Resolved a few cases where multiple Need or Greed rolls would cancel one of the rolls preventing proper loot distribution.
Classes and Balance
Hunter Ranger Split Shot FX now better matches where the power will hit. It was previously slightly behind.
Content and Environment
A Scrying Stone in Tower District is no longer covered in colission.
Throne of Idris Dungeon Delve chest can once again be claimed when the event is active.
Defend the Temple and Ebon Downs Complete achievements complete properly.
Enemies
Rimefire Golems deaths no longer shake the camera of everyone on the map.
Gateway
Sword Coast Adventures: Kossuth power dice, Tempus power dice and Lolth power dice have had many of their combat-faces improved. Any result that would have previously shown "Combat 4" will now show "Combat 6" instead.
Sword Coast Adventures: Tear in Reality now requires fewer dice to complete to bring it more in line with other challenges.
Sword Coast Adventures: Added an option in the Help menu to attempt to unstick the current trial.
Sword Coast Adventures: Added a potential fix to prevent the dice getting into a stuck state.
Items and Economy
Scrolls of Fate can now be peroperly searched for in the Auction Hall.
The Companions Con Artist and Dwarven Shield Maiden are now appropriately for sale for 2 Gold at the Emporium.
The Frost Mimics damage has been slightly increased.
The Ranger bow from the Invocation store now has a proper icon and text to go along with it.
The boxes rewarded from Leadership tasks have slightly improved chances to drop refining stones.
Localization
Many cut scenes that displayed only in English will now display the correct language.
Turkish item tooltips now properly display again.
Changed the default keybind for "Toggle Cursor Mode" to F2 for users playing in these languages: Russian, French, German, Italian, Turkish, or Polish. These defaults are based on the game client language instead of the Windows input language.
User Interface
Character Select: The Buy Rename button is now enabled in some cases where it should be.
Fixed an edge case that could cause loss of a recently upgraded enchantment that is being slotted into an item.
Powers Window now supports the Wizard's Spell Mastery slot for the right click hot key menu.
When multiple Need or Greed rolls appear the order they appear will not change to reduce unintentional player choices on rolls.
Yes! The Split Shot thing drove me nuts in the Winter Festival but I blamed it all on my graphics. Good to know it was an actual thing. And now I can sell all these exp- and glory-boosting Scrolls of Fate that I have no use for and have been desperately wanting to sell. This patch makes me a happy nebula. You guys are awesome.
bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited January 2014
Anyone have pics or other info on the upcoming Emporium companions? I thought I saw them in the collections window already...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
They have been in the collections window for quite sometime now. They just were never available to purchase yet.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited January 2014
OK, I got a chance to login to the test server, below are screenshots of the 2 new Emporium companions. They're both white-quality, and they appear to be gender-swapped version of the Man at Arms and Sellsword:
Con Artist (Male half-elf or possibly half-orc w/ no fangs):
Shield Maiden (Female dwarf):
*Note that these are their base skins... I'm not going to bother spending time to rank them up...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Many cut scenes that displayed only in English will now display the correct language.
Will this also fix english clients randomly getting cut scenes in foreign languages? For instance I think I only see the english cut scene for dread legion 1/4 of the time.
Some good fixes here , especially the need/greed problems , Throne of idris bug and the new companions , great work guys.
Also for anybody interested the Rank 30 versions of the new companions can be seen here - http://imgur.com/a/tcTkB Rank 30 Con artist looks very cool and it looks like the Shield maiden has two small dinner plates covering her chest lol.
Some good fixes here , especially the need/greed problems , Throne of idris bug and the new companions , great work guys.
Also for anybody interested the Rank 30 versions of the new companions can be seen here - http://imgur.com/a/tcTkB Rank 30 Con artist looks very cool and it looks like the Shield maiden has two small dinner plates covering her chest lol.
does any one have a hunter/archer companions on the preview server yet? if yes got any pics? how effective are they etc?
These are great and all, and I'm glad the Idris bug and loot roll were fixed, but now how about some class balance fixes? HR vines going through immunity, their reducing of cooldowns of encounters and even artifacts, pots, and soulforged. GWF animation cancelling and deep gash damage. These are the immediate fixes that are needed right now.
These are great and all, and I'm glad the Idris bug and loot roll were fixed, but now how about some class balance fixes? HR vines going through immunity, their reducing of cooldowns of encounters and even artifacts, pots, and soulforged. GWF animation cancelling and deep gash damage. These are the immediate fixes that are needed right now.
The animation cancelling is a bug, but with your comment about deep gash you are just asking for a nerf.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited January 2014
Its not a nerf, its a fix, because it does a lot more than the tooltip states it should do.
I'd also like to see a number of exploits fixed such as dungeon ones and the Devoted Cleric exploits (activating divinity after casting, High prophet endless stacking) and Hunter Ranger exploits (Storm Step Action, Stance switching)
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shanawdithitMember, NW M9 PlaytestPosts: 50Arc User
The animation cancelling is a bug, but with your comment about deep gash you are just asking for a nerf.
Last I checked GWFs didn't have over 300,000 power. So it is a bug fix I am asking for. It didn't do that much in mod1 and even with buffs it's doing way more than it should.
patch notes: "Feat: Deep Gash: This feat now benefits from Strength and other damage bonuses."
and how this bug 300000000000000000 of power did nothing more than equal the damage gwf (destroyer / dps) to the cw.
but assuming that is not a bug: the time of the preview we showed several logs on the bleed on the topic of feedback, I think neither of the two classes need suffer nerf.
There are no ranger companions currently in the game, either on the live server or the preview server.
