Welcome to Icewind Dale. During your adventures through Icewind Dale, you will encounter several enemies, familiar and new. We are designing these enemies for higher level play, where player gear and skill matter more than ever.
Overview
The first thing you may notice when encountering a new enemy is their level. The lowest level enemy in Icewind Dale is level 61. These enemies are tougher than the ones you have encountered in previous solo areas. Enemies also get even tougher, up to level 65, even in the overworld. Our goal here is to communicate that these are to be the toughest enemies you have faced in the overworld yet.
Expect to see a variety of enemies. Barbarians, Undead and Dire Polar Bears to name a few. You will also see enemies influenced and even fully corrupted by the Black Ice that curses the land. Black Ice is a powerful, dangerous substance that makes enemies even more powerful and allows them to deal Black Ice damage to you which requires armor forge of Black Ice to have proper defense against it.
We hope you enjoy these new challenges!
We need to collect as much feedback as possible on this so we can further dial in the challenge, readability and fun of these enemies. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.
Type: Bug/Feedback (Please only choose one)
Enemy (Level) / Class You Played: (Please enter the class that you played as during your testing here)
Please use “Bold” face text for the Type & Enemy / Class then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Examples:
Bug: Yeti Rampager (61) / Control Wizard The Yeti Rampager did not trample across its indicator.
Feedback: Barbarian Bear Rider (62) / Devoted Cleric I found the Barbarian Bear Rider to be unkillable with my 12k gear score Devoted Cleric.
Please try to fight against these enemies several times before giving feedback so you can better tell if what you see is a bug or involved a certain level of learning the enemies. Thank you again for all your help Adventurers! We look forward to hearing back from you!
Klyzar
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited March 2014
Feedback: Barbarian Shamens
These have some very nice abilities. I'm definitely looking forward to trying them out in the foundry.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
epic 3 man encounters are a bit to easy huge lack of high hp cc imune mobs cw easy solo play them and clean in few secs other classes wont have any chance to farm them since cws will clean them soon they spawn
can u improve spawn times for big 6+ players encounters
mods can u pls move this to epic encounters thread i did not see it so posted here
I tried doing quests on my HR, 13.5k GS with t1 set, and I don't think I will do them again since mobs hit her for a lot - for instance, Dire Bears hit my char for 3k+ per hit. Not to mention how all the overlapping cc attacks are a major PITA for a char with no good cc defense. I understand the mobs might be scaled to the black ice reinforced gear but their damage should get scaled for lower gear too, imho. I'm not sure I'm even interested in that gear so the only point of interest in that zone would be boons, but having to squad to do simple quests is no incentive to go for them either.
I tried doing quests on my HR, 13.5k GS with t1 set, and I don't think I will do them again since mobs hit her for a lot - for instance, Dire Bears hit my char for 3k+ per hit. Not to mention how all the overlapping cc attacks are a major PITA for a char with no good cc defense. I understand the mobs might be scaled to the black ice reinforced gear but their damage should get scaled for lower gear too, imho. I'm not sure I'm even interested in that gear so the only point of interest in that zone would be boons, but having to squad to do simple quests is no incentive to go for them either.
My feedback is the opposite of this. Finally something hard. Goodjob here
Feedback: All enemys level 61 / Control Wizard All enemies with level 61 somehow are easy to counter offering no challenge individually. My suggestion is to raise the level of at least one - level 62.
Bug: Yeti Rampager (61) / GWF The Yeti Rampager's indicator is somewhat narrower than its actual width. Standing fully outside the red, I could still get knocked down. Suggestion to make the indicator match the actual power, as the current shown width doesn't make sense given the size of the beast.
"We have always been at war with Dread Vault" ~ Little Brother
Yeah, I was getting a little frustrated with their charge ability last night. I imagine the annoyance is exacerbated by what I suspect to be latency issues for me.
Feedback: All enemys level 61 / Control Wizard All enemies with level 61 somehow are easy to counter offering no challenge individually. My suggestion is to raise the level of at least one - level 62.
Well I have to agree, most enemies are slow, only do aoes and have no special abilities like the sharandar or dread ring npcs (AP drain, life drain, etc). The latter is imo more annoying. The overworld mobs on the map can mostly be killed in under 2s by any CW meeting the requirements. Should be pretty quick with my DC too. I'm not sure i want an awesome challenge for overworld maps though. The heroic encounter mobs definitely need a huge buff and more dangerous attacks though. This is supposed to be our new challenging pve content, currently, it's a snoozefest.
Please tell me that if this zone is going to feature Yeti, that somewhere you include a mini-boss called Bigfoot.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited March 2014
Bug: Young Remorhazz
The Young Remorhazz in the quest "While They Are Young" are labeled as group versions with the gold boarder like in dungeons. They are perfectly fine for soloing in difficulty.
