account 2-piece for all 3 is 450 recovery (HV), 450 crit (SW) and 450 power (ML)
Now its being said that power is the op stat for any class to build good amount of dmg...pve needs a load of dmg unlike pvp where recovery and life steal and amount of life might be better (dont know for sure as im not a pvp guy so cant say much on that)
So according to that as power is op one would see ML as opto increase the power stat (well 2 pieces that is..or even the 4-pieces!! mayb!...)...but i hear ML is trash (absolutely need salvaging)...plus the facts of the other 2 sets too.
Hence my question..
TY for the replies thus far...gotta know some stuff though question still stands currently..
k just saw about that..and that got me just a bit curious about this:
It affects a total of 7 ability's buff and debuff conditions (chill strike, shard, entangle, repel, shield, steal time and ice terrain) but none of the other 2 sets (4-piece) do that at all (weird)...but what if i wasnt using all of those abilities in my slots to begin with!?
the encounter abilities in slots that i have are: fanning the flames in tab, conduit of ice, chill strike and shard (respectively); sing and knife in daily; scorching burst and chilling cloud as at-wills (freeze target then burn 'em )
To anyone who is wondering why High Vizier is considered the best in slot:
It is absolutely, without question, the best PvE gear you can have in the game. The tooltip is misleading. It does not steal 450 defense from enemies and give it to you. Enemies don't even have defense. What it does is every spell will reduce an enemies damage mitigation by 10%, up to 30% max. What that means is that if you hit an enemy with Chill strike, first of all, Chill strike will do 10% more damage, plus every attack on that enemy thereafter will also do 10% more damage. Steal time counts as three hits from an encounter spell. So if you cast steal time, it will have its damage boosted by 30%, and every enemy hit by steal time will take 30% more damage from all sources. Stop and think about that...your entire team starts doing 30% more damage. Power is approximately 166 points per 1% damage increase. Boosting damage by 30% is roughly equivalent to adding 5,000 power.
So, when you use the High Vizier set and use three encounter spells on a target (say a boss) that's about the same as giving yourself and everyone on your team 5,000 more power. It's a monster damage boost. Using two of the Shadow Weaver Set to boost your gear score by a few hundred points is completely worthless compared to that.
[SIGPIC][/SIGPIC]
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sokolnichiyMember, NW M9 PlaytestPosts: 187Arc User
edited June 2014
I'm running dungeons in 2+2 ML & SW + Fabled orb and simbol with no stat bonus and got my enches in power and arm pen. My CW is MoF by the way with plaguefire.
Getting 1st places on damage. Even better then GWF's.
silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited June 2014
Wouldn't really matter,
Half the Spellstorms don't use HV properly anyway. The way its properly used is to teleport close... and OPEN with Steal Time, so they never end up fully debuffing the mobs before they start launching their damage spells and never get the full effect anyway before they blow all their damage.
Shockingly they'll just launch their Shards in which only gives one tick of the debuff. Opening with Steal Time gives all 3 procs and sets everything else up for your damage spells.
They'll never get any use out of it if they keep thinking the mage is a back line damager. You have to be right in the thick of the melee if you want to do damage.
IMO if you're going for pure PvE you should be Spellstorm. We have Sudden Storm and Eye of the Storm/Storm Spell which boost your dps tremendously.
As for HV, the debuff is the BiS for a PvE Control Wizard and nothing can beat the debuff.
