Okay, here's our chance to let spirals999 and the Neverwinter audio masters know of some sounds we'd like to have available as foundry authors...
One of the things that we've actually been considering is making sounds specifically for Foundry authors. The first task of course being to get those pesky chime sounds you've been wanting to be useable and behave
But maybe what you and perhaps some of your fellow authors can do, is put together a list of some sounds you might want for your foundry projects and we can see about getting a dedicated event list going for you guys. I can't promise anything of course but this seems like it would be fairly easy to do.
A couple rules though:
- Do not make requests for music
- Do not make requests for VO
We can easily do things like one shots. Trap doors, magical sounds, weapons sounds, Chains, levers, Moving walls, You get the idea...
So, here's the list. If you would like something added, post a reply and I will add it to this list. Go!
Note: Unsorted, newest will be added at end of each category
Legend:
- ? gray text : Questionable [cf. existing sounds, comments in brackets]
- [new] : added this/current edit
____________________
Nature [looping]
- Lone wolf howl [one-shot]
- Wolves howling
- Dog/wolf growling [one-shot]
- Birds (ambient nature loop)
- daytime insects (ambient nature loop) - eg cicadas, good for outdoors
Humanoid [one-shot]
- Pixie Laughter
- Pixies Laughter [looping]
- Pixies whispering [looping]
- Scream, Female
- Scream, Male
- Wailing, Female
- Wailing, Male
Ambient [looping]- Ritual Chanting
- Heart Beat
- Distant Skirmish
- Nearby Skirmish?
- indistinct murmurs through wall (for moving through occupied spaces)
- rustling paper (there is a single version, but I'm talking background of scholars/etc)
- More cheerful, natural sounds for humanoid. Most are either (1)miserable/violet/sick/etc, or (2)ridiculously exaggerated.
Sound Effect [one-shot]
- ? Large Glass Breaking (Mirror/Window) [or improve: SFX, Mirror Breaking 1]
- Small Glass Breaking (Vase/Bottle/Cup/Orb)
- Lever, non-broken
- Arrow Shot into wooden surface
- Small rockslide
- Sizzling meat [looping]
- Chopping (food/meat/bodies) [looping]
- Chopping Wood [looping]
- Whipping/Tortured Scream
- Panting, Humanoid [looping]
- Panting, Monster [looping]
- Chewing/Tearing/Eating, Monster [looping]
- Pit Trapdoor releasing
- Door, shut/bolted
- Dueling Swordplay [looping]
- ? Crash, wooden [SFX, Wood Breaking 1]
- ? Explosion, Fire [SFX, Fireball 1]
- Banging, Wooden [looping]
- Banging, Metal [looping]
- Footsteps, Humanoid. [looping]
- Scratching, Door/wooden [looping]
- Mechanical machinery contraption sound:
- Something that sounds gigantic, and muffled as though deep below you (or far-far away from you) as the machination does it's work. ~3-4 seconds long.
Monster
- Taunt, Fomorian
- ? Laughter, Demonic [Taunt, Direhelm; Taunt, Legion Devil; Taunt, Rohini]
- [new] more like evil laughter, along those lines if you get my meaning. [grimah]
Uncategorized
- Panic: [looping]
- Small Group
- Medium Sized Group
- Large Group
- Tavern Buzz: [looping]
- Small Group
- Medium Group
- Large Group
- Crowded Market: [looping]
- Small Group
- Medium Group
- Large Group
- Horse Stables, Aviary, Pigeons. [looping]
- Thunks and Clunks: [one-shot]
- More wood on wood.
- More stone on stone.
- Wood on stone
- Metal on wood
- stone on metal
- metal on metal
- Wood on dirt.
- stone on dirt
- metal on dirt
- body on dirt. (bet that would get a lot of use)
- dice on wood
- dice on stone
- bones on wood
- bones on stone
- Horse and Cart sounds: [looping]
- cart pulled by horse
- cart pulled by person
- horse alone walking
- horse alone galloping
- two or three horses walking
- two or three horses galloping
- horse whinny [one-shot]
- horse sputter [one-shot]
- horse roar/scream (ever heard that?) [one-shot]
- horse group chatter (great for stables)
- Monster noises: [one-shot]
- more grunts, snickers, growls (great for ambiance in a spooky place or a night-watch)
- more sniffing, snorting.
