Fact is they will allow this to go on as long as pets are selling. then they will nerf it. "for balance" and not provide refunds because you got the pet, and should have been smart enough to see the nerf coming. Thank you for your patronage.
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schweifer1982Member, NW M9 PlaytestPosts: 1,662Arc User
Fact is they will allow this to go on as long as pets are selling. then they will nerf it. "for balance" and not provide refunds because you got the pet, and should have been smart enough to see the nerf coming. Thank you for your patronage.
Well at least i am not the only one hou see this too. This is sad.
Has anyone tried Renegade Evoker? The active bonus doesn't have an ICD, so after every critical hit you take it deals aoe damage (scales with your lvl, don't know what damage it does at lvl 60). Could be interesting to test it vs Duelist's Flurry.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Has anyone tried Renegade Evoker? The active bonus doesn't have an ICD, so after every critical hit you take it deals aoe damage (scales with your lvl, don't know what damage it does at lvl 60). Could be interesting to test it vs Duelist's Flurry.
Already did. If a TR has no idea that you have it and you have really high HP, they will rip themselves to shreds. You can take away at least a 1/3 of his health by letting him just spam flurry on you until you die without even fighting back (at the uncommon rarity). However, you need high HP/Defense/Deflect to fully use it, since you need to let yourself take damage on purpose and be in the enemy's face. Its pretty funny actually.
Uncommon: 568 damage (good to have; does decent damage for someone simply getting into melee range of you and attacking)
Rare: 1,137 damage (really nice, forces the person to do hit and run strategies on you if they are a melee class and can't burst you down fast enough)
Epic: ? (Guessing ~1.6-1.8k based on the pattern) <- This might be as broken as can be, but don't have an epic version to test with; if someone else want to take the time and do so, be my guest.
Pros: Ignores defense & deflect (from what I can tell), its spammable, good in combination with Blacksmith companion or Fey Thistle boon, and I think it works while you are proned as well (honestly don't remember on this, but I think it did).
Cons: very short range, you have to be very, very close to them for it to hit and you need to be able to take a hit in order to fully use this. If you die in less than 3s with a small amount of high hitting attacks, it won't be doing very much to the enemy. It has a 5 target cap (not really an issue for PvP, but something to note for PvE).
In regards to the Direwolf companion, its not as good as people are thinking. His interrupt only affects channelling abilities, it don't cause any CC atall. if your running along at it procs nothing will happen. if your attacking me and it procs, nothing will happen, if your trying to charge up lightning pillar and it procs, it will interrupt your charge up.
As for Direwolf with Dulist's flurry, it only attacks on the first hit of the flurry. it functions as a 3 hit combo, so anything that triggers 'on hit' will only be affected by the first hit of the flurry, but abilities that proc 'on dealing damage' will be affected by each hit of the flurry.
Direwolf will not be a top pick for PvP companions.. I'd be surprised if anyone actively chooses to use it unless they have no other choices.
Comments
Well at least i am not the only one hou see this too. This is sad.
I like your avatar . Good old Minsc and Boo.
It is just so obivious that they just want you to buy more zen....
In world PVP it is more about ganking up people anyway, let your friends/guildmates buy all those <font color="orange">HAMSTER</font>...
Already did. If a TR has no idea that you have it and you have really high HP, they will rip themselves to shreds. You can take away at least a 1/3 of his health by letting him just spam flurry on you until you die without even fighting back (at the uncommon rarity). However, you need high HP/Defense/Deflect to fully use it, since you need to let yourself take damage on purpose and be in the enemy's face. Its pretty funny actually.
Uncommon: 568 damage (good to have; does decent damage for someone simply getting into melee range of you and attacking)
Rare: 1,137 damage (really nice, forces the person to do hit and run strategies on you if they are a melee class and can't burst you down fast enough)
Epic: ? (Guessing ~1.6-1.8k based on the pattern) <- This might be as broken as can be, but don't have an epic version to test with; if someone else want to take the time and do so, be my guest.
Pros: Ignores defense & deflect (from what I can tell), its spammable, good in combination with Blacksmith companion or Fey Thistle boon, and I think it works while you are proned as well (honestly don't remember on this, but I think it did).
Cons: very short range, you have to be very, very close to them for it to hit and you need to be able to take a hit in order to fully use this. If you die in less than 3s with a small amount of high hitting attacks, it won't be doing very much to the enemy. It has a 5 target cap (not really an issue for PvP, but something to note for PvE).
As for Direwolf with Dulist's flurry, it only attacks on the first hit of the flurry. it functions as a 3 hit combo, so anything that triggers 'on hit' will only be affected by the first hit of the flurry, but abilities that proc 'on dealing damage' will be affected by each hit of the flurry.
Direwolf will not be a top pick for PvP companions.. I'd be surprised if anyone actively chooses to use it unless they have no other choices.