test content
What is the Arc Client?
Install Arc

Has the NW Foundry Been a Success, Failure, or Something in the Middle?

124»

Comments

  • zbkoldezbkolde Member Posts: 689 Arc User
    edited May 2014
    None taken. I do it because my brother saw that I never shared any of my work (art, writing, etc.) and was following my example. Only he wouldn't take any pride in what he accomplished and did it not out of a lack of desire but because he thought it wasn't good enough. So I started putting my work out there to be an example to him, to show him that it's alright to be proud of what you did even if other people don't like it or its not as good as someone else makes. Not sure if that makes sense to anyone else, but it's what I do as big sis, it's a habit that started on DeviantArt and just carried to every other site I've been on. So I don't care about people actually playing them, but I DO care about being a good example for my little brother.
    I'm sure there are others with random reasoning behind why they feel they have to hit "publish" when they finish something too.

    I would certainly be lying if I said I didn't like having my work liked by other people, but at the same time I'm not upset or disappointed if no one plays it either.

    *stands and applauds, wiping away tears*
    It's actually a little sad that you won't publish again, you sound like you'd be able to come up with a good plot and quest. But I understand where you're coming from.

    Very true. Narayansingh had some great quest ideas. There's just been so many frustrations with the foundry, if you don't completely love the creation process alone, it's hard to stick with it. There have been some excellent authors walk away, but there are still some excellent authors hard at work on new quests that aren't getting the attention they deserve.
  • narayansinghnarayansingh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited May 2014
    None taken. I do it because my brother saw that I never shared any of my work (art, writing, etc.) and was following my example. Only he wouldn't take any pride in what he accomplished and did it not out of a lack of desire but because he thought it wasn't good enough. So I started putting my work out there to be an example to him, to show him that it's alright to be proud of what you did even if other people don't like it or its not as good as someone else makes. Not sure if that makes sense to anyone else, but it's what I do as big sis, it's a habit that started on DeviantArt and just carried to every other site I've been on. So I don't care about people actually playing them, but I DO care about being a good example for my little brother.
    I'm sure there are others with random reasoning behind why they feel they have to hit "publish" when they finish something too.

    I would certainly be lying if I said I didn't like having my work liked by other people, but at the same time I'm not upset or disappointed if no one plays it either.

    It's actually a little sad that you won't publish again, you sound like you'd be able to come up with a good plot and quest. But I understand where you're coming from.

    I have to tip my hat to you for your conviction and for supporting your brother. ::Tips Hat::
    Sweet Water and Light Laughter Till Next We Meet.
    Narayan
  • narayansinghnarayansingh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited May 2014
    zbkolde wrote: »
    *stands and applauds, wiping away tears*



    Very true. Narayansingh had some great quest ideas. There's just been so many frustrations with the foundry, if you don't completely love the creation process alone, it's hard to stick with it. There have been some excellent authors walk away, but there are still some excellent authors hard at work on new quests that aren't getting the attention they deserve.

    Thank You zbkolde.

    I really hate to see the Foundry go down like it has been... But I an tired of tilting at windmills. :)
    Sweet Water and Light Laughter Till Next We Meet.
    Narayan
  • branwentheravenbranwentheraven Member Posts: 0 Arc User
    edited May 2014
    zbkolde wrote: »
    *stands and applauds, wiping away tears*
    I have to tip my hat to you for your conviction and for supporting your brother. ::Tips Hat::

    -blushes- Thanks guys. ^^'
    I really hate to see the Foundry go down like it has been... But I an tired of tilting at windmills. :)

    Well maybe one day it'll be fixed and you can come back back and fight dragons instead. :)
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2014
    Well maybe one day it'll be fixed and you can come back back and fight dragons instead. :)

    Well...they did fix about 17 existing bugs (4-5 decent ones, and created about 5 or 6 new ones) over the last 3 months to release with IWD module 3.

    It appears there is very likely only a single developer working on foundry.
    "Rumor" is that there "will be" a big foundry push before module 4.
    (I guess they'll add another developer and fix a dozen more simple non-programming bugs and maybe add a dozen new ones).
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited May 2014
    eldarth wrote: »
    Well...they did fix about 17 existing bugs (4-5 decent ones, and created about 5 or 6 new ones) over the last 3 months to release with IWD module 3.

