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Make the cap to refine ad from 25 to 50 ad

kabinoleskabinoles Member Posts: 229 Arc User
edited April 2014 in General Discussion (PC)
THE reason I ask for this is because as a lvl 60 you can make more then 25k of AD a day
Most ppl with a lvl 60 can
And sometimes you have so much rough AD's that 25k a day is too lil,I think 50k a day is good
Or make the cooldown for refining rough AD's shorter like 8 hours and stay with the 25k a day
Like today I need like 75k to buy something , but I cant.I need to wait like 3 days to get that 75k at 25k a day to buy what I need. and in the time I get the 75k, they already sold the item in AH that I wanted to buy
thats why I ask for 50k a day or make the cooldown shorter and stay with the 25k a day:p


4/19/2014-Ok ,guyz I got it.thks for the reply's
Post edited by kabinoles on
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2014
    I think that this has been debated to the Nine Hells and back, but...increasing the daily cap wouldn't help the economy and would actually do more harm than good. STO has a comparable cap (8k daily, 9k with vet rewards) but 50k would just be excessive.
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  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    STO's in-game economy is not based on dilithium, but credits. The only thing AD and Dilithium really have in common is the ability to trade them for zen, which I suspect is the truest reason for the cap. (It's what I would do if it were my company. I do not mean it as an accusation, at all.)

    Fact is, if I could refine 50K per day per character, I would never need to by zen, ever. I don't think they should raise the cap. I'd hate to see them shut the game down because they couldn't make payroll or pay the bills.


    What I do think they could do, is periodically have a special refining day.. maybe once a month, where people could refine an extra amount... whatever they feel they could allow without damaging the model. It could at least give people a chance at catching up.

    Raking in the rewards from salvage or from leadership/invoking/skirmish hours/dailies loses much luster when all it does is increase a number that never goes down.

    I make 21-25K per character daily, just from leadership and prayer. I make or exceed my daily allowance every single day by doing next to nothing. So it increases my RAD pile by a thousand or so.. every day.. haha
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  • zardoz007zardoz007 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 2 Arc User
    edited April 2014
    What they need to do is allow players to unlock a higher AD cap per character and not give all characters increased cap. It would give players something to work towards on the characters they play the most.

    A good use for this would be the collection points. You get nothing for collection points right now. If collection points granted various Utility rewards. +% gold drop, +% glory, + Movement speed, +% runes drop, Increased AD Refinement. It would give players something to work towards and not give players a "Need" To buy stuff from the zen store to get needed buffs. This would only insult players. Cosmetic rewards would also be good like unique mounts and costume pieces.
  • evileyecurseevileyecurse Member Posts: 38
    edited April 2014
    Increasing the AD cap will just lead to inflation. I think the 24k cap is just fine as it is.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2014
    In a sense, the cap also serves to encourage people to buy more character slots and make use of them, (along with the additional storage space and other such advantages having multiple characters entails).
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  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2014
    The refining cap is there to stabilize the economy.

    People make this request without thinking out the implications. Unfortunately it's hard to educate people on this without incorrectly being called out for being political. Thing is economics apply regardless of political belief and there are certain rules to it like any other form of mathematics.

    For instance after WWI the Allied Nations, for better or worse, put it upon Germany to pay for almost all of the war reparations. Germany saw the bill and said "we can't afford that." They did the only thing they felt they could and printed money to pay the debt. Issue is that by printing money (increasing supply) it lowers the value of the currency. It lowered the value of the currency to the point that it was cheaper to burn money than it was to burn firewood.

    That is a true story. It happened. It's fact.
    It's not political. It's economics in all of it's glory.


    Increasing the refinement cap is no different than allowing people to print more money. It doesn't change the supply and demand of the marketplace, it only changes the supply of the currency. This lowers the value of the currency. That is fact.

    Lowering the value of the currency does not lower the value of the items. Only increased supply or decreased demand will lower item values. Thus lowering the value of the currency will cause you to need more of the currency to afford the same item.

    In short, this idea causes economic turmoil and inflation but does not have any positive effect.
    The only thing it will do is actually push the average player further back as the people who are most positively effected by such a change would be bots and other deviants.
  • edited April 2014
    This content has been removed.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited April 2014
    amvek wrote: »
    I hate the idea of increasing the cap!

    However your analogy is flawed! Players are already able to print money by using cash to buy zen then converting zen to AD. The reason they do not increase the cap is they want players to spend money on zen to buy the ad and not make a ton of ad in game! They have to make money somehow and many players will use cash to short cut!

