adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited February 2014
Hmm..I had expected a bit more (PvP?), but well... at least "Master of the Hunt skirmish now properly gives Astral Diamonds when the Skirmish hourly event is active." is a very nice one.
Hmmm, no mention of the PvP changes, no mention of the CTA.
Are they not in or just not being mentioned?
Or did I miss something there?
Its a real good thing the pvp changes arent in yet. But I did expect the CTA.
though as long as those pvp changes arent in, Im pretty much fine with these patch notes.
Still no fix for HR roots and all the other bugged CC mechanics?
Glad this was important....... "Toned down the volume of several enemy war cries."
Again...
Epic Fail...from Cryptic
Gross..
From what I understand, The HR root issue is fixed in the PvP changes build.
Besides, the people who would work on the audio aren't the same one fixing powers (except for audio for the powers).
0
syka08Member, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
Gateway
Auction House searching is now rate limited the same as it is in game.
Shot through the heart . Oh well, its a fix that makes sense. PleaseDontHaveBrokenTheAuctionHouseAgain, PleaseDontHaveBrokenTheAuctionHouseAgain, PleaseDontHaveBrokenTheAuctionHouseAgain.
Why would they need to patch in the CTA? It's not a new CTA - the orc one was the first one they ever did, so all it's resources have already been added to the game if anything *was* needed to be added. I'm a little disappointed that they don't already have a CTA for every single Skirmish and then just make it a rotating monthly (or even weekly) event... maybe that's the eventually goal though, who knows. The PvP changes are not ready for prime time yet, so like someone said, it's a good thing they're not going in today.
duinixxxMember, Neverwinter Beta UsersPosts: 7Arc User
edited February 2014
And yet again no fix for the "Mail Bug" as determined by your own CSR's. Having game say mail full and nothing is on any character and not being able to receive or send mail to the account is BS.
@duinixxx : That would be annoying... do you have characters in other cryptic games (STO, CO) perhaps? no sure if that's an issue, but for me - ALL neverwinter foundry notifications show up in my STO character's mail boxes but never in my NW character's. That is, when I publish a foundry out, or someone gives me a tip, or anything else related to the Foundry that would trigger a mail to me, those mails land in my STO toon's boxes only. The STO gateway is pathetic and useless compared to the Neverwinter one (no profession, no auction, no inventory, no mail) so I have to actually load up STO - I don't typically, so it always has to patch like crazy, and then clear my mail box every so often. Same with the one nooby CO toon I created just to check that game out. You might have already covered this with support, but it was something that occurred to me when I saw your post
so is Fox Shift really working as intended or just STILL no fix? I mean the skill description clearly says it's only supposed to hit each target once, yet geared people use it in pvp to pretty much instakill squishies when it crits lol
Do devs even care what the community wants? Their are still invisable walls in VT Karru that should be delt with. also Major class balancing that needs to be done as well (PVE)
0
duinixxxMember, Neverwinter Beta UsersPosts: 7Arc User
edited February 2014
@duinixxx : That would be annoying... do you have characters in other cryptic games (STO, CO) perhaps? no sure if that's an issue, but for me - ALL neverwinter foundry notifications show up in my STO character's mail boxes but never in my NW character's. That is, when I publish a foundry out, or someone gives me a tip, or anything else related to the Foundry that would trigger a mail to me, those mails land in my STO toon's boxes only. The STO gateway is pathetic and useless compared to the Neverwinter one (no profession, no auction, no inventory, no mail) so I have to actually load up STO - I don't typically, so it always has to patch like crazy, and then clear my mail box every so often. Same with the one nooby CO toon I created just to check that game out. You might have already covered this with support, but it was something that occurred to me when I saw your post
I have no other games with Cryptic or PWE, but TY for the Idea. Just going to have try to escalate the ticket somehow, called Cryptic directly last week but was basically informed that this was not an appropriate avenue to resolve any issue, There is a bug report and CSR system in place to address these issues.
I have no other games with Cryptic or PWE, but TY for the Idea. Just going to have try to escalate the ticket somehow, called Cryptic directly last week but was basically informed that this was not an appropriate avenue to resolve any issue, There is a bug report and CSR system in place to address these issues.
