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Request: Sounds for Foundry

eldartheldarth Member Posts: 4,494 Arc User
edited June 2015 in The Foundry
Okay, here's our chance to let spirals999 and the Neverwinter audio masters know of some sounds we'd like to have available as foundry authors...

spirals999 wrote: »
One of the things that we've actually been considering is making sounds specifically for Foundry authors. The first task of course being to get those pesky chime sounds you've been wanting to be useable and behave

But maybe what you and perhaps some of your fellow authors can do, is put together a list of some sounds you might want for your foundry projects and we can see about getting a dedicated event list going for you guys. I can't promise anything of course but this seems like it would be fairly easy to do.

A couple rules though:
- Do not make requests for music
- Do not make requests for VO

We can easily do things like one shots. Trap doors, magical sounds, weapons sounds, Chains, levers, Moving walls, You get the idea...


So, here's the list. If you would like something added, post a reply and I will add it to this list. Go!
Note: Unsorted, newest will be added at end of each category

Legend:
  • ? gray text : Questionable [cf. existing sounds, comments in brackets]
  • [new] : added this/current edit
____________________

Nature [looping]
  • Lone wolf howl [one-shot]
  • Wolves howling
  • Dog/wolf growling [one-shot]
  • Birds (ambient nature loop)
  • daytime insects (ambient nature loop) - eg cicadas, good for outdoors

Humanoid [one-shot]
  • Pixie Laughter
  • Pixies Laughter [looping]
  • Pixies whispering [looping]
  • Scream, Female
  • Scream, Male
  • Wailing, Female
  • Wailing, Male

Ambient [looping]
  • Ritual Chanting
  • Heart Beat
  • Distant Skirmish
  • Nearby Skirmish?
  • indistinct murmurs through wall (for moving through occupied spaces)
  • rustling paper (there is a single version, but I'm talking background of scholars/etc)
  • More cheerful, natural sounds for humanoid. Most are either (1)miserable/violet/sick/etc, or (2)ridiculously exaggerated.


Sound Effect [one-shot]
  • ? Large Glass Breaking (Mirror/Window) [or improve: SFX, Mirror Breaking 1]
  • Small Glass Breaking (Vase/Bottle/Cup/Orb)
  • Lever, non-broken
  • Arrow Shot into wooden surface
  • Small rockslide
  • Sizzling meat [looping]
  • Chopping (food/meat/bodies) [looping]
  • Chopping Wood [looping]
  • Whipping/Tortured Scream
  • Panting, Humanoid [looping]
  • Panting, Monster [looping]
  • Chewing/Tearing/Eating, Monster [looping]
  • Pit Trapdoor releasing
  • Door, shut/bolted
  • Dueling Swordplay [looping]
  • ? Crash, wooden [SFX, Wood Breaking 1]
  • ? Explosion, Fire [SFX, Fireball 1]
  • Banging, Wooden [looping]
  • Banging, Metal [looping]
  • Footsteps, Humanoid. [looping]
  • Scratching, Door/wooden [looping]
  • Mechanical machinery contraption sound:
    • Something that sounds gigantic, and muffled as though deep below you (or far-far away from you) as the machination does it's work. ~3-4 seconds long.

Monster
  • Taunt, Fomorian
  • ? Laughter, Demonic [Taunt, Direhelm; Taunt, Legion Devil; Taunt, Rohini]
    • [new] more like evil laughter, along those lines if you get my meaning. [grimah]


Uncategorized
  • Panic: [looping]
    • Small Group
    • Medium Sized Group
    • Large Group

  • Tavern Buzz: [looping]
    • Small Group
    • Medium Group
    • Large Group

  • Crowded Market: [looping]
    • Small Group
    • Medium Group
    • Large Group

  • Horse Stables, Aviary, Pigeons. [looping]

  • Thunks and Clunks: [one-shot]
    • More wood on wood.
    • More stone on stone.
    • Wood on stone
    • Metal on wood
    • stone on metal
    • metal on metal
    • Wood on dirt.
    • stone on dirt
    • metal on dirt
    • body on dirt. (bet that would get a lot of use)
    • dice on wood
    • dice on stone
    • bones on wood
    • bones on stone

  • Horse and Cart sounds: [looping]
    • cart pulled by horse
    • cart pulled by person
    • horse alone walking
    • horse alone galloping
    • two or three horses walking
    • two or three horses galloping
    • horse whinny [one-shot]
    • horse sputter [one-shot]
    • horse roar/scream (ever heard that?) [one-shot]
    • horse group chatter (great for stables)

  • Monster noises: [one-shot]
    • more grunts, snickers, growls (great for ambiance in a spooky place or a night-watch)
    • more sniffing, snorting.

