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use and abuse of Careful Attack from HRs

schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
edited June 2014 in PvE Discussion
I see a big increment of use and abuse by HR of Careful Attack at will for contrast the five other class.

No matter what y do they deal 40k -50k dot with this skill .
And i dont talk about 5 ppl cant kill 1 leather armor wearing archer this is not rigth.
In OWPVP this is more brutal 7 ppl cannot kill 1 Pathfinder HR .

Somone need to fix this skill https://www.youtube.com/watch?v=mF_Hg4ajCSc. Fixed the link.
GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
Post edited by schweifer1982 on
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    znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    I see a big increment of use and abuse by HR of Careful Attack at will for contrast the five other class.

    No matter what y do they deal 40k -50k dot with this skill .
    And i dont talk about 5 ppl cant kill 1 leather armor wearing archer this is not rigth.
    In OWPVP this is more brutal 7 ppl cannot kill 1 Pathfinder HR .

    Somone need to fix this skill http://nw-forum.perfectworld.com/sho...Careful-Attack.

    ... 404 error from link.
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    syn100syn100 Member Posts: 137 Bounty Hunter
    edited May 2014
    I see a big increment of use and abuse by HR of Careful Attack at will for contrast the five other class.

    No matter what y do they deal 40k -50k dot with this skill .
    And i dont talk about 5 ppl cant kill 1 leather armor wearing archer this is not rigth.
    In OWPVP this is more brutal 7 ppl cannot kill 1 Pathfinder HR .

    Somone need to fix this skill http://nw-forum.perfectworld.com/sho...Careful-Attack.

    Need only another HR with oakskin for kill in 10 seconds those so called OP HR pathfinders low dmg with Careful Attack.

    I have the better template HR stormwarden agaist HR pathfindes... for me are only cannon fodder

    If a Pathfinder pump up the dmg of carefull attack cannot pump the global HR dmg... and has from the start lesser 20% dmg of another HR.

    2 HR powers CC as binding arrows/oaskin and costrict arrows remove almost all pathfinder mobility... zero or very few few dogdes... oakskin heal with the right feats in nature heals negate the dots from CA, and my output damage is almost 20-30% superior with the right feats in archery at the long range with my very high power (benefit also for regen)... are one the easiest prey in game for me.

    if the devs bring back the old split shot for the underpowered HR stormwarden the HR pathfinder is toasted in 5 seconds... thread pathfinder erased at the root ;)
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
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    znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    Nwm, found it after while.

    Well thats because careful attack is not dot, its additional damage if is target hurt, and that additional damage procs enchant. Can't say if its bug or not, because it is doing exactly that what is in tooltip.

    If its a bug, you could say boons are bugged because they procs from enchants too, same for feats.

    If its overpowered, that depends on opinion, I would say no, because tenacity, deflect, defense and any other damage reduction decreases dmg from Careful Attack so in real conditions its doing small dmg.
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    The only thing that might be buggy about it is that the additional damage can proc weapon enchantment, and if you use a damaging enchantment that can proc CA extra damage, which in turn...

    You get the idea. Practising on the the dummies in ToB I've been able to set up self-sustaining chains using a PF enchant where the PF is constantly renewed for the full duration of CA without having to make any additional hits. This guarantees a full set of CA additional damage ticks with a full set of PF stacks. Add in the debuff from a Thorn Ward and you can see why the damage seems high.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    syn100 wrote: »
    Need only another HR with oakskin for kill in 10 seconds those so called OP HR pathfinders low dmg with Careful Attack.

    I have the better template HR stormwarden agaist HR pathfindes... for me are only cannon fodder

    If a Pathfinder pump up the dmg of carefull attack cannot pump the global HR dmg... and has from the start lesser 20% dmg of another HR.

    2 HR powers CC as binding arrows/oaskin and costrict arrows remove almost all pathfinder mobility... zero or very few few dogdes... oakskin heal with the right feats in nature heals negate the dots from CA, and my output damage is almost 20-30% superior with the right feats in archery at the long range with my very high power (benefit also for regen)... are one the easiest prey in game for me.

    if the devs bring back the old split shot for the underpowered HR stormwarden the HR pathfinder is toasted in 5 seconds... thread pathfinder erased at the root ;)
    Not this garbage again.

    I've killed HRs using your type of glass cannon setup. Here's a hint - I used a different rotation.

    And one more time since you seem to have a problem understanding this...

