Look at this.
This is Instance #87 in the Winter Festival, to which I had to transfer because Instance #69 was unplayable due to being even more cluttered with these bugged green fountains. Please view the full-size image and observe the frames per second in the upper-right corner. Yes, that's just under 6 fps. And this is before I've done anything more graphics-intensive than
walking. The instant I start a fight, my fps drops to 3 fps if I'm lucky or 1 fps if I'm not.
My laptop used to be able to run NW at max graphics, flawlessly, at about 25 fps -- not optimal fps, but high enough that I noticed no lag and the environment was fluid. Now I have to struggle through a 2-frames-per-second slideshow every time I fight a skeleton or a rimefire golem in the Winter Festival. This is not fun. It's beyond frustrating. And I can trace it back to the release of the HR because of the Seismic Shot bug that has been known about since the class went into public testing on the preview shard.
I cannot duplicate this bug on my level 5 female human HR. All I know is that sometimes, when an HR uses Seismic Shot, something goes wrong and it leaves a persistent fountain of green rocks flying everywhere. My laptop can handle the extra rendering when there's just one fountain. But when more than one of these things sprouts up, my laptop cannot handle all the extra rendering it has to do for all the rocks and lights of these superfluous fountains, and suddenly I'm playing a slideshow. The game is not playable like this. I complained very loudly in the Zone before taking this screenshot, which led to several other players saying that the same also happened for them (along with a rare couple of players who said they had no problems, unsure why). It's not just me, and I don't understand why there has been no fix for this yet.
Lowering all my graphics settings to absolute minimum gained me only ~2 fps, and then the graphics are so undetailed that I can't even see anything so I turned them back up. Defragging my computer (despite only 2% fragmentation) gained me ~7 fps, but it still drops to almost nothing because of this bug. Considering I was able to play NW just fine before the HR was released and that I'm not the only player affected by the fps drop caused by this bug, I conclude that my laptop, while not state-of-the-art, is not the problem and that the problem would be solved for all affected players if this bug were fixed so that these green fountains would no longer appear. I cannot play the game properly as long as this bug exists and will not be able to play at all if it gets any worse.
These are my system specs in case it helps:
OS - Microsoft Windows 7 Home Premium
System Type - x64-based PC
Processor - AMD A8-3500 M APU with AMD Radeon HD Graphics, 1500 MHz, 4 Cores, 4 Logical Processors
Switchable Graphics -
AMD Radeon HD 6750M
AMD Radeon HD 6620G (NW seems to run using this one)
Total Installed Physical Memory - 6 GB (3.78 GB available)
Total Virtual Memory - 11 GB (8.73 GB available)
Can this please be fixed once and for all?
Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Comments
Nope, my husband managed to create his first fountain the other day with a wood elf, but he did it while soloing in Cloak Tower so it didn't have any long-term negative effects. Sadly, he has no idea what he did differently that one time.
"Oh look, ranger poo."
Neverwinter Census 2017
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There aren't any racials that wood elves and drow have in common, are there? If so it might be an elf thing, some racial ability of theirs interacting strangely with SS and breaking it. If not then that's out.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Maybe I can test that last part on a target dummy in the Trade of Blades....
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
Edit - Just did the MoI event and the bug seems to be worse than ever ... If the developers ignore this and do nothing then after the event ends griefers who know how to make the Gfx stay put are going to have a field day spamming Seismic shock all over Protectors enclave , that'll make the entire game nigh on unplayable if it happens.
The amounts in Sharandar and Dread Ring are also much fewer, and I haven't really seen any in low level areas while levelling my HR (even though it is the only daily until level 20 more or less).
That leads me to believe that you need a mobile target (and probably more than 1) and because I haven't been able to reproduce it (and haven't seen it in a low level area) you seem to need to combine it with another power/effect for it to occur.
If only we had free respecs on the preview shard again, we could test it properly using different combinations of feats/boons, but as far as I know that's still out of the question....
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
So a fail graphic development:
Fps between 5-16...
I can't believe this bug is still around. It was around from the first week that the ranger went on the test server. It was widely reported and yet 3 months later the bug is still there.
That, or it's just such a huge fix, that they would need to remove the power and/or animation altogether to fix it ... Ain't no-one got time for 'dat!
So in a nutshell it's become apparent to me that there is something wrong with this specific instance, or instances. Take the same concept and apply it to dungeons like SP or FH. FH has a lot of bad instances. Frame rates become unmanageable and unplayable. The problem with a dungeon is, you don't have the option to "change" instances. You have to re-Q and hope you don't wind up in the same spot again.
Could someone please explain to me how this is suppose to be conductive to good social gaming? We get in groups and fail at dungeons and so many people think it's lag or their GPU or their internet connection....BUT IT ISNT!! It IS in fact the instances and the servers that house the problems. So many people are getting discouraged from playing this game because they experience frustrating and random drops in FPS, that has nothing to do with the processing of their GPU. It's on the server side! I'm really having a hard time keeping a guild going in this game encouraging new players and trying to teach them the mechanics of the game when half of them are experiencing lag that is unmanageable on many occasions.
My question is this: Is Perfect World aware of these issues and are they working on addressing the problems? Or are they unaware, and I'm uncovering some sort of keystone here? I can't imagine PW not being aware of consumer complaints. Well, maybe this is the problem.
While I would certainly NOT condone or endorse ANYONE doing so, but sadly, it might actually require that the HR community actually make a point to create these effects in massive numbers in the generally high traffic areas on all available instances, simply to force the development team to make addressing the issue its top priority.
Guerrilla tactics do tend to have positive results, even if it makes our own time playing less enjoyable.
We are PWE/Cryptic's customers, paying or not, we deserve to have a game that does not have this level of problem.
Ok, thinking about it, the ones I see in Sharandar are near Giantsoul/Thorn spawn points, and my husband had this happen while fighting the second boss in Cloak Tower, which involves knockbacks as well.
Are we on to something?
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