  • Animal noises (a lot of these are already in the game for companions):
    • deer honking
    • owl hooting
    • hawk screeching
    • eagle cry (it sounds different the hawks do)
    • rats scurrying
    • rats squeaking
    • mouse squeak (a little quieter)


  • Household sounds: [one-shot]
    • clock ticking
    • clock chime (one-12 dings)
    • clock chime tune at noon
    • tankard filling (swoosh)
    • wine pouring (glug glug glug)
    • vegetable chopping
    • meat sizzling [looping]
    • plates shuffling
    • knife and fork clicking
    • pot bubbling [looping]
    • tea water whistling
    • water pouring into glass
    • collapsing stack of books
    • collapsing stack of plates

  • Combat sounds:
    • sword vs. combat dummy [looping]
    • hammer vs. combat dummy [looping]
    • bowstring pulling (creaking bow) [one-shot]
    • arrow release flying (thwip) [one-shot]
    • arrow impact wood [one-shot]
    • arrow impact combat dummy [one-shot]

  • Alarms/Alerts: [one-shot]
    • Orc Antler Horn Blow
    • Orc Drums
    • Kobold Pipe Banging
    • Goblin Shield Banging/Clanging
    • Dwarf Horn Blow (ought to be distinct)
    • Human Horn Blow
    • Undead Swarm Screech


  • Mechanicals: [one-shot]
    • Ballista Firing
    • Catapult Firing
    • Rock Crashing Against Stone Wall (the catapult impact)
    • Hand stones landing from above.

[new] Too complex a request
spirals999 wrote: »
You might be wondering what I mean by "too complex". I'll explain. The kind of sounds that are easy to accommodate are those sounds which are just an simple actions. Example: Bell rings, Wood door breaks, chopping meat, cannon fires, etc. These are all actions that stand on their own without anyone or anything acting upon them. Anyone can be breaking down the door, anyone can be firing the cannon

The complexity occurs when you have an "actor" doing an action. Example: Undead break down a wooden door, muffled sounds of human battling orcs, etc. Requests need to be broken down to their most simple elements. If you want an orc breaking down a door, request a breaking door sound, and an orc battle cry separately.
  • Boiling Oil Pots Pouring Down on Attackers
  • General Exterior Battle Din: Humans and Demihumans vs. Orcs/Ogres
  • General Interior Battle Din (cave): Humans and Demihumans vs. Kobolds/Goblins
  • General Interior Battle Din (sewers): Humans and Demihumans vs. Kobolds/Goblins
  • General Interior Battle Din (building): Humans and Demihumans vs. Kobolds/Goblins
  • Dragon Roars (should echo across the map)
  • (I know we may not see one, but having the sound event in the foundry would be amazing)
  • Kobold Swarm (it's what they do after all)
  • Kobold Swarm Frightened
  • Ogre Assault Battlecry
  • Orc Frenzy (it's what they do)
  • Orc Battle Cry (imagine that followed by an Orc Frenzy -- then queue the swarms of Orcs)
  • Undead Swarm Bashing At Doors
  • Undead Breaking Through Glass
  • Ogre breaking through metal gates
  • Ogre bashing down wooden doors
  • giggling little kids
  • giggling teenagers
  • crying kids
  • crying teenagers (It's pretty hard to make groups of ragamuffins running about the neighborhood causing mischief).
  • rats panic (crowd noise)
  • General all animal noises fleeing a forest fire. (deer, owls, rats, et cetera).
Post edited by Unknown User on
«1

Comments

  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    Scream, Female
    Scream, Male
    Wailing, Female
    Wailing, Male
    Laughter, Demonic

