test content
What is the Arc Client?
Install Arc

dread legion set.. how does it works?

adrukenadruken Member, NW M9 Playtest Posts: 43 Arc User
edited December 2013 in The Temple
I completed the new dread legion set, it seems to never proc in solo, so tested in a t1 dungeon, but really I don't understand if it is bugged or not: the power activate moderatly often, however seems proc only on me and never seen it proc on other party members.

So actualy I don't understand if only the cleric get the notification of the power and then it heals the whole party or if it just doesn't work as it should, or also if I totaly misunderstood how the power works.

Someone else can give feedback about the set powers? thanks in advance.
Post edited by Unknown User on
«1

Comments

  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    I'll laugh if they not only made it a horrible choice stat-wise but managed to break the set bonus as well.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • glowingemberglowingember Member Posts: 181 Arc User
    edited December 2013
    I haven't even brought myself to finish farming the seals for the sharandar set - and here you are with the dread legion lol. is it just a notification that is went off or is there a visual that goes off ?

    it seems like a great set power for a group. stats on the armour are kinda meh. don't remember how the armour and defence compare to miracle healer.
  • adrukenadruken Member, NW M9 Playtest Posts: 43 Arc User
    edited December 2013
    ok, I managed to make more test.. so, it seems I misunderstood how the power works:

    at first I tought it was like thedelayed cure fo 2.5% of max hp given by the Mark of Mending feat to sun burst/astral shield/bastion of health, so I expected to see a seedling on each playercured when the power of the set procs...
    I was wrong, I mean when the powers proc only the cleric got the notification, then after 5 seconds it heals in AoE centerd to the cleric with 8 foot range (more or less the distance covered by a cleric dodge) for 500 hp +10% for each target in range.
    The effect is activated by any kind of cure, so each tik of astral shield andastral seal can also activate it.

    Really not the best set for stats, but at least is decent as power group since it seems to activate pretty often, hope it helps other players. thanks for reading.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    adruken wrote: »
    ok, I managed to make more test.. so, it seems I misunderstood how the power works:

    at first I tought it was like thedelayed cure fo 2.5% of max hp given by the Mark of Mending feat to sun burst/astral shield/bastion of health, so I expected to see a seedling on each playercured when the power of the set procs...
    I was wrong, I mean when the powers proc only the cleric got the notification, then after 5 seconds it heals in AoE centerd to the cleric with 8 foot range (more or less the distance covered by a cleric dodge) for 500 hp +10% for each target in range.
    The effect is activated by any kind of cure, so each tik of astral shield andastral seal can also activate it.

    Really not the best set for stats, but at least is decent as power group since it seems to activate pretty often, hope it helps other players. thanks for reading.

    Thanks for the information. A little concerned that the radius is so tiny since the heal is also tiny, but interesting that it can be procced with Astral Shield etc.

    I'll probably eventually get this armor (what else are you going to spend the seals on?), but I still think Cryptic designers are off their collective rocker when it comes to DC gear. I say that with love and appreciation for their hard work, but this set still makes absolutely no sense.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited December 2013
    vorphied wrote: »
    I'll probably eventually get this armor (what else are you going to spend the seals on?), but I still think Cryptic designers are off their collective rocker when it comes to DC gear. I say that with love and appreciation for their hard work, but this set still makes absolutely no sense.

    I think the idea is supposed to be that you get more stats with this set and between artefacts and the sockets you can pick up the necesary recovery. So it would seem you have a more well rounded character. But is all those points into apen and lifesteal worth losing all the extra power you could have. Granted this set gives you a bit more crit but do you really need that much? I have close to 35% crit without a single azure sloted in an offensive slot anywhere...Yeah I'm not too high on this set. The sharandar one now seems actually soemwhat useful maybe since apen actually works but personally I'm in no rush to trade in MH
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    spani4rd wrote: »
    I think the idea is supposed to be that you get more stats with this set and between artefacts and the sockets you can pick up the necesary recovery. So it would seem you have a more well rounded character. But is all those points into apen and lifesteal worth losing all the extra power you could have. Granted this set gives you a bit more crit but do you really need that much? I have close to 35% crit without a single azure sloted in an offensive slot anywhere...Yeah I'm not too high on this set. The sharandar one now seems actually soemwhat useful maybe since apen actually works but personally I'm in no rush to trade in MH

    The problem is that Life Steal is a complete waste of stat points and that Armor Penetration is covered by the Fabled Iliyanbruen set (besides being a niche stat for DCs, anyway).