i realize that completely mate...i was spellstorm before respecing and was doing well...im not absolutely sure y i choose Mof afterwards..might have been just the case of me wanting to try some new stuff...bubt looking from one point of view (might not be enough but still..) i did like it in the sense that now not just the encounters but even those simple at-wills im doing constant damages....like 1st i strike the enemy with chill cloud which freezes the target and such and then immediately i scorch the enemy with flames...and plus chilling cloud does it to 1 target..scorch can do 1 or even multiple targets at once...the same at-will doing single and aoe dmg by only difference in using it (aoe if u hond scorch a bit longer...if u constantly press for scorch single target and in both cases if u do it multiple times the dmg adds up (smolder class feature)
that was my whole point of changing to Mof...otherwise i do understand why SS is better....also i dont remember what amount of dmg knife used to do when i was SS but currently i do 11k dmg with knife
To anyone who is wondering why High Vizier is considered the best in slot:
It is absolutely, without question, the best PvE gear you can have in the game. The tooltip is misleading. It does not steal 450 defense from enemies and give it to you. Enemies don't even have defense. What it does is every spell will reduce an enemies damage mitigation by 10%, up to 30% max. What that means is that if you hit an enemy with Chill strike, first of all, Chill strike will do 10% more damage, plus every attack on that enemy thereafter will also do 10% more damage. Steal time counts as three hits from an encounter spell. So if you cast steal time, it will have its damage boosted by 30%, and every enemy hit by steal time will take 30% more damage from all sources. Stop and think about that...your entire team starts doing 30% more damage. Power is approximately 166 points per 1% damage increase. Boosting damage by 30% is roughly equivalent to adding 5,000 power.
So, when you use the High Vizier set and use three encounter spells on a target (say a boss) that's about the same as giving yourself and everyone on your team 5,000 more power. It's a monster damage boost. Using two of the Shadow Weaver Set to boost your gear score by a few hundred points is completely worthless compared to that.
Thx
i hadn't any clue about that,,if thats tru on what it is...well no doubt y people say and select HV to be prime
also i just remembered i didnt add this in my "more info on my char" comment:
I currently use lesser soulforged (dont really need to upgrade from lesser to higher lvls as lesser already does 90% of the job soulforged is made for) and vorpal(25% crit siv increase..making crit siv to 115% as my crit siv without vorpal is 90%)
those 2 enchants are, however, only in the pve gear...not the pvp gear
I'm running dungeons in 2+2 ML & SW + Fabled orb and simbol with no stat bonus and got my enches in power and arm pen. My CW is MoF by the way with plaguefire.
Getting 1st places on damage. Even better then GWF's.
So u bet on what to wear.
its exactly (well in the matter of 1st place that is) same with me bro ...in dread legion and other skirmishes and such and sometimes (depending on team) getting 1st places even in DD (especially GuantlGrym DD)
notice i have 2,483,293 dmg there...some of the times i have seen it go till '2,700,000+...' but thats not of any concern here..another thing is i just thought it wouldn't be good (justified) to post the photo with the char@handle name of other players or even their images as it might make some people think im challenging someone (directly or indirectly)...which im truely not. So, i waited for them all to leave but the last one didn't so i hid his/her image and name in the photo..but i will, however, mention that the 2nd one was a GWF, 3rd was a HR and other 2 were TRs (but again I, in not sense, am trying to show off here..in terms of a better or best class off them all...instead this is only in response to my original post and following posts by others and me and esp in relation to post by sokolnichiy and my comment agreeing to his comment)
U can also see the line up of the abilities on the screen (specifically encounters: fanning in tab, conduit, chill strike and shard is last, and, at-wills: chilling cloud in left click and scorching burst in right)...i hope (sub main topic of this thread, which it some how became..hope not but think so)
Also Tymora's lucky charm did not give me any buffs in power, crit, AP or recovery when i had accidently clicked 5 instead of 1 there...so no it didnt help get me that dmg dealt number
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darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
edited June 2014
If all you're after is Paingiver, and having a high GS, do what you want.
But if you want the smoothest, fastest dungeon/skirmish run, use High Vizier -- because it gives 30% more damage to everyone in your party at three stacks.
One caveat, however: if you have multiple CWs in a run, only one set of debuffs can be on a given mob. It's probably ok to have two CWs with HV, since they will be stacking on different mobs in a big pull, but certainly the 3rd CW should wear SW or something else.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
If all you're after is Paingiver, and having a high GS, do what you want.
But if you want the smoothest, fastest dungeon/skirmish run, use High Vizier -- because it gives 30% more damage to everyone in your party at three stacks.
I'm not necessarily so sure I agree with that logic.
