Some other bugs have been reported in the Bugs forum by ianthewizard2012. I'll update my main list, but here they are:
Storm Pillar's pillar of lightning cannot crit (ianthewizard2012)
AoE classification on Storm Pillar (ianthewizard2012)
AoE classification on Conduit of Ice (ianthewizard2012)
Paragon feat Snap Freeze does not work in most situations (ianthewizard2012)
Last I looked CoI was affected by wizard's wrath and focused wizardry but not evocation. Is this what he is referring to?
Also Snap Freeze works exactly like it says. The problem I have a feeling is he is using CoI on tab and only gets the benefit from the very first tick. This is what it says it does -.-
Edit: I went and read his bug report and he did a bad test. It does not apply chill before damage, it's damage then chill, then any subsequent damage will not see the benefit. You know this takes 2 seconds to properly test? The bug with chill strike is different, that does exist and that's all he used to do this test, not actually trying these other skills, he just assumed that's how it worked...
Also Snap Freeze works exactly like it says. The problem I have a feeling is he is using CoI on tab and only gets the benefit from the very first tick. This is what it says it does -.-
Edit: I went and read his bug report and he did a bad test. It does not apply chill before damage, it's damage then chill, then any subsequent damage will not see the benefit. You know this takes 2 seconds to properly test? The bug with chill strike is different, that does exist and that's all he used to do this test, not actually trying these other skills, he just assumed that's how it worked...
CS on tab always does less damage to the main target and does more damage to secondary targets. Obviously Snap Freeze's more damage doesn't work on the main target. The reason can only be the Chill which CS applies to the main target causes Snap Freeze doesn't work on the main target.
On CS, didn't it add chill to secondary target too ? Last time I check, all spell that add chill do it before damage because of all +damage on chill feat.
For me, Snap Freeze is here to increase damage for "no chill" rotation.
On AOE damage increase, is IT affect by Evocation and/or Wizard's Wrath/Focused Wizardry ??
For the Shadow Weaver set, is CoI considered as a Control spell when placed on tab ?
There's a serious need in clarification about spell's classification AoE, control, etc.
And it could be interesting that some Dev come here to explain how work some of the mechanics and what are the intended purpose for some feat and bonus.
CS on tab always does less damage to the main target and does more damage to secondary targets. Obviously Snap Freeze's more damage doesn't work on the main target. The reason can only be the Chill which CS applies to the main target causes Snap Freeze doesn't work on the main target.
What's wrong with this test?
Go try any of the others you say don't work... first tick of coi will be more, first hit of ray of frost. They all work. The chill strike bug is a different issue, it has nothing to do with snap freeze. It will do the same thing without having snap freeze at all.
Thanks all. I just tried Chill Strike again and found that secondary targets get Chill, too, not only the main target. So it is tabbed Chill Strike being bugged. Sorry for the confusion.
OP, please remove the one which says Snap Freeze being bugged. Or change it to: Chill Strike in spell mastery slot does less damage to the main target. I had modified my thread.
Another known bug: Icy Terrain obscures red areas.
(P.S. This one was originally brought up by many other players, not by me.)
0
silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited February 2014
Evocation passive skill.
With 3 points in it, it should increase AoE damage by 15%.
After testing this one on Redcap Thorns, both with and without Evocation passive. There is no discernible damage difference when used with Shards of Avalanche or Sudden Storm. on approximately 100 test runs both high end and low end damage did not increase when it was used. Nor did the crit multiplier show any descernable difference where this should be very exaggerated.
Basically if you're averaging say 5500 damage with Sudden Storm with a non crit at approximately 1690 AP gear score, a 15% damage increase should change to 6325 average damage. Obviously a low end of around 4800 and a high end of around 6900 would be common.
So I do not believe the Evocation passive skill is working at this point.
Evocation bug is already listed as bug #13, but I'll add in specifics.
Thank you!
This one has been around for a while I'm sure. I noticed it 6 months ago. I was out of the game for a while and came back. One option they can take for fixing it if its a balance issue in the way, is to increase the area of area of effect rather than damage if they were to be worried about that.
On RU realm the "Snap freeze" feat didn't work properly - have no % damage amplifier at all, if you take "Reaper's touch" and "Snap freeze" both, then damage amplifier from first one disappear. If "Reaper's touch" used alone it work properly.
Tested on training doll with Magic Missile.
Have you information about this problem on EU realm?
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited February 2014
I am not sure if its already mentioned somewhere else, but I never can dodge out of COI against other CWs. This spells seems to hit 100%.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Virahx - I don't think MM would trigger Snap Freeze, as it's an arcane power, not a cold power.
I know. I mean that "Reaper's touch" take no effect with MM while picked "Snap freeze" feat also. It show damage from 650 in middle (with RT only), downgrading it to 542 (with RT & SF both), than i picked that feat.
I have test SW set and I can confirm that there's no ICD on it. But I'm still not sure about what Encounter is a control and what isn't.
On the power of the set :
- the life steal feel good but isn't this much powerful because you're far into DR.