    The AD being bought is from other players and is not being created out of thin air, so its not really that bad of an analogy. The only time AD has been "created" legitimately was through the graphics card promotions and normal refining (as far as I know); every other form of obtaining AD is basically just a transfer of already existing AD.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited April 2014
    . . . I disagree completely with raising the refinement cap. All this would do is make prices higher and then we'd be right back here with players asking for them to raise the cap again. In my opinion, the cap is fine where it is at. Just be glad we don't have STO's cap of 8k per day.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2014
    Frankly, I'd like to see the AD prices of the items in the campaign vendors made a bit more reasonable - to the point where buying from them is competitive with the AH on an effectiveness-per-AD sense.

    I'd also like to see things like, perhaps, a limited ability to change your appearance using ADs instead of having to buy a token, or perhaps some "Tier .5" purple gear that one could buy directly w/ ADs - this would really help new level 60s as well. What if there was an enchanter NPC who could bolster your equipment for an AD fee?
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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    To those in this thread mentioning the problem of inflation...

    Right now we have a problem of deflation. Personally, I don't mind it at all. Items and enchantments are insanely cheap at the moment, and it's a wonderful time to gear up a character. However, deflation devalues the game in general. If it's so easy to get all your gear and max out your characters, what is there left to do?
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  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2014
    amvek wrote: »
    I hate the idea of increasing the cap!

    However your analogy is flawed! Players are already able to print money by using cash to buy zen then converting zen to AD. The reason they do not increase the cap is they want players to spend money on zen to buy the ad and not make a ton of ad in game! They have to make money somehow and many players will use cash to short cut!

    As mightyfang93 stated, The Zen Exchange does not "convert" Zen to Ad it "transfers" it from players with the same limitations as you.

    In fact without the limitations people would have less reason to buy additional AD which would completely crash the market on the free to play side. In truth the only reason the free model in Neverwinter can function is due to the limitations.

    Your statement would only be true if the Zen Exchange created in game currency from thin air which it does not.
  • firkraaqfirkraaq Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 16 Arc User
    edited April 2014
    To those in this thread mentioning the problem of inflation...

    Right now we have a problem of deflation. Personally, I don't mind it at all. Items and enchantments are insanely cheap at the moment, and it's a wonderful time to gear up a character. However, deflation devalues the game in general. If it's so easy to get all your gear and max out your characters, what is there left to do?

    It is all about supply and demand and supply becomes much bigger than demand. It can't be solved easily, because supply is from players (old, experienced - already equipped), bots and demand from mostly new players. So we can say that there is a relatively little number of new players willing to buy so the sellers must lower the prices, because a new player usually (even if he bought zen to exchange for AD) doesn't have so many AD.
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  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    As mightyfang93 stated, The Zen Exchange does not "convert" Zen to Ad it "transfers" it from players with the same limitations as you.

    In fact without the limitations people would have less reason to buy additional AD which would completely crash the market on the free to play side. In truth the only reason the free model in Neverwinter can function is due to the limitations.

    Your statement would only be true if the Zen Exchange created in game currency from thin air which it does not.

    Actually it does to an extent. Keys create idols, i idols create refined AD. AD is created by real money in this way. Perhaps not to an extent to harm the market though.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2014
    All controlled. All limited. All regulated.

    All very much off topic.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2014
    Once again.. STO's cap of 8K is irrelevant. It is not their primary currency. You cannot spend it in the auction house. There is no cap on the primary currency in that game, and you can craft all day, or race around the galaxy event and make millions of creds quick.

    The issue is economical, but it's real-world economics, not only in-game. Approximately 90K AD generated from each of those rift finders that come in the lockbox.. totally unpredictable factor. But not a problem, because it was paid for with zen. (The key to the lockbox.) That's just one example.. there are also dailies, skirmish hours... etc..

    I am also not asking for a cap increase. I don't think it's a good idea, either.

    But I see that my own counter suggestion of a 'refining day' was totally rolled under by the tide. They have done bonus refining days before.

    It's in the third post. I think it is worth considering for the reasons I put there.
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  • kiralynkiralyn Member Posts: 1,440 Arc User
    edited April 2014
    zebular wrote: »
    . . . I disagree completely with raising the refinement cap. All this would do is make prices higher and then we'd be right back here with players asking for them to raise the cap again.

    ....and with the players who aren't maxing out the cap currently, ending up totally hosed. Because prices would skyrocket but their amount of AD would still be the same.
  • tornnomartornnomar Member, NW M9 Playtest Posts: 403 Arc User
    edited April 2014
    This thread is a couple weeks early. Waukeen hasn't happened yet!
    Last Waukeen event it took me literally 2 months to refine the Raw AD that I got from those chests.
    I seriously quit doing dailies and leadership tasks, anything I could do to stop generating Raw AD!