    Crash, wooden
    Explosion, Fire
    Banging, Wooden
    Banging, Metal
    Footsteps, Humanoid.
    Scratching, Door/wooden

    Ambient, Strong winds.
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2013
    Updated:

    Humanoid
    • [new] Scream, Female
    • [new] Scream, Male
    • [new] Wailing, Female
    • [new] Wailing, Male

    Ambient
    • [new] ? Ambient, Strong winds [Wind, Heavy 1; Wind Heavy 2; Wind, Strong 1]

    Sound Effect
    • [new] ? Crash, wooden [SFX, Wood Breaking 1]
    • [new] ? Explosion, Fire [SFX, Fireball 1]
    • [new] Banging, Wooden
    • [new] Banging, Metal
    • [new] Footsteps, Humanoid.
    • [new] Scratching, Door/wooden

    Monster
    • [new] ? Laughter, Demonic [Taunt, Direhelm; Taunt, Legion Devil, Taunt, Rohini]
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited December 2013
    I'm not going to post a long list, but rather post a request for a single sound - that will need some describing:

    Mechanical machinery contraption sound:

    Something that sounds gigantic, and muffled as though deep below you (or far-far away from you) as the machination does it's work.

    CONTEXT: In my third quest (Stone of Life) I have a "moving maze" - when the player pulls a lever (whoops, still waiting on levers; so when a player "activates" a switch) - the sound triggers. I want it to sound like a giant mechanical contraption working gears and levers and springs under the floor (or other room in the distance) - which is rearranging the maze. The giant clocks sounds in Neverdeath would be awesome - with minor modification.

    That's just one context. I could use a sound like this over and over in many contexts. I imagine the sound lasting a full three to four seconds. it would sound muffled (in a distant room away from you).

    Mental context: in Neverdeath there is the one dungeon quest (I forget what it's called) which is the castle/keep/hall of the Timekeeper's Guild (or whatever) where everything is based on CLOCKS. There are some awesome sounds in there. This is the kind of mechanical sound I'm looking for - but a sound that lasts a bit longer, muffled, and sounds "bigger" (i.e.: bigger machinery at work). Perhaps some of the sounds of clock gear-work from that instance can be reworked or modified (well, it would be awesome if even just those sounds were made available to Foundry).
  • grimahgrimah Member Posts: 1,658 Arc User
    edited December 2013
    maybe i should have been more specific, the demonic laughter is more like evil laughter, along those lines if you get my meaning.

    I would like to add:

    Cheering, applause.
    Clapping
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • eldartheldarth Member Posts: 4,494 Arc User
    edited December 2013
    grimah wrote: »
    maybe i should have been more specific, the demonic laughter is more like evil laughter, along those lines if you get my meaning.

    Can you describe this any more? Or any examples anywhere (on the net?)
    You've got 2 deep male and a female with: [Taunt, Direhelm; Taunt, Legion Devil, Taunt, Rohini]

    (I'll add the others tonite)
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited December 2013
    This is great guys :) Just skimming through the list it looks like we have a lot of this stuff already. But what we may try to do is put it in a foundry-specific place that makes it easier to access.

    Keep em coming.
  • stratiarstratiar Member Posts: 43 Arc User
    edited December 2013
    It would be nice to have crowd noises of various density:

    Panic:
    Small Group
    Medium Sized Group
    Large Group

    Tavern Buzz:
    Small Group
    Medium Group
    Large Group

    Crowded Market:
    Small Group
    Medium Group
    Large Group

    Horse Stables, Aviary, Pigeons.

    Thunks and Clunks:
    More wood on wood.
    More stone on stone.
    Wood on stone
    Metal on wood
    stone on metal
    metal on metal
    Oh dirt too!
    Wood on dirt.
    stone on dirt
    metal on dirt
    body on dirt. (bet that would get a lot of use)
    dice on wood
    dice on stone
    bones on wood
    bones on stone

    Children Noises:
    giggling little kids
    giggling teenagers
    crying kids
    crying teenagers (It's pretty hard to make groups of ragamuffins running about the neighborhood causing mischief).