HAH. Of course they said that.. the idea they might, you know, help a customer who took the time, and clearly cared enough, to CALL THEM DIRECTLY is, you know... right out. Well, good luck with all that, I can imagine not being able to send mails at all would be incredibly frustrating.
marracenMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
I play a hunter, so I tend to focus on other hunters. Lately I have seen an increase in usage of Fox and Boars in PvP. I thought the "problems" with these had been fixed? The increased usage of them, and seeing the end result tells me there's still a bug. Also, why are people complaining about roots, yet are okay with TR stuns and perma stealth, GWF's having frontline surge and the increased run speed they have. They have so many knock downs now it's become out of control. If they knock you down once, the fight's over. You just can't get up. Marauders escape... What's up with that? I escape, yet can be knocked down, CC'd, ice knived, and what ever else while "escaping". Potions of heroism still don't work on HR's. If you're taking away our only form of defense against tanks out running and throwing us all over, then give us stealth that's closer matched to the TR. Some better encounters to replace the, now, defunct roots would be nice too. Split the sky, thorn ward and rain of arrows are pretty useless in pvp. A good player can avoid them all, leaving you with only at-wils. I play a 15.7k HR with 6k power 3k crit strike, 2500 Arpen, 2k defense and 2200 deflect, yet still get hit by GWF's and GF's for 15-20k? Something's not right there. Also, if a GF can hide behind his shield and avoid 95% of incoming damage, he shouldn't be able to deal damage while being, effectively, immune. Tenacity isn't going to balance things, it's going to kill pvp. When CW's can no longer use CC they'll stop Queing, when GWF's and GF's can't knock you down and insta kill you,they'll stop Queing... Etc etc etc. GWF's should have gotten their own new line of attacks. Combining them with GF's was both lazy, and way over powered. My GWF is 17k fully enchanted and just doesn't die. Even with no enchantment's at 13k I come out on top on kills and points. Look at other games and how classes are set up, maybe you'll learn a thing or two.
so is Fox Shift really working as intended or just STILL no fix? I mean the skill description clearly says it's only supposed to hit each target once, yet geared people use it in pvp to pretty much instakill squishies when it crits lol
Youre really crying for it? Sight... When there are two or more targets, it will never hit only one target. I can see people crying about roots going thru CC imunes, that should be fixed, but i really dont see anything wrong with fox cunning. You can always dodge it so it somewhat break and dont hit you anymore (dunno if bug or it should work like that), unless the HR have fingers to use some sort of CC first then hit Fox Cunning that isnt hard.
Youre really crying for it? Sight... When there are two or more targets, it will never hit only one target. I can see people crying about roots going thru CC imunes, that should be fixed, but i really dont see anything wrong with fox cunning. You can always dodge it so it somewhat break and dont hit you anymore (dunno if bug or it should work like that), unless the HR have fingers to use some sort of CC first then hit Fox Cunning that isnt hard.
I am sorry that the fact I am not happy about a power being glitched and largely abused offends you.
And you're saying it like it's difficult to put someone into a 4s long CC with constricting + disruptive.
Fox Shift is not working as intended, deals outrageous damage in 1v1, and the fact you're trying to defend it only shows us you're probably one of the very frequent abusers.
I can top tables with my HR just fine without using a glitched skill. Why can't you?
I play a hunter, so I tend to focus on other hunters. Lately I have seen an increase in usage of Fox and Boars in PvP. I thought the "problems" with these had been fixed? The increased usage of them, and seeing the end result tells me there's still a bug. Also, why are people
...
My GWF is 17k fully enchanted and just doesn't die. Even with no enchantment's at 13k I come out on top on kills and points. Look at other games and how classes are set up, maybe you'll learn a thing or two.
Quite a few fair points in that post, what's the issue with Boar charge tho? I haven't used it since December so I'm always only on the receiving end and I haven't noticed anything unbalanced / glitched about it.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Fox Shift is not working as intended, deals outrageous damage in 1v1, and the fact you're trying to defend it only shows us you're probably one of the very frequent abusers.
I am sorry that the fact I am not happy about a power being glitched and largely abused offends you.
And you're saying it like it's difficult to put someone into a 4s long CC with constricting + disruptive.
Fox Shift is not working as intended, deals outrageous damage in 1v1, and the fact you're trying to defend it only shows us you're probably one of the very frequent abusers.
I can top tables with my HR just fine without using a glitched skill. Why can't you?
Ahem. Time to break some of your flawed points.
#1. Disrupting shot and constricting arrow together does not leave a 4 second long stun. It leaves a 2.5 second long stun. ( intial hit of constricting arrow does not stun. it takes 1 second for it to stun, disrupting shot hitting after that dazes(not stuns) for 1 second and then 2 seconds later the next stun comes from constricting, and 2 seconds later from that the final stun comes from that. Any other time you shoot disrupting shot, thier own stun from constricting is wasted pretty much.
