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GF class discussion

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  • checkmatein3checkmatein3 Member, NW M9 Playtest Posts: 525 Arc User
    edited April 2014
    FYI. With the most recent patch on the preview server, the GS boost from the Conqueror path is gone. It does not mean that the Conqueror Path's end feat (Reckless Attacker) no longer doubles power. It still does. It just means it is no longer calculated in the GS.

    So, all the 18-20k GS GFs will be knocked down (GS-wise) to 15-17. Oh well.
    LEVIATHAN--19.3k Metallic Dragonborn Guardian Fighter Swordmaster Loadouts

    Guild--And the Imaginary Friends




  • evaliraevalira Member, NW M9 Playtest Posts: 245 Arc User
    edited April 2014
    My 19.9k GF only has a 14.8k GS on the test server. I was stacking power so I guess it inflated it quite a bit. At least now my GS reflects how <font color="orange">HAMSTER</font> my GF is.

    I would like the tab key to be able to put a buffing utiltiy on it like ITF, KC, IW, KV, and a hard taunt (or just current mark).

    This would make us more tanky, and do more DPS if you have the wraitful warrior feat- 15% more dps.

    I WANT TO BE A PERMA FRAY.
  • sutherlandnsutherlandn Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 8 Arc User
    edited April 2014
    I couldn't agree with you more shamgar4. I was hoping that when they brought out the swordmaster paragon that this would help fill the gap but unfortunately with such low DPS Base that paragon path is completely useless.
  • khaltzburgkhaltzburg Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    i felt the pain and agony of the swordsmaster paragon as i got a lot of hate when people telling me and expecting me to tank, which is i made it a semi tanker :(
  • frariifrarii Member Posts: 0 Arc User
    edited April 2014
    There hasnt been a single coment on this subforum from a Dev in months... what do you expect? i will continue enjoying my GF because i find it fun to play, but im playing less and less, waiting for the new mod, i tell myself, but truth is... fun is the only thing our class have.
  • vcekvcek Member, NW M9 Playtest Posts: 127 Arc User
    edited April 2014
    OK something is definitely bugged in GF, it is showing 6k power (first paragon path buff), in the encounter trays its showing 5128-5708 physical for "Lunging Strike" (ignoring all enchants and bonuses and feats ... bla) it ALWAYS deal 3500-4800 ON DUMMIES. Not sure what is wrong. anyone can confirm this ? or is my character bugged
  • facexcontrolfacexcontrol Member Posts: 281
    edited April 2014
    Well our class has been undergoing almost no change since the official start of the game.
    Only a few minor things have changed since then and if we put that next to the dramatic changes the GWF and HR had recently i can tell you that we are falling way behind.

    I noticed that on the HR feedback , many people wer complaining in a short time period and as a result the devs got together and did smthing about the HR issues. :D

    If we could do the same probably ....we can change/fix few things about the class atleast.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2014
    "OK something is definitely bugged in GF, it is showing 6k power (first paragon path buff), in the encounter trays its showing 5128-5708 physical for "Lunging Strike" (ignoring all enchants and bonuses and feats ... bla) it ALWAYS deal 3500-4800 ON DUMMIES. Not sure what is wrong. anyone can confirm this ? or is my character bugged "

    same for me.Everything hits lower than the tooltip on dummies.
    I think the whole class is bugged.

    I should hit LS with 7,1k dmg.yet never ever in my log saw anything above 4800-4900.same on dummies.
    All encounters the same.GW ,BS ,AoD...everything hits way lower than on tooltips
  • facexcontrolfacexcontrol Member Posts: 281
    edited April 2014
    "OK something is definitely bugged in GF, it is showing 6k power (first paragon path buff), in the encounter trays its showing 5128-5708 physical for "Lunging Strike" (ignoring all enchants and bonuses and feats ... bla) it ALWAYS deal 3500-4800 ON DUMMIES. Not sure what is wrong. anyone can confirm this ? or is my character bugged "

    same for me.Everything hits lower than the tooltip on dummies.
    I think the whole class is bugged.