    Cryptic may have intended for the set to be well balanced with Artifacts, as you say, but they'd have to balance it with stats that are actually desirable in some way to make it useful as something other than a transmutation skin.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • kolbe11kolbe11 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    vorphied wrote: »
    The problem is that Life Steal is a complete waste of stat points and that Armor Penetration is covered by the Fabled Iliyanbruen set (besides being a niche stat for DCs, anyway).

    Cryptic may have intended for the set to be well balanced with Artifacts, as you say, but they'd have to balance it with stats that are actually desirable in some way to make it useful as something other than a transmutation skin.

    ^THIS.

    I actually enjoy using the Fabled Iliyanbruen set for most dungeons and would recommend anyone get it simply for "grind" purposes alone. However, people will still need their Prophet Champ or MH set in the long run for higher end dungeons: CN, DV, MC and VT. The new Dread set is just simply... "Dread-ful".
    "It is said that idle hands are the Devil's tools: Idle geek hands, however, came up with gunpowder, nuclear weapons, and toilet plungers." -Illiad
  • adrukenadruken Member, NW M9 Playtest Posts: 43 Arc User
    edited December 2013
    ehm.. I would not say that out loud because I need more testing, but seems that the power of the set activate with every kind of healing... even Lifesteal, actualy if that proves true (need more testing and my free time is not much, sorry) would make sense have lifesteal on this set.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited December 2013
    I think its unlikely to proc off lifesteal considering that lifesteal is not counted by the game as healing (otherwise clerics would only get 60% of the actual life steal amount).
    It is more likely that you were observing procs due to Astral Seal affected targets being damaged, or healing word ticks
  • adrukenadruken Member, NW M9 Playtest Posts: 43 Arc User
    edited December 2013
    nwnghost wrote: »
    I think its unlikely to proc off lifesteal considering that lifesteal is not counted by the game as healing (otherwise clerics would only get 60% of the actual life steal amount).
    It is more likely that you were observing procs due to Astral Seal affected targets being damaged, or healing word ticks

    yep, tested more, you are right must have been a joke of my eyes, no lifesteal proc.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    The set looks ok for high GS cleric. Who needs recovery anyway? :rolleyes: Well they have to fix the 4 parts bonus first of course. Except for the 4 pieces bonus (you don't need with a high power and crit stats), MH is a piece of garbage. So why not going further and having even less recovery?

    When i need to use a daily my daily has always been fully charged for quite a while, and it's not worth using a daily when mobs die almost instantly. So, um, that's a nice set. I don't understand why people undervalue the fabled set and this one. Do you really need that much recovery to make sure your team smashes waves of minions? I've dropped the MH set for the fabled one and i'm considering getting the dread legion one, provided my jewelry and artifacts can give me 1k or 1.5k recovery. I haven't touched MH in months and never looked back. Runs have been smoother thanks to the higher crit chance. I've even considered salvaging it since the fabled set worked everywhere, including MC, CN or epic dread vault.

    Edit: this should proc from astral seal, and since it's a lot of small heals it should be awesome.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    diogene0 wrote: »
    The set looks ok for high GS cleric. Who needs recovery anyway? :rolleyes: Well they have to fix the 4 parts bonus first of course. Except for the 4 pieces bonus (you don't need with a high power and crit stats), MH is a piece of garbage. So why not going further and having even less recovery?

    When i need to use a daily my daily has always been fully charged for quite a while, and it's not worth using a daily when mobs die almost instantly. So, um, that's a nice set. I don't understand why people undervalue the fabled set and this one. Do you really need that much recovery to make sure your team smashes waves of minions? I've dropped the MH set for the fabled one and i'm considering getting the dread legion one, provided my jewelry and artifacts can give me 1k or 1.5k recovery. I haven't touched MH in months and never looked back. Runs have been smoother thanks to the higher crit chance. I've even considered salvaging it since the fabled set worked everywhere, including MC, CN or epic dread vault.

