I made a post like this before, and while it got heavily modified for mocking people (despite the fact I never mentioned any names. Panicky Pete is obviously NOT a real person, but a nickname for a person who panicks a lot.) I'll try it again. It definitely deserves a re-run or ten. So here are a few things NOT to do in a dungeon. And mods, please keep in mind these are just stereotypes. If you've played in a PUG, I guarantee you've all met them anyway.
1. You can't outrun adds, so please don't even try. Too many people dash off at warp speed 10 so far away from the group as possible once the have adds on them. Funnily, this includes the Pit Fight skirmish, despite the entire skirmish being a single room. What you SHOULD do is run to one of your team mates, so we can take the adds away from you. The - only- exception is if the group has made other agreements before the fight, like leaving the adds to you.
2. Never use a horse in a skirmish. They aren't that long, and you're not impressing anyone. Especially if your mount is said horse, and not a tiger, wolf, pig or whatever. It's just really annoying to see someone get up on a horse every time they have to travel two meters.
3. Don't press NEED on anything your current character don't need. I know you have alts, or a friend who plays that class. We all do. Again, if the group has decided otherwise before the dungeon/instance, it's fine to need on anything the group agreed on. But if nothing has been mentioned, only need on stuff your current character needs.
4. If you accidentally got something you can't use and another person needs, please give that person the stuff you got if he/she asks. I know have never met him/her before, and I know you will most likely never meet that person again. It doesn't matter. Next time, you might be that person who needs something. So if everyone follows this example, everybody wins.
5. Everyone have had/is having their first time in a skirmish or dungeon. Please understand that, and be patient with newcomers. It doesn't matter if it's the Cloak Tower, Pirate King or the towers. If this is someone's first time, take things slow and accept that he/she doesn't know everything already. If you can't accept it, please don't use the dungeon finder. Stick to the LFG-took or friends/guild mates and specify you need someone who knows what they are doing.
6. Never, ever quit without warning right before a boss fight. It doesn't matter if we just reached the boss, or wiped for the fourth time. If you quit without leaving, the rest of us are stuck and can't move on. Sometimes we can use the dungeon finder to find a replacement, but most of the time, we can't. So if you quit, we usually have to quit, too. Again, if the group agrees that it's fine to quit, or if you ask first, it's fine. But if nothing has been said by anyone, please ask before you leave. Don't have time to run a normal dungeon? Then don't use the dungeon finder!
7. Also, if you do use the dungeon finder, be aware that you acn get thrown into a dungeon with next to no notice. That means you can be right in the middle of a fight, or sorting out your inventory. That also means everyone else can be right in the middle of a fight, or sorting out their inventory. So if you use the dungeon finder, please don't charge ahead into the dungeon as soon as it loads. Heck, I've seen people load a lot slower than me too, so I had to wait for a bit for them to join me. Chagring ahead? Bad idea.
8. Most important: BE FRIENDLY. It's simple: The friendlier you are, the friendlier everyone else will be. So if you start to yell, get angry and a complete jerk, expect the same in return. No one wants that. It just makes everyone miserable. Rather, be friendly and nice to everyone, and expect the same in return. Someone ran out of healing potions or injury kits? Offer spare ones, if you have them. You'll get the same in return when you need it. Someone needs a few minutes break? Please be patient. Who knows, maybe next time it's your phone ringing, or somoene on your door. So if you have to use the rest room, you don't want the others charging ahead, would you? Didn't think so.
Comments
Do not loot items(especially useless GREENS) when the party is engaging.
Not sure how mounting every 2 meters gonna hurt anyone. It takes less than 1 second to mount up and engaging a fight instantly dismount you.
They probably like to use their mounts, and it got on your nerves perhaps because you wish you could own one of them? no offense, but that's how it sounds like.
The only rule that is important is that you and your teammates work together and come to an agreement as to how things should be run - everything else is secondary, as long as guidelines have been set.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Gear score means very little but gear does. Running a T2 in mostly blues does not help you or your party succeed.
This is in response to having a PuG join up in a ToS run while geared up in mostly blues, 2 purple, and 1 green item. "But my gear score is 9.6K" was has reply when we asked him to leave.
Dps cleric = fail. Please leave
"But I didn't spec into singularity" = fail cw, please leave
"I'm a dps fighter, I can't kite the adds" = fail! please leave
Tr that can't dodge = fail! please leave
Just overall do your job and listen. Then things will be fine.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
To be fair, I use my horse in skirmishes like Straight to Helm or (shudder) Battle for the Bridge after numerous wipes because those do involve a little bit of distance.
