test content
What is the Arc Client?
Install Arc

Frost & Frostburn Enchantment Analysis

kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited October 2014 in The Militia Barracks
If you ever wondered what Frost and Frostburn enchants are like, here is my analysis of testing them on my mini-hrimnir themed GWF. I have now used a Perfect Frost Enchantment for 12 days. Previous to that, I had it at Greater Frost and was using it for about 2 weeks.

First, some ballistics of my study:
Weapon Used: Fallen Dragon Greatsword
Weapon Dmg: 823-1,006 Damage
Weapon Enchant: Perfect Frost
Armor Enchant: Greater Frostburn
Analysis Type: "/combatlog 1" and Advanced Combat Tracker
Analysis Sample: 3 x Malabog Castle 2/3 runs

PERFECT FROST ENCHANT:

12626902794_369fb7abb2.jpg

Duration: Every 20 seconds
Frost Weapon Damage (11% of Weapon): Min 91 Max 111 Damage (using weapon with damage range 823-1006)
Resist: Cold
Effect: Target Recovery Reduced by 30% for 4 seconds

Both Frost and Frostburn mitigate your target's recovery, but what does that really mean? Well, it means that your target hits you less often!

What it does in PVE:
-Striking an AI mob before they attack, they appear stunned for ~3 seconds and take no action for that time (variable, based on mob):

[ToeSmasher],,*,Fell Troll,C[1524603 Troll_Fell_Troll],Frost Weapon,Pn.Cauvm51,Cold,,83.0029,0

-Striking an AI mob more than once every 20 seconds (rare, but let's say a Formian Witch), resulted in its casting speed to be reduced by 2-3 seconds.

-Boss fights caused:
  • Valindra in VT to say something and wait 2-3 seconds before acting (magic missiles)
  • Fulminorax in MC often stands there looking dazed for 2-3 seconds
  • Rimefire Golem in FH to SLOWLY animate into "charging" at people

What it does in PVP:
  • Like with AI mobs, people reported a small, "lag" delay in being able to attack me if I hit them first.
  • Striking another PVP opponent, their encounter powers are reduced by 30% for 4 seconds (An encounter that usually takes 10 seconds to recharge now takes 11.3 seconds to use again).
  • If someone has 1 second left to get an encounter power is hit, they have to wait 4 seconds now to use it as they were under the direct effects of it.
  • TR's (2 played along) reported being unable to enter stealth immediately after getting hit

What it does NOT do (but maybe it should):
  • It does not grant Control Bonuses
  • It does not proc Trample the Fallen
  • It does not proc Combat Advantage

SUMMARY:

I would be willing to classify Frost and Frostburn's "recovery reduction" as on par with or better than Holy Avenger and Negation respectively. It is not intended to dole out damage like other enchants, but as a damage mitigator it does the job very well! I would probably be willing to use this on other toons if its effects were treated as a control power, but as it stands I can only recommend it for DC's as a replacement for Holy Avenger or someone who cares more about team efficiency than overall DPS.

While I did not speak much of the Frostburn, as its effects are similar, I can say that my greater Frostburn inflicts roughly 600-640 damage when it activates and the enchantment looks so awesome that I doubt I'll change it:

[ToeSmasher],,*,Mab,C[1524998 Fomorian_Solo_Witch],Frostburn Armor,Pn.69qv9k,Cold,,605.597,640.166

So if you are looking for something "different", something that can reduce party damage and do not care about the "best DPS"; I would honestly consider this for anyone with some AOE ability. Personally, I'll be going back to GPF, but will be using this on my DC from now on as it will surely save him from many hits.

Perfect Frost in action:
12672333763_5058ca6226_o.jpg
"It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
Post edited by kolbe11 on
«1

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2014
    This is some handy-dandy info. And I am not a min-maxer, so your description style is perfect (understandable) for us non-min-maxers. Seriously: thank you for this. I might just attempt to find one of these and throw it onto my DC who's been relegated to mule status and maybe run some more content with it.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited February 2014
    I've been rocking the frost/frostburn combo on my CW for a while and really enjoy it. Beyond the fact that it looks great thematically, it has been working rather nicely. :)
    The right to command is earned through duty, the privilege of rank is service.


  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited February 2014
    Great read bud, thanks for the info and the in game chats! :)
    va8Ru.gif
  • friartfriart Member Posts: 15 Arc User
    edited February 2014
    Interesting effects, thanks for sharing your findings :)
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    rabbinicus wrote: »
    I've been rocking the frost/frostburn combo on my CW for a while and really enjoy it. Beyond the fact that it looks great thematically, it has been working rather nicely. :)

    Would you say that my description of its effects are on par with what you have seen?

