Hi all before any one come here to troll i have 9 companions rank 30 purple upgraded .
In PVP zone we can use companions to aid us .
But there are some companions welll.... how shoud i say too usefull.
Example : Blacksmith 15 % reflect chance and if you hit your enemy 3 times you will get 45% reflected dmg
So what dose it do ? So i start hitting a super mega regenerator 56k hp Sent GWF hitting with my own new respeced Destroyer well i hit on him few swings and idbs dmd 30k mignated 90% - my armor pen 30% so he got 10k dmg(-crit serv form ten) i say wow nice hit but then i saw this gained reflected dmg ? 13500 -hp(also having 9000 def stat 42%dmr +20%tena +full unstup so i have 90% dmr too) wt.. is this so i start dig on log the black smith companion ignore all my dmr and also he not count the mignated dmg what the other guy gain he do the full dmg 45% back before the mignation.
Also there are the rust monster and other pets are way too usefull.
This is not a GWF issue cuz i tested it on my friend's TR in ITC and got the same effect .
I belive "and i have AD to buy this powerfull pets and i am also rigth now GWF sent & have perma burtal hide always SE daly up too" the companions dont belong to pvp cuz you dont need skills or anithing just hit 50 k hp get the black smith (imagine it rank 30 the guy and my friend have only blue version) +some reflect dmg enchants and brutal regen and LS deflct (+fey.t)...what you must do is nothing just stand and watch other ppl die around you from her own dmg.
I think this is not righ to force ppl stacking more and more Defensive options like +20-30k hp and Def Defl LS Regen. Also i saw the new lock box pet is ioul stone 2 def slot ring x2 neck 1 its too powerfull "recomended"must have +7000 hp or more i dont want to calc .
Ps: feel free to post here if you find too poverfull pets in pvp.
It's been discussed for a very long time now, but no one seems to care. May be they'll finally disable active bonuses in PvP, who knows. But it goes against their new monetization campaign (forcing everyone to buy BiS pets to stay competitive).
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
What are you complaining about precisely?
That you did 10k dmg? that you got 13k damage?
The way I see it you are gonna wipe the floor with mostly anybody, be there pets or not.
But pets being involved you might get hurt? Is this your problem?
Imaginary Friends are the best friends you can have!
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
What are you complaining about precisely?
That you did 10k dmg? that you got 13k damage?
The way I see it you are gonna wipe the floor with mostly anybody, be there pets or not.
But pets being involved you might get hurt? Is this your problem?
Dear namexpired !
I am not complaining i just pointed on somthing what is wrong!
Its more work for defs fixing and balancing pets then adding it to pvp zone. ( if ppl will complain the good pets what is also good in pve will be nerfed and i dont want this many ppl share my option)All bad things come from PVP balance making the good PVE game what we have in the past now total wreck "bugged instance bugged skills unusefull classes like GF and TR DC HR and now after this GWF will join too" right now my friends go off more often cuz they saw the new patch and they dont know what to do"investing more time in this game waiting for wonders to do somthing aganst the bad game balance in pve , what was nerfed in the name of pvp cuz in dung's you can talk have time to make fun but in pvp ppl only get mad ,fun in pvp is realy rare" .
Right now CW total dominat any other char must work 3 or 4 times more harder to reach what a single cw can reach by his own.
Even GWF must work twice more look at GS, 11k HV cw can reach with greater worpal or do more dmg then GWF with 19k GS p vorpal. This is not right . Also there is another issue why agan GWF and many other classes LIKE HR TR DC will or got nerfs cuz the CW can controll in pvp ? I have right now 1 CW 3 GWF 3 TR 1 DC and 1 HR all lvl 60 above 14k GS so i can test things out . So i see this :In the name of pvp my 7 chars will get nerf and 2 of them was soo bad i dont think i will ever play with them agan and i spend a lot of AD zen money on my GF .
Also i am not complaning cuz i have all chars i just pointed on somthing what realy pwe must avoid.
Yeah its cool to have 60 k hp and do nothing to kill somone " noo need skill" for this task.
I can do this my self too i have rigth now 10 mill(and a bit more waiting to sell) ad so i have zero problem to swich to 60k hp reflect build .
But i dont think this is fair cuz any one how can afford rank 10 enchants have at least 3 boon and tons of euro or dollars can wipe the flore with u too .