Wasn't the last charge rewards companion a female elf archer?
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
any chance of a Come and Get it fix it don't all ways Give aow stack and it don't count as cc for trample of fallen(broken from like day 1)
Other issues ioun stone allune passive don't work slow never seems to prog
*Please don't beg for nerfs to classes, it causes flame wars*
Agree. To be honest, I'm a little upset of defending gwf. Not to mention the dismay of creating projections for the character.
So the question of which I'm afraid to know the answer is:
the deep gash is working as it should?
if yes, is it possible to change the text? I think this is the third most discussed topic at the moment, with the "sentinel iv that does not die" and the "kick" option.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited January 2014
Tested Dagger Threat (Whisperknife feature) on Preview just now but can't make out whether it actually works or not.
Both on crit and noncrit, my Disheartening Strike seems to be more or less the exact same damage from 40' or 5' when Dagger Threat is maxed out to 3 points.
It also doesn't show up in the combat log, but I'm guessing thats normal.
Also, Razor Action (Whisperknife feature) doesn't seem capable of critting
----
GWF's Armor Specialization feat doesn't increase the total damage resistance calculated on the character sheet. Would be nice if it did
These are great and all, and I'm glad the Idris bug and loot roll were fixed, but now how about some class balance fixes? HR vines going through immunity, their reducing of cooldowns of encounters and even artifacts, pots, and soulforged. GWF animation cancelling and deep gash damage. These are the immediate fixes that are needed right now.
"Feat: Deep Gash: This feat now benefits from Strength and other damage bonuses.
Feat: Deep Gash: This feat no longer incorrectly ignores damage reduction from armor and deflection."
They only need to fix the tooltip, since it is still showing the same text from pre module 2.
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nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited January 2014
Even with Strength and Damage bonuses it still does more than 15% of power (+bonuses) over 5 seconds.
Primarily because 15% over 5 seconds = 3% per second, not 15% every second
Also, the fact that it does different damage based on which attack it originated from suggests there's there is something else wrong as well.
Comments
Edit: Looked at the new companions. In the store the shieldmaiden is listed as "Adbar Shield Maiden", but everyone else it says "Shieldmaiden".
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Con Artist (Male half-elf or possibly half-orc w/ no fangs):
Shield Maiden (Female dwarf):
*Note that these are their base skins... I'm not going to bother spending time to rank them up...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Will this also fix english clients randomly getting cut scenes in foreign languages? For instance I think I only see the english cut scene for dread legion 1/4 of the time.
Also for anybody interested the Rank 30 versions of the new companions can be seen here - http://imgur.com/a/tcTkB Rank 30 Con artist looks very cool and it looks like the Shield maiden has two small dinner plates covering her chest lol.
Now if only those broken great swords would be fixed...
At last roll issues fixed
However I'm worried by new Bug in version NW.10.20140107a.3 Glade Stalker's Blades
My blade on preview server looks like sh.. :mad:
does any one have a hunter/archer companions on the preview server yet? if yes got any pics? how effective are they etc?
The apparatus looks soooooo much better. Why isn't that one in game. sad face
There are no ranger companions currently in the game, either on the live server or the preview server.
The animation cancelling is a bug, but with your comment about deep gash you are just asking for a nerf.
I'd also like to see a number of exploits fixed such as dungeon ones and the Devoted Cleric exploits (activating divinity after casting, High prophet endless stacking) and Hunter Ranger exploits (Storm Step Action, Stance switching)
ok thanks, i wasnt sure if they are testing them on the preview server or not yet...
Last I checked GWFs didn't have over 300,000 power. So it is a bug fix I am asking for. It didn't do that much in mod1 and even with buffs it's doing way more than it should.
and how this bug 300000000000000000 of power did nothing more than equal the damage gwf (destroyer / dps) to the cw.
but assuming that is not a bug: the time of the preview we showed several logs on the bleed on the topic of feedback, I think neither of the two classes need suffer nerf.
ps:I edited to avoid discussion.
Also more importantly can u please fix the fact that my listed coffers of wondrous augmentation wont show up in AH searches?
Wasn't the last charge rewards companion a female elf archer?
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Ok, one ranger companion. I'm assuming he meant the one in the pictures though which aren't ingame.
Other issues ioun stone allune passive don't work slow never seems to prog
*Please don't beg for nerfs to classes, it causes flame wars*
Agree. To be honest, I'm a little upset of defending gwf. Not to mention the dismay of creating projections for the character.
So the question of which I'm afraid to know the answer is:
the deep gash is working as it should?
if yes, is it possible to change the text? I think this is the third most discussed topic at the moment, with the "sentinel iv that does not die" and the "kick" option.
Both on crit and noncrit, my Disheartening Strike seems to be more or less the exact same damage from 40' or 5' when Dagger Threat is maxed out to 3 points.
It also doesn't show up in the combat log, but I'm guessing thats normal.
Also, Razor Action (Whisperknife feature) doesn't seem capable of critting
----
GWF's Armor Specialization feat doesn't increase the total damage resistance calculated on the character sheet. Would be nice if it did
You are sadly mistaken with Deep Gash sir. It is working like intended. -- > http://nw.perfectworld.com/news/?p=1055571
"Feat: Deep Gash: This feat now benefits from Strength and other damage bonuses.
Feat: Deep Gash: This feat no longer incorrectly ignores damage reduction from armor and deflection."
They only need to fix the tooltip, since it is still showing the same text from pre module 2.
Primarily because 15% over 5 seconds = 3% per second, not 15% every second
Also, the fact that it does different damage based on which attack it originated from suggests there's there is something else wrong as well.