- Animal noises (a lot of these are already in the game for companions):
- deer honking
- owl hooting
- hawk screeching
- eagle cry (it sounds different the hawks do)
- rats scurrying
- rats squeaking
- mouse squeak (a little quieter)
- Household sounds: [one-shot]
- clock ticking
- clock chime (one-12 dings)
- clock chime tune at noon
- tankard filling (swoosh)
- wine pouring (glug glug glug)
- vegetable chopping
- meat sizzling [looping]
- plates shuffling
- knife and fork clicking
- pot bubbling [looping]
- tea water whistling
- water pouring into glass
- collapsing stack of books
- collapsing stack of plates
- Combat sounds:
- sword vs. combat dummy [looping]
- hammer vs. combat dummy [looping]
- bowstring pulling (creaking bow) [one-shot]
- arrow release flying (thwip) [one-shot]
- arrow impact wood [one-shot]
- arrow impact combat dummy [one-shot]
- Alarms/Alerts: [one-shot]
- Orc Antler Horn Blow
- Orc Drums
- Kobold Pipe Banging
- Goblin Shield Banging/Clanging
- Dwarf Horn Blow (ought to be distinct)
- Human Horn Blow
- Undead Swarm Screech
- Mechanicals: [one-shot]
- Ballista Firing
- Catapult Firing
- Rock Crashing Against Stone Wall (the catapult impact)
- Hand stones landing from above.
[new] Too complex a request
You might be wondering what I mean by "too complex". I'll explain. The kind of sounds that are easy to accommodate are those sounds which are just an simple actions. Example: Bell rings, Wood door breaks, chopping meat, cannon fires, etc. These are all actions that stand on their own without anyone or anything acting upon them. Anyone can be breaking down the door, anyone can be firing the cannon
The complexity occurs when you have an "actor" doing an action. Example: Undead break down a wooden door, muffled sounds of human battling orcs, etc. Requests need to be broken down to their most simple elements. If you want an orc breaking down a door, request a breaking door sound, and an orc battle cry separately.
- Boiling Oil Pots Pouring Down on Attackers
- General Exterior Battle Din: Humans and Demihumans vs. Orcs/Ogres
- General Interior Battle Din (cave): Humans and Demihumans vs. Kobolds/Goblins
- General Interior Battle Din (sewers): Humans and Demihumans vs. Kobolds/Goblins
- General Interior Battle Din (building): Humans and Demihumans vs. Kobolds/Goblins
- Dragon Roars (should echo across the map)
- (I know we may not see one, but having the sound event in the foundry would be amazing)
- Kobold Swarm (it's what they do after all)
- Kobold Swarm Frightened
- Ogre Assault Battlecry
- Orc Frenzy (it's what they do)
- Orc Battle Cry (imagine that followed by an Orc Frenzy -- then queue the swarms of Orcs)
- Undead Swarm Bashing At Doors
- Undead Breaking Through Glass
- Ogre breaking through metal gates
- Ogre bashing down wooden doors
- giggling little kids
- giggling teenagers
- crying kids
- crying teenagers (It's pretty hard to make groups of ragamuffins running about the neighborhood causing mischief).
- rats panic (crowd noise)
- General all animal noises fleeing a forest fire. (deer, owls, rats, et cetera).
Comments
Scream, Male
Wailing, Female
Wailing, Male
Laughter, Demonic
Crash, wooden
Explosion, Fire
Banging, Wooden
Banging, Metal
Footsteps, Humanoid.
Scratching, Door/wooden
Ambient, Strong winds.
and also the featured satirical comedic adventure "A Call for Heroes".
Humanoid
Ambient
Sound Effect
Monster
Encounter Matrix | Advanced Foundry Topics
Mechanical machinery contraption sound:
Something that sounds gigantic, and muffled as though deep below you (or far-far away from you) as the machination does it's work.
CONTEXT: In my third quest (Stone of Life) I have a "moving maze" - when the player pulls a lever (whoops, still waiting on levers; so when a player "activates" a switch) - the sound triggers. I want it to sound like a giant mechanical contraption working gears and levers and springs under the floor (or other room in the distance) - which is rearranging the maze. The giant clocks sounds in Neverdeath would be awesome - with minor modification.
That's just one context. I could use a sound like this over and over in many contexts. I imagine the sound lasting a full three to four seconds. it would sound muffled (in a distant room away from you).
Mental context: in Neverdeath there is the one dungeon quest (I forget what it's called) which is the castle/keep/hall of the Timekeeper's Guild (or whatever) where everything is based on CLOCKS. There are some awesome sounds in there. This is the kind of mechanical sound I'm looking for - but a sound that lasts a bit longer, muffled, and sounds "bigger" (i.e.: bigger machinery at work). Perhaps some of the sounds of clock gear-work from that instance can be reworked or modified (well, it would be awesome if even just those sounds were made available to Foundry).