Also i see more money for pve but not in a long them cuz if many ppl will buy the rigth setup of pets and enchants Pwe will get only tempolary boost for income after first wave is ower from 100% sell rate will dropp down to 10% and many ppl will and get frustration coming to forum and complain about anything and everything .Ether they reach the nerf req on companions or specific build.
If they dont get what they want what do y think they will do?
If they reach what they want ppl with the right setup will think this: I invested soo much in this game and agan they nerfed me . What do y think will they do ?
schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited April 2014
My suggestion :If nothing to do and nobody can change the mind of devs about companions in pvp then i suggest to make Zen companions 200%-300% more expensive and x2 ad for upgrading .
Mhm yeah about companions... Sylph: 50% CC resist, Will`o`Wisp: 25% CC resist Looks like dont come to open pvp without knight of feywild pack:)
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arbitrarityMember, NW M9 PlaytestPosts: 96Arc User
edited April 2014
This needs more viewing. The current state of Companion Active Bonuses has a few GLARING outliers for PvP, and they need to be, at the very least, nerfed for PvP. Sylph, Blacksmith, Will`o`wisp, Renegade Evoker, and Pseudodragon are all BRUTAL, and need to be toned down. Sylph and Will`o`wisp should be limited to the same CCs as Elven Battle Enchantment
Renegade Evoker, Blacksmith and Pseudodragon all need an ICD or other sort of nerf, at least in PvP. Blacksmith probably shouldn't ignore armour either. I'd suggest maybe 5s minimum, up to 30 seconds.
Not sure about Vicious Dire Wolf, since I don't have it and haven't seen its effectiveness, but depending on just how good an "interrupt" is, it might also need a nerf. Along with Sylph, that would be an especially bad example of needing to spend cash with no in-game alternative to remain competitive, if they have substantial PvP effects, which I'm pretty sure Cryptic/PWE strive to avoid.
Not sure about Vicious Dire Wolf, since I don't have it and haven't seen its effectiveness, but depending on just how good an "interrupt" is, it might also need a nerf. Along with Sylph, that would be an especially bad example of needing to spend cash with no in-game alternative to remain competitive, if they have substantial PvP effects, which I'm pretty sure Cryptic/PWE strive to avoid.
As far as the dire wolf goes, the interrupt is pretty powerful. It's not a control effect, so it bypasses that even on bosses, and can interrupt otherwise unstoppable effects. however, it only occurs on a 5% chance - take a 20 sided die and roll it twenty times. It should, statistically, only come up once in twenty tries. That's the equivalent number for the Dire Wolf Active Bonus.
What is the difference between adding in pets and allowing rank 10 and perfect enchants? There are still going to be those with and those without. It is balanced as long as everyone has access to them, which everyone does. Now if you believe it is pay to win, then you should also believe this about enchants. This is simply another layer to pvp that creates revenue for the company, without excluding anyone who does not pay. all of the benefits gained by any companion can be negated by having your own pets.
the issue here is the speed at which you can become equal, and that aspect has always been a part of this, and every other pwi game.
What is the difference between adding in pets and allowing rank 10 and perfect enchants? There are still going to be those with and those without. It is balanced as long as everyone has access to them, which everyone does. Now if you believe it is pay to win, then you should also believe this about enchants. This is simply another layer to pvp that creates revenue for the company, without excluding anyone who does not pay. all of the benefits gained by any companion can be negated by having your own pets.
the issue here is the speed at which you can become equal, and that aspect has always been a part of this, and every other pwi game.
The difference is instead of rank 10 you can put afordable rank 8 which is not much difference, but you cant for example buy green afordable sylph... Also you cant farm good companions. Anyway if its not yet, then after this change Neverwinter will be 100% p2w.
What will happen after they allow companions in open pvp is what already some guys said on the forum: There will be few people runing around butchering beginners, casual players and everyone else who do not wish to spend HEAVY dollar on the game(and buying 10 companions + upgrading some of them+buying more slots is a really heavy dollar for just a game...)
The difference is instead of rank 10 you can put afordable rank 8 which is not much difference, but you cant for example buy green afordable sylph... Also you cant farm good companions. Anyway if its not yet, then after this change Neverwinter will be 100% p2w.
What will happen after they allow companions in open pvp is what already few guys said on the forum: There will be few people runing around butchering beginners, casual players and everyone else who do not wish to spend HEAVY dollar on the game(and buying 10 companions + upgrading some of them+buying more slots is a really heavy dollar for just a game...)
you can farm ad to buy zen to buy companions, so yes, you can farm them. some of the best pets cost less than 1 level 10 enchant.