    I contemplated this for a CW as it really looks silly having a fire enchantment and then throwing down ice knife for example, so the theme definitely fits with a lot of CW powers. I suspect the CC abilities of Frost on a CW are pretty good overall though and have seen 1 other CW sporting this setup.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • query523query523 Member Posts: 1,515 Arc User
    edited February 2014
    The thing in PVE is that the stall does not improve after lesser. On your baby alt Frost is the best outcome for a first enchant. Instead of diving in and blowing all of your encounters drop one AOE and then shred while they are neutered. When they recover blow the rest of your stack (which you held in reserve). Tested frost+menace on my GF. Hard to say how much no incoming damage from the room affects an engagement. Definitely gives the CWs more room to DPS without suffering from aggro.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    query523 wrote: »
    The thing in PVE is that the stall does not improve after lesser.
    I noticed this too... Except on Perfect. There is a marginal and I do mean marginal increase in the stall with the perfect.
    query523 wrote: »
    On your baby alt Frost is the best outcome for a first enchant.
    Yup, it is a good first choice (as is Flaming) in my opinion.
    query523 wrote: »
    Definitely gives the CWs more room to DPS without suffering from aggro.
    Burning mobs is a lot easier overall with this active, that is for sure.

    For a CW or DC, this enchant can really help a group out. As I stated, I plan on replacing my P.Holy Avenger with this as I see the utility of it being very useful for my DC in both PVE and PVP. You would be hard pressed to find another enchant that can stop multiple mobs dead in their tracks and allow you several seconds of breathing room like this thing can.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • query523query523 Member Posts: 1,515 Arc User
    edited February 2014
    As i said using it with my baby GF. Run into the mob and throw menace. Nobody takes any DPS for the next 4 seconds. After that you are only aggregating the heavies. My only complaint is that there is no point in upgrading it as it does not affect the duration of the primary effect. there is a bit more damage but it hits diminishing returns really fast. Especially when compared to Terror or PF...
  • xellizxelliz Member Posts: 955 Arc User
    edited February 2014
    I guess I'll have to craft one of these on preview so I can see how it works out.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited February 2014
    I always looked at this as useless as I didn't think it would work in PvE...

    Now you have me wondering...haha. Good write up. Highly informative.
  • duthgar1976duthgar1976 Member Posts: 99 Arc User
    edited February 2014
    DUDE! I knew it would be a success! I always wanted to use it but not sure on who and with you doing all the work i will be switching out my Holy Avenger on my DC with this....... As soon as i return to the game that is =D miss ya man hope all is going well though!
  • query523query523 Member Posts: 1,515 Arc User
    edited February 2014
    It is kind of a see-it-to-believe-it kind of thing. My buddy explained it to me 4-5 times and I did not get it. Then he walked me out to dred and aggroed a mob that ran up and.... stood there like idiots not hitting back......
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    So I used this P.Frost on my DC today for the first time and let me say this...

    Frost is bar-none the best dang Weapon Enchantment I have ever used on my DC! Why do I say/think that you ask?

    Survivability increased SIGNIFICANTLY!

    Sure, you can run a Dwarf DC with 24 CON and tank the HAMSTER out of everything, but most just don't do that. My PvE focused DC ran FH (ironic) with this on and kited Hrimnir (just like in the old days when DC's had ALL the aggro due to healing equating to aggro).

    Survivability in FH Final boss:
    • Sunburst = WIN... Even more so now as Frost stopped EVERYTHING in its tracks (non divine)
    • Flame Strike = WIN... Anything within the AOE of Flame Strike (ironic) is momentarily frozen solid
    • Troll-cycles? Yeah, was fun to freeze them in place so I could get away with a brisk walk
    • Archers? Pfft... No problem! I was half way across Hrimnir's room before they thawed out enough to hit me!