    I should hit LS with 7,1k dmg.yet never ever in my log saw anything above 4800-4900.same on dummies.
    All encounters the same.GW ,BS ,AoD...everything hits way lower than on tooltips

    Take off -Combat Superiority passive and try again
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2014
    ^
    I just did it.With out i should hit for 5,5-6,2k. Nah.3,9-4,4 on dummy again.
    And to add that i have the fully 5th rank feat of tactical superiority of Conq tree.
    it is a flat 15% increase WITHOUT the prequisitive to be hitted first.So in any case with the CS on it should do the dmg that was written in tooltip.
    yet for the sake of experiment i did the test.even with out the feat on ,still the damage on dummy is almost 20% lerss than it should be.
    And to clarify something ,when you take out the CS feat the tooltip lowers the damage of the enc.Yet i hit in almost all encounters 20% less.i am prety sure all conqs have the same problem.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    Crtpyic is in a quadary when it comes to GF. They created a tank where none is needed. They created a game that runs on mobility and gave them next to none. They created a game that requires high damage and gave them none. They created a class in opposition to their own game and now they don't know what to do about it. So they ignore the GF community hoping they will go away or become bank mules.

    Yes yes I know it's not true, but it sure seems like it.
  • shamgar4shamgar4 Member Posts: 121 Arc User
    edited April 2014
    Here is my suggestions. I know it is a waste of time, but it makes me feel better...

    1) Up weapon damage by like 25%
    2) Put Fray on tab
    3) Shields: Double the ac, add some HP, and have guard regain or something to sustain guard on the shield. This is the item that makes us a "tank", it should be worth the loss of dps.
    4) Put KC-ish effects on T2.5/Black Ice gear. If you really think KC is OP (seriously?), fine, but don't go so worthless as the effect on HG.

    I think these things would help a ton to the class. Put us "in the ballpark" for damage, still could be considered the tank class, and make us wanted. Make us like a DC, where you are happy to have it in your group, even if they aren't dealing tons of damage.
  • teahup00teahup00 Member Posts: 8 Arc User
    edited April 2014
    I'm uploading a new GF, i go pvp and i think stop playing...

    Really GF dead in game, still used in premades. All guilds prefers GWF

    GWF > GF in all aspects ( HP, DPS, TANK, SPEED, PRONE....)

    GF !! always liked, but things look like they will not change
    Teahupoo - New Guardian Fighter....Loading 50%
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2014
    First of all i want to say a thing that i read often in that discussions from fellow GFs.
    "Devs should give us buffs but balanced ,good for pve but not to make us overpowered in pvp"
    God.Do you ever read EVER in these forums a GWF/TR/HR/CW asking the same thing???Why to hinder our selves?
    I never heard a GWF saying "i want buffs but nah,don't make me too op".

    The only thing the other classes care is to be superior from other classes in both pvp /pve.And some of you try to be polite not too upset the GWFs and the CWs.What do you think if you are not too "op" (?) in pvp they will be your new friends and twill take you to CN/VT/MC??What are you?The GWFs attorneys and lawers??GWFs are the one that sent our class to recycle bin and GWFs are the ones that jump over your corpses in PVP.

    I am sure 90% of created GFs never saw these dungs and never will.But ok continue to mentally self castratte our classs asking from the devs "not too op GFs".
    Gosh the IV SEnt was bugged with his DG feat for 4 months ,the devs actually will fix it and for compensation boosted the destroyer damage by 60-70%!!!Did you see any Sent in forums to say" Dear devs.We are too op in pvp.take our bugged DG feat back".
    Or a destroyer saying "Dear devs.60% buff to our ridicoulous already high dps is too much.We will be OP.Please buff us but only a little".

    We are not OP.We are the low of the low.Next to cleric.Actually behind it in desirability.
    For this situation I PUT THE BLAME PARTIALLY TO GF PROMINENT COMMUNITY WHO IS PASSIVE.And sometimes clue less.
    Prominent Gfs in the forums that give feedback t devs never asked the obvious.DPS INCREASE.
    As said again and again:In this game aggro is DIRECTLY influenced by damage.So instead of asking impractical solutions ,in order to increase our aggro,just ask the easiet and most obvious solution.DPS increase ,at least 25-30%.Minimum.

