Personally, my favorite Stormwarden power is the Bladestorm passive. I don't really use the daily or the encounter on that one.
As I've posted on here before, I like the nature/explorer side of rangers more than the hunter/weapon side, so while I lean more towards bows when I fight, I like to combine both attack styles. I'm actually, to be honest, a bit bewildered by those who responds to bad guys closing in by shifting around and firing, since it tends to "kite" them around a lot.
I also tend to play support a lot with other players, so I'm looking forward to the new at-will's "supply" ability. This will probably work well as a healer/support, and will probably work well with a lot of the nature-tree feats.
The new Hunter Ranger Paragon Path has several issues.
First the Daily: Slashers Mark is not that Bad as everyone says, it is weak but its tactical part is useful. The main problem is that slashers Mark is to expensive. 50% of the Actionspoint (without feat) would be fine.
Then the Encounter:Ambush is a total fail. The Pathfinder is a support Ranger Paragon Path and this Encounter does not fit in. First the Bonus Dmg is only for the Player and does not support your Group, second the Dmg Bonus is gone when you move, which is not useful.
The stealthy Part of this power could be useful, but Forest Ghost is just way better. It would be a great Power if it makes your whole Party invisible. I think about something like a stack mechanic. The Ambush could give a certain amount of stacks and every second or attack, one stack goes away. if your attacking frequently the invisibilty is gone very fast and if you're not attacking you can stay longer unseen.
Beartrap: The Beartrap is just dump. The thing with the loadings is good, but the Radius is very small and the CC is crappy.
I know its not really possible that that happened, but it would be cool if the HR would throw many small traps in front of him instead of two BigOnes. Of course without loadings. These small traps could do just a little dmg, but the CC should be good, in this way this abbility would be a support CC power AND a AoE attack.
And finally the At-Wills:Hunters Teamwork is Solid, the duration of the Debuff could be longer, but the skill is fine.
But if got a problem with the Careful Attack. Its not the thing it does (Debuffing), it is the thing it doesnt do. It does not doing an attack, just marking and debuffing. Just to mention that Hunters Teamwork is a wonderful Replacement for Rapidshot, Careful Attack is an awful Replacement for Rapidstrike. It would be thousand times better, if it would do something like clear the Ground, a fast slashing non target melee attack. And i would rename it with Hunters Attack, because it would fit better.
Class Abbilities: Battlehoned: Too bee honest not really tested so far, but in my opinion 300 Regen. for 4s each time get Hit, is not bad, probably the Regen. Number could be higher.
Pathfinders Action: Wonderful Synergy with Concusive Shot, a must have for tanky Rangers and HAMSTER with the Fey-thistle Boon.
Cruel Recovery: Useless because it is not stacking. It would be awesome if it would be stackable. Of course the stacks can get a time limit OR a heightlimit, but both would be redundant. Because your additional Hitpoints would drain with the timelimit (X seconds and a stack is gone) and with a good crit Rate you would be HAMSTER. And with a satck height you would be probably just more tanky as a casual HR.
These are MY thoughts about the new Paragon Path and How it would be way more Fun to play.
I love to play as a Melee/Range Hybrid, but thats just the playstyle and not my Role in a Group.
I LOVE it to support in every kind of issue, because you are the off Healer, the off DPS, you are not that squishy as a trickster Rouge might be (with so many tanky abbilities) and you are Ranged AND Melee.
The Pathfinder would be the Perfect Paragon Path for Nature feat Players, but the Powers need some improvement.
Comments
As I've posted on here before, I like the nature/explorer side of rangers more than the hunter/weapon side, so while I lean more towards bows when I fight, I like to combine both attack styles. I'm actually, to be honest, a bit bewildered by those who responds to bad guys closing in by shifting around and firing, since it tends to "kite" them around a lot.
I also tend to play support a lot with other players, so I'm looking forward to the new at-will's "supply" ability. This will probably work well as a healer/support, and will probably work well with a lot of the nature-tree feats.
First the Daily: Slashers Mark is not that Bad as everyone says, it is weak but its tactical part is useful. The main problem is that slashers Mark is to expensive. 50% of the Actionspoint (without feat) would be fine.
Then the Encounter:Ambush is a total fail. The Pathfinder is a support Ranger Paragon Path and this Encounter does not fit in. First the Bonus Dmg is only for the Player and does not support your Group, second the Dmg Bonus is gone when you move, which is not useful.
The stealthy Part of this power could be useful, but Forest Ghost is just way better. It would be a great Power if it makes your whole Party invisible. I think about something like a stack mechanic. The Ambush could give a certain amount of stacks and every second or attack, one stack goes away. if your attacking frequently the invisibilty is gone very fast and if you're not attacking you can stay longer unseen.
Beartrap: The Beartrap is just dump. The thing with the loadings is good, but the Radius is very small and the CC is crappy.
I know its not really possible that that happened, but it would be cool if the HR would throw many small traps in front of him instead of two BigOnes. Of course without loadings. These small traps could do just a little dmg, but the CC should be good, in this way this abbility would be a support CC power AND a AoE attack.
And finally the At-Wills:Hunters Teamwork is Solid, the duration of the Debuff could be longer, but the skill is fine.
But if got a problem with the Careful Attack. Its not the thing it does (Debuffing), it is the thing it doesnt do. It does not doing an attack, just marking and debuffing. Just to mention that Hunters Teamwork is a wonderful Replacement for Rapidshot, Careful Attack is an awful Replacement for Rapidstrike. It would be thousand times better, if it would do something like clear the Ground, a fast slashing non target melee attack. And i would rename it with Hunters Attack, because it would fit better.
Class Abbilities: Battlehoned: Too bee honest not really tested so far, but in my opinion 300 Regen. for 4s each time get Hit, is not bad, probably the Regen. Number could be higher.
Pathfinders Action: Wonderful Synergy with Concusive Shot, a must have for tanky Rangers and HAMSTER with the Fey-thistle Boon.
Cruel Recovery: Useless because it is not stacking. It would be awesome if it would be stackable. Of course the stacks can get a time limit OR a heightlimit, but both would be redundant. Because your additional Hitpoints would drain with the timelimit (X seconds and a stack is gone) and with a good crit Rate you would be HAMSTER. And with a satck height you would be probably just more tanky as a casual HR.
These are MY thoughts about the new Paragon Path and How it would be way more Fun to play.
I love to play as a Melee/Range Hybrid, but thats just the playstyle and not my Role in a Group.
I LOVE it to support in every kind of issue, because you are the off Healer, the off DPS, you are not that squishy as a trickster Rouge might be (with so many tanky abbilities) and you are Ranged AND Melee.
The Pathfinder would be the Perfect Paragon Path for Nature feat Players, but the Powers need some improvement.