That's also kind of akin to saying if you don't build your CW with Assailing force and Nightmare Wizardry then you aren't doing your party any good.
Which is pretty much exactly what you're saying. You want to know the truth?
I can actually outdamage myself with Champion vs HV, and the mobs will go down faster in a party without other CWs as the other members of the party depending on spec... cannot contribute much to an AoE situation other than other CWs.
GWF can help quite a bit, but even they are limited there in comparison. I'm afraid the Mass Mobs are a CW specialty and other classes are not as equipped to deal with them. So that's the only one who's going to get the "assist" if you're wearing HV. In most parties you're going to be doing it alone anyway.
But I will admit, having a pair of GWFs in there is a huge assist on that.
The reverse is also true, they are much better equipped to handle boss mobs and single target mobs, and there the HV will contribute a great deal to assisting them in destroying it faster.
If you are a CW with a half-decent build with decent gear and are using the right spells you should be getting the top pain giver four times out of five. CW's just have an inherent advantage in dealing damage to groups of enemies. The question is not whether you are doing ok without the high vizier set, it is whether or not you and your group would be better if you are using the high vizier set. If you have personally tested the sets by parsing the data of runs and have concluded that the high vizier set is not the best option I'd be very interested in seeing your results as you would be the first to reach that conclusion.
[SIGPIC][/SIGPIC]
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited June 2014
I did... and It was OTHER people doing the parcing...
Not me. So you'd have to ask them for their Parce's assuming they're in the game anymore.
The Champion outdamaged the HV when I wore it, because I was able to get more spells off before having to teleport and dodge mobs again. It was all about logistics rather than theory.
hehe...yeah CWs do actually deal more dmg as compared to other classes inherently :P...
i just saw the gs amount difference in terms of having the mix gear to that i get from a full HV set...surprisingly-
1st is HV (including HV talisman) set 2nd is mixed (HV helm, SW tunic, reinforced HV gloves, HV talisman and SW slippers)
obviously there are other gear items and enchantments and such affecting this (and not all the gears have enchantments on 'em, HV tunic and slippers has no enchantments but SW tunic and slippers have), weapon for both cases remains the same which is profound orb of thaum (as i have thus far been unable to get through DV epic) and obviously this doesn't show all of the stats which it should (esp like GS, attack/healing, protection, etc.. ). Hence, my GS with mixed is 14,162 while with full HV set is 13,561...
Comments
Magelord, you can collect for the sake of collecting. I'm not really aware of anyone making good use of it.
It's worth putting good gear onto companions if you're going to use them summoned, because you can increase their survivability as support a great deal by equipping them well (mostly for solo questing). I still top mine out at rank 5s, but I do use epic accessories in some cases. Nothing I've really sunk money into, just stuff that was easily obtained (Grand Brawler's Belt of Guts).
If you don't summon other companions, there's no point putting anything on them except maybe as storage, so long as you don't mind it being bound to you.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
HV is BIS for PVE CW.
Heh,
Yeah that's why I got it, that said the only gear I've ever used that was the equivalent of HV was Champion, but that's because it included both Armor Pen, Health and the Mastery slot got 30% recharge increase and 5% more damage on the spell. So my DPS would be higher with it, in tight areas because I could get more AoEs off faster.
The HV always gave Defense along with the debuff. But Champion was the only armor outside of HV that was ever worth it to me. I suppose Shadow Weaver may actually work really well for MoF and Renegade spec, but I never got a chance to really use that and the set bonus was bugged back then.
I've heard for the longest time that HV is op for pve CWs....why though!?...the 4-piece bonus doesn't seem that beastly (steal 450 defense off target to increase my def by that amount) while SW's 4-piece bonus is:
'Allies gain 113 lifesteal for 10 secs on using control spell on target. non-control spell grants 5% Crit siv for 10 secs. allies affected by both receive double the benefits.