#2. Fox is equivilant to Lashing Blade on rogues but with a much longer cooldown. And if used with other enemies around, all the hits do not hit you, but are spread to the other person. And just like Lashing Blade it can be dodged and attacking with any cc move while or just at the beginning of the skills execution will cause it to waste with only a couple or none of the hits hitting you at all.
#3 Fox is working as intended, a post was made about it directly some time ago.
I do agree that those moves are going over used, but alot of people go to the flavor of the month moveset/class/builds like that.
I personally dont even use fox. Never have, my experience of it is from it being used on me in multiple situations. And I deducted my findings from just that. I dont personally find it reliable, its a one trick pony to me.
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zankardMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2014
<<Please read Rules of Conduct and refrain from flaming. Thanks!!>>
0
kalelknightMember, Neverwinter Beta UsersPosts: 11Arc User
#1. Disrupting shot and constricting arrow together does not leave a 4 second long stun. It leaves a 2.5 second long stun. ( intial hit of constricting arrow does not stun. it takes 1 second for it to stun, disrupting shot hitting after that dazes(not stuns) for 1 second and then 2 seconds later the next stun comes from constricting, and 3 seconds later from that the final stun comes from that. Any other time you shoot disrupting shot, thier own stun from constricting is wasted pretty much.
#2. Fox is equivilant to Lashing Blade on rogues but with a much longer cooldown. And if used with other enemies around, all the hits do not hit you, but are spread to the other person. And just like Lashing Blade it can be dodged and attacking with any cc move while or just at the beginning of the skills execution will cause it to waste with only a couple or none of the hits hitting you at all.
I do agree that those moves are going over used, but alot of people go to the flavor of the month moveset/class/builds like that.
I personally dont even use fox. Never have, my experience of it is from it being used on me in multiple situations. And I deducted my findings from just that. I dont personally find it reliable, its a one trick pony to me.
wanna discuss flawed points, well so be it.
yes it is a 4s long stun, or more precisely 4s long CC if you wanna play with words (because in this case it doesnt matter if it's a daze or a stun, both prevent a dodge) and that's me going with a lower estimate. because by the time the daze from disruptive wears off, the second stun from constricting kicks in.
constricting > marauder charge in yo face > disruptive > full fox shift > atwills to finish the job if necessary - all of that without giving your opponent a chance to react.
and if you're well geared and not unlucky with crits, most classes will be done for. or very, very close to it.
and it's not like it's difficult to pull off either. if the victim doesn't dodge your constricting, the very first power you use, nothing (aside from teammates) can stop you from finishing it unless you mess up somehow.
rogues don't have any reliable CC aside from sillydancerparagon daily and maybe sorta dazing strike from stealth. and even for that they need to get close first, unlike HR, so the comparison with lashing doesn't really work for me. A HR can pull off the aforementioned combo from 80' range. if they see you first, you're ****outtaluck. rogues don't have it that easy.
I've been talking purely about 1v1 encounters the whole time, so the argument that "if there's friends around it won't all hit you" is moot.
Since I've had to clean more than a few off-topic and inflammatory posts, I'm going to remind everyone once again to read the posted Rules of Conduct. You agreed to them when you created your accounts and continue to agree to them by virtue of exercising your posting privileges.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
In my very first post I asked whether it's glitched or not because I had doubts. So, thanks for the link.
wanna discuss flawed points, well so be it.
yes it is a 4s long stun, or more precisely 4s long CC if you wanna play with words (because in this case it doesnt matter if it's a daze or a stun, both prevent a dodge) and that's me going with a lower estimate. because by the time the daze from disruptive wears off, the second stun from constricting kicks in.
constricting > marauder charge in yo face > disruptive > full fox shift > atwills to finish the job if necessary - all of that without giving your opponent a chance to react.
and if you're well geared and not unlucky with crits, most classes will be done for. or very, very close to it.
and it's not like it's difficult to pull off either. if the victim doesn't dodge your constricting, the very first power you use, nothing (aside from teammates) can stop you from finishing it unless you mess up somehow.
rogues don't have any reliable CC aside from sillydancerparagon daily and maybe sorta dazing strike from stealth. and even for that they need to get close first, unlike HR, so the comparison with lashing doesn't really work for me. A HR can pull off the aforementioned combo from 80' range. if they see you first, you're ****outtaluck. rogues don't have it that easy.
