You link with every ally you Heal, increasing their stat ratings by 1/2/3/4/5% of your stat ratings for 10 seconds. Healing multiple targets at once will increase the bonus all targets receive.
by own stats i meant each with his own stats and it was a reply to this.
250 life steal is ~2% of the damage you do turned into HPs. It could be a bit less at lower levels, i can't check, the servers are offline. On my CW, when I use oppressive force, it deals an average 20k crit on mobs (mine almost always crit). On 15-20 mobs that's more than 6k HP for my CW. It's almost free and it only costs some recovery,- or some defence, deflect - whatever - to the DC. I don't know if anyone has some survivability issues as a DC but that's not an issue I have and I have a power/crit build with 2.3k def and 500 deflect and regen atm. These 250 life steal aren't compleely free but imo it's worth it. A defensive slot and 600 recovery.
I'm still unsure about the benefits for rogues, but my first guess is that it would be on par with astral seal provided they use the bleed at-will, which isn't bad either.
I understand some people want a tanky cleric, but this is mostly a solo pvp setup and their needs should be already covered by the nice +6 blue regen gear. I've sold some, I know it's very popular, and i guess it fits that pvp role. For team support DCs (aka healbots), though, including the pvp ones, this set is an upgrade, because most of them won't equip tanking gear in the first place.
I get the Oppressive Force example, but there's a reason why I don't care about Life Steal at all for my CW; if you are actively attacking, you rarely need healing in the first place since an effective rotation tends to mean that you aren't getting hit due to most everything being controlled. This is part of why I maintain that it's not useful to give the party a buff to a stat that they probably didn't care about in the first place.
Rogues shouldn't need much Life Steal, anyway; if they're taking much damage, they're doing something wrong. Besides, good players should be giving at least a small nod to Regeneration, especially since it has become easier to stack with the advent of artifacts.
If you love the Dread Legion set, good for you; at least someone likes it, I suppose. I just wouldn't go around calling it an upgrade.
Comments
by own stats i meant each with his own stats and it was a reply to this.
I get the Oppressive Force example, but there's a reason why I don't care about Life Steal at all for my CW; if you are actively attacking, you rarely need healing in the first place since an effective rotation tends to mean that you aren't getting hit due to most everything being controlled. This is part of why I maintain that it's not useful to give the party a buff to a stat that they probably didn't care about in the first place.
Rogues shouldn't need much Life Steal, anyway; if they're taking much damage, they're doing something wrong. Besides, good players should be giving at least a small nod to Regeneration, especially since it has become easier to stack with the advent of artifacts.
If you love the Dread Legion set, good for you; at least someone likes it, I suppose. I just wouldn't go around calling it an upgrade.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH