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Things not to do in a dungeon or skirmish

ladymythosladymythos Member, Neverwinter Knight of the Feywild Users Posts: 637 Bounty Hunter
edited January 2014 in PvE Discussion
I made a post like this before, and while it got heavily modified for mocking people (despite the fact I never mentioned any names. Panicky Pete is obviously NOT a real person, but a nickname for a person who panicks a lot.) I'll try it again. It definitely deserves a re-run or ten. So here are a few things NOT to do in a dungeon. And mods, please keep in mind these are just stereotypes. If you've played in a PUG, I guarantee you've all met them anyway.

1. You can't outrun adds, so please don't even try. Too many people dash off at warp speed 10 so far away from the group as possible once the have adds on them. Funnily, this includes the Pit Fight skirmish, despite the entire skirmish being a single room. What you SHOULD do is run to one of your team mates, so we can take the adds away from you. The - only- exception is if the group has made other agreements before the fight, like leaving the adds to you.

2. Never use a horse in a skirmish. They aren't that long, and you're not impressing anyone. Especially if your mount is said horse, and not a tiger, wolf, pig or whatever. It's just really annoying to see someone get up on a horse every time they have to travel two meters.

3. Don't press NEED on anything your current character don't need. I know you have alts, or a friend who plays that class. We all do. Again, if the group has decided otherwise before the dungeon/instance, it's fine to need on anything the group agreed on. But if nothing has been mentioned, only need on stuff your current character needs.

4. If you accidentally got something you can't use and another person needs, please give that person the stuff you got if he/she asks. I know have never met him/her before, and I know you will most likely never meet that person again. It doesn't matter. Next time, you might be that person who needs something. So if everyone follows this example, everybody wins.

5. Everyone have had/is having their first time in a skirmish or dungeon. Please understand that, and be patient with newcomers. It doesn't matter if it's the Cloak Tower, Pirate King or the towers. If this is someone's first time, take things slow and accept that he/she doesn't know everything already. If you can't accept it, please don't use the dungeon finder. Stick to the LFG-took or friends/guild mates and specify you need someone who knows what they are doing.

6. Never, ever quit without warning right before a boss fight. It doesn't matter if we just reached the boss, or wiped for the fourth time. If you quit without leaving, the rest of us are stuck and can't move on. Sometimes we can use the dungeon finder to find a replacement, but most of the time, we can't. So if you quit, we usually have to quit, too. Again, if the group agrees that it's fine to quit, or if you ask first, it's fine. But if nothing has been said by anyone, please ask before you leave. Don't have time to run a normal dungeon? Then don't use the dungeon finder!

7. Also, if you do use the dungeon finder, be aware that you acn get thrown into a dungeon with next to no notice. That means you can be right in the middle of a fight, or sorting out your inventory. That also means everyone else can be right in the middle of a fight, or sorting out their inventory. So if you use the dungeon finder, please don't charge ahead into the dungeon as soon as it loads. Heck, I've seen people load a lot slower than me too, so I had to wait for a bit for them to join me. Chagring ahead? Bad idea.

8. Most important: BE FRIENDLY. It's simple: The friendlier you are, the friendlier everyone else will be. So if you start to yell, get angry and a complete jerk, expect the same in return. No one wants that. It just makes everyone miserable. Rather, be friendly and nice to everyone, and expect the same in return. Someone ran out of healing potions or injury kits? Offer spare ones, if you have them. You'll get the same in return when you need it. Someone needs a few minutes break? Please be patient. Who knows, maybe next time it's your phone ringing, or somoene on your door. So if you have to use the rest room, you don't want the others charging ahead, would you? Didn't think so. ;)
Post edited by ladymythos on
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Comments

  • howdyyeowhowdyyeow Member Posts: 53
    edited December 2013
    You forgot to add,

    Do not loot items(especially useless GREENS) when the party is engaging.
  • esteenaesteena Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1
    edited December 2013
    ladymythos wrote: »
    2. Never use a horse in a skirmish. They aren't that long, and you're not impressing anyone. Especially if your mount is said horse, and not a tiger, wolf, pig or whatever. It's just really annoying to see someone get up on a horse every time they have to travel two meters.

    Not sure how mounting every 2 meters gonna hurt anyone. It takes less than 1 second to mount up and engaging a fight instantly dismount you.

    They probably like to use their mounts, and it got on your nerves perhaps because you wish you could own one of them? no offense, but that's how it sounds like.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited December 2013
    The most important thing when running a dungeon or skirmish is to DISCUSS how things should operate w/ said team, BEFORE it becomes an issue. If your team collectively decides not to loot green items, fine. If your team decides to choose greed on epic items, and anything else is fair game, also fine.

    The only rule that is important is that you and your teammates work together and come to an agreement as to how things should be run - everything else is secondary, as long as guidelines have been set.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • indolo238indolo238 Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited December 2013
    ladymythos wrote: »
    6. Never, ever quit without warning right before a boss fight. It doesn't matter if we just reached the boss, or wiped for the fourth time. If you quit without leaving, the rest of us are stuck and can't move on. Sometimes we can use the dungeon finder to find a replacement, but most of the time, we can't. So if you quit, we usually have to quit, too. Again, if the group agrees that it's fine to quit, or if you ask first, it's fine. But if nothing has been said by anyone, please ask before you leave. Don't have time to run a normal dungeon? Then don't use the dungeon finder!
    Just to add for clarity, if you're sick of the run and are going to quit, please say something before you leave, even if it's just "I'm done". When people just log off, they're still in the party, meaning no replacement unless the party kicks them, and the party doesn't know if they quit or just got disconnected, which leads to waiting around to see if the person is coming back or not. Then more waiting after eventually kicking the person for the queue to give a replacement.
  • holsacholsac Member Posts: 104 Arc User
    edited December 2013
    Here's another -

    Gear score means very little but gear does. Running a T2 in mostly blues does not help you or your party succeed.

    This is in response to having a PuG join up in a ToS run while geared up in mostly blues, 2 purple, and 1 green item. "But my gear score is 9.6K" was has reply when we asked him to leave.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2013
    Most important thing is listen to your teammates. That's important. Something's are fail.
    Dps cleric = fail. Please leave
    "But I didn't spec into singularity" = fail cw, please leave
    "I'm a dps fighter, I can't kite the adds" = fail! please leave
    Tr that can't dodge = fail! please leave

    Just overall do your job and listen. Then things will be fine.
  • abell39abell39 Member Posts: 1,175 Arc User
    edited December 2013
    ladymythos wrote: »
    2. Never use a horse in a skirmish. They aren't that long, and you're not impressing anyone. Especially if your mount is said horse, and not a tiger, wolf, pig or whatever. It's just really annoying to see someone get up on a horse every time they have to travel two meters.

    To be fair, I use my horse in skirmishes like Straight to Helm or (shudder) Battle for the Bridge after numerous wipes because those do involve a little bit of distance.

    But don't knock my semi-dps DC, either. A dps DC can heal just fine too, although if your party's only DC is a dps DC whose loadout is something like Chains+Daunting+Divine Glow then I agree that that's a little too lolwut and said DC needs to slot a heal or two.
    Kerensa Loreweaver, level 60 DC | Rilla Turtledove, level 60 CW | Calvin Meriwether, level 60 TR
    Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited December 2013
    esteena wrote: »
    Not sure how mounting every 2 meters gonna hurt anyone. It takes less than 1 second to mount up and engaging a fight instantly dismount you.

    They probably like to use their mounts, and it got on your nerves perhaps because you wish you could own one of them? no offense, but that's how it sounds like.
    No, it's just annoying. I have a very fine mount but don't see the need when I cover the 2 meters on foot as fast as you on a mount. Mount up if you are actually going to save time, otherwise it is a waste of an action.
    chemboy613 wrote: »
    Most important thing is listen to your teammates. That's important. Something's are fail.
    Dps cleric = fail. Please leave
    "But I didn't spec into singularity" = fail cw, please leave
    "I'm a dps fighter, I can't kite the adds" = fail! please leave
    Tr that can't dodge = fail! please leave

    Just overall do your job and listen. Then things will be fine.
    That is your opinion. The beauty of this game is that everyones character can be how they like it, not how you want their character to be. You play your way, I'll play mine. I will never kick somebody for how they designed their character. If they are happy with it fine by me. If they ask for advice on a character build that is different. Also be aware listening is only half of it, giving accurate and precise instructions is the other part. I for one will do exactly the opposite of what you say if you are rude.