I would like to add:
Cheering, applause.
Clapping
and also the featured satirical comedic adventure "A Call for Heroes".
Can you describe this any more? Or any examples anywhere (on the net?)
You've got 2 deep male and a female with: [Taunt, Direhelm; Taunt, Legion Devil, Taunt, Rohini]
(I'll add the others tonite)
Encounter Matrix | Advanced Foundry Topics
Keep em coming.
Panic:
Small Group
Medium Sized Group
Large Group
Tavern Buzz:
Small Group
Medium Group
Large Group
Crowded Market:
Small Group
Medium Group
Large Group
Horse Stables, Aviary, Pigeons.
Thunks and Clunks:
More wood on wood.
More stone on stone.
Wood on stone
Metal on wood
stone on metal
metal on metal
Oh dirt too!
Wood on dirt.
stone on dirt
metal on dirt
body on dirt. (bet that would get a lot of use)
dice on wood
dice on stone
bones on wood
bones on stone
Children Noises:
giggling little kids
giggling teenagers
crying kids
crying teenagers (It's pretty hard to make groups of ragamuffins running about the neighborhood causing mischief).
Horse and Cart sounds:
cart pulled by horse
cart pulled by person
horse alone walking
horse alone galloping
two or three horses walking
two or three horses galloping
horse whinny
horse sputter
horse roar/scream (ever heard that?)
horse group chatter (great for stables)
Monster noises:
more grunts, snickers, growls (great for ambiance in a spooky place or a night-watch)
more sniffing, snorting.
Animal noises (a lot of these are already in the game for companions):
deer honking
owl hooting
hawk screeching
eagle cry (it sounds different the hawks do)
rats scurrying
rats squeaking
mouse squeak (a little quieter)
rats panic (crowd noise)
General all animal noises fleeing a forest fire. (deer, owls, rats, et cetera).
Household sounds:
clock ticking
clock chime (one-12 dings)
clock chime tune at noon
tankard filling (swoosh)
wine pouring (glug glug glug)
vegetable chopping
meat sizzling (dang now I'm getting hungry)
plates shuffling
knife and fork clicking
pot bubbling
tea water whistling
water pouring into glass
collapsing stack of books
collapsing stack of plates
Combat sounds:
sword vs. combat dummy
hammer vs. combat dummy
bowstring pulling (creaking bow)
arrow release flying (thwip)
arrow impact wood
arrow impact combat dummy
Alarms/Alerts:
Orc Antler Horn Blow
Orc Drums
Kobold Pipe Banging
Goblin Shield Banging/Clanging
Dwarf Horn Blow (ought to be distinct)
Human Horn Blow
Undead Swarm Screech
Monsters and Creatures:
Dragon Roars (should echo across the map)
(I know we may not see one, but having the sound event in the foundry would be amazing)
Kobold Swarm (it's what they do after all)
Kobold Swarm Frightened
Ogre Assault Battlecry
Orc Frenzy (it's what they do)
Orc Battle Cry (imagine that followed by an Orc Frenzy -- then queue the swarms of Orcs)
Undead Swarm Bashing At Doors
Undead Breaking Through Glass
Ogre breaking through metal gates
Ogre bashing down wooden doors
Background:
General Exterior Battle Din: Humans and Demihumans vs. Orcs/Ogres
General Interior Battle Din (cave): Humans and Demihumans vs. Kobolds/Goblins
General Interior Battle Din (sewers): Humans and Demihumans vs. Kobolds/Goblins
General Interior Battle Din (building): Humans and Demihumans vs. Kobolds/Goblins
Mechanicals:
Ballista Firing
Catapult Firing
Rock Crashing Against Stone Wall (the catapult impact)
Boiling Oil Pots Pouring Down on Attackers
Hand stones landing from above.
Just wanted to give you an update:
We've identified the trouble we've been having with dead sound events in the foundry. We will be implementing a fix for this in the coming weeks and also are planning on adding more available sound events. Please be patient as this update might not go out for a couple months but the improvements and additions should be well worth the wait.
Thank you!
Does that mean the mute music files will now play? (after the fix, of course)
daytime insects (ambient nature loop) - eg cicadas, good for outdoors
indistinct murmurs through wall (for moving through occupied spaces)
rustling paper (there is a single version, but I'm talking background of scholars/etc)
More cheerful, natural sounds for humanoid. Most are either (1)miserable/violet/sick/etc, or (2)ridiculously exaggerated.
