Was referring to drops in that example. And yes EQ and EQ 2 doe% that equipment that procs. And there is a reason they did. I play both, it is the community extensively data collected and already knew.
As I said you have to parse and collect your data to figure these things out. Or rely on other people's data for the same results. Those games by the way are many many many many years old and plenty of data has been collected unlike NWO or any other MMO in the last year.
Ok but we can still change the things right?
If something is game breaking, it will still be game breaking eveb without knowing the chances
No, i understand the issue of not publishing exact numbers on these things because of proprietary reasons. It just seems that players do need a little more information in order to chose what works best on their build. In my case, when presented with two or more choices that both seemed advantageous, it took me more than two days to finally flip a coin over them. This sort of defeats the purpose of making intelligent choices and planning ahead. At least it does for me.
No this sort of things just force us to respec every 2 minutes....MONEY
Nothing have to be game breaking. If they need to hide numbers is because they can be abused?
Dont know. I just love numbers i do my own math and try to bring out the max of each boons. Something i cant do actually
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited June 2014
There's nothing game-breaking about letting players know how things work.
For example, the new companion Binding runestones. Chance on hit to give you 20/35/50/65% of their stats for 20 seconds. The proc rate is pretty high. But there's an internal cooldown of 30 seconds. The only way you could know this is by parsing it in ACT.
But would it have broken anything to add the 30 sec CD to the description? Same with the new Black Ice enchantments. I haven't tested extensively, but these might also have a 30 sec CD.
Nothing have to be game breaking. If they need to hide numbers is because they can be abused?
Dont know. I just love numbers i do my own math and try to bring out the max of each boons. Something i cant do actually
Once again sorry you did come across as you meant due language.
Eh?
Anyway, it's rather important when choosing a feat to know the chance- whether it's 1% or 50% makes an enormous difference, as does the ICD. Contrary to what is claimed in this thread, some game features have tooltips that state both. Here's part of the tooltip from the Greater Thunderhead enchant:
On receiving a critical strike 30% chance to deal Lightning damage and stun nearby foes once every 60s.
Anyway, it's rather important when choosing a feat to know the chance- whether it's 1% or 50% makes an enormous difference, as does the ICD. Contrary to what is claimed in this thread, some game features have tooltips that state both. Here's part of the tooltip from the Greater Thunderhead enchant:
oh look how beautiful 30% chance once every 60s ....NUMBERS MORE OP THAN ROAR
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
from the wiki:
Winter's Bounty Chance to gain 10% Action Points when killing a target.
rayrdan is right if this is what he is talking about -- many of these descriptions are incredibly vague to the point that most would dismiss some of them when choosing boons in favor of the ones that make a better indication of what they do.
I view this game like this:
Chance to gain 10% action points when killing a target (i.e. only procs when at full AP) LOL
listen - the dc feats that have a chance to offer bonus armour pen sound like a great thing. And the way the tooltip is written it sounds like it should proc fairly often, maybe every third or fourth hit to deal extra damage. (and we are only talking about an armour pen bost here - its not that big a damage boost. when it procs it last for what, 6 seconds.
Here is the important fact not mentioned in the tooltip: INTERNAL COOLDOWN 5 MINUTES.
so every 5 minutes, i can do a bonus 1% damage on what, 2 attacks ? 3?
- no i'll invest the feat points into a permanent power boost or recovery boost or heal boost tyvm.
listen - the dc feats that have a chance to offer bonus armour pen sound like a great thing. And the way the tooltip is written it sounds like it should proc fairly often, maybe every third or fourth hit to deal extra damage. (and we are only talking about an armour pen bost here - its not that big a damage boost. when it procs it last for what, 6 seconds.
Here is the important fact not mentioned in the tooltip: INTERNAL COOLDOWN 5 MINUTES.
so every 5 minutes, i can do a bonus 1% damage on what, 2 attacks ? 3?
- no i'll invest the feat points into a permanent power boost or recovery boost or heal boost tyvm.
funny thing DC get almost no armor pen unless you specificly build for it so 30% of "0" is still "0" XD
(on average my dc has enough armor pen to penetrate 0.02% of enemy defences :P)
State the chances and internal cooldowns on items, boons and gear clearly, please! I want to know what I'll get when I decide to spend my money or time or both on something. If the tooltip says, that "there's a chance to deal 2500 damage", it must say also what exactly that chance is and how often this effect may proc. The only thing you cause by hiding such information is frustration and disappointment.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited June 2014
What? You don't want to be a video game scientist?
Looking at the responses in this threat, it seems that the OP has brought something up that many have thought about too, including me. I also prefere tooltips that clearly state what a power/boon/feat does and if there is something as an internal cooldown.