    There is nothing in your build unique to Stormwarden. Nothing. Which means that any PF HR can run exactly the same build.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited May 2014
    1 vs 1, fighting a hunter is difficult but group fights are different.

    a single rogue can just smoke bomb behind them where they will back into and become unable to dodge. courage breaker (on-top of cleric artifact) will easilly cripple their movement.

    ^any gwf will just finish him off easily
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    syn100syn100 Member Posts: 137 Bounty Hunter
    edited May 2014
    Not this garbage again.

    I've killed HRs using your type of glass cannon setup. Here's a hint - I used a different rotation.

    And one more time since you seem to have a problem understanding this...

    There is nothing in your build unique to Stormwarden. Nothing. Which means that any PF HR can run exactly the same build.

    and infact I ask for a little buff for the poor stormwarden... bring back the old splitshot for the underpowerd stormwarden.. do u understand?

    Thank you for ur (inesistent) hint... I trade with another hint... there are only another HR build that is a little trouble for me... is a mix of combat/nature with high dmg melee ;)

    PS: or a lucky guy with fox shift :)
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    1 vs 1, fighting a hunter is difficult but group fights are different.

    a single rogue can just smoke bomb behind them where they will back into and become unable to dodge. courage breaker (on-top of cleric artifact) will easilly cripple their movement.

    ^any gwf will just finish him off easily
    I rarely dodge backwards actually. I'm normally on a node so I circle or even 'ghost walk' through my opponent. That said, an HR's survivability does drop off dramatically with increasing opponents - not least because of the way Lone Wolf works. And anything that compromises movement is deadly.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    syn100 wrote: »
    and infact I ask for a little buff for the poor stormwarden... bring back the old splitshot for the underpowerd stormwarden.. do u understand?
    Split Shot isn't a Stormwarden ability. And it's still perfectly viable in PvP as it is.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    syn100syn100 Member Posts: 137 Bounty Hunter
    edited May 2014
    rewind the tape... wait.... How many kills u have in PvP?
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
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    znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    syn100 wrote: »
    rewind the tape... wait.... How many kills u have in PvP?

    Could you please stop with this useless OT?
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    syn100syn100 Member Posts: 137 Bounty Hunter
    edited May 2014
    I like numbers... Im the HR with the high numbers of the kills in leaderboard (and probable matchs and deaths)... so ask numbers is always usefull :)

    For count the HRs that have killed one times 1 vs 1 Syncro need only a hand... and dont need all fingers.

    I kill them all multiple times, one was a volontary idiocy... I permit at the guy to stay over a heal spot and I stay in the guy thorward, but the fight was too unbalanced and the nice guy (a HR pathfinder) need a little help by me... and none 2 times (and this in over 400 matchs)
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
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    hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    So, you're still in a tizzy because they'll eventually take away your broken roar from you.

    GWFs will be just fine without it, don't worry and they'll still be the most wanted class in PVP and the second most wanted class in PVE.

    But it seems that kind of OP isn't OP enough for you if other classes can put up a fight.

    40-50k is ridiculous. GWFs like you have no credibility.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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    hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited May 2014
    The only thing that might be buggy about it is that the additional damage can proc weapon enchantment, and if you use a damaging enchantment that can proc CA extra damage, which in turn...

    You get the idea. Practising on the the dummies in ToB I've been able to set up self-sustaining chains using a PF enchant where the PF is constantly renewed for the full duration of CA without having to make any additional hits. This guarantees a full set of CA additional damage ticks with a full set of PF stacks. Add in the debuff from a Thorn Ward and you can see why the damage seems high.

    I don't know how you're getting it to self-sustain. The most I can get from plaguefire activation is maybe 1 or 2 extra procs. I could see it with bilethorn but not plaguefire in my experience.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    I don't know how you're getting it to self-sustain. The most I can get from plaguefire activation is maybe 1 or 2 extra procs. I could see it with bilethorn but not plaguefire in my experience.
    I'd have to parse it to find out what's happening, and it doesn't always work. If I had to guess I'd say it would depend on the timing of the CA additional hits (max one per 1.5 seconds) and when the PF stacks are falling off. You won't get any benefit from a PF proc if you already have 3 stacks.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited May 2014
    Okay, I get the "use" part, but not the "abuse" concept. How can I abuse an encounter..? Am I abusing my hammer when I'm driving nails..? Should I use my fist on that nail sometimes... erm, to give that poor nail a chance..?