    About survivability and "tankiness".With defense hard cap at around 4000 ,even if our shields get 16AC that's a mere 2,5% defence increase to a 46% DR GF.Unnoticable.Survivability can be increased indirectly by increasing dps encounters and dailies.So while a GF tank mobs actually to be able to thin their numbers or to keep theirr numbers under control.Otherwise the adds will get more and more and more untill GF dies.

    My proposals:
    All offensive enc of GF increased dmg by at LEAST 30%.
    Enforced threat instead of max 8 targets to be dinstance radious.Not hindered by number.Every add in a spesific dinstance around GF to be hit.I don't mind long dinstance.A good GF should be inside the mobs core while activating ET anyway.
    Into the Fray and IW ,all stats and bonuses buff.
    More HP bonus from constitution.
    Some love to swordmaster paragon path.I am tired to see 99% of GFs to be IV path....
  • killernorekillernore Member Posts: 54 Arc User
    edited April 2014
    we need aa good rework !!:mad::mad: and pliss do something whit the SM path. i hope you read these...
  • morsitansmorsitans Member, Neverwinter Beta Users Posts: 1,284 Bounty Hunter
    edited April 2014
    Hyper: mindset is probably more of an influence here than you think. People who choose support classes (tanks/healers) usually do so because they like helping others and being the lynchpin around which the party gravitates. They are very rarely of the PEW PEW PEW ZOMG NUMBERZ mindset (that's what DPS classes are for), and thus tend to be less aggressive and vocal.

    Also, to be brutally honest, they're also less popular, so even if GFs were incredibly vocal, it'd still be a fairly quiet voice in a crowd of angry deeps classes, and if cryptic are going to choose who to listen to, it's usually going to be the most numerous.

    Plus, frankly, they've created a tank class in a game that doesn't favour (or even need) tanking, so even if they wanted to fix it, it'd be a substantial rework of core game mechanics.
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2014
    morsitans said
    "Hyper: mindset is probably more of an influence here than you think. People who choose support classes (tanks/healers) usually do so because they like helping others and being the lynchpin around which the party gravitates. They are very rarely of the PEW PEW PEW ZOMG NUMBERZ mindset (that's what DPS classes are for), and thus tend to be less aggressive and vocal."

    In principal and generally i agree with you.In other MMOs that is the norm.However NW is an action based MMO and was advertised as such ,so while the majority of GFs tend to like the support type,
    they are also around a substantial percentage of GFs wanting more action.

    Proof?Conq path is the most spread out path by a large margin.Actually the 60-70% of GFs around that insist in NW and playing this class are Conqs.

    Defender as a concept sounds good but whoever chooses it sooner or later faces the bitter truth: Defender only has 5% more defence and 10% more block from Conq while has less aggro and 30-50% less dmg.
    Thinking more of it i think the left GFs post 60s of NW are the zerg type :)

    "Also, to be brutally honest, they're also less popular, so even if GFs were incredibly vocal, it'd still be a fairly quiet voice in a crowd of angry deeps classes, and if cryptic are going to choose who to listen to, it's usually going to be the most numerous."

    Hm.Not sure .the diagram of cryptic showing some data in a thread "3 milion players slaughtered in NW" showd that 13% of new chars were GFs while the most popular,HRs were just 19 or 21% if i remember correctly.So GF is less desirable yes,but with not so much of a difference.GWfs for example were just 16%.

    "Plus, frankly, they've created a tank class in a game that doesn't favour (or even need) tanking, so even if they wanted to fix it, it'd be a substantial rework of core game mechanics.[/QUOTE]"

    I also here agree with you.if we stick to mainstream theories and dogma.But in the other hand is gaming a bible or a secret book that anyone has to abide?For exampple CONTROL Wiz in NW is the number 1 dps.
    TR with encounters and dailies can be immune to damage for prolonged periods of time.DD says nothing of leather armoured rogues that go into melee face to face with plate armoured footmen and annihilate them.
    GWF the archetype of the Barbarian class has around 40% DR and with unstoppable goes to 80-90%.Where is the lore in this classes?Nowhere to be found.Why GFs must follow the dogma and suffer while all the other classes bypass it and having fun?