Done in multiple voices .. like young male, young female, elf, dwarf, old man, old woman, beast, hissing, and so on?
Just wanted to update you that foundry audio improvements are still forthcoming in the next big update. I'm working on this request list now. I have some questions about some of the requests:
For the following events please let me know if you would like them in looping or one shot versions:
Sizzling meat
Chopping, Meat
Chopping, Wood
Whipping/Tortured Scream one shot
Panting, Humanoid
Panting, Monster
Monster Eating
Dueling Swordplay
Banging, Wooden
Banging, Metal
Footsteps humanoid
Scratching, Door, wooden
When submitting your requests please make sure to specify whether you mean looping or one shot sounds.
Eldarth would you mind updating the list in the OP with the latest requests?
Thanks!
That's the plan!
I shall try and get that done this weekend sometime! Thanks!
Edit: DONE! ...also added [looping] to those requested
Encounter Matrix | Advanced Foundry Topics
Thank you!
Thank YOU!
...Now can we ask about selectable "canned" battle cries and VO sentences?? :cool:
Encounter Matrix | Advanced Foundry Topics
Sure. You can always ask. What exactly are you looking for?
We can't record custom VO lines for the foundry community at this time. Was there something else you were looking for?
I think he was asking for an ability to choose what battle cries encounters have from a choice of the existing ones. (With none being an option.) With I am going to second since having my enemies saying things like "For the Nashers!" when they have no relation to the Nashers at all.
I am finding a lack of good universal ambient sounds. All the good ones have people screaming in the background, or some wolf howling in it. They are all specific to the dungeon they are used in. Works sometimes, but only if I make quests for those same zones with the same flavor.
Generic ambient sounds that we can turn on/off:
1. outside, nature sounds. (the forest suddenly becomes quiet.)
2. inside, tavern amb. (we killed everyone in this tavern and there is still talking and dishes clanging together?)
3. inside music, Tavern amb with music not voices. (I see the band playing but no one in here) I can place music, people talking (if it works) but the nice white noise of air & the structural wood creaking once in a while is spoiled with dishes, laughter, ghosts, or something that doesn't fit the location and atmosphere. Some more raw bare bone ambiance please!
Heck, I would be happy with a list of sounds available and intended use that we can refer to outside the foundry. Would reduce a lot of headaches. Knowing what works and what doesn't and why reduces our time spent in trial and error, and gives us a straight forward list of options to settle upon rather than the first thing that finally works after extensive testing. (which adds to customer displeasure)
Absolutely nothing custom.
-- I'm really thinking of a couple of things that should already exist as sound assets somewhere:
Encounter Matrix | Advanced Foundry Topics
Hmm. Okay thanks for explaining. It is doable but may be a stretch goal for the future. We'll see what the schedule looks like in the next few months. If anything at lease maybe we can put in a few and grow the availability of assets with subsequent patches.
Thanks!
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
A few? Pfffft. My deification may be waning.
How about a goal to shoot for...
But seriously, even a few would be a step in the right direction -- more goodies to play with!
Encounter Matrix | Advanced Foundry Topics
Ravenloft
Look for@Apocrs1980 or visit the main page here or Ravenloft here
The request list has grown quite a bit. My Comments
"
- Children Noises:
- giggling little kids
- giggling teenagers
- crying kids
- crying teenagers (It's pretty hard to make groups of ragamuffins running about the neighborhood causing mischief).
"(This is technically a VO request and we can't accommodate. While we're happy to make most of what we've already recorded or have in our libraries available, specific requests like this are not available to us and would need to be recorded.)
***
(Too complex )
***
"
- Background:
- General Exterior Battle Din: Humans and Demihumans vs. Orcs/Ogres
- General Interior Battle Din (cave): Humans and Demihumans vs. Kobolds/Goblins
- General Interior Battle Din (sewers): Humans and Demihumans vs. Kobolds/Goblins
- General Interior Battle Din (building): Humans and Demihumans vs. Kobolds/Goblins
"(These are incredibly complex sound events that require building from the ground up. We probably will not be able to accommodate these. )
***
"
- Monsters and Creatures:
- Dragon Roars (should echo across the map)
- (I know we may not see one, but having the sound event in the foundry would be amazing)
- Kobold Swarm (it's what they do after all)
- Kobold Swarm Frightened
- Ogre Assault Battlecry
- Orc Frenzy (it's what they do)
- Orc Battle Cry (imagine that followed by an Orc Frenzy -- then queue the swarms of Orcs)
- Undead Swarm Bashing At Doors
- Undead Breaking Through Glass
- Ogre breaking through metal gates
- Ogre bashing down wooden doors
"Most of the above creature sounds are just too complex.