    To the OP, a good primer on dungeon etiquette you have written.
    [SIGPIC][/SIGPIC]
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    I think number 8 should be at the top! ... There is an old saying I'll paraphrase here "do unto others, as you would have them do unto you" ...

    It applies not only to Dungeons and Skirmishes but also to every map/instance in game ...

    Don't aggro a mob and then run away leaving it for the next poor soul who comes round the corner, if you aggro a mob DEAL WITH IT before leaving.

    And for those classes that think they are "sooo cool and stuff dude coz' i can just outrun mobs" ... WELL, YOU CAN'T so DON"T lead them back to groups/campfires for others to have to deal with ...

    Don't loot a skill node for another class if they are right beside you ... and don't loot a skill node/chest or pick up a Quest Item, that someone else has just spent 10 mins clearing of Elites/adds ...

    If you're running back to camp and you see someone being pwned ... How about giving them a hand? Even if it's just a quick heal or AoE it can be a HUGE help to someone struggling ...

    For Dungeons my advice would be ... DON'T look at the score board after every mob and Elite, No one but you cares, and being that selfish is not really helpful ... Instead try helping everyone you can and put every effort, every skill, everypower and feat you have into killing enemies, and most importantly, helping others to survive, and I can almost guarantee that you''ll probably have the best score at the end ...
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

    My%20STO%20Sig%20Clear_zpsb3deonfo.png
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited December 2013
    need to add

    Knock backs, Just because you can doesn't mean you should. Knowing when and where to use them can be helpful otherwise you are most likely ticking off other squad members. If you're using it to knock a mob over an edge or to save a team member that's in trouble, great. If you're using it just because "that's what I do when I play solo" then you are fail.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited December 2013
    Also: skills that send mobs on another planet.

    It is fine to use them if:
    A: there is an edge you can push them over to kill them quickly
    B: they are attacking you and your GF is already too busy

    It's NOT fine to use them in a melee-heavy party, especially when there are few mobs and already under control by the GF. Using control skills to group mobs for maximum AoE damage is OK, just spinning them around isn't.
  • halrloprillalarhalrloprillalar Member Posts: 68 Arc User
    edited December 2013
    I think the key in anything is paying attention:

    -Peeling ads off people that are clearly in trouble
    -Popping pots if you see your healer is struggling
    -Turning mobs around to minimize red spread (if you're tanking)
    -NOT USING KNOCKBACK MOVES AFTER I JUST USED SINGULARITY (this one pisses me off like nothing else). I mean really, who do you think you're helping like that? No one cares if it's part of your dps rotation. IF I used a singularity, it's because we want the mobs in one spot: they're easier to control, easier to dps, easier to run from. Don't be a ******.
    -Using group buffs. You're not the only dps.
    -Not overlapping group buffs (e.g. HR aspects)
  • imsmithyimsmithy Member Posts: 1,378 Arc User
    edited December 2013
    -NOT USING KNOCKBACK MOVES AFTER I JUST USED SINGULARITY (this one pisses me off like nothing else). I mean really, who do you think you're helping like that? No one cares if it's part of your dps rotation. IF I used a singularity, it's because we want the mobs in one spot: they're easier to control, easier to dps, easier to run from. Don't be a ******.

    This ^ the number of times I have used AS + Steal time (or Tabbed EF + Steal time before the nerf) to get a large number of adds all bunched up nicely together so the group can burn through them just for some other toilet of a CW to use Ice storm , Shield or Repel for no apparent reason and scatter them all over the place is mindblowing , also toolbags who seem to think that they absolutely NEED to pick up every single piece of green trash NOW while everybody else is trying to kill a boss and dodge because 90% of the floor is red ... sooo annoying.
  • skiptisskiptis Member Posts: 21 Arc User
    edited December 2013
    snotty wrote: »
    need to add

    Knock backs, Just because you can doesn't mean you should. Knowing when and where to use them can be helpful otherwise you are most likely ticking off other squad members. If you're using it to knock a mob over an edge or to save a team member that's in trouble, great. If you're using it just because "that's what I do when I play solo" then you are fail.

