Please, can we get over this? This has been discussed plenty in the past, especially with the introduction of tenacity to armor. Some of us more creative types
like to use different weapon combinations and it drains gold FAST. There really is little need for a gold sink. If you need to sink gold, can you provide another sink that doesn't take away the fun of experimentation?
Perhaps allowing gold to soften the blow of upgrading mounts? I spent 50 gold in two days switching between my chosen PvP weapons and my PvE weapons. I'm glad I was wrong about armor being a problem with switching enchantments for PvE and PvP. There is no need to switch. Nobody could afford to switch if they had to. But I'm not wrong about weapons. It's an issue.
Please, just remove the gold cost.
Comments
Um, that is what they are talking about. If you PVE and PVP you will have at least 2 sets of gear. You shouldn't have to keep paying to move enchants back and forth.
You absolutely should - there has to be some weight to the decisions you make regarding what enchantments to slot and where you place them. The game is forgiving enough as it is - let's not remove any sort of opportunity that still exist.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
although i did my own experimenting on the live shard by using R5s and tenacity gear vs my higher end enchants on my PvE gear and found myself to still be viable in PvE. that was a direct switch from soulforged/vorpal to bloodtheft/lifedrinker as well.
alternately, i have also pvp'd in my pve gear with only the base 10% reduction.
so the real question remains: is it a huge issue to PvE in PvP gear and vice versa?
And the *smart* people don't. THEY have two sets of enchants to go with their two sets of armor so they never have to remove the enchants. Seriously. This thread actually exists as a serious concern? Seriously? (okay, now I'm just being mean and I don't want to be, but I HAVE to say it, gosh-dang it!)
Perhaps the OP would prefer the cost of enchant removal returns to the Astral Diamond standard that they were at only a couple months ago?
You mean Rich people. If you have two sets of rank 10 enchants then you either spent too much money on this game or play way too much, or both.
That would be a better solution. Allow generic enchant slots and then you only need to pay if you need to customize that actual enchants between PVP an PVE.
Also for the love of god will the developers please at the very least make it so that quest items DON'T take up inventory space!! It would make holding onto a second set of pvp gear at least a tad more visible.
There's nothing that says you have to use separate gear for PvE and PvP - that is a voluntary choice which you imposed upon yourself. There's no doubt that switching gear increases your performance in one vs the other, but again, there are so few weighty decisions one has to make in the game already, that taking away one of the last remaining ones would simply reward those that maintain many different sets of equipment - the person that can't afford all the different sets of gear *at least* doesn't have to incur any expense in switching around their enchantments - what is their compensation if one of the few costs associated with this behavior is removed?
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
"Gold is useless. You don't need it for anything."
Well, now you do. That problem was part solved by making it cost gold to remove enchants. Now you can spend that 100 gold on more than just a Enchanted Key for Lockboxes, or potions, or kits.
As for experimentation you can wave your cursor over it, and see the potential effects before you commit an enchant/runestone to a slot.
I can hear somebody already saying "Well just change it from Astral Diamonds to gold for everything then." It's an idea, but I am not saying if it's good or bad myself.
Also, agreed you don't have to have two sets of gear for PvE and PvP unless you want to. I got some of this and that myself for gear, and then my fashion clothes. Foo foo on set bonuses.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I mean, I want a specific enchant for PvE and a different one for PvP, Devs should "make the game fun" and let me have a perfect for both my PvP and PvE desires!!
I mean, I get it, you PvPers want to have everything your way, you don't want to have to go out and actually play the PvE part of the game, you want to be self sufficient in PvP only, and having to go out in PvE while still wearing Tenacity clothes doesn't work, so why not put your T1/T2 gear that's not viable for PvP on with its own enchants. I can completely equip myself in gear and enchants for ~100k AD, but you want to save (useless) gold so that you don't have to?
L2P ;P
Because there are not nearly enough sinks in the game and gold has been inflating dramatically.
It wasn't that long ago, you could buy an enchanted key for 50 gold. Its now 150 gold. A price that has been fairly stable, pretty much at the same time the refinement changes were implemented.
Are you telling me that mass availability doesn't make everyone rich?!?! Well I guess I'll just have to work with what I've got /:
My pure PvP alts don't have a problem.
I will NEVER play this games PvP if they require a whole different set of eq. never.
Its completely ridiculious, and D&D never had special gear for fighting player characters. The only point of it is to promote more grind, and take up precious bag space.
Pen and paper D&D didn't need separate rules for fighting other players or monsters because there was always a person controlling them - when you have limited AI scripts controlling monsters/NPCs, you need a system to make those fights still somewhat challenging. Now when you put another player in the place of those monsters, you need to account for the difference in how things play out.
And as was previously stated, you don't "need" a separate set of gear to play PvP - yes, it helps, but it isn't mandated...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
1. Allow equipping two sets of gear at a time, and allowing you to switch between them with the click of a button. That way, every time you switch between pvp and pve you don't have to redrag all the gear.
2. Bind enchantments to the slot (head, shirt, main hand) instead of item.
It would make the game experience so much better. Please, Cryptic, consider this.
That's because D&D itself was designed as a PvE game (the E in this case being whatever the DM came up with). You weren't supposed to spend all your time in the same place battling it out with the other player characters, you were supposed to join together and go adventuring.
How many modules did TSR publish that were intended for PvP? Zero. How many PvP adventures were published in Dragon or Dungeon magazone? PvP gear just wasn't an issue, because PvP wasn't an issue. So complaining that D&D never had special gear for PvP is not really relevant, because D&D was never intended as PvP in the first place.