    It's not exactly a 'press here to win button' either, though it does produce a nice bom bom bom sound.

    Seriously, stop whining and develop countermeasures. Waters would be a start.
    No idea what my toon is now.
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    rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2014
    i see nothing wrong to spam an at will to refresh a dot to do 1.5k each second to a single dummy!
    what s wrong in an at will doing damage?
    lets suppose it will do 10k in 18 seconds to a player with some defense ( without taking in count regen ticks and deflect)...cant gwf do a "a little bit more" in "a little less time"?
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    proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited May 2014
    Is this some kind of retaliation topic for Roar lol?

    40-50K is a HUGE exaggeration. If you are to report bugs please try at least to be less GWF-sided and anti-everything else.

    People in this forum should take a crash course in honesty.
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    schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited May 2014
    Is this some kind of retaliation topic for Roar lol?

    40-50K is a HUGE exaggeration. If you are to report bugs please try at least to be less GWF-sided and anti-everything else.

    People in this forum should take a crash course in honesty.


    Read pls the thread before y post anything .
    I see a big increment of use and abuse by HR of Careful Attack at will for contrast the five other class.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    Since there seems to be some confusion over what's happening with this build, here is my typical rotation:

    Thorn Ward (DOT + debuff)
    -Stance Change (Melee)-
    Careful Attack (DOT + debuff)
    Aimed Strike (dmg + DOT)
    Fox Shift (dmg)
    Steel Breeze (dmg + stamina gain)
    Thorn Strike
    -Stance Change (Ranged)-
    Dodge around sniping with At-Wills/Constricting Arrow until Thorn Ward is up again

    Rinse and repeat.

    What makes this effective is lots of DOTs ticking and lots of debuffs. No magic. No game-breaking bugs/exploits. Just simple game mechanics similar to what happens when a Thaum MoF CW unloads a full rotation on you.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    js3bjs3b Member Posts: 368 Arc User
    edited May 2014
    Yes, 40k dot with carefull attack, yes, of course!!


    Not saying that CA is not good, but there is more stuff even stronger than that out there right now...

    The plaguefire dot that proc the CA need to be adressed tho...
    Founder back a week ago, already pissed by cryptic ''no roll back'' decision


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    spongebob56spongebob56 Member Posts: 234 Arc User
    edited May 2014
    a single rogue can just smoke bomb behind them where they will back into and become unable to dodge. courage breaker (on-top of cleric artifact) will easilly cripple their movement.

    Wow, I can beat a HR and all I need is a properly placed encounter, a daily, and the right artifact ready? So simple everyone should be doing it.
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    demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited May 2014
    Wow, I can beat a HR and all I need is a properly placed encounter, a daily, and the right artifact ready? So simple everyone should be doing it.

    that was an either-or statement for rogues only when there is a gwf nearby since people were saying they were impossible to kill 7 vs 1. not my fault most rogues are perma and thus don't use such encounters.

    a dazed hunter will be proned and will likely die. a 90% slow for 10 seconds will still allow them to dodge, but they are not moving away

    cleric artifact just helps you recharge a daily if it's not ready and you need it now.
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    tang56tang56 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    Just wait for the qq about Forest Meditation. 100% deflect, heals and if you use the 4/4 PvP gear, more heals from dots. It's a HR only prenerf emblem lulz.
    RIP Neverwinter 26/06/2014
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    syn100syn100 Member Posts: 137 Bounty Hunter
    edited May 2014
    Since there seems to be some confusion over what's happening with this build, here is my typical rotation:

    Thorn Ward (DOT + debuff)
    -Stance Change (Melee)-
    Careful Attack (DOT + debuff)
    Aimed Strike (dmg + DOT)
    Fox Shift (dmg)
    Steel Breeze (dmg + stamina gain)
    Thorn Strike
    -Stance Change (Ranged)-
    Dodge around sniping with At-Wills/Constricting Arrow until Thorn Ward is up again

    Rinse and repeat.

    What makes this effective is lots of DOTs ticking and lots of debuffs. No magic. No game-breaking bugs/exploits. Just simple game mechanics similar to what happens when a Thaum MoF CW unloads a full rotation on you.

    yep.. u use the normal rotation of almost HR pathfinders... not a problem for my template.

    U are under CC and in zero or low mobility for all time against me with costrict arrows, binding arrows and destructive shot (9+6+1 seconds, just the time for recharge the 3 CC shots.. raise up 25 points of AP and trim a master archery crits).