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
My suggestion :If nothing to do and nobody can change the mind of devs about companions in pvp then i suggest to make Zen companions 200%-300% more expensive and x2 ad for upgrading .
AD will never be an issue for high end players so this isn't a solution. If the companions are really going to be a problem during PvP, the Devs might be able to provide a simple solution: As soon as you are under healing depression, your active companions bonus will be disabled for a couple of minutes. Maybe, just maybe, the summoned companion can stay outside, it would be fun.
you can farm ad to buy zen to buy companions, so yes, you can farm them. some of the best pets cost less than 1 level 10 enchant.
ok and is there any awesome companion which cost less than rank 8(~200k nowadays)? How about 10 of them, cause this is max what you can equip i guess...
The point is unlike with enchants there is no alternative for most of expensive companions - you have them or you dont. You cant put cheaper version of companion, to upgrade it later. And the difference is skilled player with decent gear, ranks 7/8/9 can beat full rank 10 person with less skill without a problem. But what alternative you got for buying 60$ pack and getting 50% CC resist?
Anyway If they start doing things like that the game will die really soon. Every new change force us to spend some $ to catch up and stay competetive. I dont mind that its ok to spend some money on a game from time to time. But you cant push people to hard. Spending 150-200$ just to not being slaughtered is bit to much. And how long gonna take before thay think of something new and ask for even more money just to "not suck"? People will see eventually, some sooner some later they are investing to much and will simply quit.
Many MMOs died cause they pushed p2w to hard and I dont want this happened to Neverwinter:/
I think you already have pvp in two modes that have these restrictions. This new mode is different, and designed to be so. No holds barred down and dirty pvp. I like it, and I work for my AD. It's different, and will add nuances to builds.
This isn't a subscription mmo. there needs to be reasons for some people to buy zen. Most will not, and there are avenues for those people to get on par or close. It will just take longer, as it always has. the slyph is a problem, but can be easily mitigated by capping the amount of reduction you get to a level that is accessable by everyone, or intorducing new pets that are on par into the zen store. which they will probably do. It means more money.
I think you already have pvp in two modes that have these restrictions. This new mode is different, and designed to be so. No holds barred down and dirty pvp. I like it, and I work for my AD. It's different, and will add nuances to builds.
This isn't a subscription mmo. there needs to be reasons for some people to buy zen. Most will not, and there are avenues for those people to get on par or close. It will just take longer, as it always has. the slyph is a problem, but can be easily mitigated by capping the amount of reduction you get to a level that is accessable by everyone, or intorducing new pets that are on par into the zen store. which they will probably do. It means more money.
As I said before spending money on game is ok, but pushing it to hard is not. This is what will happen: New module came and you have 2 options: take your credit card and spend 200$ or start to spending weeks/months on farming ad and get stuff which will make u competetive. Those 2 options dont look to good so some players quit already.
Some dont want to give up so easily and try to pvp without companions. They get massacred to often, and they get bored. And quit.
Theres still some people left and they announced new awesome module with new mounts who can shoot rockets - only for 100$ bucks +20$ for every additional rocket up to 10. And there is 2 options again: pay or grind. More people gets pissed/bored and leave the game.
After a while there is small bunch of same players. Noone new is coming cuz you have to either spend at the beginning couple thousend dollars or plan a 1 year of heavy grinding (ad,boons,gear,black ice,etc). So oldest/toughest/richest players keep fightin themselves until they get bored too, and then its over.
I understand some people might like this idea, especially those with bunch of companions, but when you look from a perspective of average player (and they keep the game alive) it doesnt look to good...
Companions in pvp smacks of a money making move rather than an improvement/change ect. to pvp. When players are stacking cc resist companions will active bonuses get nerfed after enough qqing? I don't think I'll bother with the pvp zone until I know any ad/zen i spend won't be wasted after a few weeks
Zach
Essence of Aggression
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arbitrarityMember, NW M9 PlaytestPosts: 96Arc User
you can farm ad to buy zen to buy companions, so yes, you can farm them. some of the best pets cost less than 1 level 10 enchant.
