Q up for pvp. Takes a little longer than usual, no biggie, but q pops. I hit accept, 4 green check marks, then game crashes. Sign back in, I am now in a group with 4 members in PVP map and I am in trade of blades. Drop group, try and re-queue, locked out for 30 minutes. Sad face
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heres the thing. every update, every event, everything this dev team has ever done, has needed fixes to its fixes, to get even the bad code like this working somewhat moderately. sorry
Roland Mac Sheonin GF | Tarron Direheart SW |
They introduced a TOOL to balance. Tenacity is just the best thing ever could happen to this game.
For example, they can do specific balance to classes on PvP by adjusting how TENACITY will affect each class; the example we got is that Control Wizard ignores, now, 66% of the Control Resist provided by TENACITY.
If they want, for example, double the damage of a TR do on PVE to make it usefull, they can make tenacity 2x more effective on PvP, when it comes to damage Resist against TR class.
It's so nice, congratz Devs. Best Idea ever.
Ye but the thing is it is worse than before, and some visions of what they can do or not with tenacity in future(might be really long time, or never) doesn't really comfort me.
This sounds awfully familiar...
Did you then queue with another group, sit in queue for almost 45 minutes before picking up a lopsided win with your guild? hehe
I fought a GWF on my home point a few minutes ago that literally just stood there while I made a futile attempt to do any damage with my above average CW.
also after the first domination im not that happy with that update im doing like 50% less dmg now since I went for the sent set which is defensive yet I cant seem to tank that much
SENT IV GWF - PVP
haha yeah that was me. Don't worry i then q up for GG and got handed a lop sided loss
lol, sorry I had to go back to work, I wanted to run GG for the coin.
Yup. I knew this would happen.
Thanks for keeping us posted and getting on top of this among the other major issue that was created. I'm sure you guys are working hard to get out the solutions as fast as possible.
How do you know they did not test it? QA people do not fix bugs, the programmers do.
I once worked for a large PC game company as an internal tester. For one game our team of 8 testers found, re-created, and documented over 1,200 bugs for the programmers to fix in our 3 month crunch time before release. Crunch time meant that we worked 12 hours a day M-F and 6 hours on Sat and Sun, every week for 3 months, no days off.
The programmers fixed 700 and the game was released to the public.
But yeah.. Let's blame the QA folks!!!
this is true. you should, however, read the disclaimer of warranties in the ToS. it's pretty self-explanatory.
Are they working on fixing it? What's the fix going to be? Is a rollback happening or not so players know whether or not to invest time and effort into their characters?
These are things we need to know as paying customers. They're not unreasonable questions to ask. Or answer. -bp
Pvp just should have a party leader that can kick ppl that doesnt play for the team. Thats mostly the reason for ppl to leave the party on pvp. other reason, of course, is balance.
Pvp should work as a dungeon. Ppl makes the party before it starts. talk, set the rules and strategies and ONLY then it starts. Now i just press K and pray for a nice random team. otherwhise i just wont be able to play for 30 min.
you can just que for dungeons too, and you can make a premade and do all those things you want... have you not been paying attention to the reasons why they made the ranking system?
20-minutes to get into my one and only unbalanced PvP match. (Some idiot quit as soon as it started as well. Maybe he wanted to test the penalty? :P)