While magelord's: gain 900 recovery if target has 75% or more health
Also on that account 2-piece for all 3 is 450 recovery (HV), 450 crit (SW) and 450 power (ML)
Now its being said that power is the op stat for any class to build good amount of dmg...pve needs a load of dmg unlike pvp where recovery and life steal and amount of life might be better (dont know for sure as im not a pvp guy so cant say much on that)
So according to that as power is op one would see ML as opto increase the power stat (well 2 pieces that is..or even the 4-pieces!! mayb!...)...but i hear ML is trash (absolutely need salvaging)...plus the facts of the other 2 sets too.
Hence my question..
TY for the replies thus far...gotta know some stuff though question still stands currently..
k just saw about that..and that got me just a bit curious about this:
It affects a total of 7 ability's buff and debuff conditions (chill strike, shard, entangle, repel, shield, steal time and ice terrain) but none of the other 2 sets (4-piece) do that at all (weird)...but what if i wasnt using all of those abilities in my slots to begin with!?
the encounter abilities in slots that i have are: fanning the flames in tab, conduit of ice, chill strike and shard (respectively); sing and knife in daily; scorching burst and chilling cloud as at-wills (freeze target then burn 'em )
It is absolutely, without question, the best PvE gear you can have in the game. The tooltip is misleading. It does not steal 450 defense from enemies and give it to you. Enemies don't even have defense. What it does is every spell will reduce an enemies damage mitigation by 10%, up to 30% max. What that means is that if you hit an enemy with Chill strike, first of all, Chill strike will do 10% more damage, plus every attack on that enemy thereafter will also do 10% more damage. Steal time counts as three hits from an encounter spell. So if you cast steal time, it will have its damage boosted by 30%, and every enemy hit by steal time will take 30% more damage from all sources. Stop and think about that...your entire team starts doing 30% more damage. Power is approximately 166 points per 1% damage increase. Boosting damage by 30% is roughly equivalent to adding 5,000 power.
So, when you use the High Vizier set and use three encounter spells on a target (say a boss) that's about the same as giving yourself and everyone on your team 5,000 more power. It's a monster damage boost. Using two of the Shadow Weaver Set to boost your gear score by a few hundred points is completely worthless compared to that.
Getting 1st places on damage. Even better then GWF's.
So u bet on what to wear.
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
Half the Spellstorms don't use HV properly anyway. The way its properly used is to teleport close... and OPEN with Steal Time, so they never end up fully debuffing the mobs before they start launching their damage spells and never get the full effect anyway before they blow all their damage.
Shockingly they'll just launch their Shards in which only gives one tick of the debuff. Opening with Steal Time gives all 3 procs and sets everything else up for your damage spells.
They'll never get any use out of it if they keep thinking the mage is a back line damager. You have to be right in the thick of the melee if you want to do damage.
i realize that completely mate...i was spellstorm before respecing and was doing well...im not absolutely sure y i choose Mof afterwards..might have been just the case of me wanting to try some new stuff...bubt looking from one point of view (might not be enough but still..) i did like it in the sense that now not just the encounters but even those simple at-wills im doing constant damages....like 1st i strike the enemy with chill cloud which freezes the target and such and then immediately i scorch the enemy with flames...and plus chilling cloud does it to 1 target..scorch can do 1 or even multiple targets at once...the same at-will doing single and aoe dmg by only difference in using it (aoe if u hond scorch a bit longer...if u constantly press for scorch single target and in both cases if u do it multiple times the dmg adds up (smolder class feature)
that was my whole point of changing to Mof...otherwise i do understand why SS is better....also i dont remember what amount of dmg knife used to do when i was SS but currently i do 11k dmg with knife
Thx
i hadn't any clue about that,,if thats tru on what it is...well no doubt y people say and select HV to be prime
I currently use lesser soulforged (dont really need to upgrade from lesser to higher lvls as lesser already does 90% of the job soulforged is made for) and vorpal(25% crit siv increase..making crit siv to 115% as my crit siv without vorpal is 90%)
those 2 enchants are, however, only in the pve gear...not the pvp gear
