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[Community] Dread Ring Instances; Skill Nodes & Chests

aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
edited August 2014 in The Moonstone Mask (PC)
I've found the following skill nodes/chests in the Dread Ring instances. Has anyone found anymore in each instance? Just making sure that I'm not missing any when I'm doing them:

Dread Spire
Thievery- this node is now in the Iron Golem big chamber behind the pillar in the corner --noted by beckylunatic from a thread in general.
Religion
Arcana

Dread Forge
Thievery
Dungeoneering
Nature

Phantasmal Fortress
Thievery
Religion
Chest
Dungeoneering
Info from rollingonit:
Phantasmal fortress also has 2 invisible walls. 1 that leads to a room with 3 beds where some mobs come out of. And the other one there is an arcana kit and a spawn point, you have to scale the fallen statue to get to it, then once opened a bridge appears. The invis wall with the arcana kit is in the same room with the mobs that block the religion kit, you'll see some sparkly things in the air in front of the wall.
Post edited by aeragar47 on

Comments

  • filcfilc Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    I know about three in DS
  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited December 2013
    filc wrote: »
    I know about three in DS

    Interesting. The 2 that I've found are:

    Thievery kit in the cell in the beginning of the instance.
    Arcana kit in the library area next to the last campfire before the boss.

    Where's the 3rd one?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited December 2013
    Haven't explored these yet, but it's actually a good rule to go by that in many instances, if you haven't found one of each kind of node yet, then you haven't found them all. Bear in mind that they don't tend to be placed in plain sight.
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  • filcfilc Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited December 2013
    aeragar47 wrote: »
    Interesting. The 2 that I've found are:

    Thievery kit in the cell in the beginning of the instance.
    Arcana kit in the library area next to the last campfire before the boss.

    Where's the 3rd one?

    iirc around the corner right after the stairs
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited December 2013
    Its at the top of the staircase that leads to the library area, Its immediately to the right at the top behind a statue. Its a religion kit.

    Phantasmal fortress also has 2 invisible walls. 1 that leads to a room with 3 beds where some mobs come out of. And the other one there is an arcana kit and a spawn point, you have to scale the fallen statue to get to it, then once opened a bridge appears. The invis wall with the arcana kit is in the same room with the mobs that block the religion kit, you'll see some sparkly things in the air in front of the wall.
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  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited December 2013
    Its at the top of the staircase that leads to the library area, Its immediately to the right at the top behind a statue. Its a religion kit.

    Thanks. I'll check there.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited December 2013
    There's a magic node in Phantasmal Fortress near the campfire behind the illusionary wall.

    ...
    Rollingonit beat me to it.
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  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited December 2013
    Its at the top of the staircase that leads to the library area, Its immediately to the right at the top behind a statue. Its a religion kit.

    Thanks. I'll check there.

    Edit: Found it. Thanks. Always ran right by this statue and never noticed you could go behind it.
  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited December 2013
    Its at the top of the staircase that leads to the library area, Its immediately to the right at the top behind a statue. Its a religion kit.

    Phantasmal fortress also has 2 invisible walls. 1 that leads to a room with 3 beds where some mobs come out of. And the other one there is an arcana kit and a spawn point, you have to scale the fallen statue to get to it, then once opened a bridge appears. The invis wall with the arcana kit is in the same room with the mobs that block the religion kit, you'll see some sparkly things in the air in front of the wall.

    Thanks. will have to take a look at this area next time that PF is up.
  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited December 2013
    I remember seeing an arcana kit after some jumping in the Fortress. Behind an invisible wall with a hidden campfire near it. I could be wrong. I'll check that out and make a screenshot. Would be nice if we could all make screenshots. :)
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2013
    Yeah, none of them have Nature nodes as far as I can tell.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited December 2013
    The Death Forge have a nature kit. Until they bug it into the wall. That's the glow you see at there...
  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited December 2013
    Phantasmal fortress also has 2 invisible walls. 1 that leads to a room with 3 beds where some mobs come out of. And the other one there is an arcana kit and a spawn point, you have to scale the fallen statue to get to it, then once opened a bridge appears. The invis wall with the arcana kit is in the same room with the mobs that block the religion kit, you'll see some sparkly things in the air in front of the wall.
    diogene0 wrote: »

    Thank you. Found it.
  • bendalekbendalek Member Posts: 1,983 Arc User
    edited December 2013
    Didn't even know there was ANY nodes in DS, so this is all good news to me ...