    Horse and Cart sounds:
    cart pulled by horse
    cart pulled by person
    horse alone walking
    horse alone galloping
    two or three horses walking
    two or three horses galloping
    horse whinny
    horse sputter
    horse roar/scream (ever heard that?)
    horse group chatter (great for stables)

    Monster noises:
    more grunts, snickers, growls (great for ambiance in a spooky place or a night-watch)
    more sniffing, snorting.

    Animal noises (a lot of these are already in the game for companions):
    deer honking
    owl hooting
    hawk screeching
    eagle cry (it sounds different the hawks do)
    rats scurrying
    rats squeaking
    mouse squeak (a little quieter)
    rats panic (crowd noise)
    General all animal noises fleeing a forest fire. (deer, owls, rats, et cetera).

    Household sounds:
    clock ticking
    clock chime (one-12 dings)
    clock chime tune at noon
    tankard filling (swoosh)
    wine pouring (glug glug glug)
    vegetable chopping
    meat sizzling (dang now I'm getting hungry)
    plates shuffling
    knife and fork clicking
    pot bubbling
    tea water whistling
    water pouring into glass
    collapsing stack of books
    collapsing stack of plates

    Combat sounds:
    sword vs. combat dummy
    hammer vs. combat dummy
    bowstring pulling (creaking bow)
    arrow release flying (thwip)
    arrow impact wood
    arrow impact combat dummy

    Alarms/Alerts:
    Orc Antler Horn Blow
    Orc Drums
    Kobold Pipe Banging
    Goblin Shield Banging/Clanging
    Dwarf Horn Blow (ought to be distinct)
    Human Horn Blow
    Undead Swarm Screech

    Monsters and Creatures:
    Dragon Roars (should echo across the map)
    (I know we may not see one, but having the sound event in the foundry would be amazing)
    Kobold Swarm (it's what they do after all)
    Kobold Swarm Frightened
    Ogre Assault Battlecry
    Orc Frenzy (it's what they do)
    Orc Battle Cry (imagine that followed by an Orc Frenzy -- then queue the swarms of Orcs)
    Undead Swarm Bashing At Doors
    Undead Breaking Through Glass
    Ogre breaking through metal gates
    Ogre bashing down wooden doors

    Background:
    General Exterior Battle Din: Humans and Demihumans vs. Orcs/Ogres
    General Interior Battle Din (cave): Humans and Demihumans vs. Kobolds/Goblins
    General Interior Battle Din (sewers): Humans and Demihumans vs. Kobolds/Goblins
    General Interior Battle Din (building): Humans and Demihumans vs. Kobolds/Goblins

    Mechanicals:
    Ballista Firing
    Catapult Firing
    Rock Crashing Against Stone Wall (the catapult impact)
    Boiling Oil Pots Pouring Down on Attackers
    Hand stones landing from above.
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited December 2013
    Hey guys,

    Just wanted to give you an update:

    We've identified the trouble we've been having with dead sound events in the foundry. We will be implementing a fix for this in the coming weeks and also are planning on adding more available sound events. Please be patient as this update might not go out for a couple months but the improvements and additions should be well worth the wait.

    Thank you!
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited December 2013
    That's awesome news!
    Does that mean the mute music files will now play? (after the fix, of course)
    2e2qwj6.jpg
  • karsciyinkarsciyin Member Posts: 3 Arc User
    edited January 2014
    Birds (ambient nature loop)
    daytime insects (ambient nature loop) - eg cicadas, good for outdoors

    indistinct murmurs through wall (for moving through occupied spaces)
    rustling paper (there is a single version, but I'm talking background of scholars/etc)

    More cheerful, natural sounds for humanoid. Most are either (1)miserable/violet/sick/etc, or (2)ridiculously exaggerated.
  • guitarzan698guitarzan698 Member Posts: 384 Arc User
    edited January 2014
    How 'bout a set of commonly used phrases .. such as "How are you today"? ... or "Halt, who goes there"? etc.
    Done in multiple voices .. like young male, young female, elf, dwarf, old man, old woman, beast, hissing, and so on?
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited January 2014
    Hi Everyone!