You might be wondering what I mean by "too complex". I'll explain. The kind of sounds that are easy to accommodate are those sounds which are just an simple actions. Example: Bell rings, Wood door breaks, chopping meat, cannon fires, etc. These are all actions that stand on their own without anyone or anything acting upon them. Anyone can be breaking down the door, anyone can be firing the cannon
The complexity occurs when you have an "actor" doing an action. Example: Undead break down a wooden door, muffled sounds of human battling orcs, etc. Requests need to be broken down to their most simple elements. If you want an orc breaking down a door, request a breaking door sound, and an orc battle cry separately.
Updated. Pruned all the VO/actor/too-complex items to bottom "too complex" section.
Also clarified and added any [one-shot]/[looping] I could find.
Encounter Matrix | Advanced Foundry Topics
Thank you sir!
I was not able to accommodate all requests for new foundry audio. However I was able to fix the outstanding bugs and add a bunch of cool new sounds. The patch notes may not have been that detailed so here is a full list of all of the audio improvements that have been made to the foundry for The Curse of Icewind Dale:
Bug Fixes:
- When previewing sounds in the editor, Foundry code has been updated to correctly play 3D sounds which had previously been a problem. This means that sounds which did not preview before will now preview.
The following Sound events have been repaired:
Music / Craftsmans rest
Music / fife Player
Music/ Lute player
Music / Generic Mission 1
Music / Generic Mission 3
Music / Generic Mission 4
Miniboss Chime
Clock Chime, 3 chimes
Clock Chime, 6 chimes
Clock Chime, 9 chimes
Clock Chime, 12 chimes
Monster taunt, zombie hulk
Ice, Cracking 1
The following New Music has been added:
Generic Mission 4
Xinkar Ruins
Twilight Reach
Tavern Amb4
Helms Hold Ambient 3
Helms Hold 1
Helms Hold 2
Winter Event
Summer Festival Dancers
Kessells Retreat
Dwarven Valley
Icewind Pass
Caer Konig
The Following Sound effects have been added:
Lever 1,2,3,4
Lone Wolf Howl
Wolves Howling
Dog/Wolf Growl
Birds Chirping 1
Birds Chirping 2
Birds Chirping 3
Daytime Insects 1
Daytime Insects 2
Pixies Whispering, Looping
Scream, Female
Scream, male 1
Wailing, Female
Wailing, Male
Ritual Chanting Loop 01
Ritual Chanting Loop 02
Ritual Chanting Loop 03
Heart Beat, Loop
Distant Skirmish loop
Nearby Skrimish
Muffled Walla Loop
Whisper Walla Loop
Walla Loop 1
Walla Loop 2
Walla Loop 3
Tavern Ambience 1
Tavern Ambience 2
Whipping/Tortured Scream one shot
Whipping/Tortured Scream Loop
Horse_Whinny
Horse_Snort
Horse_Trot_Loop
Horse_Gallop_Loop
Horse_Agitated
Horse_Sneeze
Remorhaz Grunt
Skeletal Giant Grunt
Barbarian Warcry 1
Barbarian Warcry 2
Barbarian Warcry 3
Orc Warcry Randomized
Mindflayer Warcry Randomized
Lizardfolk Warcry Randomized
Goblin Warcry Randomized
Blue fire Warcry Randomized
Onfrey Warcry Randomized
Beholder Warcry Randomized
Legion Devil Warcry Randomized
Rohini Warcry Randomized
Shocktroop Devil Warcry Randomized
Nala Warcry Randomized
Sarkoniss Warcry Randomized
Drow Warcry Randomized
Syndryth Warcry Randomized
Redcap Warcry Randomized
Elder Brain Warcry Randomized
Fomorian Warcry Randomized
Valindra 1
Valindra 2
Valindra 3
Valindra 4
Valindra 5
Remorhaz Warcry
Fawn Honk
owl hoot
Hawk Screech
Rat Squeak
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Whuuuut?!! Get back to work slacker!
Thanks very, very, very much -- sound can really enhance a story/environment.
...and you added/fixed an awful lot of good ones.
If there were a "Friend of the Foundry" award, you'd surely get one.
(...and read your PM -- let's get an Audio-Complete event happening!)
Encounter Matrix | Advanced Foundry Topics