    As someone who mains TR, #1 rage inducing thing people do in dungeons right here. Come to think of it, it's just as annoying when I'm on my CW. Spamming Ice Storm or whatever every time it up just because you can ruins everyone's day, including your own.
    -Turning mobs around to minimize red spread (if you're tanking)

    Honorable mention for this. Hey, you, yeah you GF, what's up, you have half a dozen mobs with cone AoEs on you and we have a GWF and a TR in the party burning the boss why the **** are you running around us in circles WITHOUT EVEN DOING ANYTHING ASDKAJSDKLJASDAJSLDKLSAD *headbutts monitor*
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited December 2013
    Definitely agree with not ping ponging stuff around. Also, if you want to do DPS cleric or GF, don't use the random queue for dungeons. Find a party with friends or in chat. The queue privileges you because it expects you do heal or tank. The people who aren't of those classes had to wait 10 times as long to get in as you did. Also, I agree that 'Greed' is only default if it's agreed upon at the start of the run. Make it clear at the beginning so those who don't agree can find another group. Looting in combat is annoying, especially with the new bug where the Need/Greed/Pass box sometimes go away to quickly.

    Finally, learn the signs that a chest is a mimic and even if you don't, DON'T open a chest you're not sure about when other people are engaging in combat.
    "We have always been at war with Dread Vault" ~ Little Brother
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited December 2013
    pitshade wrote: »
    Finally, learn the signs that a chest is a mimic and even if you don't, DON'T open a chest you're not sure about when other people are engaging in combat.

    Yea about that, for anyone reading this that doesn't know. You can tell a real chest from a mimic by 2 things.
    1. If you put your pointer over the chest and you don't see the little loot purse icon then its a mimic
    2. If you put your pointer over the chest and the circle doesn't turn yellow, its a mimic.

    An easy way to remember #2 is this handy little saying, "if its white it bites, if its yellow, its mellow".

    P.S. If you do happen to open a mimic, deal with it yourself. DO NOT DRAG IT TO EVERYONE ELSE T FIGHT YOUR MISTAKE FOR YOU. Deal with your mistake yourself, don't make your greediness my problem.
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    snotty wrote: »
    Yea about that, for anyone reading this that doesn't know. You can tell a real chest from a mimic by 2 things.
    1. If you put your pointer over the chest and you don't see the little loot purse icon then its a mimic
    2. If you put your pointer over the chest and the circle doesn't turn yellow, its a mimic.

    An easy way to remember #2 is this handy little saying, "if its white it bites, if its yellow, its mellow".

    P.S. If you do happen to open a mimic, deal with it yourself. DO NOT DRAG IT TO EVERYONE ELSE T FIGHT YOUR MISTAKE FOR YOU. Deal with your mistake yourself, don't make your greediness my problem.

    An even easier generalization (though it's not always perfect) is that Loot chests are generally guarded by some adds and maybe an Elite .. .Where as Mimics are normally not guarded and look suspiciously easy to find and get too ...
    Is it finally a T5/U/T6 KDF Science Ship?
    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
    IMPERIAL AUSMONAUTS - STO Klingon & Rom-Klink Fleet.

    My%20STO%20Sig%20Clear_zpsb3deonfo.png
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited December 2013
    The only problem with saying that someone should deal with a mimic themselves is that unless they're really far away from the group (which they shouldn't be) then it's going to come looking for the rest of the party.

    I don't know that loot chests and mimics can be separated out by whether they're guarded or not. There are plenty of side chests that are safe and quite a few mimics in rooms with major fights. (just inside Fardelver, for instance or just before the end boss of Cragmire.)

    What was pointed out to me not that long ago is that you can walk through the corners of a mimic chest. Their hit box is just a circle with the outsides being just cosmetic. A normal chest will block movement just as a physical object IRL will.

    Another good sign, is that mimics say 'open the chest' and regular ones say 'search...' though there are some that have other icons and maybe other text popups. There are a few in Ebon Downs that have cogwheels instead of bag icons. Clipping through the thing seems to be the best test of all though.
    "We have always been at war with Dread Vault" ~ Little Brother
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    edited December 2013
    pitshade wrote: »
    The only problem with saying that someone should deal with a mimic themselves is that unless they're really far away from the group (which they shouldn't be) then it's going to come looking for the rest of the party.

    Well, first, im mainly talking about the people that hang back to loot everything while the rest of the team moves on only to see them come running with a mimic chasing them and of course they run right to you. And second, the mimic generally aggros whoever opens the chest so to say it will come looking for the rest of the party isn't really true.