    I'm sure we'll see this topic again after the upcoming Waukeen Event.
  • jazzfongjazzfong Member Posts: 1,079 Arc User
    edited April 2014
    For those only play a character and always (or most of the time) playing that character, they will have their RAD pool over 100k, which means even we only log into gateway, do some professions and stop logging into game for doing dailies, we will need more than one week for all our stacked RAD to be refined. I hope they increase this by a little, strictly pvp players like me mostly earn AD via refining RAD instead of farming gears and sell it, by increasing this RAD pool will be a good news for those who overstacked RAD in their main character. 50k may be too much, 30k, 35k or 40k is ok for me.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    Economists are probably consulted or even a part of the staff, as with guild wars 2, for most non indie games where economy is effected by real world currency. If the economy was not healthy wouldn't we see max or minimum zen to ad rates? Economy was not a favorite subject of mine.
  • firkraaqfirkraaq Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 16 Arc User
    edited April 2014
    As you can see now it is cca 405 AD for 1 Zen - from range 50-500 AD max. That simply means that there is a huge amount of AD among the players. It is the same as in real life - more means less in value. Rising the limit only helps to make things worse for majority of the players.
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  • maegmaagmaegmaag Member Posts: 332 Arc User
    edited April 2014
    just to pour some oil:
    No.

    just to pour some more oil:
    Restrict RAD refining to 24k per account and day and implement "atomisation" to make "atoms" out of items (uncommon+), which can be used to refine enchants/artifacts, sell for gold, crafting, feeding companions and mounts, whatever comes up on mind (skills requiring such "atoms" even).
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  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    edited April 2014
    I propose a bump to 30k RAD refining as it is doable for multiple toons. That would be enough to buy a Mark of potency or Flawless Sapphire at the WB.
    kabinoles wrote: »
    THE reason I ask for this is because as a lvl 60 you can make more then 25k of AD a day
    Most ppl with a lvl 60 can
    And sometimes you have so much rough AD's that 25k a day is too lil,I think 50k a day is good
    Or make the cooldown for refining rough AD's shorter like 8 hours and stay with the 25k a day
    Like today I need like 75k to buy something , but I cant.I need to wait like 3 days to get that 75k at 25k a day to buy what I need. and in the time I get the 75k, they already sold the item in AH that I wanted to buy
    thats why I ask for 50k a day or make the cooldown shorter and stay with the 25k a day:p


    4/19/2014-Ok ,guyz I got it.thks for the reply's
  • masizin777masizin777 Member Posts: 181 Arc User
    edited April 2014
    the only idea I thought would be meeting in the middle on this one is an absurdly hard dungeon, that gets progressively harder, and the further you get in the more you can refine starting at 5,000 then 7,500 , but you can only do it once a day. It would have no real end you just run in circles, which is metaphorical for the whole process, it may be a astral pocket plane or something like that.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited April 2014
    STO's in-game economy is not based on dilithium, but credits. The only thing AD and Dilithium really have in common is the ability to trade them for zen, which I suspect is the truest reason for the cap. (It's what I would do if it were my company. I do not mean it as an accusation, at all.)

    Fact is, if I could refine 50K per day per character, I would never need to by zen, ever. I don't think they should raise the cap. I'd hate to see them shut the game down because they couldn't make payroll or pay the bills.


    What I do think they could do, is periodically have a special refining day.. maybe once a month, where people could refine an extra amount... whatever they feel they could allow without damaging the model. It could at least give people a chance at catching up.

    Raking in the rewards from salvage or from leadership/invoking/skirmish hours/dailies loses much luster when all it does is increase a number that never goes down.

    I make 21-25K per character daily, just from leadership and prayer. I make or exceed my daily allowance every single day by doing next to nothing. So it increases my RAD pile by a thousand or so.. every day.. haha


    This is a pretty good idea, actually, so long as it won't occur in any predictable manner as to be exploitable or dependable.
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  • virtualcrackvirtualcrack Member Posts: 23 Arc User
    edited April 2014
    how bout removing the refine aspect totally?
    whats the purpose anymore??? just reward ad's remove refine the diamonds completely totally a offset of old days yet were moving forward and yet we have to go back to Atari system mechnics..
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited April 2014
    The purpose is to prevent the economy from falling apart. Specifically due to deviant behavior. While you may not see the purpose I can promise you it serves a very important function and will not be removed.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited April 2014
    how bout removing the refine aspect totally?
    whats the purpose anymore??? just reward ad's remove refine the diamonds completely totally a offset of old days yet were moving forward and yet we have to go back to Atari system mechnics..

    At least three reasons exist that I can come up with off the top of my head -

    1. To allow some form of economic control over the zen market so that Zen doesn't always stay at 500/1 ratio.
    2. To bottleneck top tier progression.
    3. To prevent prices on the exchange from spiralling out of control.
  • mattrebmattreb Member Posts: 28 Arc User
    edited April 2014
    The refining cap is there to stabilize the economy.

    People make this request without thinking[...]

    Nice answer, i can only agree with that. People may think that raising that cap will give them more money, but they'll end up having less, while bot and farmers will have more control over the economy...
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited April 2014
    I think it's okay, no need to increase cap.
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