Comprehensive Hunter Ranger Feedback
Swords - Okay. When single edges swords are on the hip the blade should be facing forward and the curve leaving the point face backwards rather than to the ground. When you hold a single edged sword the sharp side should be facing to your enemy and not towards you. Please fix this! It drives me crazy!
It is not every weapon but it bothers me so much if you give me a go-ahead I will go hunt down every backwards weapon there is.
Female Ranger Bows - Please fix the way the bows rest on their back. This has to be the biggest complaint I hear from female rangers and it bothers them almost as much as the swords bother me. *whistle innocently*
The melee stances seem to have very strong encounter powers but the class is just extremely squishy. It is not uncommon to die just because of one missed dodge.
The Risk vs Reward is close because of some key encounter powers such as Fox Shift but the damage from the At-Wills and a few of the Encounter Powers such as Rain of Swords is a bit lacking.
Split Shot/Split Strike - I don't really want to say overpowered because it is on the verge of being appropriate. It's more that the rest are underpowered compared to it.
Rapid Shot/Rapid Strike - Single Target damage should do significantly more damage than an AoE. The fact that people can debate whether Split Shot/Strike does similar damage to Rapid Shot/Strike is a cause for concern. If there is a damage benefit to using this single target attack over the split attacks it is only a 10-20% increase at most but needs to be much greater.
Electric Shot/Clear the Ground - Clear the ground is awesome! I would consider it a must have for melee/hybrid rangers but electric shot is...well...to put it nicely the worst power in the game. Electric Shot needs to be brought to at least 1,000 damage per second, AoE, to compete with Split Shot which can easily do 1,500 DPS. 300 is far too low.
Aimed Shot/Aimed Strike - Aimed Strike is fine how it is. Aimed shot has a 4 second interruptable charge. One of three things needs to be done to make this a bit more viable.
- Allow players to charge the shot and release whenever the want for reduced damage
- Upon interrupt fire the attack for reduced damage
- Remove the basic attack interrupt effect
Rain of Arrows - Attack animation lock causes major headaches. Please fix this!
See Bug section for more details.
Boar Hide - Please add a buff animation so players know when this is applied to them.
Fox's Cunning - The dodge effect does not prevent CC. Is this intended?
Also please add a buff animation so players know when this effect is applied to them.
Fox Shift - This one is so bad it's borderline bugged. Please make HR's immune to CC during this attack!
If players Fox Shift and end up positioned into a splat during the animation they will get controlled. I am fine with taking damage, although I would prefer not to, but getting controlled during this effect is horrendous. This is an awesome power but because of the way the CC works it is only truly viable in single target circumstances and even then with extreme care.
Forest Meditation - Players and Mobs alike can still quite easily DPS HR's down during this daily. Please increase the deflect severity to 75% to make this completely defensive power more appealing.
Interrpting Shot - This is a half bug issue. It doesn't interrupt a lot of elites or mobs in general. It sounds awesome but while it's still a common mainstay it is mainly for the damage more so than the interrupt.
Cold Steel Hurricane - Hard to aim. Minimal CC Effect (if any?) and basically nonexistent damage. This power needs a hefty buff all around.
Most of the bugs/issues revolve around the dodge mechanic. Simply put it doesn't always work as intended.
Dodge Doing NOTHING
Sometimes dodging just doesn't work. Just look at this.
Dodging and still receiving damage.
This happens constantly. I will typically see "dodged" above my head while still getting hit with damage and/or CC.
The 2,356 Damage in this video is from the attack I "dodged." (2 Seconds In)
One easy way to check is fighting a dragon. I haven't ever seen me dodge the damage. Every other class can dodge the damage but get CC'd while the HR seems to be unable to dodge it at all.
Dodging and still getting CC'd.
Dodge notification appears, damage is avoided, CC effect is still applied. As a user it seems like this is caused because of a time difference between when the "dodge" and "immunity" effects which seem to be different (for some reason).
Dodging into splats does not count as a dodge
Many of the issues I fall into probably are under this issue. If you dodge early you are often successful but if you dodge into another splat there is a good chance dodging out of one splat and into another would be no better than standing still. Dwarf King's Crypt is a place this likely happens a lot but here is a video of me dodging into a troll splat.
DoT effects are still applied even if attacks are dodged.
The easy way to see this is if you "dodge" a spike trap. The bleed effect still goes through. But even dodging DoT splats such as magma splats or acid circles will cause the DoT effects to still apply.
Rain of Arrows Animation Lock - I know I said it was too easy to break the attack/animation but this is not good either.
Breakdown of Rain of Arrows Attack Animation:
- 0.0-0.5 Seconds - Animation started, still interruptable, will break attack effect
- 0.5-0.75 Seconds - Animation is locked in place. Cannot Dodge. Cannot break.
- 0.75 Seconds - Animation breakable. Attack effect will remain
- Occasionally procs Master of Archery buff even though it can't crit.
- Will use a stored Master of Archery buff upon activation
- The regenerative effect can be deflected.
I have not tested how extensive this issue is but another Wood Elf Hunter Ranger deflected the Oak Skin buff.
Post edited by Unknown User on
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