- Crit Severity feel a little weak I think. For me, at 18%, it's a ~5% damage increase.
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I make some tests with fire spec.
- Smolder will affect the target for 5 ticks one a sec for 5 sec
- if Smolder turns to Rim-fire it ticks while target has frost stack and 3 sec after
Then..
1 test - MM spam with renewing effects of Smolder by critical effect:
In combat log we can see that in that situation Smolder ticks ones in pause between last triple strike and first strike of MM new combo. Others ticks of Smolder not shown.
2 test - combat simulation on one target, used skills: IR (tab), RoE, FoF, CS and MM spam
In combat log we can see than Smolder tick only in pauses between usage of direct skills while target not affected by other dot effect.
3 test - CoI (not Tab). Place Smolder with SB than used CoI. Smolder and CoI damage both shown.
4 test - CoI (Tab). Place Smolder with SB than used tabbed CoI. Smolder turns to Rim-fire. In combat log no ticks of smolder, only CoI, and we have 3 ticks of Rim-fire at the end of CoI. So Rim-fire affected on target while CoI stacks Frost on it.
As for me it'll be 2 ways of bugs:.
First - bug of combat log and interface system than not show dmg from some DOT effects such Smolder
Second - bug of combat mechanics that mean useless of fire spec now T_T
For the first way we can tested this. For example foe with known degrees of HP. We can calculate a total dmg from spells (tabbed CoI with smolder - CoI dmg you can see in log and smolder 5+3 tick one a sec easily calculated) as a % of HP bar and make a decision of this mechanics. Can you make such test? With special zone maked in foundry i suggest. Honesty i don't know how to do this \-_-/
0
pers3phoneBanned Users, Neverwinter Beta UsersPosts: 0Arc User
Not sure about that. I'd say it's just a case of incorrect/incomplete tooltip.
About CoI. Can it be dodged? I really wish I could answer this question. Tried pretty hard to dodge this spell, only to have the DoT on me a bit later. However, a few times I got the spell effect on me, but it didn't slow me (maybe not from Mastery?), and it showed null damage numbers. I didn't have barkshield.
I have test SW set and I can confirm that there's no ICD on it. But I'm still not sure about what Encounter is a control and what isn't.
On the power of the set :
- the life steal feel good but isn't this much powerful because you're far into DR.
- Crit Severity feel a little weak I think. For me, at 18%, it's a ~5% damage increase.
After ome time playing with this set, I have redo another test because I have found that my encounter wasn't able to proc it from time to time.
And the result is totally disappointing :
- I can confirm that there's an ICD of some sort. Both buff proc for some time, than they just won't proc at all, then it proc. Globally, I have achieve a nearly 50% up-time.
- I wasn't able to tract it with ACT, it seem that it wasn't tracked by the Combat Log.
If someone can confirm this too ?
The ICD on in-self can explain why HV is far more powerful. It can have a constant up-time or nearly.
It's too late now as the next module is near release.
Maelstrom of Chaos can not crit, does not benefit from ANY type of self-created damage increasing buffs (probably - most of external buffs too). It just deals its 5k of damage, no matter what.
Icy rays: they have some ghosty AoE, that is not dealing damage, but will proc your debuffs and abilities, including Nightmare Wizardy, Poison, Shadowtouch and probably some other (a stupid way to aggro mobs, you know).
Maelstrom of Chaos can not crit, does not benefit from ANY type of self-created damage increasing buffs (probably - most of external buffs too). It just deals its 5k of damage, no matter what.
Icy rays: they have some ghosty AoE, that is not dealing damage, but will proc your debuffs and abilities, including Nightmare Wizardy, Poison, Shadowtouch and probably some other (a stupid way to aggro mobs, you know).
Can it proc Critical Conflagration ?
If yes, it could be the best spell for MoF XD
Comments
Has anyone stopped to think about what kind of nerfs will need to be implemented to CW damage if ARP is ever 'fixed'?
Or are there seriously people out there who feel that CW's damage is too low currently?
Last I looked CoI was affected by wizard's wrath and focused wizardry but not evocation. Is this what he is referring to?
Also Snap Freeze works exactly like it says. The problem I have a feeling is he is using CoI on tab and only gets the benefit from the very first tick. This is what it says it does -.-
Edit: I went and read his bug report and he did a bad test. It does not apply chill before damage, it's damage then chill, then any subsequent damage will not see the benefit. You know this takes 2 seconds to properly test? The bug with chill strike is different, that does exist and that's all he used to do this test, not actually trying these other skills, he just assumed that's how it worked...
CS on tab always does less damage to the main target and does more damage to secondary targets. Obviously Snap Freeze's more damage doesn't work on the main target. The reason can only be the Chill which CS applies to the main target causes Snap Freeze doesn't work on the main target.
What's wrong with this test?
For me, Snap Freeze is here to increase damage for "no chill" rotation.
On AOE damage increase, is IT affect by Evocation and/or Wizard's Wrath/Focused Wizardry ??