I've been talking purely about 1v1 encounters the whole time, so the argument that "if there's friends around it won't all hit you" is moot.
yes 4 second long CC in the span of 6 seconds. However from the moment they use the constricting arrow. You can mess up that entire rotation just by dodging the moment you get hit with constricting (weither you dodge too late or not) for you would either a. Dodge the arrow entirely and its effects. or b. Dodge the incoming mauraders. Where you can continue to dodge because the next move will be negated wither its disrupting shot or fox. Both will miss, whichever comes first. This is because you can dodge every vine that appears. You will essentially dodge the next vine as well as the next attack all at one time. You will get stunned by the final vine but not much you can do about that unless you have good stamina regeneration.
The whole rotation is screwed soon as you start dodging at any point when it begins. All of it relies on the next. Once you do that, the HR has to wait for every cool down to get off before even attempting it again. Where they are better off running.
And yes it is exactly like Lashing Blade, to even us fox, you have to be in melee range. As you just said they have to use maraders to get close to even use it. It hits just as hard. But unlike rogues, they dont have a easily reliable way to get away once they do.
Rogues have a mulitude of CC. Dazing strike, smoke bomb, 2 dailies, stealthed impact shot, stealthed vengence pursuit.
All in all. you have the exact moment of 1-2 seconds to screw thier entire rotation. And if they delay that rotation by any means themselves, they wont get that potential kill off.
And yes I know you are talking about purely 1 vs 1 encounters. But I brought that up because you wont always have a 1vs1 encoutner in a 5vs 5 match. The match isnt always about 1 vs 1.
In addition, almost every class minus a DC, has the potential of "if they see you first, you're out of luck". GF, GWF, CW, Rogue. All of that applies. And in plenty more ways than the single rotation of the HR you're speaking about. In additional, no one has that grace of a second or two opening that all of the others have. GF and GWF will give you none. CW will give you none, especially if they have a certain daily up. Only a rogue and HR will give you a grace period to actually do something or actually able to screw up thier whole rotation.
When are the few easy fixes they need to make going to get done? I mean the HUD is glitched and can't even be moved. I understand that some things they want to change need time but If i'm not mistaken that should be a easy fix.
Comments
Are they not in or just not being mentioned?
Or did I miss something there?
Its a real good thing the pvp changes arent in yet. But I did expect the CTA.
though as long as those pvp changes arent in, Im pretty much fine with these patch notes.
Still no fix for HR roots and all the other bugged CC mechanics?
Glad this was important....... "Toned down the volume of several enemy war cries."
Again...
Epic Fail...from Cryptic
Gross..
Disappointing
WTB Class Reroll please
Hoping for many ninja fixes.
From what I understand, The HR root issue is fixed in the PvP changes build.
Besides, the people who would work on the audio aren't the same one fixing powers (except for audio for the powers).
Shot through the heart . Oh well, its a fix that makes sense. PleaseDontHaveBrokenTheAuctionHouseAgain, PleaseDontHaveBrokenTheAuctionHouseAgain, PleaseDontHaveBrokenTheAuctionHouseAgain.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I have no other games with Cryptic or PWE, but TY for the Idea. Just going to have try to escalate the ticket somehow, called Cryptic directly last week but was basically informed that this was not an appropriate avenue to resolve any issue, There is a bug report and CSR system in place to address these issues.
HAH. Of course they said that.. the idea they might, you know, help a customer who took the time, and clearly cared enough, to CALL THEM DIRECTLY is, you know... right out. Well, good luck with all that, I can imagine not being able to send mails at all would be incredibly frustrating.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Youre really crying for it? Sight... When there are two or more targets, it will never hit only one target. I can see people crying about roots going thru CC imunes, that should be fixed, but i really dont see anything wrong with fox cunning. You can always dodge it so it somewhat break and dont hit you anymore (dunno if bug or it should work like that), unless the HR have fingers to use some sort of CC first then hit Fox Cunning that isnt hard.
And you're saying it like it's difficult to put someone into a 4s long CC with constricting + disruptive.
Fox Shift is not working as intended, deals outrageous damage in 1v1, and the fact you're trying to defend it only shows us you're probably one of the very frequent abusers.
I can top tables with my HR just fine without using a glitched skill. Why can't you?
edit Quite a few fair points in that post, what's the issue with Boar charge tho? I haven't used it since December so I'm always only on the receiving end and I haven't noticed anything unbalanced / glitched about it.