    And as said above for me at least the solution is pretty simple.DPS increase of GF.Not in order to be another DPS,but to i think and expalined that with increased dmg a Gf would tank better....
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited April 2014
    Hello, I'm not GF, I am just an HR that would like to show my point of view, apart from all the points with which I agree (first, GWF have a great DPS and a good survivability, sometimes even more than a GF and it's shouldn't be that way... and second, there sould be a boost in GF damage by 15%-20%), I think that the problem with this game is that Aggro shouldn't be so influenced by the damage, that only makes that the GF can never do their job properly, and I mean that even with a 20% more damage the problem wouldn't be solved, in my point of view GF should have more HP, DEF and more feats with Treath Generating or Taunts to make them what they have to do, and the Aggro should be more influenced by the distance you are from a foe, so for example, in a dungeon, all could wait to the GF make they do like in every other MMO I've played, let them be the first to Aggro the mobs while a priest is healing him. Even so I don't mean I want to make that 80% of the mob should be targeting the GF (nobody would survive that), nor shouldn't be scattered attacking anyone who hurts them as now.

    EDIT: I also find that life steal make almost all clases less dependent on a DC/GF to survive, maybe there should be a little nerf in the life steal stat (something like 35%) and the other thing is that CW have to much CC.
  • facexcontrolfacexcontrol Member Posts: 281
    edited April 2014
    Certainly they are many things that need to be fixed in the class.

    The thing that worries me the most is the The Developers idea's about the 2 Melee classes as sharing their paragon powers is that they should be placed EQUAL and with its own distinguish Powers at the same time.

    Now i cant see any benefit in a PvE group by taking a GF.
    While the same group could perform the run much faster with a Destroyer GWF.

    Now in PvP the only absolute advantage that GF has over GWF is that one extra prone encounter.
    We cant tank as much, we cant hold a point as much and most definitely cant do as much DPS/Burst as the other melee class.


    So after the stated differences i am asking: Where is the balance between the two melee classes ?!
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    The devs silence on GF issues is really telling here. I wish they had class assigned devs like other mmo's that would, from time to time, enter discussions and answer questions. All we get as GF's is ignored it seems. Oh well , if wishes were fishes.
  • runonnikerunonnike Member Posts: 337 Arc User
    edited April 2014
    Hm.Not sure .the diagram of cryptic showing some data in a thread "3 milion players slaughtered in NW" showd that 13% of new chars were GFs while the most popular,HRs were just 19 or 21% if i remember correctly.So GF is less desirable yes,but with not so much of a difference.GWfs for example were just 16%.
    "

    Well that chart showed ALL players: both active and inactive. I believe many of the guardians were the latter. I mean, when you log in, how many gf's do you see? 7 a day? Maybe less? And it's the same with clerics. And compared to hunger rangers or great weapon fighters, what percentage are we? It seems like a LOT less than 13%.
    [SIGPIC][/SIGPIC]
  • query523query523 Member Posts: 1,515 Arc User
    edited April 2014
    Honestly I think the open world PVP in mod 3 is a bad idea. But it is going to be good for my GF. Let me explain. She's already a beast at PVP. With timing you can burn down anything in the game. Maybe not as great at PVE as some of my other toons but respectable. Since the plan seems to be nerfing KC as well I have built a 1/2 Grim 1/2 Profound set that gives my (conq) a little more power than Timeless. Sure you lose the crit bonus but our crit is kind of garbage anyway. So picture that you are farming black ice in a PVP area wearing that combo. Hit P switch in bull for threat and youa re a suitablke PVP monstrosity. Can't do that with most other characters.
  • qutsemniequtsemnie Member Posts: 419 Arc User
    edited April 2014
    vcek wrote: »
    OK something is definitely bugged in GF, it is showing 6k power (first paragon path buff), in the encounter trays its showing 5128-5708 physical for "Lunging Strike" (ignoring all enchants and bonuses and feats ... bla) it ALWAYS deal 3500-4800 ON DUMMIES. Not sure what is wrong. anyone can confirm this ? or is my character bugged