Feedback: Young Remorhazz
The Young Remorhazz in "While They Are Young" seem way too squishy. It's possible that is a bug but I'm not sure so I'm putting it as feedback.
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
Currently the winter wolf where they do an untelegraphed quick stun/cc attack cone (I think it was howl) is untelegraphed and almost hits instantly. When hit the camera zooms in very close to your character, and at this point usually another wolf uses the same attack to initiate a cc chain. These attacks are hard to avoid/dodge properly especially when the camera focus changes. They also already occur on winter wolves in Frozen heart dungeon and related zone.
The Yeti's Fearsome howl does the same thing and again makes them very annoying to fight. Please telegraph the attack and maybe allow a 1-2 second delay before it lands. The camera focus should not be changed as it make you very susceptible to other mobs during a fight.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
Bug?: Yeti Rampager (61)/GF + Griffon's Wrath If you interupt the Yeti Rampager as it's preparing to charge its next action will be to charge again but no red indicator is displayed.
Yeti's equal lots of dodging, sliding, teleporting and then they are a cake walk. IMO they are jut right..it gets fun when you aggro more then you started with, and have red cones every where. YOu just have to be on the ball and stay mobile.
Same goes for the wolves. It is a nice change from the old world mobs they were slow and basically wore a sign to come kill me at your pleasure...oh please do...Me and my buddies are not really not gonna try to kill you while you slice and dice us.
The Bloodchanter in Dwarven Valley zone, found in several encounters (notably the Free prisoners one) has several spells that deal a huge amount of damage over time. One of them in particular, the 'Chant of Exsanguination' (where they use an attack similar to punishing light') does a ramp up DoT that starts at 200 and gets up to 2500 damage per tick. This is about 10k damage in ~5 seconds, possibly with a bleed effect and they can cast this for a very long time. This is a very bursty DoT, and combined with other ambient damage sources very lethal on the focused character. Short of using health stones there is little you can do to survive because even Hallowed Ground and Astral shield won't help reduce the damage one bit. I had the privilege of have 2 of these guys focus me. Hit the dust pretty quickly.
I've attached a screenshot here. Note that the necrotic damage bypass all damage resistance and deals 100% damage on each DoT. I believe this is bugged and Chains of Exsanguination should not bypass damage resistance.
Bloodchanters already have 1 attack, Black Ice Corruption that bypass damage resistance. I understand that is to encourage use of Black Ice gear which can provide black ice damage resistance. However to have that attack (which is also very painful) along with the full necrotic damage Chant of Exsanguination doing full damage makes them very OP.
On the other hand, the other Bloodchanter attacks that deal arcane damage do take into account damage resistance and are working as intended.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
This is great feedback! Fixes for the bugs are in the works. We are also keep a close eye on the feedback for balance to make sure we launch the best product we can. Thanks a ton!
Just my two cents...maybe only worth 1 cent...but here goes. On preview I mainly play my HR with a stone.
In those HE with the bloodchanter, I know now from experience...they must absolutely die first and as quick as possible. Same goes for any of the casters NPC. If I remember correctly these attack outline you in a red area or drop multiple read areas...dodge/slide/teleport/sprint are you friends..learn them and love them. Attacks can be dodged but you have to be MUCH QUICKER then prior to mod 3 areas.
I have not really noticed much of an issue, so I do need/want to ask what is your lifesteal and regen sitting at?
MY HR's lifesteal is at 2000. My regen is around 1000 I have every healing boon that has a chance to heal me, including endless comsumption. As long I keep the damage going I am self healing, with my potions and Blood Skull Artifact. Even with all of this, yes the casters can hurt bad.
It is no more FACEROLLING NPCs.
The game is changing and these new areas in Mod 3 require adjusting your thinking on how to play, what to do, and playing smart.
These new encounters are both refreshing and challenging...and most importantly FUN. Please do not dumb down, reduce the NPCs damage output, or in anyway make them easier as they are perfect as is, and will only get easier once black ice gear is sported.
These new encounters are both refreshing and challenging...and most importantly FUN. Please do not dumb down, reduce the NPCs damage output, or in anyway make them easier as they are perfect as is, and will only get easier once black ice gear is sported.
Mh yes I don't think balancing npcs from the pov of a cleric trying to solo a Heroic encounter is not right IMO, when wizards can solo (or almost solo) the 3-5 peoples ones.
Don't really know where to post this but here it is.
Bug: All monsters that do Black Ice Damage / Great Weapon Fighter
It seems to me that Black Ice Damage doesn't build determination as other damage do.
What happens is that I sometimes lose more than half of my Health and I do not get enough determination to go unstoppable, not even a half bar of determination. Each times when it happens I take huge black ice damage (on mounted elite barabarian for example, or the corrupted elite frost giant).