    Just wanted to update you that foundry audio improvements are still forthcoming in the next big update. I'm working on this request list now. I have some questions about some of the requests:

    For the following events please let me know if you would like them in looping or one shot versions:

    Sizzling meat
    Chopping, Meat
    Chopping, Wood
    Whipping/Tortured Scream one shot
    Panting, Humanoid
    Panting, Monster
    Monster Eating
    Dueling Swordplay
    Banging, Wooden
    Banging, Metal
    Footsteps humanoid
    Scratching, Door, wooden


    When submitting your requests please make sure to specify whether you mean looping or one shot sounds.

    Eldarth would you mind updating the list in the OP with the latest requests?

    Thanks!
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited January 2014
    reiwulf wrote: »
    That's awesome news!
    Does that mean the mute music files will now play? (after the fix, of course)

    That's the plan!
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    spirals999 wrote: »
    Eldarth would you mind updating the list in the OP with the latest requests?

    I shall try and get that done this weekend sometime! Thanks!

    Edit: DONE! ...also added [looping] to those requested
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited February 2014
    eldarth wrote: »

    Edit: DONE! ...also added [looping] to those requested

    Thank you!
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    spirals999 wrote: »
    Thank you!

    Thank YOU!

    ...Now can we ask about selectable "canned" battle cries and VO sentences?? :cool:
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited February 2014
    eldarth wrote: »
    ...Now can we ask about selectable "canned" battle cries and VO sentences??

    Sure. You can always ask. What exactly are you looking for?

    We can't record custom VO lines for the foundry community at this time. Was there something else you were looking for?
  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited February 2014
    spirals999 wrote: »
    Sure. You can always ask. What exactly are you looking for?

    We can't record custom VO lines for the foundry community at this time. Was there something else you were looking for?

    I think he was asking for an ability to choose what battle cries encounters have from a choice of the existing ones. (With none being an option.) With I am going to second since having my enemies saying things like "For the Nashers!" when they have no relation to the Nashers at all.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • say1osay1o Member Posts: 111 Bounty Hunter
    edited February 2014
    Even the ability to turn on/off the battle cries would be a great compromise.

    I am finding a lack of good universal ambient sounds. All the good ones have people screaming in the background, or some wolf howling in it. They are all specific to the dungeon they are used in. Works sometimes, but only if I make quests for those same zones with the same flavor.

    Generic ambient sounds that we can turn on/off:
    1. outside, nature sounds. (the forest suddenly becomes quiet.)

    2. inside, tavern amb. (we killed everyone in this tavern and there is still talking and dishes clanging together?)

    3. inside music, Tavern amb with music not voices. (I see the band playing but no one in here) I can place music, people talking (if it works) but the nice white noise of air & the structural wood creaking once in a while is spoiled with dishes, laughter, ghosts, or something that doesn't fit the location and atmosphere. Some more raw bare bone ambiance please!

    Heck, I would be happy with a list of sounds available and intended use that we can refer to outside the foundry. Would reduce a lot of headaches. Knowing what works and what doesn't and why reduces our time spent in trial and error, and gives us a straight forward list of options to settle upon rather than the first thing that finally works after extensive testing. (which adds to customer displeasure)
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    spirals999 wrote: »
    Sure. You can always ask. What exactly are you looking for?

    We can't record custom VO lines for the foundry community at this time. Was there something else you were looking for?

    Absolutely nothing custom.
    -- I'm really thinking of a couple of things that should already exist as sound assets somewhere:
    • Battle Cries
      • Suppose I've got a half-orc Nasher sympathizer - he should be able to cry "For the Nashers!"
      • Or an evil halfling rogue archer might want to say "In your gut!"
      • ...not even tied into the "actor" asset, simple stand alone one-shot sounds we can trigger.
    • Pre-existing VO "generic" sentences
      • "Hail Adventurer!"
      • "Hello Adventurer"
      • "Greetings"
      • "What can I do for you?"
      • "There's a bounty on the Drow here. Seems only fair."
      • "Few people on the surface have any notion of the fascinating world that lies below."
      • "Hmm, what is it you want?"
      • ...etc. Same -- just one-shot sounds we can trigger.
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited February 2014
    eldarth wrote: »
    Absolutely nothing custom.
    -- I'm really thinking of a couple of things that should already exist as sound assets somewhere:

    Hmm. Okay thanks for explaining. It is doable but may be a stretch goal for the future. We'll see what the schedule looks like in the next few months. If anything at lease maybe we can put in a few and grow the availability of assets with subsequent patches.

