in my experience, following a guide/build is often the best way to LEARN what you are doing, but YMMV. when i find a good build on forums, the first thing i do is analyze it to try to figure out why its good.
I would say that this game, like many others, is 80% skill, 15% gear, and 5% build. fortunately, Skill and Gear can and do improve with time, and builds can e respecced.
as to the topic of the OP: i agree with all point sans 1 and 2.
1 is more of a nitpick: you CAN outrun them, but like Jason Vorhees they'll catch up to you eventually
2, as has been pointed out, seems to be a personal annoyance of the OP. i could care less
Tenebris lux mea est
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited January 2014
Never suggested following a guide. All my builds are custom, and even I have to edit my guide because improved a few things.
I don't mind custom builds at all, but it is exhausting to be with people who have in idea how to play there class and can't do their job. It bring the whole team down.
So, in other words, helping out some one not in your party is a no-no. sigh. And here I thought those people running by when I was in trouble were just being rude
Going to take some getting used to. This is the only game I have spent a lot of time in since COH closed down...so I guess I was expecting people to act more like I was used to people acting (neither bad nor good...just different...I'll get used to it.)
Well, not necessarily. You just have to watch to figure out when someone needs help, or when they're finishing up that "kill X enemies" quest and they don't want you to kill their Xth enemy and cost them credit for the quest. When I play my GF, I consider someone to be "in trouble" if I see them at less than 33% HP, especially if they're dodging frantically and have more than three enemies to deal with; then I pull aggro off them if I can. I'll also jump in if someone is clearly AFK but a mob has aggroed on them for some reason.
It's easier to be helpful without being invasive if you're a DC or CW; DCs can just give drive-by heals or slap an Astral Seal on a mob without taking away their aggro in most cases, and I've tossed a forcechoke as my CW before if I see someone about to get slapped by an elite enemy.
As for me, I might get mildly annoyed if you take my Xth enemy and I have to go find another to complete my quest, but I'd much rather you jump in to save me than let me die if I'm in trouble, and I certainly won't yell at you if you help me when I don't need it. Don't let the jerks stop you from helping at all.
I've found that kiting adds around, while staying in healer range, is better than simply running adds back to the healer, & it's more fun as well
Don't press NEED on anything your current character don't need.
If it's Blue & I can use it, I'm rolling Need. I have no way of knowing whether or not I actually "need" the item, because it's not identified, so I can't compare it to my stats & see if it's better or not.
If it's Green & I can use it, I'm rolling Greed. I think that's simple enough. It can't possibly be enough of an upgrade on any given slot for me to actually "need" it, & IMO if it's a trade component or an enchantment, it's Greed by definition.
If I can't use it -- regardless of the item color -- I'm Passing. I think that's self-explanatory. I think I accidentally broke this rule on a dungeon run, but nobody said anything, & I didn't even notice until afterwards when I found an unidentified Blue fighter item in my bags. I've no idea how it got there, so I probably made a mistake in that run, for which I'm profoundly sorry to the rest of the group, & in penance I've simply donated the item to my guild bank
I otherwise agree with the OP. Nice post
Fare you well
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Comments
in my experience, following a guide/build is often the best way to LEARN what you are doing, but YMMV. when i find a good build on forums, the first thing i do is analyze it to try to figure out why its good.
I would say that this game, like many others, is 80% skill, 15% gear, and 5% build. fortunately, Skill and Gear can and do improve with time, and builds can e respecced.
as to the topic of the OP: i agree with all point sans 1 and 2.
1 is more of a nitpick: you CAN outrun them, but like Jason Vorhees they'll catch up to you eventually
2, as has been pointed out, seems to be a personal annoyance of the OP. i could care less
I don't mind custom builds at all, but it is exhausting to be with people who have in idea how to play there class and can't do their job. It bring the whole team down.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Well, not necessarily. You just have to watch to figure out when someone needs help, or when they're finishing up that "kill X enemies" quest and they don't want you to kill their Xth enemy and cost them credit for the quest. When I play my GF, I consider someone to be "in trouble" if I see them at less than 33% HP, especially if they're dodging frantically and have more than three enemies to deal with; then I pull aggro off them if I can. I'll also jump in if someone is clearly AFK but a mob has aggroed on them for some reason.
It's easier to be helpful without being invasive if you're a DC or CW; DCs can just give drive-by heals or slap an Astral Seal on a mob without taking away their aggro in most cases, and I've tossed a forcechoke as my CW before if I see someone about to get slapped by an elite enemy.
As for me, I might get mildly annoyed if you take my Xth enemy and I have to go find another to complete my quest, but I'd much rather you jump in to save me than let me die if I'm in trouble, and I certainly won't yell at you if you help me when I don't need it. Don't let the jerks stop you from helping at all.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
I've found that kiting adds around, while staying in healer range, is better than simply running adds back to the healer, & it's more fun as well
If it's Blue & I can use it, I'm rolling Need. I have no way of knowing whether or not I actually "need" the item, because it's not identified, so I can't compare it to my stats & see if it's better or not.
If it's Green & I can use it, I'm rolling Greed. I think that's simple enough. It can't possibly be enough of an upgrade on any given slot for me to actually "need" it, & IMO if it's a trade component or an enchantment, it's Greed by definition.
If I can't use it -- regardless of the item color -- I'm Passing. I think that's self-explanatory. I think I accidentally broke this rule on a dungeon run, but nobody said anything, & I didn't even notice until afterwards when I found an unidentified Blue fighter item in my bags. I've no idea how it got there, so I probably made a mistake in that run, for which I'm profoundly sorry to the rest of the group, & in penance I've simply donated the item to my guild bank
I otherwise agree with the OP. Nice post
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...