Cudos' to the design team for the way NPC's react when I lure them into campfires! They start burning and running around frantically trying to put out the flames...Very Nice Touch!
Cudos' to the design team for the way NPC's react when I lure them into campfires! They start burning and running around frantically trying to put out the flames...Very Nice Touch!
Aha yeah I noticed this with the Hung up quest where you throw the meat into the fire , the Trolls agro to you and a couple run through the fire and it's hilarious watching them run about waving their arms about on fire.
Aha yeah I noticed this with the Hung up quest where you throw the meat into the fire , the Trolls agro to you and a couple run through the fire and it's hilarious watching them run about waving their arms about on fire.
It is actually very useful to lure the staff weilding barbarians into the fire...the can't cast while doing the "fire funky chicken" lol
I do it mainly for the laughs though.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Cudos' to the design team for the way NPC's react when I lure them into campfires! They start burning and running around frantically trying to put out the flames...Very Nice Touch!
NPC monsters have always had the "ahh, I'm on fire animation". Tower District orcs, for example, can blunder into the environmental fires and get burned.
PC females have this animation, but PC males do not. I'm pretty sure I've bug-reported this before.
NPC monsters have always had the "ahh, I'm on fire animation". Tower District orcs, for example, can blunder into the environmental fires and get burned.
PC females have this animation, but PC males do not. I'm pretty sure I've bug-reported this before.
Never noticed it before (Duh)....anyways it is still very cool and much more prevalent in IWD. Good Fun!
I think all the comments whether mobs are easy or not should come with the information on at least the player's gear score, otherwise it's not really informative. The zone will be open to 10k GS players with 6 boons, but I don't think such players will be able to kill anything out there.
NPC monsters have always had the "ahh, I'm on fire animation". Tower District orcs, for example, can blunder into the environmental fires and get burned.
PC females have this animation, but PC males do not. I'm pretty sure I've bug-reported this before.
Actually all Devoted Cleric characters, male and female have this animation. Best place to try is Karrundax/Hotenow lava.
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
0
silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
These new encounters are both refreshing and challenging...and most importantly FUN. Please do not dumb down, reduce the NPCs damage output, or in anyway make them easier as they are perfect as is, and will only get easier once black ice gear is sported.
I would tend to agree with that.
At 15k GS I have to actually put effort on these, unlike in the other areas.
Comments
We need to collect as much feedback as possible on this so we can further dial in the challenge, readability and fun of these enemies. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.
Type: Bug/Feedback (Please only choose one)
Enemy (Level) / Class You Played: (Please enter the class that you played as during your testing here)
Please use “Bold” face text for the Type & Enemy / Class then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Examples:
Bug: Yeti Rampager (61) / Control Wizard
The Yeti Rampager did not trample across its indicator.
Feedback: Barbarian Bear Rider (62) / Devoted Cleric
I found the Barbarian Bear Rider to be unkillable with my 12k gear score Devoted Cleric.
Please try to fight against these enemies several times before giving feedback so you can better tell if what you see is a bug or involved a certain level of learning the enemies. Thank you again for all your help Adventurers! We look forward to hearing back from you!
Klyzar
These have some very nice abilities. I'm definitely looking forward to trying them out in the foundry.
can u improve spawn times for big 6+ players encounters
mods can u pls move this to epic encounters thread i did not see it so posted here
My feedback is the opposite of this. Finally something hard. Goodjob here
All enemies with level 61 somehow are easy to counter offering no challenge individually. My suggestion is to raise the level of at least one - level 62.
The Dire Polar Bear, however, is kinda hard.
The Yeti Rampager's indicator is somewhat narrower than its actual width. Standing fully outside the red, I could still get knocked down. Suggestion to make the indicator match the actual power, as the current shown width doesn't make sense given the size of the beast.
Well I have to agree, most enemies are slow, only do aoes and have no special abilities like the sharandar or dread ring npcs (AP drain, life drain, etc). The latter is imo more annoying. The overworld mobs on the map can mostly be killed in under 2s by any CW meeting the requirements. Should be pretty quick with my DC too. I'm not sure i want an awesome challenge for overworld maps though. The heroic encounter mobs definitely need a huge buff and more dangerous attacks though. This is supposed to be our new challenging pve content, currently, it's a snoozefest.
The Young Remorhazz in the quest "While They Are Young" are labeled as group versions with the gold boarder like in dungeons. They are perfectly fine for soloing in difficulty.
Feedback: Young Remorhazz
The Young Remorhazz in "While They Are Young" seem way too squishy. It's possible that is a bug but I'm not sure so I'm putting it as feedback.