    I don't know about Dummies in particular, but I think all mobs in this game have mitigation. Otherwise mitigation reducing effects that are very common on equipment would not actually do anything =) For example, "lowers defense by 400" requires mobs to have something to lower. I wouldn't assume that the dummies didn't have some trash version.
  • laichin1979laichin1979 Member, Neverwinter Beta Users Posts: 50
    edited April 2014
    I read somewhere that the damage as indicated in the power section includes the 1/3 of the cone area. This is ofcourse really silly, but there you go...
  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2014
    I read somewhere that the damage as indicated in the power section includes the 1/3 of the cone area. This is ofcourse really silly, but there you go...


    Everything hits lower by a 15-20% even more.Griffon's Wrath,AoD ,Bull Char etc..Not just LS....
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited April 2014
    qutsemnie wrote: »
    I don't know about Dummies in particular, but I think all mobs in this game have mitigation. Otherwise mitigation reducing effects that are very common on equipment would not actually do anything =) For example, "lowers defense by 400" requires mobs to have something to lower. I wouldn't assume that the dummies didn't have some trash version.

    Dummies have no mitigation. Also, the only thing that actually lowers mitigation is Armor Pen+DEX(for GF) based Resistance Ignored. Everything else with a tool tip that says it lowers defense or mitigation is actually just a damage buff. High Vizier, High Prophet, Student of the Sword, Divine Glow, marks are all damage buffs rather than anything to do with the target's mitigation. That's why they can be stacked so high to burn tough mobs in seconds.
    "We have always been at war with Dread Vault" ~ Little Brother
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    I think discussing Gf issues and hoping that a dev responds is pretty much a pipe dream, just going by experience. the Gf is not needed in this game, it is opposed by it's very nature to the fast paced move around and do mass dps that this game is. At it's very base , it has problems so massive they can't really be solved in any 1 way. Whole zones and dungeons need revamping.

    I think so few people play GF's that the devs really just don't care.
  • killernorekillernore Member Posts: 54 Arc User
    edited April 2014
    comon DEV i dont wanna leave my GF but they need a good rework the dps suck the def, deflect, hp suck even more...the feat just 5 are good .... soo pliss give to GF a good roll like dps or like tank
  • skalt112skalt112 Member Posts: 1,089 Arc User
    edited April 2014
    I did a search. GF, Guardian fighter. I did not get a single post in 452 pages where there was a red PW.
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited April 2014
    I have a L60 GF with a mix of 2/2 T1 (Indomitable) and 2/2 T2 (Grand Regent). I've ran him on T1 and T2 dungeons both in Guild and PUG. While I too am confused as to why we get no answers from the Devs, I think we need to succeed in spite of the nerfs/bugs that we all have to live with (just posted in the Bugs section about the Knight's Valor not working since it seems to have been "forgotten").

    What I mean by that is this - if the Devs aren't helping us and we can't get into parties, we need to turn that problem into a strength (pun intended). I have been asked to run Karru, FH, and SP just to kite. I don't mind that. Is it monotonous? Yes it is but I like to think that there are now 4 more people that see what a decent GF can do. I realize that my job as a GF is not glamorous; I'm the dishwasher, trash collector (literally), ditch-digger.

    We have to get out of this funk we're in and start showing people what we CAN do, not what we CAN'T do. If we don't, our class will die a slow, lingering death. Run with guildies or PUG's and show them that we ARE valuable. If enough of us do this, we'll start getting into more parties and the word will spread. People will want to roll a GF just to see what all the fuss is about. For Cryptic, numbers speak much louder than words. Spend some money (or AD) on Zen if you can. I feel certain that the PvP-ers spend a LOT more money than us PVE-ers.

    We will NEVER be as sought after as the CW and the GWF due to everyone's focus on DPS. Much like real life, there are the Type A's that rule the world but without the rest of us, they have no one to rule. It's because of us average people that things get done including the things no one else wants to do.

    I know this sounds like a motivational speech but, think about it - have our complaints really lead to any changes that made sense? I just think we need to try a new tactic.

    Flame on :D
    I aim to misbehave
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