    Again, I find this enchant highly underrated. Survivability is just heavily increased when using this.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • facexcontrolfacexcontrol Member Posts: 281
    edited February 2014
    So i guess the Tooltips are wrong again...
    Following ''Recovery Reduction'' as supposed to explain '' your targets recovery'' which means if your target doesnt have recovery ( speaking PvP wise ) the whole enchant is comes uselss. But as u say they are some minor delays in at-will , encounter animations and mechanics - this tooltip should be reported and the effect should be tweeked abit to make it more competitive because now its only visuals and visuals dont win premades.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    So i guess the Tooltips are wrong again...
    Following ''Recovery Reduction'' as supposed to explain '' your targets recovery'' which means if your target doesnt have recovery ( speaking PvP wise ) the whole enchant is comes uselss. But as u say they are some minor delays in at-will , encounter animations and mechanics - this tooltip should be reported and the effect should be tweeked abit to make it more competitive because now its only visuals and visuals dont win premades.
    The tooltip is not wrong, but misleading. Recovery by definition is "the regaining of something lost", which easily translates in game to encounter/at-will/dodge/tab skill cooldowns of any opponent (PVP or PVE). So I do not find it wrong, just... misguided.

    I would love someone to do more of a PVP test with this enchantment so we can get a real series of results against various classes.

    As it stands, I was only able to get a few people I know who happened to be on the other side to help me in testing this out. When I solo-pugged, I either got people who "No speak Americano" or were unwilling to help me out.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited February 2014
    huh, i use frost all the time since I am icy but i swapped out frostburn for now since it's proc rate is just 5% and i wanted elven battle.

    not really sure if i ever noticed it stopping skills from activating though. i just used it to mostly slow down cleric heals xD

    i do notice delays on bosses though.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    Since I have noticed a reoccuring theme regarding the fact that most people do not really understand how the enchantment works or should work, I have filed a bug report here:

    http://nw-forum.perfectworld.com/showthread.php?614971-Frost-amp-Frostburn-bug-issue-concern

    Feel free to add anything you deem concerning to it.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited February 2014
    kolbe11 wrote: »
    Would you say that my description of its effects are on par with what you have seen?

    I contemplated this for a CW as it really looks silly having a fire enchantment and then throwing down ice knife for example, so the theme definitely fits with a lot of CW powers. I suspect the CC abilities of Frost on a CW are pretty good overall though and have seen 1 other CW sporting this setup.

    Yes, I would say that is an excellent description of what I have observed. Folks have said that it is purely anecdotal (and it is, because I haven't tried it with a parser of any kind), but it is a fabulously effective enchant. Upgrading to a perfect is taking a very, very long time, but the greater is solid. Since most every CW skill I use is AoE, everything feels the pain. :)
    The right to command is earned through duty, the privilege of rank is service.


  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    rabbinicus wrote: »
    Yes, I would say that is an excellent description of what I have observed. Folks have said that it is purely anecdotal (and it is, because I haven't tried it with a parser of any kind), but it is a fabulously effective enchant.

    This is exactly why I did this review/test/experiment... I wanted to show some proof beyond the anecdotal accounts of its usefulness. I even went as far as making a video of it, but got lazy when it came time to splice & merge the 2 videos into a side-by-side or PiP display... too much encoding and time syncing that I'd rather not bother lol.

    I will admit though, seeing it in action is the only way people are going to give these enchants the credit they deserve for mitigating damage.

    Doing the "fuzzy" math, it can be safely stated that every mob you hit will hit you for 1 less attack every 20 seconds. To me, that's one heck of a damage reducer!
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • karranorkarranor Member Posts: 191 Arc User
    edited February 2014
    Nice, thanks for this!
    Main(s): Kyruel Foecrusher OP, Meriki The Mad CW, Mortalis TR, Gorebringer GWF, Karranor HR
    Loads of videos: Neverwinter Video Guides!
    Find Neverwinter Game Guides on DDM's Realm!

    The Fyxt RPG combines digital convenience with the fun of a tabletop RPG. Play the Fyxt RPG now for free!

    Play Smarter, Not Harder! ~ Karranor
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited February 2014
    kolbe11 wrote: »
    Doing the "fuzzy" math, it can be safely stated that every mob you hit will hit you for 1 less attack every 20 seconds. To me, that's one heck of a damage reducer!

    Yeah, I was thinking about it for my DC instead of the Holy Avenger. Both are winners and much less expensive than vorpals!
    The right to command is earned through duty, the privilege of rank is service.


  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited February 2014
    Greetings all,

    Just want to chime in on the Frost Enchantment. I chatted a bit with OP this past week, and on Saturday decided to level up a new GWF (yes, my 5th...lol, more info on him later!) using the Mulhorand Sword w/Perfect Frost. I'm happy to say that OP is spot on in his assessment of it's usefulness, in my opinion. On initial hit the Baddies are definitely slowed, not just recovery, their actual animation slows down a bit. This obviously gives you some time to hit them more or re-position as necessary.