Enemy: Yeti Rampagers, Winter Wolves (lv 61)/ DC Hybrid healer DPS spec 15k GS
Currently the winter wolf where they do an untelegraphed quick stun/cc attack cone (I think it was howl) is untelegraphed and almost hits instantly. When hit the camera zooms in very close to your character, and at this point usually another wolf uses the same attack to initiate a cc chain. These attacks are hard to avoid/dodge properly especially when the camera focus changes. They also already occur on winter wolves in Frozen heart dungeon and related zone.
The Yeti's Fearsome howl does the same thing and again makes them very annoying to fight. Please telegraph the attack and maybe allow a 1-2 second delay before it lands. The camera focus should not be changed as it make you very susceptible to other mobs during a fight.
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
If you interupt the Yeti Rampager as it's preparing to charge its next action will be to charge again but no red indicator is displayed.
Same goes for the wolves. It is a nice change from the old world mobs they were slow and basically wore a sign to come kill me at your pleasure...oh please do...Me and my buddies are not really not gonna try to kill you while you slice and dice us.
Enemy: Bloodchanter (lv 61?)/ DC 15k GS DPS specced, 35%+ Damage resist
The Bloodchanter in Dwarven Valley zone, found in several encounters (notably the Free prisoners one) has several spells that deal a huge amount of damage over time. One of them in particular, the 'Chant of Exsanguination' (where they use an attack similar to punishing light') does a ramp up DoT that starts at 200 and gets up to 2500 damage per tick. This is about 10k damage in ~5 seconds, possibly with a bleed effect and they can cast this for a very long time. This is a very bursty DoT, and combined with other ambient damage sources very lethal on the focused character. Short of using health stones there is little you can do to survive because even Hallowed Ground and Astral shield won't help reduce the damage one bit. I had the privilege of have 2 of these guys focus me. Hit the dust pretty quickly.
I've attached a screenshot here. Note that the necrotic damage bypass all damage resistance and deals 100% damage on each DoT. I believe this is bugged and Chains of Exsanguination should not bypass damage resistance.
Larger image
Bloodchanters already have 1 attack, Black Ice Corruption that bypass damage resistance. I understand that is to encourage use of Black Ice gear which can provide black ice damage resistance. However to have that attack (which is also very painful) along with the full necrotic damage Chant of Exsanguination doing full damage makes them very OP.
On the other hand, the other Bloodchanter attacks that deal arcane damage do take into account damage resistance and are working as intended.
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
In those HE with the bloodchanter, I know now from experience...they must absolutely die first and as quick as possible. Same goes for any of the casters NPC. If I remember correctly these attack outline you in a red area or drop multiple read areas...dodge/slide/teleport/sprint are you friends..learn them and love them. Attacks can be dodged but you have to be MUCH QUICKER then prior to mod 3 areas.
I have not really noticed much of an issue, so I do need/want to ask what is your lifesteal and regen sitting at?
MY HR's lifesteal is at 2000. My regen is around 1000 I have every healing boon that has a chance to heal me, including endless comsumption. As long I keep the damage going I am self healing, with my potions and Blood Skull Artifact. Even with all of this, yes the casters can hurt bad.
It is no more FACEROLLING NPCs.
The game is changing and these new areas in Mod 3 require adjusting your thinking on how to play, what to do, and playing smart.
These new encounters are both refreshing and challenging...and most importantly FUN. Please do not dumb down, reduce the NPCs damage output, or in anyway make them easier as they are perfect as is, and will only get easier once black ice gear is sported.
Mh yes I don't think balancing npcs from the pov of a cleric trying to solo a Heroic encounter is not right IMO, when wizards can solo (or almost solo) the 3-5 peoples ones.
Bug: All monsters that do Black Ice Damage / Great Weapon Fighter
It seems to me that Black Ice Damage doesn't build determination as other damage do.
What happens is that I sometimes lose more than half of my Health and I do not get enough determination to go unstoppable, not even a half bar of determination. Each times when it happens I take huge black ice damage (on mounted elite barabarian for example, or the corrupted elite frost giant).
Aha yeah I noticed this with the Hung up quest where you throw the meat into the fire , the Trolls agro to you and a couple run through the fire and it's hilarious watching them run about waving their arms about on fire.
It is actually very useful to lure the staff weilding barbarians into the fire...the can't cast while doing the "fire funky chicken" lol
I do it mainly for the laughs though.
NPC monsters have always had the "ahh, I'm on fire animation". Tower District orcs, for example, can blunder into the environmental fires and get burned.
PC females have this animation, but PC males do not. I'm pretty sure I've bug-reported this before.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Never noticed it before (Duh)....anyways it is still very cool and much more prevalent in IWD. Good Fun!
Actually all Devoted Cleric characters, male and female have this animation. Best place to try is Karrundax/Hotenow lava.
Guild and guide info
Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
I would tend to agree with that.
At 15k GS I have to actually put effort on these, unlike in the other areas.