    Thanks!
  • melindenmelinden Member Posts: 619 Arc User
    edited February 2014
    Just a mute button at the first would be great!
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    spirals999 wrote: »
    Hmm. Okay thanks for explaining. It is doable but may be a stretch goal for the future. We'll see what the schedule looks like in the next few months. If anything at lease maybe we can put in a few and grow the availability of assets with subsequent patches.

    A few? Pfffft. My deification may be waning. :p

    How about a goal to shoot for...
    • 1-5 Serf
    • 6-10 Peasant
    • 11-20 False God
    • 21-40 Prophet
    • 41-75 Minor Deity of Sounds
    • 76+ Grand Deity of Audio Mastery

    ;)

    But seriously, even a few would be a step in the right direction -- more goodies to play with!
  • apocrs1980apocrs1980 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited February 2014
    Requesting the heart beat sound, I really need one to help build tension and suspense.
    [SIGPIC][/SIGPIC]
    The Cragsteep Crypt - BETA
    Ravenloft
    Look for@Apocrs1980 or visit the main page here or Ravenloft here
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited February 2014
    apocrs1980 wrote: »
    Requesting the heart beat sound, I really need one to help build tension and suspense.


    The request list has grown quite a bit. My Comments

    "
    • Children Noises:
      • giggling little kids
      • giggling teenagers
      • crying kids
      • crying teenagers (It's pretty hard to make groups of ragamuffins running about the neighborhood causing mischief).
    "

    (This is technically a VO request and we can't accommodate. While we're happy to make most of what we've already recorded or have in our libraries available, specific requests like this are not available to us and would need to be recorded.)


    ***
    • Mechanicals:
      • Boiling Oil Pots Pouring Down on Attackers
        (Too complex )


    ***

    "
    • Background:
      • General Exterior Battle Din: Humans and Demihumans vs. Orcs/Ogres
      • General Interior Battle Din (cave): Humans and Demihumans vs. Kobolds/Goblins
      • General Interior Battle Din (sewers): Humans and Demihumans vs. Kobolds/Goblins
      • General Interior Battle Din (building): Humans and Demihumans vs. Kobolds/Goblins
    "
    (These are incredibly complex sound events that require building from the ground up. We probably will not be able to accommodate these. )

    ***

    "
    • Monsters and Creatures:
      • Dragon Roars (should echo across the map)
      • (I know we may not see one, but having the sound event in the foundry would be amazing)
      • Kobold Swarm (it's what they do after all)
      • Kobold Swarm Frightened
      • Ogre Assault Battlecry
      • Orc Frenzy (it's what they do)
      • Orc Battle Cry (imagine that followed by an Orc Frenzy -- then queue the swarms of Orcs)
      • Undead Swarm Bashing At Doors
      • Undead Breaking Through Glass
      • Ogre breaking through metal gates
      • Ogre bashing down wooden doors
    "

    Most of the above creature sounds are just too complex.

    You might be wondering what I mean by "too complex". I'll explain. The kind of sounds that are easy to accommodate are those sounds which are just an simple actions. Example: Bell rings, Wood door breaks, chopping meat, cannon fires, etc. These are all actions that stand on their own without anyone or anything acting upon them. Anyone can be breaking down the door, anyone can be firing the cannon



    The complexity occurs when you have an "actor" doing an action. Example: Undead break down a wooden door, muffled sounds of human battling orcs, etc. Requests need to be broken down to their most simple elements. If you want an orc breaking down a door, request a breaking door sound, and an orc battle cry separately.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited February 2014
    spirals999 wrote: »
    The request list has grown quite a bit. My Comments

    Updated. Pruned all the VO/actor/too-complex items to bottom "too complex" section.
    Also clarified and added any [one-shot]/[looping] I could find.
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited February 2014
    eldarth wrote: »
    Updated. Pruned all the VO/actor/too-complex items to bottom "too complex" section.
    Also clarified and added any [one-shot]/[looping] I could find.