    It's obviously not a DPS enchantment, but its a hella fun utility enchantment and does add control to soloing/party make up. So it isn't a bad idea to try it out if your looking to experiment, and don't mind not leading in DPS. It will bring a noticeable delay to Baddies, including bosses...

    I'll be eventually testing it in PvP to see what's up there, but I want to give OP all due credit for spearheading this review, well done good sir! :cool:
    va8Ru.gif
  • theosymphanytheosymphany Member Posts: 0 Arc User
    edited February 2014
    Appreciate the info and does look to be outperforming Holy Avenger for suvivability.
    In you experience, is the Frost Enchant's 'once per 20 seconds' limit applied per proc or per target? I.e. is it possible to have it proc concurrently on multiple targets? And for those who parsed with ACT, do you know roughly the damage %contribution from the enchantment at various ranks?
    Kaelac Symphony LaggyGamerz Community
    Guild and guide info

    Module 4 Comprehensive DC guide |Module 4 MoF CW Handbook |New! Scourge Warlock Guide| NW Numbers and Mechanics guide |Crit, Power and DPS guide | Dungeon Delving guide and more
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    In you experience, is the Frost Enchant's 'once per 20 seconds' limit applied per proc or per target? I.e. is it possible to have it proc concurrently on multiple targets?

    The limit is applied per target and yes, you can concurrently affect multiple targets.

    EXAMPLE:

    You run into a room and use an AOE encounter on 5 mobs, they are now affected by the 4 second recovery debuff. Suddenly, 2 more mobs appear after being hit by a team member and you now hit them with an at-will. They are now affected by a fresh set of the enchantment's recovery debuff.

    Note that if the mobs are in motion at the time of being hit, they will continue to walk towards you, but will just stand there in their attack position until the 4 seconds or the debuff has ended. Which ever one happens first.
    And for those who parsed with ACT, do you know roughly the damage %contribution from the enchantment at various ranks?

    I posted some of this on my OP, but here is an example of the damage contribution:

    EXAMPLE:

    Weapon: Damage Range 800-1000
    Lesser +5.5% Cold damage. Reduce foe's recovery by 15% for 4s once per 20s. Damage %: 44-55 Damage
    Normal +6.9% Cold damage. Reduce foe's recovery by 20% for 4s once per 20s. Damage %: 55-69 Damage
    Greater +9.6% Cold damage. Reduce foe's recovery by 25% for 4s once per 20s. Damage %: 77-96 Damage
    Perfect +11 % Cold damage. Reduce foe's recovery by 30% for 4s once per 20s. Damage %: 88-110 Damage

    MOST Weapon enchants (Except Bronze, Feytouched and Vorpal hehe) work the same way:

    Weapon damage range * % /100 = Damage from enchant.

    To clarify further, each weapon enchant gives this away with the following statement in the enchantment's description text, which can be proven by looking @ the combatlog and extracting the results:

    "You deal an additional (X)% of weapon damage"
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • jmikezjmikez Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2014
    i ditched perfect vorpal on my DC in favor of perfect frost. Have no regrets. wish i could have done so sooner =) not sure if this is a bug. but i tested frost enchant on ToS last boss, and it seems it can cancel out her heals. Still need to test if it will work on Valindra MC.
    Jeanne -- 21.8k PvP CW
    Michael -- 21.1k PvP Sent GWF
    morePewPewlessQQ -- 20k Pvp/PvE HR
  • wcpark3r87wcpark3r87 Member Posts: 11 Arc User
    edited February 2014
    The thing in PVE is that the stall does not improve after lesser.

    Is this correct? Because it seems like everyone replying is running a Perfect.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    wcpark3r87 wrote: »
    The thing in PVE is that the stall does not improve after lesser.

    Is this correct? Because it seems like everyone replying is running a Perfect.

    In my testing from Normal > Greater > Perfect I did see ~1 second delay increase from normal to perfect on bigger baddies with 3 bars and on bosses. However, I did not see any change on normal 1-2 bar mobs. I really wish that there was something in the combatlog to reflect this though.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • facexcontrolfacexcontrol Member Posts: 281
    edited February 2014
    I want to test it , but its hard to find in AH so i offer to give u something of similar value untill i run my tests
  • twstdechotwstdecho Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 630 Bounty Hunter
    edited February 2014
    Select Enchantments, click on Advanced search, set your Quality to Very Rare, and search for Frost. That weeds out all the shards.
  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited February 2014
    I want to test it , but its hard to find in AH so i offer to give u something of similar value untill i run my tests

    Sent you a forum PM. Check ur mail.
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
Sign In or Register to comment.