Actually, it is working as intended, according to this
http://nw-forum.perfectworld.com/showthread.php?587651-Fox-Shift-Working-as-Intended
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Ahem. Time to break some of your flawed points.
#1. Disrupting shot and constricting arrow together does not leave a 4 second long stun. It leaves a 2.5 second long stun. ( intial hit of constricting arrow does not stun. it takes 1 second for it to stun, disrupting shot hitting after that dazes(not stuns) for 1 second and then 2 seconds later the next stun comes from constricting, and 2 seconds later from that the final stun comes from that. Any other time you shoot disrupting shot, thier own stun from constricting is wasted pretty much.
#2. Fox is equivilant to Lashing Blade on rogues but with a much longer cooldown. And if used with other enemies around, all the hits do not hit you, but are spread to the other person. And just like Lashing Blade it can be dodged and attacking with any cc move while or just at the beginning of the skills execution will cause it to waste with only a couple or none of the hits hitting you at all.
#3 Fox is working as intended, a post was made about it directly some time ago.
I do agree that those moves are going over used, but alot of people go to the flavor of the month moveset/class/builds like that.
I personally dont even use fox. Never have, my experience of it is from it being used on me in multiple situations. And I deducted my findings from just that. I dont personally find it reliable, its a one trick pony to me.
wanna discuss flawed points, well so be it.
yes it is a 4s long stun, or more precisely 4s long CC if you wanna play with words (because in this case it doesnt matter if it's a daze or a stun, both prevent a dodge) and that's me going with a lower estimate. because by the time the daze from disruptive wears off, the second stun from constricting kicks in.
constricting > marauder charge in yo face > disruptive > full fox shift > atwills to finish the job if necessary - all of that without giving your opponent a chance to react.
and if you're well geared and not unlucky with crits, most classes will be done for. or very, very close to it.
and it's not like it's difficult to pull off either. if the victim doesn't dodge your constricting, the very first power you use, nothing (aside from teammates) can stop you from finishing it unless you mess up somehow.
rogues don't have any reliable CC aside from sillydancerparagon daily and maybe sorta dazing strike from stealth. and even for that they need to get close first, unlike HR, so the comparison with lashing doesn't really work for me. A HR can pull off the aforementioned combo from 80' range. if they see you first, you're ****outtaluck. rogues don't have it that easy.
I've been talking purely about 1v1 encounters the whole time, so the argument that "if there's friends around it won't all hit you" is moot.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
yes 4 second long CC in the span of 6 seconds. However from the moment they use the constricting arrow. You can mess up that entire rotation just by dodging the moment you get hit with constricting (weither you dodge too late or not) for you would either a. Dodge the arrow entirely and its effects. or b. Dodge the incoming mauraders. Where you can continue to dodge because the next move will be negated wither its disrupting shot or fox. Both will miss, whichever comes first. This is because you can dodge every vine that appears. You will essentially dodge the next vine as well as the next attack all at one time. You will get stunned by the final vine but not much you can do about that unless you have good stamina regeneration.
The whole rotation is screwed soon as you start dodging at any point when it begins. All of it relies on the next. Once you do that, the HR has to wait for every cool down to get off before even attempting it again. Where they are better off running.
And yes it is exactly like Lashing Blade, to even us fox, you have to be in melee range. As you just said they have to use maraders to get close to even use it. It hits just as hard. But unlike rogues, they dont have a easily reliable way to get away once they do.
Rogues have a mulitude of CC. Dazing strike, smoke bomb, 2 dailies, stealthed impact shot, stealthed vengence pursuit.
All in all. you have the exact moment of 1-2 seconds to screw thier entire rotation. And if they delay that rotation by any means themselves, they wont get that potential kill off.
And yes I know you are talking about purely 1 vs 1 encounters. But I brought that up because you wont always have a 1vs1 encoutner in a 5vs 5 match. The match isnt always about 1 vs 1.
In addition, almost every class minus a DC, has the potential of "if they see you first, you're out of luck". GF, GWF, CW, Rogue. All of that applies. And in plenty more ways than the single rotation of the HR you're speaking about. In additional, no one has that grace of a second or two opening that all of the others have. GF and GWF will give you none. CW will give you none, especially if they have a certain daily up. Only a rogue and HR will give you a grace period to actually do something or actually able to screw up thier whole rotation.