    But yea, its really burns me up that even when I will say in party chat "do not open the chest in this room, its a mimic" someone will inevitability still just have to open that chest and once it starts attacking, who do they run to? ME! Why? Im the one who told you not to open it in the first place and now you wanna make it my problem because you refused to listen? Sure, bring it to me so I can possibly die instead of you, that's real team work there.

    P.S. Did I mention that I really hate it when people open the mimic chests?
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited December 2013
    You and me both.

    Most of the time I've had a party member open a mimic, it was right after fighting stopped. Occasionally you get an enterprising soul who manages to get into a room and open one just as we aggro the mobs. That takes talent.
    "We have always been at war with Dread Vault" ~ Little Brother
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2013
    It's no that I'm rude when I'm play. I do my best to be patient. I'm just exasperated by people who have no idea how to play your class.

    It's not that (for example) my dc does bad dps. She does ok, and yea I normally slot glow, but the main role is heal, buff, debut. I've played some dungeons with pvp or dps dcs and their heals were terrible and I didn't invite them again. It is just far to painful if you think about only how you wNt your character because this is a team situation with team wins, so you should do what's best for the team.

    That said I am so sorry when I play with trs that can't dodge. If your can't doge roll gwf. If you want. Range dps don't roll cw roll hr, you know...? Basic logic?

    In this game the absolute most impotAnt thing though is how well the cw controls the adds. Please please please control. It's the most important thing.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited December 2013
    "Most important thing is listen to your teammates. That's important. Something's are fail.
    Dps cleric = fail. Please leave
    "But I did not spec into singularity" cw = Fail, please leave
    "I'm a dps fighter, I can not kite the adds" = Fail! please leave
    Tr can not que dodge = Fail! please leave"

    hey, I do not use a giant sword to simply run out! if the dps cleric keep your protection over me, and not over yourself or rogue who can not dodge, the gf / gwf can handle a 34623523 adds with dignity ... hahah
  • kap273kap273 Member Posts: 28 Arc User
    edited December 2013
    The problem is that there are always new people who DON'T know how to "play their class right" because they are still figuring out their class. People can hit max level in MMOs without mastering the intricacies of their class. That's where we have to help out, by offering tips and suggestions in a friendly non confrontational way. Now, if you are nice about it and trying to help someone and they refuse to try and get better, then that's the people you don't want in your group. Contrary to popular belief, most bad players DO want to get better, they are just afraid to be seen as a nub precisely because they get derided for being new.
  • ordensmarschallordensmarschall Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1,060 Bounty Hunter
    edited December 2013
    chemboy613 wrote: »
    It is just far to painful if you think about only how you wNt your character because this is a team situation with team wins, so you should do what's best for the team.

    I only play in a group about 25% of the time, so therefore my character is going to mostly built around how I want to solo play. However just because I play solo most of the time does not mean I should be locked out of groups because of your preconceived notions of how a character is supposed to be made. I do include some team friendly bits with a character for when I do group, but it is not my main focus.
    kap273 wrote: »
    The problem is that there are always new people who DON'T know how to "play their class right" because they are still figuring out their class. People can hit max level in MMOs without mastering the intricacies of their class. That's where we have to help out, by offering tips and suggestions in a friendly non confrontational way. Now, if you are nice about it and trying to help someone and they refuse to try and get better, then that's the people you don't want in your group. Contrary to popular belief, most bad players DO want to get better, they are just afraid to be seen as a nub precisely because they get derided for being new.

    Excellent point, while I dislike those that are willfully ignorant (ie non-readers), new players that need a pointer or two should not be castigated.
    [SIGPIC][/SIGPIC]
  • dylanclearbrookdylanclearbrook Member Posts: 23 Arc User
    edited January 2014
    snotty wrote: »
    Yea about that, for anyone reading this that doesn't know. You can tell a real chest from a mimic by 2 things.
    1. If you put your pointer over the chest and you don't see the little loot purse icon then its a mimic
    2. If you put your pointer over the chest and the circle doesn't turn yellow, its a mimic.

    An easy way to remember #2 is this handy little saying, "if its white it bites, if its yellow, its mellow".