But don't knock my semi-dps DC, either. A dps DC can heal just fine too, although if your party's only DC is a dps DC whose loadout is something like Chains+Daunting+Divine Glow then I agree that that's a little too lolwut and said DC needs to slot a heal or two.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
That is your opinion. The beauty of this game is that everyones character can be how they like it, not how you want their character to be. You play your way, I'll play mine. I will never kick somebody for how they designed their character. If they are happy with it fine by me. If they ask for advice on a character build that is different. Also be aware listening is only half of it, giving accurate and precise instructions is the other part. I for one will do exactly the opposite of what you say if you are rude.
To the OP, a good primer on dungeon etiquette you have written.
It applies not only to Dungeons and Skirmishes but also to every map/instance in game ...
Don't aggro a mob and then run away leaving it for the next poor soul who comes round the corner, if you aggro a mob DEAL WITH IT before leaving.
And for those classes that think they are "sooo cool and stuff dude coz' i can just outrun mobs" ... WELL, YOU CAN'T so DON"T lead them back to groups/campfires for others to have to deal with ...
Don't loot a skill node for another class if they are right beside you ... and don't loot a skill node/chest or pick up a Quest Item, that someone else has just spent 10 mins clearing of Elites/adds ...
If you're running back to camp and you see someone being pwned ... How about giving them a hand? Even if it's just a quick heal or AoE it can be a HUGE help to someone struggling ...
For Dungeons my advice would be ... DON'T look at the score board after every mob and Elite, No one but you cares, and being that selfish is not really helpful ... Instead try helping everyone you can and put every effort, every skill, everypower and feat you have into killing enemies, and most importantly, helping others to survive, and I can almost guarantee that you''ll probably have the best score at the end ...
Knock backs, Just because you can doesn't mean you should. Knowing when and where to use them can be helpful otherwise you are most likely ticking off other squad members. If you're using it to knock a mob over an edge or to save a team member that's in trouble, great. If you're using it just because "that's what I do when I play solo" then you are fail.
It is fine to use them if:
A: there is an edge you can push them over to kill them quickly
B: they are attacking you and your GF is already too busy
It's NOT fine to use them in a melee-heavy party, especially when there are few mobs and already under control by the GF. Using control skills to group mobs for maximum AoE damage is OK, just spinning them around isn't.
-Peeling ads off people that are clearly in trouble
-Popping pots if you see your healer is struggling
-Turning mobs around to minimize red spread (if you're tanking)
-NOT USING KNOCKBACK MOVES AFTER I JUST USED SINGULARITY (this one pisses me off like nothing else). I mean really, who do you think you're helping like that? No one cares if it's part of your dps rotation. IF I used a singularity, it's because we want the mobs in one spot: they're easier to control, easier to dps, easier to run from. Don't be a ******.
-Using group buffs. You're not the only dps.
-Not overlapping group buffs (e.g. HR aspects)
This ^ the number of times I have used AS + Steal time (or Tabbed EF + Steal time before the nerf) to get a large number of adds all bunched up nicely together so the group can burn through them just for some other toilet of a CW to use Ice storm , Shield or Repel for no apparent reason and scatter them all over the place is mindblowing , also toolbags who seem to think that they absolutely NEED to pick up every single piece of green trash NOW while everybody else is trying to kill a boss and dodge because 90% of the floor is red ... sooo annoying.
As someone who mains TR, #1 rage inducing thing people do in dungeons right here. Come to think of it, it's just as annoying when I'm on my CW. Spamming Ice Storm or whatever every time it up just because you can ruins everyone's day, including your own.
Honorable mention for this. Hey, you, yeah you GF, what's up, you have half a dozen mobs with cone AoEs on you and we have a GWF and a TR in the party burning the boss why the **** are you running around us in circles WITHOUT EVEN DOING ANYTHING ASDKAJSDKLJASDAJSLDKLSAD *headbutts monitor*
Finally, learn the signs that a chest is a mimic and even if you don't, DON'T open a chest you're not sure about when other people are engaging in combat.
Yea about that, for anyone reading this that doesn't know. You can tell a real chest from a mimic by 2 things.
1. If you put your pointer over the chest and you don't see the little loot purse icon then its a mimic
2. If you put your pointer over the chest and the circle doesn't turn yellow, its a mimic.
An easy way to remember #2 is this handy little saying, "if its white it bites, if its yellow, its mellow".
P.S. If you do happen to open a mimic, deal with it yourself. DO NOT DRAG IT TO EVERYONE ELSE T FIGHT YOUR MISTAKE FOR YOU. Deal with your mistake yourself, don't make your greediness my problem.