    Thank you sir!
  • spirals999spirals999 Member, NW_CrypticDev, Cryptic Developers Posts: 0 Arc User
    edited May 2014
    Hi!

    I was not able to accommodate all requests for new foundry audio. However I was able to fix the outstanding bugs and add a bunch of cool new sounds. The patch notes may not have been that detailed so here is a full list of all of the audio improvements that have been made to the foundry for The Curse of Icewind Dale:

    Bug Fixes:

    - When previewing sounds in the editor, Foundry code has been updated to correctly play 3D sounds which had previously been a problem. This means that sounds which did not preview before will now preview.

    The following Sound events have been repaired:

    Music / Craftsmans rest
    Music / fife Player
    Music/ Lute player
    Music / Generic Mission 1
    Music / Generic Mission 3
    Music / Generic Mission 4
    Miniboss Chime
    Clock Chime, 3 chimes
    Clock Chime, 6 chimes
    Clock Chime, 9 chimes
    Clock Chime, 12 chimes
    Monster taunt, zombie hulk
    Ice, Cracking 1

    The following New Music has been added:

    Generic Mission 4
    Xinkar Ruins
    Twilight Reach
    Tavern Amb4
    Helms Hold Ambient 3
    Helms Hold 1
    Helms Hold 2
    Winter Event
    Summer Festival Dancers
    Kessells Retreat
    Dwarven Valley
    Icewind Pass
    Caer Konig

    The Following Sound effects have been added:

    Lever 1,2,3,4
    Lone Wolf Howl
    Wolves Howling
    Dog/Wolf Growl
    Birds Chirping 1
    Birds Chirping 2
    Birds Chirping 3
    Daytime Insects 1
    Daytime Insects 2
    Pixies Whispering, Looping
    Scream, Female
    Scream, male 1
    Wailing, Female
    Wailing, Male
    Ritual Chanting Loop 01
    Ritual Chanting Loop 02
    Ritual Chanting Loop 03
    Heart Beat, Loop
    Distant Skirmish loop
    Nearby Skrimish
    Muffled Walla Loop
    Whisper Walla Loop
    Walla Loop 1
    Walla Loop 2
    Walla Loop 3
    Tavern Ambience 1
    Tavern Ambience 2
    Whipping/Tortured Scream one shot
    Whipping/Tortured Scream Loop
    Horse_Whinny
    Horse_Snort
    Horse_Trot_Loop
    Horse_Gallop_Loop
    Horse_Agitated
    Horse_Sneeze
    Remorhaz Grunt
    Skeletal Giant Grunt
    Barbarian Warcry 1
    Barbarian Warcry 2
    Barbarian Warcry 3
    Orc Warcry Randomized
    Mindflayer Warcry Randomized
    Lizardfolk Warcry Randomized
    Goblin Warcry Randomized
    Blue fire Warcry Randomized
    Onfrey Warcry Randomized
    Beholder Warcry Randomized
    Legion Devil Warcry Randomized
    Rohini Warcry Randomized
    Shocktroop Devil Warcry Randomized
    Nala Warcry Randomized
    Sarkoniss Warcry Randomized
    Drow Warcry Randomized
    Syndryth Warcry Randomized
    Redcap Warcry Randomized
    Elder Brain Warcry Randomized
    Fomorian Warcry Randomized
    Valindra 1
    Valindra 2
    Valindra 3
    Valindra 4
    Valindra 5
    Remorhaz Warcry
    Fawn Honk
    owl hoot
    Hawk Screech
    Rat Squeak
  • melindenmelinden Member Posts: 619 Arc User
    edited May 2014
    Thank you!
    Find me in game with @DoctorBadger
    (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
  • eldartheldarth Member Posts: 4,494 Arc User
    edited May 2014
    spirals999 wrote: »
    I was not able to accommodate all requests for new foundry audio. However I was able to fix the outstanding bugs and add a bunch of cool new sounds.

    Whuuuut?!! Get back to work slacker! ;)

    Thanks very, very, very much -- sound can really enhance a story/environment.
    ...and you added/fixed an awful lot of good ones.

    If there were a "Friend of the Foundry" award, you'd surely get one.

    (...and read your PM -- let's get an Audio-Complete event happening!)
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