    It's not about the Recovery as much as it is about Life Steal and Armor Penetration not being particularly useful to DCs. Fabled Iliyanbruen already fills that need for players who want that sort of set for damage-dealing purposes, so it's depressing to have yet another niche set.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    vorphied wrote: »
    It's not about the Recovery as much as it is about Life Steal and Armor Penetration not being particularly useful to DCs. Fabled Iliyanbruen already fills that need for players who want that sort of set for damage-dealing purposes, so it's depressing to have yet another niche set.

    Niche? I rather see it as a natural progression. Having a more varied set of stats while your GS, artifacts and enchantments are growing seems to be a great opportunity. Yes you may not be excited to get arpen or lifesteal, but it's more useful than more recovery or defense - you should have those capped already. The DC class is lucky, it's being given great sets with new modules. Other classes don't always get something.

    I'm about to reach 14k GS with my DC and the dread legion set looks like the only way to make my character progressing atm. The artifacts i equipped have a crapton of recovery although I don't need more. I wouldn't be opposed to power, deflection or regen but for now it's arpen and lifesteal, so be it.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    diogene0 wrote: »
    Niche? I rather see it as a natural progression. Having a more varied set of stats while your GS, artifacts and enchantments are growing seems to be a great opportunity. Yes you may not be excited to get arpen or lifesteal, but it's more useful than more recovery or defense - you should have those capped already. The DC class is lucky, it's being given great sets with new modules. Other classes don't always get something.

    I'm about to reach 14k GS with my DC and the dread legion set looks like the only way to make my character progressing atm. The artifacts i equipped have a crapton of recovery although I don't need more. I wouldn't be opposed to power, deflection or regen but for now it's arpen and lifesteal, so be it.

    DC hasn't gotten a "great set" since Beta. Armor Pen and Life Steal just inflate GS for DCs unless they are actively playing DPS roles. Can you really say that at 14k GS you have your Critical Strike, Power, Defense, Deflection, Regeneration, and Max HP all to the point where you wouldn't truly rather have more of any of the above than a smattering of ArP or LS?

    Again, if your DPS is important to you in your parties and you aren't satisfied with Fabled Iliyanbruen, I can totally understand being excited about Dread Legion. My specific beef is that it's yet another set with subpar stats for support play.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • fondlezfondlez Member Posts: 0 Arc User
    edited December 2013
    diogene0 wrote: »
    Niche? I rather see it as a natural progression. Having a more varied set of stats while your GS, artifacts and enchantments are growing seems to be a great opportunity. Yes you may not be excited to get arpen or lifesteal, but it's more useful than more recovery or defense - you should have those capped already. The DC class is lucky, it's being given great sets with new modules. Other classes don't always get something.

    I'm about to reach 14k GS with my DC and the dread legion set looks like the only way to make my character progressing atm. The artifacts i equipped have a crapton of recovery although I don't need more. I wouldn't be opposed to power, deflection or regen but for now it's arpen and lifesteal, so be it.

    So, by that argument, given general DC's gain almost no benefit from ArP or Lifesteal relative to the other stats, you would be happy for the class if your set contained a large amount of Companion Influence and a 4pc bonus that increased your Movement? Come on...

    It's good to collect sets (especially due to Collections Systems in Shadowmantle) and try new things out, and I'm sure most of us will since we're doing the new content anyway, but do not make out you're getting an upgrade. At absolute best while wearing flawless rose-tinted glasses and praising the devs for the general game at a daily forum shrine, all these new sets have just been side-grades.

    That said, at least since Feywild, the "side-grade love" has been generously spread around the other classes too.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited December 2013
    It's insulting when people say that clerics who attack are supposed to benefit the most from sets like this. I'm pretty sure even clerics who play as DPSers, whoever they are, will find that comment insulting.
    I suggest you people try that chain of logic out for yourself -> less recovery = less Hallowed Grounds/Anointed Army. Seriously, no amount of ArP and Life Steal is going to compensate for that kind of DPS loss.