    I do remember finding a hidden cave in the Rothe Valley Final Boss (Solo version) I think it was ... Some sort of thieves/adventures hideaway or something, had 5 chests in it, all full of good stuff too ... Spawned some particularly nasty Elites after i opened the second chest, but that was it ... Totally cool find and kudos to Cryptic for putting it in there ...
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    tacofangs wrote: »
    Nope, just a McKrenim Happy Meal toy.
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  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    aeragar47 wrote: »
    Dread Forge
    Thievery
    Dungeoneering
    (There's also something sparkly in the wall in the area where you burn 3 bodies but you can't see what it actually is)

    Found the other one but where exactly is the thievery skill node in the Death Forge?
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited December 2013
    mconosrep wrote: »
    Found the other one but where exactly is the thievery skill node in the Death Forge?

    Between the spawning zombie hulk and the 'Ghost'. Look at the right wand for some small space. There you will find it.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited December 2013
    ladysylvia wrote: »
    Between the spawning zombie hulk and the 'Ghost'. Look at the right wand for some small space. There you will find it.

    Thanks!

    Will do that next time :)
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited December 2013
    ladysylvia wrote: »
    The Death Forge have a nature kit. Until they bug it into the wall. That's the glow you see at there...

    Tonight I ended up at one of those strange angles where parts of the terrain disappear and was able to see the shape of an arcana node at this sparkle briefly. Unfortunately, I was moving at the time and wasn't able to recreate that view after fussing around with trying to stand and walk all over the room afterwards.

    If that's the case, then none of the lairs includes a nature node at this time, even an inaccessible one.

    I haven't found any other than those already documented, though I did find the hidden one in PF without spoilers. :D
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  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited December 2013
    My descriptions are so bad lol. The statue is just a pillar in DS and the floating things in front of the invis wall of PF don't sparkle, theyre just like floating rocks/debris. The "fallen" pillar you cross in PF is actually just a pillar but the whole room is just turned on a 90 degree angle. Glad you found them all though :)
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    Rage, rage against the dying of the light.
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  • shunterinoshunterino Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    Has the first thief node in Dread Spire been removed? Seems to be (unless a glitch). Not sure if others have been removed fromother lairs.
  • kazimiswechkazimiswech Member Posts: 1 Arc User
    edited January 2014
    aeragar47 wrote: »
    Interesting. The 2 that I've found are:

    Thievery kit in the cell in the beginning of the instance.
    Arcana kit in the library area next to the last campfire before the boss.

    Where's the 3rd one?
    In Dread Spire, did they remove the Thievery node in the cell? It wasn't there, nor in the first cells. The Arcane and Religion were at their places.
  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited January 2014
    I thought that I saw in chat ingame people were saying that it got moved, but I didn't catch to where exactly it got moved. I haven't been in DS yet to confirm/look.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited January 2014
    From a thread in general discussion, it is apparently now behind a pillar in the room with the iron golem.
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  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited January 2014
    Thanks. I found it there.
  • elvenaarelvenaar Member, NW M9 Playtest Posts: 81 Arc User
    edited May 2014
    In Dread Spire, did they remove the Thievery node in the cell? It wasn't there, nor in the first cells. The Arcane and Religion were at their places.

    The thievery node sometimes spawns in the cell, but most times spawns behind the pillar in the golem room.
  • aeragar47aeragar47 Member, NW M9 Playtest Posts: 79 Arc User
    edited August 2014
    Did Dread Forge for the first time in a while and noticed that the room with the 3 bodies to burn now has a nature node in it which I assume they finally moved it out from the wall.
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