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Curse of Icewind Dale Preview Patch Notes NW.15.20140325a.7

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  • slushlikewindslushlikewind Member Posts: 272 Bounty Hunter
    edited March 2014
    Oh **** so we still have healing depression...

    I missed the good old days: Unstoppable + Emblem
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited March 2014
    panderus wrote: »
    User Interface
    • Added a "Do not show me this again" check box for the confirmation window when selling unidentified items.
    Can we make it more convenient by introducing a "key + mouse click" combo? For example, holding down Ctrl key and clicking left mouse button to quick sell an item. So instead of clicking left mouse button two times, we then only need to click it one time. That makes selling items double faster.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited March 2014
    Actually that's not quite right. I tried it in reverse as well (south to north), checking my inventory each time to see how many vials were consumed. They all take one each. What seems to happen is, triggering a beacon tells the game to destroy one vial and play the animation, but it only checks for vials after that's done. In other words, by the time it checks to make sure you've got the vials, if it's the last beacon then you're already out (no matter what order you try to light them in). So it gives you the you-must-have message instead of doing what it's supposed to do.

    That's also why you can keep interacting with the sparkly bit and it'll keep playing the animation and sound effects even after all your bile's gone.

    If you use the beacon I mentioned, you're only left with 6 vials (consumes 2). If you do this like you said and try to use the last beacon with only 1 vial in your bag, it fails, because well, it needs 2. BTW, it has been fixed so who cares now.
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  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited March 2014
    ok so rogues just go stealth and lose HD flag and drink pve pots yer? like they wernt immortal already...
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    edited March 2014
    panderus wrote: »
    [*]Guardian Fighter: Feats: Reckless Attacker will no longer incorrectly grant Gear Score.

    What about GWF feats Steely Defense and Disciple of War? If I'm not mistaken they do add to the Gear Score too. Other classes have similar feats and may also add.

    Wouldn't it be better to change all of them? Also, there may be other buffs increasing atrributes that get added to the Gear Score. Where to draw the line? Some add to the Gear Score, others don't. Very confusing.
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    edited March 2014
    panderus wrote: »
    [*]Healing Depression will now properly apply during Open World PVP and Domination. You may not use PVE potions while affected by Healing Depression.

    I will probably get flamed again for this, but I think this is a bad idea.
    If you prevent PvE pots also disable it that a player from an opposing team can flag me for PvP while I am PvE'ing, or let monsters disengage from combat if a player becomes flagged.
    While fighting a bunch of monsters it just needs one knife or similar ranged attack to let an attacker hidden but HD kicks in nonetheless.

    Just a balancing thought.
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  • cenobite451cenobite451 Member, Neverwinter Knight of the Feywild Users Posts: 87
    edited March 2014
    mehguy138 wrote: »
    If you use the beacon I mentioned, you're only left with 6 vials (consumes 2). If you do this like you said and try to use the last beacon with only 1 vial in your bag, it fails, because well, it needs 2. BTW, it has been fixed so who cares now.

    What I meant was, I've tried it both ways, starting from one end and working my way to the other. If one particular beacon is/was eating two of your vials that's a whole separate bug, one that I've never come across. :(
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited March 2014
    @Panderus

    Hi there

    are we getting a patch today if i may ask? or why was the Fridays patch which has left us nothing to really test cancelled?

    Cheers
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited March 2014
    @Panderus

    Hi there

    are we getting a patch today if i may ask? or why was the Fridays patch which has left us nothing to really test cancelled?

    Cheers

    Its likley to happen late today or tomorrow. We have a new build that resolved some issues we felt we couldn't push out.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited March 2014
    panderus wrote: »
    Its likley to happen late today or tomorrow. We have a new build that resolved some issues we felt we couldn't push out.

    Sounds good. Really looking forward to it. For me the big change is...
    The stats for Black Ice gear has been updated for classes to be more appropriate and desireable.

    ... as I have been complaining about the DC gear in particular.

    I did not see the gender-confused dwarf voices (some male dwarves speaking with a female voice) listed as being fixed - but I hope to see that soon ... a small detail, but one that I find quite distracting.

    Overall, though, the list of fixes looks pretty good.
    Hoping for improvements...
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    panderus wrote: »
    UPDATE: 3/31 3:24pm PST: This build will be going to Preview at 4pm PST today! Hurray! Thank you for your patience.

    The build listed here or the modified build you talked about in this post :
    panderus wrote: »
    Its likley to happen late today or tomorrow. We have a new build that resolved some issues we felt we couldn't push out.

    If it is the newer build any chance you can list the new patch notes or are the differences minor?

    EDIT : NVM it's the same build listed and not the new one , disregard xD
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  • arpemarpem Member Posts: 30 Arc User
    edited March 2014
    panderus wrote: »
    [*]Added a "Do not show me this again" check box for the confirmation window when selling unidentified items.

    Now only if we can get this same option for cut scenes.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2014
    Are you sure that the mannequins outside the forge are wearing black ice gear ? they look same as they did before and the scrimshaw vendor seems to only have one extra potion on sale , is that it? lol also the tooltip on his new potion is missing text
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  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    edited April 2014
    panderus wrote: »
    UPDATE: 3/31 5:10pm PST: Its up and ready for testing!

    This notification does not appear in devtracker :(
  • theosymphanytheosymphany Member Posts: 0 Arc User
    edited April 2014
    panderus wrote: »
    UPDATE: 3/31 5:10pm PST:
    Again, please post any specific feedback about features in the official feedback thread for that feature if there is one:
    http://nw-forum.perfectworld.com/forumdisplay.php?1211-NeverwinterPreview-Feedback-General-Discussion

    Thank you to you and the team for the many needed updates.

    Can you please create an official feedback thread for DC changes outlined in Module 3? This includes righteousness rework , Cycle of Change rework and other DC related issues relevant to Module 3. Thank you.

    Moontouched feat for example had a nerf that was not mentioned in patch notes.
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  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited April 2014
    adinosii wrote: »
    I did not see the gender-confused dwarf voices (some male dwarves speaking with a female voice) listed as being fixed - but I hope to see that soon ... a small detail, but one that I find quite distracting.

    Whoa, I mean I get the fact that some folks are heightist and think that all dwarves look alike - but some female dwarves have pretty impressive beards also.... :)
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