    Now this I didn't know....thank you for this!
  • dylanclearbrookdylanclearbrook Member Posts: 23 Arc User
    edited January 2014
    I actually came to the forum today to post on something like this:
    bendalek wrote: »
    I think number 8 should be at the top! ... There is an old saying I'll paraphrase here "do unto others, as you would have them do unto you" ...

    It applies not only to Dungeons and Skirmishes but also to every map/instance in game ...

    Don't aggro a mob and then run away leaving it for the next poor soul who comes round the corner, if you aggro a mob DEAL WITH IT before leaving.


    If you're running back to camp and you see someone being pwned ... How about giving them a hand? Even if it's just a quick heal or AoE it can be a HUGE help to someone struggling ...

    I was wondering if there was some etiquette I wasn't following. I see some one in trouble, I help out. yet half the time I find myself in difficulty, people just rush by and/or worse, drag a mob into the mob I am fighting...I have died three times because of that.

    Yet today, I thought I saw a CW in trouble...so I took the aggro of the mob on my GF so he could breathe and deal with it....instead, he curses me...and runs off.

    What did I do wrong? I was, until I saw this thread, beginning to thing I was supposed to pretend no one else existed in the game instead of doing a tad bit of RPing and helping out fellow adventurers.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited January 2014
    Maybe we just think about things differently.

    I run a High End PvE guild, where teamwork is the absolute most important thing, about all things. A GF is there to tank, a GWF is there to tank/DPS, a DC is there to heal/buff/debuff, a TR is there to Kill/SB/WR/ and most importantly a CW is there to control.

    While often times it is possible to carry someone, or train someone, normally if any one person doesn't do their job, the team as a whole fails.

    I am not trying to be mean or cold. Everyone should play how they are happy, but if you can't play your class, i'm just simply not going to take you to MC/CN/VT, because I don't like spending hours wiping for no reason.

    There are many specs, and gear choices, and team compositions that work, but the most important thing is team first, individual second. All other considerations are secondary.
  • wingedkagoutiwingedkagouti Member Posts: 275 Arc User
    edited January 2014
    Yet today, I thought I saw a CW in trouble...so I took the aggro of the mob on my GF so he could breathe and deal with it....instead, he curses me...and runs off.
    When soloing, most people assume that you only engage what you can handle yourself. As a soloing CW it is quite possible to look like you're in way too deep, while still being fully in control depending on loadout and player skill. Personally I don't consider myself in trouble unless I'm at 10% or less life, surrounded by uncontrolled enemies and my potions are on cooldown, and even then I probably have a daily ready (when soloing I rarely use dailies unless things are bad) and I can blink/dodge 3 times in a row.

    As far as his reaction towards you go, it's possible that your intervention messed up a quest for him or he could have thought your actions did. Then again, he could have had a bad day IRL and just needed to vent.
  • pitshadepitshade Member Posts: 5,665 Arc User
    edited January 2014
    What did I do wrong? I was, until I saw this thread, beginning to thing I was supposed to pretend no one else existed in the game instead of doing a tad bit of RPing and helping out fellow adventurers.
    Maybe the CWs idea of being in trouble was different than your idea. I try to help out others in need, but in the end there are two judgment calls, that of the one watching and that of the one fighting. If they don't match up, there may be hard feelings... "Why didn't you help me?" vs. "Mind your own business!" I usually watch for a bit unless they're obviously about to die, just to gauge the situation. But in the end there's no way of knowing how someone is going to react. They maybe trying to learn/test themselves or they must just be jerks. Also, pay attention to whether or not a contest is running. If they're fighting phase spiderlings in Rothe Valley, I'm a lot less likely to intervene because kill stealing in pretty poor behavior. In the end, make your judgement and if they aren't appreciative, don't let it get to you.
    "We have always been at war with Dread Vault" ~ Little Brother
  • dylanclearbrookdylanclearbrook Member Posts: 23 Arc User
    edited January 2014
    As far as his reaction towards you go, it's possible that your intervention messed up a quest for him or he could have thought your actions did. Then again, he could have had a bad day IRL and just needed to vent.
    So, in other words, helping out some one not in your party is a no-no. sigh. And here I thought those people running by when I was in trouble were just being rude :)

    Going to take some getting used to. This is the only game I have spent a lot of time in since COH closed down...so I guess I was expecting people to act more like I was used to people acting :) (neither bad nor good...just different...I'll get used to it.)
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