While true, there are exceptions, as listed in my post. In particular the Sylph is only available with Knight of the Feywild pack, the Wolf is only available with Guardian of Neverwinter. (and I bet it's consistent if you're using Duelist's Flurry)
Furthermore, there should be an interest in having some sort of balance in Neverwinter, and I don't mean between the haves and the have-nots. That's always going to be unbalanced, it's the nature of character progression. Having pet actives bonuses that completely change how PvP works, like the Sylph, are bad because they represent major exclusive power-creep, like the Emblem of the Seldarine was. The difference between a greater Vorpal and Perfect Vorpal is small. The difference between Rank 9 and Rank 10 enchantments is smaller. The difference between having an Emblem and having Waters was HUGE. When items become necessary, you reduce diversity of choices. When items/pets make huge changes to the expected power level, greater than numeric "+3% damage" or similar, it forces everyone to spend to keep up, only to be disappointed later when nerfs come through. Or they quit trying to compete at all, and seek greener pastures.
Neverwinter at present has a good balance between the haves and the "maxed out". That difference is about 5% health or damage advantage for each rank of enchantments, which is just small enough to be overcame with skill. Augment companions widen the possible gap, but not immensely. Active companion bonuses widen it further. Let's not add "utterly broken CC resistance" on top of that
Companions in pvp smacks of a money making move rather than an improvement/change ect. to pvp. When players are stacking cc resist companions will active bonuses get nerfed after enough qqing? I don't think I'll bother with the pvp zone until I know any ad/zen i spend won't be wasted after a few weeks
Wasnt the resist formula made that at 100% cc resist it will only cut the cc time in half? And stacking more than that it will have an even worse return?
Wasnt the resist formula made that at 100% cc resist it will only cut the cc time in half? And stacking more than that it will have an even worse return?
Not sure but this is exactly the effect of my elven battle enchant in pvp, and afaik the perfect ebc is BUGGED. Is it really bugged or is the return so bad its not worth it. Or are these the same thing? lol.
As far as active companion bonuses in pvp...that is just going to put the power level through the ceiling and I am not convinced cryptic is really capable of inserting such a huge game-changing factor into the game in a balanced way. Whats gonna happen is people will just avoid instances with killer groups in them and killer groups will try to find instances with players they can prey on.
I'm not sure I'm gonna wanna see the qq fest when solo cws stacked to the hilt in comps take out whole parties of 16k+ characters who do not have equal comps.
CWs are just as squishy as before. There will be no QQing from CWs taking out whole groups...lol. I tell you this from experience. Nice try on the CW trolling though! Lol
CWs are just as squishy as before. There will be no QQing from CWs taking out whole groups...lol. I tell you this from experience. Nice try on the CW trolling though! Lol
Being able to have a Wisp and a Sylph would also further nerf CW's already dumbed down CC abilities
I do not even attempt the pvp side unless there are fairly even teams flagged and try to stay in support and assist role. I control nothing, but do have a blast. It isfun with larger competing groups...pain if lopsided.
Sylph+ Guardian Angel + Fully loaded stone with offensive stats(summoned)+Blacksmith+1 comp of ur choice(I would Phoera) + Greater soulforged and at least 40k HP... Good luck killing this monstrosity. Prones will last 0.05sec on him and if killed he will just get up and restore back to 40%+ HP in seconds and chew you up.
I say nerf companions. In fact just nerf the game. Nerf logging in and nerf my password too. Let's just nerf everything because life and items and powers all need to be fair so everyone can win.
I say quit complaining and start playing...this new type of pvp is convenient and a blast. You can do your pve dailies then jump in an out of some pvp. Companions give you more creativity in how you stack your stats and I am sure there will be all kinds of interesting combinations. The fact that you have so many peeps on the map makes teamwork and awareness more important than any other concern. Chaos can be fun...even if it leads to your death...lol
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
edited April 2014
Another powerfull pet is [Pig] 1/1.5/2% of your Max HP healed every second you are Controlled +200% CC resist is the total destrucion ower CW.
After this update not even 1 CW will have any advantage in pvp aganst Stat stacking (companion stacking )50k hp ppl.
50K 2% hp =1000 hp every sec this is too powerfull .
The only good thing about open world PvP that I can tell is now CWs can stand on top of buildings and be 100% resistant to melee players , just cause we have 0 cc resistance and no defense / hp to speak of doesn't mean we wont have no advantages :P
The only good thing about open world PvP that I can tell is now CWs can stand on top of buildings and be 100% resistant to melee players , just cause we have 0 cc resistance and no defense / hp to speak of doesn't mean we wont have no advantages :P
dude, you are like a broken record, of the hit....cry me a river.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
I say nerf companions. In fact just nerf the game. Nerf logging in and nerf my password too. Let's just nerf everything because life and items and powers all need to be fair so everyone can win.
Lol Yeah no kidding...