    There's a reason why the devs put that set out there, and I'll be damned if I can figure it out but I'm pretty sure it's not because the devs thought they should satisfy the needs of nonexistent/mythical chunk of the DC population.
    It boils down to this - either the set is there to try to point out to us that there's a deeply buried but very interesting/beneficial mechanic regarding how ArP/Life Steal interacts with our powers, or the devs put that set out there just to spite all of us.
    IMO its the former, though given the track record of some of our guys I honestly wouldn't be surprised if it's the latter.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    tyrtallow wrote: »
    It's insulting when people say that clerics who attack are supposed to benefit the most from sets like this. I'm pretty sure even clerics who play as DPSers, whoever they are, will find that comment insulting.
    I suggest you people try that chain of logic out for yourself -> less recovery = less Hallowed Grounds/Anointed Army. Seriously, no amount of ArP and Life Steal is going to compensate for that kind of DPS loss.

    The uptime will roughly be the same with 2k or 5, since you don't use it on cooldown right? If you're that awesome you know not every group of mobs will survive long enough to require a hallowed ground. Dungeons aren't really creative, they often have the same patterns. Small group, big group, small group x2, big group of mobs... And by big i mean multiple pulls (that's not always possible). You can charge your daily during small groups and use it on big ones. No amount of recovery will make hallowed ground useful if most of the group died before you're done casting HG.

    Those set are useful and can be an upgrade but most DCs here seems to forget how dungeons are designed.

    I'm sorry most of you also keep playing with poor group that need you as a pure heal bot. I can often afford to use divine glow or daunting light during my runs, including in MC or CN, because the team doesn't really need heals. I'm not talking about people joining random groups via the queue system, they can take whatever set they want, including the overhealing/way beyond stat caps ones, they're going to struggle no matter what they do.

    Of course i could use more deflect or regen, but only in pvp. In PvE such sets would be garbage. These sets are PvE ones, and the fabled one works in pvp with a glass cannon build (for me, so why not for everyone?). If you want to play a tanky cleric i suggest you take the new parangon path and don't ask the dev to release crappy sets with enough deflection or regen to AFK tank the whole dracolich room alone. :rolleyes: The new sets are great because pve is easy, repetitive with the same patterns.
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited December 2013
    You obviously haven't met a cleric who can drop a daily on almost every T2 group fight, often multiple times. And if you think you really need a bit more AP before something like a major fight/large pull then that's what AP pots are for.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    diogene0 wrote: »
    The uptime will roughly be the same with 2k or 5, since you don't use it on cooldown right? If you're that awesome you know not every group of mobs will survive long enough to require a hallowed ground. Dungeons aren't really creative, they often have the same patterns. Small group, big group, small group x2, big group of mobs... And by big i mean multiple pulls (that's not always possible). You can charge your daily during small groups and use it on big ones. No amount of recovery will make hallowed ground useful if most of the group died before you're done casting HG.

    Those set are useful and can be an upgrade but most DCs here seems to forget how dungeons are designed.

    I'm sorry most of you also keep playing with poor group that need you as a pure heal bot. I can often afford to use divine glow or daunting light during my runs, including in MC or CN, because the team doesn't really need heals. I'm not talking about people joining random groups via the queue system, they can take whatever set they want, including the overhealing/way beyond stat caps ones, they're going to struggle no matter what they do.

    Of course i could use more deflect or regen, but only in pvp. In PvE such sets would be garbage. These sets are PvE ones, and the fabled one works in pvp with a glass cannon build (for me, so why not for everyone?). If you want to play a tanky cleric i suggest you take the new parangon path and don't ask the dev to release crappy sets with enough deflection or regen to AFK tank the whole dracolich room alone. :rolleyes: The new sets are great because pve is easy, repetitive with the same patterns.


    Some of your points sound good except that DCs still aren't exactly needed to contribute damage in PvE, except in the case that a redundant DC fills in as AoE DPS. I'm also not sure why you seem to think you're the only one using Divine Glow as appropriate, but it's widely acknowledged as an effective buff/debuff when used correctly. It also doesn't particularly matter how much ArP you're stacking when you use it, because no one cares about the damage it inflicts. As for Daunting Light, if a group is facerolling content without your help, then it doesn't matter what you slot, so I don't get the point. It's not like you need buckets of ArP to kill trash mobs, anyway.