An even easier generalization (though it's not always perfect) is that Loot chests are generally guarded by some adds and maybe an Elite .. .Where as Mimics are normally not guarded and look suspiciously easy to find and get too ...
I don't know that loot chests and mimics can be separated out by whether they're guarded or not. There are plenty of side chests that are safe and quite a few mimics in rooms with major fights. (just inside Fardelver, for instance or just before the end boss of Cragmire.)
What was pointed out to me not that long ago is that you can walk through the corners of a mimic chest. Their hit box is just a circle with the outsides being just cosmetic. A normal chest will block movement just as a physical object IRL will.
Another good sign, is that mimics say 'open the chest' and regular ones say 'search...' though there are some that have other icons and maybe other text popups. There are a few in Ebon Downs that have cogwheels instead of bag icons. Clipping through the thing seems to be the best test of all though.
Well, first, im mainly talking about the people that hang back to loot everything while the rest of the team moves on only to see them come running with a mimic chasing them and of course they run right to you. And second, the mimic generally aggros whoever opens the chest so to say it will come looking for the rest of the party isn't really true.
But yea, its really burns me up that even when I will say in party chat "do not open the chest in this room, its a mimic" someone will inevitability still just have to open that chest and once it starts attacking, who do they run to? ME! Why? Im the one who told you not to open it in the first place and now you wanna make it my problem because you refused to listen? Sure, bring it to me so I can possibly die instead of you, that's real team work there.
P.S. Did I mention that I really hate it when people open the mimic chests?
Most of the time I've had a party member open a mimic, it was right after fighting stopped. Occasionally you get an enterprising soul who manages to get into a room and open one just as we aggro the mobs. That takes talent.
It's not that (for example) my dc does bad dps. She does ok, and yea I normally slot glow, but the main role is heal, buff, debut. I've played some dungeons with pvp or dps dcs and their heals were terrible and I didn't invite them again. It is just far to painful if you think about only how you wNt your character because this is a team situation with team wins, so you should do what's best for the team.
That said I am so sorry when I play with trs that can't dodge. If your can't doge roll gwf. If you want. Range dps don't roll cw roll hr, you know...? Basic logic?
In this game the absolute most impotAnt thing though is how well the cw controls the adds. Please please please control. It's the most important thing.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Dps cleric = fail. Please leave
"But I did not spec into singularity" cw = Fail, please leave
"I'm a dps fighter, I can not kite the adds" = Fail! please leave
Tr can not que dodge = Fail! please leave"
hey, I do not use a giant sword to simply run out! if the dps cleric keep your protection over me, and not over yourself or rogue who can not dodge, the gf / gwf can handle a 34623523 adds with dignity ... hahah
I only play in a group about 25% of the time, so therefore my character is going to mostly built around how I want to solo play. However just because I play solo most of the time does not mean I should be locked out of groups because of your preconceived notions of how a character is supposed to be made. I do include some team friendly bits with a character for when I do group, but it is not my main focus.
Excellent point, while I dislike those that are willfully ignorant (ie non-readers), new players that need a pointer or two should not be castigated.
Now this I didn't know....thank you for this!
I was wondering if there was some etiquette I wasn't following. I see some one in trouble, I help out. yet half the time I find myself in difficulty, people just rush by and/or worse, drag a mob into the mob I am fighting...I have died three times because of that.
Yet today, I thought I saw a CW in trouble...so I took the aggro of the mob on my GF so he could breathe and deal with it....instead, he curses me...and runs off.
What did I do wrong? I was, until I saw this thread, beginning to thing I was supposed to pretend no one else existed in the game instead of doing a tad bit of RPing and helping out fellow adventurers.
I run a High End PvE guild, where teamwork is the absolute most important thing, about all things. A GF is there to tank, a GWF is there to tank/DPS, a DC is there to heal/buff/debuff, a TR is there to Kill/SB/WR/ and most importantly a CW is there to control.
While often times it is possible to carry someone, or train someone, normally if any one person doesn't do their job, the team as a whole fails.
I am not trying to be mean or cold. Everyone should play how they are happy, but if you can't play your class, i'm just simply not going to take you to MC/CN/VT, because I don't like spending hours wiping for no reason.
There are many specs, and gear choices, and team compositions that work, but the most important thing is team first, individual second. All other considerations are secondary.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
As far as his reaction towards you go, it's possible that your intervention messed up a quest for him or he could have thought your actions did. Then again, he could have had a bad day IRL and just needed to vent.
Going to take some getting used to. This is the only game I have spent a lot of time in since COH closed down...so I guess I was expecting people to act more like I was used to people acting (neither bad nor good...just different...I'll get used to it.)