its exactly (well in the matter of 1st place that is) same with me bro ...in dread legion and other skirmishes and such and sometimes (depending on team) getting 1st places even in DD (especially GuantlGrym DD)
ty to MoF i guess
notice i have 2,483,293 dmg there...some of the times i have seen it go till '2,700,000+...' but thats not of any concern here..another thing is i just thought it wouldn't be good (justified) to post the photo with the char@handle name of other players or even their images as it might make some people think im challenging someone (directly or indirectly)...which im truely not. So, i waited for them all to leave but the last one didn't so i hid his/her image and name in the photo..but i will, however, mention that the 2nd one was a GWF, 3rd was a HR and other 2 were TRs (but again I, in not sense, am trying to show off here..in terms of a better or best class off them all...instead this is only in response to my original post and following posts by others and me and esp in relation to post by sokolnichiy and my comment agreeing to his comment)
U can also see the line up of the abilities on the screen (specifically encounters: fanning in tab, conduit, chill strike and shard is last, and, at-wills: chilling cloud in left click and scorching burst in right)...i hope (sub main topic of this thread, which it some how became..hope not but think so)
Also Tymora's lucky charm did not give me any buffs in power, crit, AP or recovery when i had accidently clicked 5 instead of 1 there...so no it didnt help get me that dmg dealt number
But if you want the smoothest, fastest dungeon/skirmish run, use High Vizier -- because it gives 30% more damage to everyone in your party at three stacks.
One caveat, however: if you have multiple CWs in a run, only one set of debuffs can be on a given mob. It's probably ok to have two CWs with HV, since they will be stacking on different mobs in a big pull, but certainly the 3rd CW should wear SW or something else.
I'm not necessarily so sure I agree with that logic.
That's also kind of akin to saying if you don't build your CW with Assailing force and Nightmare Wizardry then you aren't doing your party any good.
Which is pretty much exactly what you're saying. You want to know the truth?
I can actually outdamage myself with Champion vs HV, and the mobs will go down faster in a party without other CWs as the other members of the party depending on spec... cannot contribute much to an AoE situation other than other CWs.
GWF can help quite a bit, but even they are limited there in comparison. I'm afraid the Mass Mobs are a CW specialty and other classes are not as equipped to deal with them. So that's the only one who's going to get the "assist" if you're wearing HV. In most parties you're going to be doing it alone anyway.
But I will admit, having a pair of GWFs in there is a huge assist on that.
The reverse is also true, they are much better equipped to handle boss mobs and single target mobs, and there the HV will contribute a great deal to assisting them in destroying it faster.
If you are a CW with a half-decent build with decent gear and are using the right spells you should be getting the top pain giver four times out of five. CW's just have an inherent advantage in dealing damage to groups of enemies. The question is not whether you are doing ok without the high vizier set, it is whether or not you and your group would be better if you are using the high vizier set. If you have personally tested the sets by parsing the data of runs and have concluded that the high vizier set is not the best option I'd be very interested in seeing your results as you would be the first to reach that conclusion.
Not me. So you'd have to ask them for their Parce's assuming they're in the game anymore.
The Champion outdamaged the HV when I wore it, because I was able to get more spells off before having to teleport and dodge mobs again. It was all about logistics rather than theory.
i just saw the gs amount difference in terms of having the mix gear to that i get from a full HV set...surprisingly-
1st is HV (including HV talisman) set 2nd is mixed (HV helm, SW tunic, reinforced HV gloves, HV talisman and SW slippers)
obviously there are other gear items and enchantments and such affecting this (and not all the gears have enchantments on 'em, HV tunic and slippers has no enchantments but SW tunic and slippers have), weapon for both cases remains the same which is profound orb of thaum (as i have thus far been unable to get through DV epic) and obviously this doesn't show all of the stats which it should (esp like GS, attack/healing, protection, etc.. ). Hence, my GS with mixed is 14,162 while with full HV set is 13,561...
89k!!!! thats almost tooooo unbelievable..not even dream-able.
sure
Running with 1HV is cool but 3HV is a waste.
please elaborate...SW gives crit stike not crit sev...so how'd you get that 54%!?...but still that would be 4% more than P.Vorpal...not a big diff