    It's nice that your glass cannon build seems to work for you in PvP, but I've eaten way too many DCs trying the same thing to actually consider it viable for mine. As a CW I've fought full rank 10, Perfect everything DPS DCs and sent them back to the campfire repeatedly. DPS DC only remains threatening until controlled, and then it's over for them because, aside from perhaps a Daily, they lack the tools to recover; and if they're trying to go hybrid, they don't have enough damaging powers to secure kills on comparably geared and skilled players. Not to mention reliance on the Divinity mechanic, making it something of a snowball effect when they can't even get attacks off to build their pips up in the first place.

    In any case, no need to get worked up about the discussion. Not sure why the eye roll emotes and such are starting to come out; if you're happy with the way things are, then good for you.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • jenisydejenisyde Member Posts: 198 Arc User
    edited December 2013
    vorphied wrote: »
    Some of your points sound good except that DCs still aren't exactly needed to contribute damage in PvE, except in the case that a redundant DC fills in as AoE DPS. I'm also not sure why you seem to think you're the only one using Divine Glow as appropriate, but it's widely acknowledged as an effective buff/debuff when used correctly. It also doesn't particularly matter how much ArP you're stacking when you use it, because no one cares about the damage it inflicts. As for Daunting Light, if a group is facerolling content without your help, then it doesn't matter what you slot, so I don't get the point. It's not like you need buckets of ArP to kill trash mobs, anyway.

    It's nice that your glass cannon build seems to work for you in PvP, but I've eaten way too many DCs trying the same thing to actually consider it viable for mine. As a CW I've fought full rank 10, Perfect everything DPS DCs and sent them back to the campfire repeatedly. DPS DC only remains threatening until controlled, and then it's over for them because, aside from perhaps a Daily, they lack the tools to recover; and if they're trying to go hybrid, they don't have enough damaging powers to secure kills on comparably geared and skilled players. Not to mention reliance on the Divinity mechanic, making it something of a snowball effect when they can't even get attacks off to build their pips up in the first place.

    In any case, no need to get worked up about the discussion. Not sure why the eye roll emotes and such are starting to come out; if you're happy with the way things are, then good for you.

    voriphied is right. The Dread Legion set would best fit a hybrid Healer/DPS, but that full time spec is very rare being that it would only work with a full time healer in your group. However, do not look overlook the previous three sets. Every DC will tell you "Miracle Healer" is the best set, but they each shine in their own rights depending on how you are specced, and your stat balance.
    Jaylo
    Halfling - Devoted Cleric - Divine Oracle
    Neverwinter Tribunal
    <Genocidal Tendencies>
    www.genotendencies.enjin.com
  • lihin23nihillihin23nihil Member Posts: 229 Arc User
    edited December 2013
    jenisyde wrote: »
    Every DC will tell you "Miracle Healer" is the best set, but they each shine in their own rights depending on how you are specced, and your stat balance.

    This DC would tell you that Fabled Iliyanbruen is the better set, as the set power procs more predictably with their playstyle. The ArPen is a nice bonus for running dailies. I've never been able to get MH to feel beneficial to my playstyle - Heal/Buff/Debuff.

    This DC would also moan to anyone who'd listen about the wasted inclusion of LifeSteal on the Dread set.
  • jenisydejenisyde Member Posts: 198 Arc User
    edited December 2013
    This DC would tell you that Fabled Iliyanbruen is the better set, as the set power procs more predictably with their playstyle. The ArPen is a nice bonus for running dailies. I've never been able to get MH to feel beneficial to my playstyle - Heal/Buff/Debuff.

    This DC would also moan to anyone who'd listen about the wasted inclusion of LifeSteal on the Dread set.