This stuff is starting to get really really old, really fast.
Well if pets are not going to be balanced at least balance the battlefield.Put a tower or someting on each side that would buff/debuff in a certain area for each of the factions.Would go a long way.
Comments
That you did 10k dmg? that you got 13k damage?
The way I see it you are gonna wipe the floor with mostly anybody, be there pets or not.
But pets being involved you might get hurt? Is this your problem?
Dear namexpired !
I am not complaining i just pointed on somthing what is wrong!
Its more work for defs fixing and balancing pets then adding it to pvp zone. ( if ppl will complain the good pets what is also good in pve will be nerfed and i dont want this many ppl share my option)All bad things come from PVP balance making the good PVE game what we have in the past now total wreck "bugged instance bugged skills unusefull classes like GF and TR DC HR and now after this GWF will join too" right now my friends go off more often cuz they saw the new patch and they dont know what to do"investing more time in this game waiting for wonders to do somthing aganst the bad game balance in pve , what was nerfed in the name of pvp cuz in dung's you can talk have time to make fun but in pvp ppl only get mad ,fun in pvp is realy rare" .
Right now CW total dominat any other char must work 3 or 4 times more harder to reach what a single cw can reach by his own.
Even GWF must work twice more look at GS, 11k HV cw can reach with greater worpal or do more dmg then GWF with 19k GS p vorpal. This is not right . Also there is another issue why agan GWF and many other classes LIKE HR TR DC will or got nerfs cuz the CW can controll in pvp ? I have right now 1 CW 3 GWF 3 TR 1 DC and 1 HR all lvl 60 above 14k GS so i can test things out . So i see this :In the name of pvp my 7 chars will get nerf and 2 of them was soo bad i dont think i will ever play with them agan and i spend a lot of AD zen money on my GF .
Also i am not complaning cuz i have all chars i just pointed on somthing what realy pwe must avoid.
Yeah its cool to have 60 k hp and do nothing to kill somone " noo need skill" for this task.
I can do this my self too i have rigth now 10 mill(and a bit more waiting to sell) ad so i have zero problem to swich to 60k hp reflect build .
But i dont think this is fair cuz any one how can afford rank 10 enchants have at least 3 boon and tons of euro or dollars can wipe the flore with u too .
Also i see more money for pve but not in a long them cuz if many ppl will buy the rigth setup of pets and enchants Pwe will get only tempolary boost for income after first wave is ower from 100% sell rate will dropp down to 10% and many ppl will and get frustration coming to forum and complain about anything and everything .Ether they reach the nerf req on companions or specific build.
If they dont get what they want what do y think they will do?
If they reach what they want ppl with the right setup will think this: I invested soo much in this game and agan they nerfed me . What do y think will they do ?
Renegade Evoker, Blacksmith and Pseudodragon all need an ICD or other sort of nerf, at least in PvP. Blacksmith probably shouldn't ignore armour either. I'd suggest maybe 5s minimum, up to 30 seconds.
Not sure about Vicious Dire Wolf, since I don't have it and haven't seen its effectiveness, but depending on just how good an "interrupt" is, it might also need a nerf. Along with Sylph, that would be an especially bad example of needing to spend cash with no in-game alternative to remain competitive, if they have substantial PvP effects, which I'm pretty sure Cryptic/PWE strive to avoid.
Is it powerful? Yeah. Is it reliable? Oh hell no.
the issue here is the speed at which you can become equal, and that aspect has always been a part of this, and every other pwi game.
What will happen after they allow companions in open pvp is what already some guys said on the forum: There will be few people runing around butchering beginners, casual players and everyone else who do not wish to spend HEAVY dollar on the game(and buying 10 companions + upgrading some of them+buying more slots is a really heavy dollar for just a game...)
you can farm ad to buy zen to buy companions, so yes, you can farm them. some of the best pets cost less than 1 level 10 enchant.
AD will never be an issue for high end players so this isn't a solution. If the companions are really going to be a problem during PvP, the Devs might be able to provide a simple solution: As soon as you are under healing depression, your active companions bonus will be disabled for a couple of minutes. Maybe, just maybe, the summoned companion can stay outside, it would be fun.
ok and is there any awesome companion which cost less than rank 8(~200k nowadays)? How about 10 of them, cause this is max what you can equip i guess...
The point is unlike with enchants there is no alternative for most of expensive companions - you have them or you dont. You cant put cheaper version of companion, to upgrade it later. And the difference is skilled player with decent gear, ranks 7/8/9 can beat full rank 10 person with less skill without a problem. But what alternative you got for buying 60$ pack and getting 50% CC resist?