    It appears there is very likely only a single developer working on foundry.
    "Rumor" is that there "will be" a bug foundry push before module 4.
    (I guess they'll add another developer and fix a dozen more simple non-programming bugs and maybe add a dozen new ones).

    We had the same rumor about 4 "modules" ago.
    [SIGPIC][/SIGPIC]
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited May 2014
    I'd say it leans more towards failure.
    Some reasons have been pointed out already (like the poor rewards), but I also think that the limitations of the tool itself do not allow the authors to truly express themselves.

    It can be still turned around, however, the Foundry needs some MAJOR love in Module 4, and I'm not saying a few functionality changes here and there, but to be the true focus of Module 4. I have no idea on how that might be pulled off, but if they seriously tackle the issue by improving the existing system (more rewards and more features for authors) and tying it to official Content (maybe with a Foundry Campaign system for level 60+ ) we could have something that can potentially enhance the longevity of Neverwinter tenfold.
  • zahinderzahinder Member Posts: 897 Arc User
    edited May 2014
    Re: 'why not just enjoy it to enjoy it?'

    I figure it's like playing an instrument. Yeah, you might enjoy just doing it by yourself. Or maybe you like playing with other folks, on a stage.

    You might be content to just do casual gigs, but if every gig involves people screaming at you and chucking beer bottles, pretty soon you're going to say 'f this'
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited May 2014
    Number of posts in Foundry forums today : 10
    Number of posts in NWN2 toolset forums today : 60

    No one's posted about Cryptic disabling playing Foundry missions today. (Its listed as a known issue for Module 3)
    I wasted five million AD promoting the Foundry.
  • narayansinghnarayansingh Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 243 Bounty Hunter
    edited May 2014
    Number of posts in Foundry forums today : 10
    Number of posts in NWN2 toolset forums today : 60

    No one's posted about Cryptic disabling playing Foundry missions today. (Its listed as a known issue for Module 3)

    That is because no one plays foundries anymore. ;) /sarcasm off
    Sweet Water and Light Laughter Till Next We Meet.
    Narayan
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited May 2014
    what? foundries are disabled?? I haven't been able to try the new module yet, but I sure hope this is fixed ASAP
    2e2qwj6.jpg
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited May 2014
    reiwulf wrote: »
    what? foundries are disabled??
    Yes, playing Foundries is currently disabled. See the sticky post in general discussion by a Cryptic employee titled "Known issues with Module 3."

    It doesnt say anything about making Foundries, just that playing them is disabled due to a zoning issue.
    I wasted five million AD promoting the Foundry.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2014
    Yes, playing Foundries is currently disabled. See the sticky post in general discussion by a Cryptic employee titled "Known issues with Module 3."

    It doesnt say anything about making Foundries, just that playing them is disabled due to a zoning issue.

    Nope. Foundry disabled. :mad: ...because foundry creation is IDENTICAL to playing a foundry.
    *triple-three-armed-facepalm*

    Just amazing.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited May 2014
    eldarth wrote: »
    Nope. Foundry disabled. :mad: ...because foundry creation is IDENTICAL to playing a foundry.
    *triple-three-armed-facepalm*

    Just amazing.
    I guess it was not worth mentioning as a known issue.
    I wasted five million AD promoting the Foundry.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited May 2014
    I guess it was not worth mentioning as a known issue.

    There were times at STO when our "play map" button while building was taking 5-10 minutes to load a map, and that was not worthy of a "known issues" post. Long before that happened, when one of the season updates completely broke like 90% of foundries, that was also not worthy of being a "known issue" at the time. Eventually, it made it to the known issues list, after the non-Foundry stuff about that "module" was worked out, like if the new shooter mode UI was functioning correctly.
    [SIGPIC][/SIGPIC]
  • zadamazadama Member Posts: 0 Arc User
    edited May 2014
    Hi guys - like kirksplat, I'm also a long-time STO player, and a relatively new convert to Neverwinter. I think it's an interesting point that although our Foundry may have less in terms of maps, assets and functionality, the STO Foundry community does seem to be in higher spirits; I know I'd kill for a few of the features that you guys have, and I can't wait to begin exploring the Neverwinter Foundry to see what it can do.