    If you are referring to me, I think you have misunderstood what I mean. Miracle Healer will be best for 90% of people spec, playstyle, ect, but shouldn't dismiss other choices.
    Jaylo
    Halfling - Devoted Cleric - Divine Oracle
    Neverwinter Tribunal
    <Genocidal Tendencies>
    www.genotendencies.enjin.com
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    jenisyde wrote: »
    voriphied is right. The Dread Legion set would best fit a hybrid Healer/DPS, but that full time spec is very rare being that it would only work with a full time healer in your group. However, do not look overlook the previous three sets. Every DC will tell you "Miracle Healer" is the best set, but they each shine in their own rights depending on how you are specced, and your stat balance.

    Well if saying "I get my daily power 0.2% earlier and my encounters' CD recuded by 0.5s" can be called a playstyle, so be it. I currently own the fabled illyiaburen set and there's no need for a "dedicated healer" in the group when i pick some healing spells. Actually, the dread legion 4 pieces proc seems to be better than the Fabled set one, and there's even less recovery - which is good for anyone's playstyle, because caps are the same for everyone.

    Of course, the only exceptions would be DCs willing to get the lantern of revelation, crown of valindra or the elusive emblem of seladine (relevant choice but pretty hard to get). Why not but even this no recovery combo adds arpen and lifesteal anyway, so either way, you'll get these so called "useless" stats. These DCs should stick to the fabled set not to hit the recovery softcap.

    But as soon as you get the water or the pvp artifact, you get more recovery, and the only way to get rid of unneeded recovery to get something else is currently the dread legion set. This is definitely not a set for hybrid dps build, i can assure you i will be able to fully heal anything with this set, it's a set for people looking for stats optimization. There is no use for +450 recovery - with the CN set and some jewelry, you reach 3.5k recovery in no time - no math can justify that, it's only a preference and preferences don't make a build optimal. You may like MH, it's still a great and easy to get starter set, and of course it works because the game is easy and quite forgiving, but that doesn't mean your infinitesimal AP gains and CD reductions are going to make a difference. On the other hand, sharing 250 lifesteal or arpen via linked spirit can be a significant change.
  • vorphiedvorphied Member Posts: 1,870 Arc User
    edited December 2013
    diogene0 wrote: »
    Well if saying "I get my daily power 0.2% earlier and my encounters' CD recuded by 0.5s" can be called a playstyle, so be it. I currently own the fabled illyiaburen set and there's no need for a "dedicated healer" in the group when i pick some healing spells. Actually, the dread legion 4 pieces proc seems to be better than the Fabled set one, and there's even less recovery - which is good for anyone's playstyle, because caps are the same for everyone.

    Of course, the only exceptions would be DCs willing to get the lantern of revelation, crown of valindra or the elusive emblem of seladine (relevant choice but pretty hard to get). Why not but even this no recovery combo adds arpen and lifesteal anyway, so either way, you'll get these so called "useless" stats. These DCs should stick to the fabled set not to hit the recovery softcap.

    But as soon as you get the water or the pvp artifact, you get more recovery, and the only way to get rid of unneeded recovery to get something else is currently the dread legion set. This is definitely not a set for hybrid dps build, i can assure you i will be able to fully heal anything with this set, it's a set for people looking for stats optimization. There is no use for +450 recovery - with the CN set and some jewelry, you reach 3.5k recovery in no time - no math can justify that, it's only a preference and preferences don't make a build optimal. You may like MH, it's still a great and easy to get starter set, and of course it works because the game is easy and quite forgiving, but that doesn't mean your infinitesimal AP gains and CD reductions are going to make a difference. On the other hand, sharing 250 lifesteal or arpen via linked spirit can be a significant change.

    Part of the point of a MH set is that your accessories can be defense slot items that maximize HP, Defense, Deflection, or Regeneration, not so that you can stack Recovery on top of what the set gives you.

    I hear what you're trying to say about Fabled and Dread sets, but it just doesn't make sense to me when MH has the favorable stat distribution and has (arguably) the overall most favorable set bonus. As for sharing those other stats via Linked Spirit , 1) Many builds don't use it at all, and 2) Since when does sharing 250 Life Steal or Armor Pen do much of anything? If you want an infinitesimal gain, there it is.
    Sacrilege - Warlock
    Contagion - Cleric
    Testament - Wizard
    Pestilence - Ranger
    Dominion - Paladin

    NIGHTSWATCH

  • pochemoanepochemoane Member Posts: 13 Arc User
    edited December 2013
    1 thing that bothers me. when did linked spirit start to share stats? its a % increase of your own stats.
    also as vorphied said, you can use MH for the recovery and 4 piece bonus and get the rings,neck with other bonuses that you don't have in armor set
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    vorphied wrote: »
    Part of the point of a MH set is that your accessories can be defense slot items that maximize HP, Defense, Deflection, or Regeneration, not so that you can stack Recovery on top of what the set gives you.