    If u try use melee stuffs, binding arrows "rubberband" negate that... so u can use only ur low dmg ranged stance... my UBER oakskin heals me for more that damage of careful attacks (dmg + dots)... thorn ward is no good agaist ranged... im out CC for half time and in full dodge mode... u land on me zero or very very few shots... u die at the end ur 2° rotations.

    Some time if one of 3 shots: binding arrows, costrct arrows, destructive shot (always crits with my master of archery) = 15K dmg and all my shots lands usually on the poor guy without dodge... if the u are lucky and Fox Cunning negate one the main dmg (binding arrows or crits destructive shot, and not a 1-2K split shot) u can survive 5-6 seconds more... that ur max... im usually at this points with 2/3 or 3/4 of my HP.. u are death :)

    with 2+1 CC can also better managment 2 Pathfinders versus mine (usually the both lands they costrict arrows in the same time.. so i are out CC for half time), but in this case.. the 2 thorn ward give me some dmg if the pathfinders are smart and before use costrict arrows and after land the thorn ward under my feet... (but marauder in/out is usefull in this case)... need only a bit of actenction to avoid a aimed shots or a land of a fox shifts... no big problem... overall in 2/3 of cases i kill both the 2 pathfinders... if the things are no good.. CC both the pathfinders and escape :)

    PS: vorpal give few increase dmg in this case with low dmg shots... my barkshield stop more damage and my terror debuff defence and give a little increase dmg (that bypass defence).

    2 HRs against u... no story :)
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    tang56 wrote: »
    Just wait for the qq about Forest Meditation. 100% deflect, heals and if you use the 4/4 PvP gear, more heals from dots. It's a HR only prenerf emblem lulz.
    Forest Meditation has been like that since the class launched. Have people only just noticed?

    Wait till you see an HR with Fey Thistle using it in the middle of combat.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2014
    syn100 wrote: »
    y<blah, blah, blah>
    Cool story, Bro. Now go bother somebody else.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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    spongebob56spongebob56 Member Posts: 234 Arc User
    edited May 2014
    not my fault most rogues are perma and thus don't use such encounters.

    Permas are old news since the bile and SE nerf. They may be fun for trolling newbies I imagine.
    a 90% slow for 10 seconds will still allow them to dodge,

    That is the problem. Courage Breaker is good for enemies who can't dodge. Like the GWF. HRs have the most and longest reaching dodges in the game. Courage Breaker also does not stop encounters so you can just layer the TR with CC (for that really rare moment where you might be out of dodges). In short CB is 100% useless against an HR unless he/she is taking a nap. The only good daily vs an HR is Bloodbath as they can't dodge escape it and it follows them. I've once cleared half the Hotenow map as an HR expended all six dodges while it tracked him.
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    demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited May 2014
    Permas are old news since the bile and SE nerf. They may be fun for trolling newbies I imagine.



    That is the problem. Courage Breaker is good for enemies who can't dodge. Like the GWF. HRs have the most and longest reaching dodges in the game. Courage Breaker also does not stop encounters so you can just layer the TR with CC (for that really rare moment where you might be out of dodges). In short CB is 100% useless against an HR unless he/she is taking a nap. The only good daily vs an HR is Bloodbath as they can't dodge escape it and it follows them. I've once cleared half the Hotenow map as an HR expended all six dodges while it tracked him.

    bile got nerfed?

    depends on how long they can keep dodging since they are not moving otherwise.
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    syn100syn100 Member Posts: 137 Bounty Hunter
    edited May 2014
    As write above for me the HR pathfinders are one the easiest prey in game.

    I cannot valutate well the impact of pathfinders in the game, I play only HR and in the my PvP matchs pathfinders dont live along for threading my team.

    Seem to me a good contras for the full melee premades and anti GWFs that ruin the game... so they have a utility and enter in the rock, paper, scissor stuffs.

    I think so is better ask of buffing TR, CW, DC and GF (maybe a bit the stormawarden with the old split shot) that nerf the HR pathfinders... and maybe a very little down to GWF.

    They need unstoppable as they dont have dodge, but need a little rework to unstoppable... and a reduction to their gap closer capability (transfor TR in encounter with CD).. they have also sprint for catch players.

    my 2 cents
    HR Syncro - The Equalizer - PvP stats: 10000/4800 (kills/deaths)
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