For the Shadow Weaver set, is CoI considered as a Control spell when placed on tab ?
There's a serious need in clarification about spell's classification AoE, control, etc.
And it could be interesting that some Dev come here to explain how work some of the mechanics and what are the intended purpose for some feat and bonus.
Go try any of the others you say don't work... first tick of coi will be more, first hit of ray of frost. They all work. The chill strike bug is a different issue, it has nothing to do with snap freeze. It will do the same thing without having snap freeze at all.
OP, please remove the one which says Snap Freeze being bugged. Or change it to: Chill Strike in spell mastery slot does less damage to the main target. I had modified my thread.
(P.S. This one was originally brought up by many other players, not by me.)
With 3 points in it, it should increase AoE damage by 15%.
After testing this one on Redcap Thorns, both with and without Evocation passive. There is no discernible damage difference when used with Shards of Avalanche or Sudden Storm. on approximately 100 test runs both high end and low end damage did not increase when it was used. Nor did the crit multiplier show any descernable difference where this should be very exaggerated.
Basically if you're averaging say 5500 damage with Sudden Storm with a non crit at approximately 1690 AP gear score, a 15% damage increase should change to 6325 average damage. Obviously a low end of around 4800 and a high end of around 6900 would be common.
So I do not believe the Evocation passive skill is working at this point.
Evocation bug is already listed as bug #13, but I'll add in specifics.
Thank you!
This one has been around for a while I'm sure. I noticed it 6 months ago. I was out of the game for a while and came back. One option they can take for fixing it if its a balance issue in the way, is to increase the area of area of effect rather than damage if they were to be worried about that.
Tested on training doll with Magic Missile.
Have you information about this problem on EU realm?
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Adernath - CoI always hits, just like Icy Rays.
On the power of the set :
- the life steal feel good but isn't this much powerful because you're far into DR.
- Crit Severity feel a little weak I think. For me, at 18%, it's a ~5% damage increase.
Have you tested it with any other powers? That way we can find out if the bug is a MM bug, or a Reaper's Touch bug.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
- Smolder will affect the target for 5 ticks one a sec for 5 sec
- if Smolder turns to Rim-fire it ticks while target has frost stack and 3 sec after
Then..
1 test - MM spam with renewing effects of Smolder by critical effect:
In combat log we can see that in that situation Smolder ticks ones in pause between last triple strike and first strike of MM new combo. Others ticks of Smolder not shown.
2 test - combat simulation on one target, used skills: IR (tab), RoE, FoF, CS and MM spam
In combat log we can see than Smolder tick only in pauses between usage of direct skills while target not affected by other dot effect.
3 test - CoI (not Tab). Place Smolder with SB than used CoI. Smolder and CoI damage both shown.
4 test - CoI (Tab). Place Smolder with SB than used tabbed CoI. Smolder turns to Rim-fire. In combat log no ticks of smolder, only CoI, and we have 3 ticks of Rim-fire at the end of CoI. So Rim-fire affected on target while CoI stacks Frost on it.
As for me it'll be 2 ways of bugs:.
First - bug of combat log and interface system than not show dmg from some DOT effects such Smolder
Second - bug of combat mechanics that mean useless of fire spec now T_T
For the first way we can tested this. For example foe with known degrees of HP. We can calculate a total dmg from spells (tabbed CoI with smolder - CoI dmg you can see in log and smolder 5+3 tick one a sec easily calculated) as a % of HP bar and make a decision of this mechanics. Can you make such test? With special zone maked in foundry i suggest. Honesty i don't know how to do this \-_-/
Not sure about that. I'd say it's just a case of incorrect/incomplete tooltip.
About CoI. Can it be dodged? I really wish I could answer this question. Tried pretty hard to dodge this spell, only to have the DoT on me a bit later. However, a few times I got the spell effect on me, but it didn't slow me (maybe not from Mastery?), and it showed null damage numbers. I didn't have barkshield.
So who knows.
After ome time playing with this set, I have redo another test because I have found that my encounter wasn't able to proc it from time to time.
And the result is totally disappointing :
- I can confirm that there's an ICD of some sort. Both buff proc for some time, than they just won't proc at all, then it proc. Globally, I have achieve a nearly 50% up-time.
- I wasn't able to tract it with ACT, it seem that it wasn't tracked by the Combat Log.
If someone can confirm this too ?
The ICD on in-self can explain why HV is far more powerful. It can have a constant up-time or nearly.
It's too late now as the next module is near release.
Maelstrom of Chaos can not crit, does not benefit from ANY type of self-created damage increasing buffs (probably - most of external buffs too). It just deals its 5k of damage, no matter what.
Icy rays: they have some ghosty AoE, that is not dealing damage, but will proc your debuffs and abilities, including Nightmare Wizardy, Poison, Shadowtouch and probably some other (a stupid way to aggro mobs, you know).
Can it proc Critical Conflagration ?
If yes, it could be the best spell for MoF XD
I talk about Icy Ray strange behaviour ...