    I hear what you're trying to say about Fabled and Dread sets, but it just doesn't make sense to me when MH has the favorable stat distribution and has (arguably) the overall most favorable set bonus. As for sharing those other stats via Linked Spirit , 1) Many builds don't use it at all, and 2) Since when does sharing 250 Life Steal or Armor Pen do much of anything? If you want an infinitesimal gain, there it is.

    250 life steal is ~2% of the damage you do turned into HPs. It could be a bit less at lower levels, i can't check, the servers are offline. On my CW, when I use oppressive force, it deals an average 20k crit on mobs (mine almost always crit). On 15-20 mobs that's more than 6k HP for my CW. It's almost free and it only costs some recovery,- or some defence, deflect - whatever - to the DC. I don't know if anyone has some survivability issues as a DC but that's not an issue I have and I have a power/crit build with 2.3k def and 500 deflect and regen atm. These 250 life steal aren't compleely free but imo it's worth it. A defensive slot and 600 recovery.

    I'm still unsure about the benefits for rogues, but my first guess is that it would be on par with astral seal provided they use the bleed at-will, which isn't bad either.

    I understand some people want a tanky cleric, but this is mostly a solo pvp setup and their needs should be already covered by the nice +6 blue regen gear. I've sold some, I know it's very popular, and i guess it fits that pvp role. For team support DCs (aka healbots), though, including the pvp ones, this set is an upgrade, because most of them won't equip tanking gear in the first place.
  • xellizxelliz Member Posts: 955 Arc User
    edited December 2013
    So my DC currently has a MH helm and Fabled gloves in the bank. I also have about 209 Seals from MC. Would I not be better to just build the Fabled set instead of trying to build MH? I would prefer to not spend my AD on buying MH, so this would be building from farming.

    I am currently using the GG set, so I already have about 1k Life Steal from that anyway, but I feel like I heal dungeons fine as is, just wanted to get rid of the life steal from the GG set.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    pochemoane wrote: »
    1 thing that bothers me. when did linked spirit start to share stats? its a % increase of your own stats.
    also as vorphied said, you can use MH for the recovery and 4 piece bonus and get the rings,neck with other bonuses that you don't have in armor set

    It's been a team buff since day 1. :)
    You link with every ally you Heal, increasing their stat ratings by 1/2/3/4/5% of your stat ratings for 10 seconds. Healing multiple targets at once will increase the bonus all targets receive.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    xelliz wrote: »
    So my DC currently has a MH helm and Fabled gloves in the bank. I also have about 209 Seals from MC. Would I not be better to just build the Fabled set instead of trying to build MH? I would prefer to not spend my AD on buying MH, so this would be building from farming.

    I am currently using the GG set, so I already have about 1k Life Steal from that anyway, but I feel like I heal dungeons fine as is, just wanted to get rid of the life steal from the GG set.

    You may have to make some changes to your build and runes to keep up with divinity, but no one ever complained about my heals in dungeons, and i'm using a 4/4 fabled set. You should equip some power/crit gear and enchantments (critical hits give more divinity), and you'll be fine.
  • xellizxelliz Member Posts: 955 Arc User
    edited December 2013
    diogene0 wrote: »
    You may have to make some changes to your build and runes to keep up with divinity, but no one ever complained about my heals in dungeons, and i'm using a 4/4 fabled set. You should equip some power/crit gear and enchantments (critical hits give more divinity), and you'll be fine.
    Divinity is my only concern. I've been using the GG set for a long time and I'm really used to having +25% divinity gain, so that would definitely be a change.
    Foundry - Fight Club? (nw-dluqbofu7)
    - JailBreak (in development)
Sign In or Register to comment.