I hope the developers read this and decide to design the items of module 4 without 'chance of' effects. But what I prefere even more than clearly stated chances and internal cooldowns on items, are permanent effects like +450 recovery.
(I have finally gotten both my corrupted and purified armor and weapon sets (took me 58 epic HEs). If I fully charge my black ice corrupted or purified black ice longsword, it STILL has less weapon damage than my fomorian fabled, or my fallen dragon set. My fomorian f. and fallen d. set provide more stat bonus in total because they have a +450 defense bonus. And THAT is supposed to be compensated by the black ice corrupted or purified weapon set with ... a 'chance of'? I don't think so. In addition to that I would have to keep renting my black ice corrupted/purified gear with black ice. In contrary to that I OWN my fabled fomorian and fallen dragon set. Much better. Oh, and about the corrupted/purfied armor sets: Even without having to charge them with black ice, I would keep using my timeless set, allthough that decision isn' final yet.)
Looking at the responses in this threat, it seems that the OP has brought something up that many have thought about too, including me. I also prefere tooltips that clearly state what a power/boon/feat does and if there is something as an internal cooldown.
I hope the developers read this and decide to design the items of module 4 without 'chance of' effects. But what I prefere even more than clearly stated chances and internal cooldowns on items, are permanent effects like +450 recovery.
(I have finally gotten both my corrupted and purified armor and weapon sets (took me 58 epic HEs). If I fully charge my black ice corrupted or purified black ice longsword, it STILL has less weapon damage than my fomorian fabled, or my fallen dragon set. My fomorian f. and fallen d. set provide more stat bonus in total because they have a +450 defense bonus. And THAT is supposed to be compensated by the black ice corrupted or purified weapon set with ... a 'chance of'? I don't think so. In addition to that I would have to keep renting my black ice corrupted/purified gear with black ice. In contrary to that I OWN my fabled fomorian and fallen dragon set. Much better. Oh, and about the corrupted/purfied armor sets: Even without having to charge them with black ice, I would keep using my timeless set, allthough that decision isn' final yet.)
Comments
Ok but we can still change the things right?
If something is game breaking, it will still be game breaking eveb without knowing the chances
Would have to address "game breaking" specifically. What is game breaking?
Also game breaking is a matter of opinion. I think most of the original t2 gear set bonus' are game breaking or were.
Dont know. I just love numbers i do my own math and try to bring out the max of each boons. Something i cant do actually
For example, the new companion Binding runestones. Chance on hit to give you 20/35/50/65% of their stats for 20 seconds. The proc rate is pretty high. But there's an internal cooldown of 30 seconds. The only way you could know this is by parsing it in ACT.
But would it have broken anything to add the 30 sec CD to the description? Same with the new Black Ice enchantments. I haven't tested extensively, but these might also have a 30 sec CD.
Check your PM
Eh?
Anyway, it's rather important when choosing a feat to know the chance- whether it's 1% or 50% makes an enormous difference, as does the ICD. Contrary to what is claimed in this thread, some game features have tooltips that state both. Here's part of the tooltip from the Greater Thunderhead enchant:
I view this game like this:
Chance to gain 10% action points when killing a target (i.e. only procs when at full AP) LOL
Here is the important fact not mentioned in the tooltip: INTERNAL COOLDOWN 5 MINUTES.
so every 5 minutes, i can do a bonus 1% damage on what, 2 attacks ? 3?
- no i'll invest the feat points into a permanent power boost or recovery boost or heal boost tyvm.
(on average my dc has enough armor pen to penetrate 0.02% of enemy defences :P)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I hope the developers read this and decide to design the items of module 4 without 'chance of' effects. But what I prefere even more than clearly stated chances and internal cooldowns on items, are permanent effects like +450 recovery.
(I have finally gotten both my corrupted and purified armor and weapon sets (took me 58 epic HEs). If I fully charge my black ice corrupted or purified black ice longsword, it STILL has less weapon damage than my fomorian fabled, or my fallen dragon set. My fomorian f. and fallen d. set provide more stat bonus in total because they have a +450 defense bonus. And THAT is supposed to be compensated by the black ice corrupted or purified weapon set with ... a 'chance of'? I don't think so. In addition to that I would have to keep renting my black ice corrupted/purified gear with black ice. In contrary to that I OWN my fabled fomorian and fallen dragon set. Much better. Oh, and about the corrupted/purfied armor sets: Even without having to charge them with black ice, I would keep using my timeless set, allthough that decision isn' final yet.)
Yeah, I already laughed at that response.
your decision should be final...
http://nw-forum.perfectworld.com/showthread.php?690211-Bi-weapons-disappointment