Anyway If they start doing things like that the game will die really soon. Every new change force us to spend some $ to catch up and stay competetive. I dont mind that its ok to spend some money on a game from time to time. But you cant push people to hard. Spending 150-200$ just to not being slaughtered is bit to much. And how long gonna take before thay think of something new and ask for even more money just to "not suck"? People will see eventually, some sooner some later they are investing to much and will simply quit.
Many MMOs died cause they pushed p2w to hard and I dont want this happened to Neverwinter:/
This isn't a subscription mmo. there needs to be reasons for some people to buy zen. Most will not, and there are avenues for those people to get on par or close. It will just take longer, as it always has. the slyph is a problem, but can be easily mitigated by capping the amount of reduction you get to a level that is accessable by everyone, or intorducing new pets that are on par into the zen store. which they will probably do. It means more money.
As I said before spending money on game is ok, but pushing it to hard is not. This is what will happen: New module came and you have 2 options: take your credit card and spend 200$ or start to spending weeks/months on farming ad and get stuff which will make u competetive. Those 2 options dont look to good so some players quit already.
Some dont want to give up so easily and try to pvp without companions. They get massacred to often, and they get bored. And quit.
Theres still some people left and they announced new awesome module with new mounts who can shoot rockets - only for 100$ bucks +20$ for every additional rocket up to 10. And there is 2 options again: pay or grind. More people gets pissed/bored and leave the game.
After a while there is small bunch of same players. Noone new is coming cuz you have to either spend at the beginning couple thousend dollars or plan a 1 year of heavy grinding (ad,boons,gear,black ice,etc). So oldest/toughest/richest players keep fightin themselves until they get bored too, and then its over.
I understand some people might like this idea, especially those with bunch of companions, but when you look from a perspective of average player (and they keep the game alive) it doesnt look to good...
Essence of Aggression
While true, there are exceptions, as listed in my post. In particular the Sylph is only available with Knight of the Feywild pack, the Wolf is only available with Guardian of Neverwinter. (and I bet it's consistent if you're using Duelist's Flurry)
Furthermore, there should be an interest in having some sort of balance in Neverwinter, and I don't mean between the haves and the have-nots. That's always going to be unbalanced, it's the nature of character progression. Having pet actives bonuses that completely change how PvP works, like the Sylph, are bad because they represent major exclusive power-creep, like the Emblem of the Seldarine was. The difference between a greater Vorpal and Perfect Vorpal is small. The difference between Rank 9 and Rank 10 enchantments is smaller. The difference between having an Emblem and having Waters was HUGE. When items become necessary, you reduce diversity of choices. When items/pets make huge changes to the expected power level, greater than numeric "+3% damage" or similar, it forces everyone to spend to keep up, only to be disappointed later when nerfs come through. Or they quit trying to compete at all, and seek greener pastures.
Neverwinter at present has a good balance between the haves and the "maxed out". That difference is about 5% health or damage advantage for each rank of enchantments, which is just small enough to be overcame with skill. Augment companions widen the possible gap, but not immensely. Active companion bonuses widen it further. Let's not add "utterly broken CC resistance" on top of that
Wasnt the resist formula made that at 100% cc resist it will only cut the cc time in half? And stacking more than that it will have an even worse return?
Not sure but this is exactly the effect of my elven battle enchant in pvp, and afaik the perfect ebc is BUGGED. Is it really bugged or is the return so bad its not worth it. Or are these the same thing? lol.
As far as active companion bonuses in pvp...that is just going to put the power level through the ceiling and I am not convinced cryptic is really capable of inserting such a huge game-changing factor into the game in a balanced way. Whats gonna happen is people will just avoid instances with killer groups in them and killer groups will try to find instances with players they can prey on.
I'm not sure I'm gonna wanna see the qq fest when solo cws stacked to the hilt in comps take out whole parties of 16k+ characters who do not have equal comps.
Jugger Conq GF
....
Being able to have a Wisp and a Sylph would also further nerf CW's already dumbed down CC abilities
After this update not even 1 CW will have any advantage in pvp aganst Stat stacking (companion stacking )50k hp ppl.
50K 2% hp =1000 hp every sec this is too powerfull .
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
dude, you are like a broken record, of the hit....cry me a river.
Lol Yeah no kidding...
This stuff is starting to get really really old, really fast.