    From my perspective, despite all of the bitterness here about the current state of affairs, I believe that the community here has to take charge in order for the Foundry to bloom. There was a "Year of Hell" in STO where we had the biggest content drought the game has ever experienced, and it was the forum community who really kept me playing (although I may not post there often, I am a huge lurker!), whilst exploring UGC became a big part of my game routine. Community-organised events hosted by Starbase UGC (a Foundry mission wiki of sorts) and promoted on the forums engaged the playerbase, with support from the CM at the time.

    Trying to get Cryptic to offer more rewards for Foundry missions in Neverwinter may take a while, but that doesn't mean the community can't be proactive in making the atmosphere more positive in the meantime. For instance - is there an online Neverwinter Foundry mission resource wiki? If not, could there possibly be one? Are there any competitions currently being run on the forums? If not, can the community not design/run them itself? Could the front page be used to signpost people to these events when they're taking place, or could authors direct people to the forums in their missions?

    Here's a link to the latest STO Foundry challenge: http://sto-forum.perfectworld.com/showthread.php?t=1042401

    I think something like this could easily be achieved - perhaps by a collaboration between the STO and Neverwinter Foundry communities? There's room for better communication between the two games, and seeing as though we are interested in much the same thing (that is, designing, creating and telling stories) I think a lot could be gained through pooling basic resources.

    I'd really like to know what people think about this as an idea - or to tell me if I'm rambling on a bit...
    [SIGPIC][/SIGPIC]
  • eskarineeskarine Member Posts: 0 Arc User
    edited May 2014
    The whole issue of taking down the foundry is pretty common after a release of new module - I mean, it happened in both cases with Feywild and Shadowmantle, so I think people kind of expected it? I know I did.

    As for me, I am suffering through the periods of inactiveness when it comes to working on my quests, mainly because I get so frustrated with some things that need to be changed. I always come back, but as an author I really think it's not *that* much to ask for to get even a fraction of the updates we asked since... well, forever.

    Yes, I do know that it's not that simple and I do know it will take time. But we asked for some things from the very start - and it's not even things that don't exist in the main game. Cryptic gives us new assets to play with with each module, which are great. But where are the timers? Where are boss encounters? The last (only?) *big* thing we got was the 3D edit/free cam mode (and bless you, whoever is responsible for that), but those were included with module 1.

    The community here is amazing, but I believe we see less and less activity each month. There was a time when your quest thread could shift to 2nd or 3rd forum page if you didn't reply to it for a day. Now I see topics (my own quest included) on the first page with week-old replies.

    I really think that most of the issues with aging/dying community could be solved with revamped reward system for completing foundries and an effective system for removing exploit quests.

    I mean, sure. I can spend months perfecting my maps. But an exploiter will publish 15 identical 1-minute quests in a week and not only will he get all the achievements, but the junk quests will litter the catalog, making browsing through it a tedious task.

    Foundry system is, in my opinion, the best part of NW. The main content can get old really fast - doing the repeatable quests/dungeons at the endgame point never really held my attention in any of the MMOs I have ever played. Here's where foundry shines the most - if it wasn't for UGC I probably would have left NW months ago. It's a real pity that the most original, redeeming quality of the game gets so little love.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2014
    eskarine wrote: »
    Yes, I do know that it's not that simple and I do know it will take time. But we asked for some things from the very start - and it's not even things that don't exist in the main game. Cryptic gives us new assets to play with with each module, which are great. But where are the timers? Where are boss encounters? The last (only?) *big* thing we got was the 3D edit/free cam mode (and bless you, whoever is responsible for that), but those were included with module 1.

    ^^^ Sooo much this.

    One of the extremely frustrating things for me is -- how many dozens of the foundry bugs are ridiculously simple one-value changes.

    How hard is it, really, to change the arrow trap animation from 5' above the target to equal the target height? Really? Typing "y-5" somewhere in an equation can't be fixed in at least 9 months??

    ...Or having "projectors" point toward the ground instead of the sky so you don't have to add 180 to pitch on every one used?

    ...Or having invisible details still cause damage to PCs?

    ...Or simply fixing misspellings which make assets hidden when filtered?

    ...Or the dozens of detail assets where the "anchor" is in the middle of the detail so every one "placed" on the map must be manually adjusted to not be buried half in the terrain?
Sign In or Register to comment.