Gnarlroot Caves: This instance should no longer scale based on the number players in the map.
Tower of Celadaine: This instance should no longer scale based on the number players in the map.
Enemies
Battle Wight Commander's Soul Reaper attack should present itself with better timing for the FX, healing and damage portions of the attack.
Battle Wight Commander's Soul Reaper power now better lines up with the presented FX.
Bristle Spider's attack range no longer goes outside the bounds of its area FX.
Foundry
Featured quests are no longer affected by the experience caps that other Foundry quests are.
Items and Economy
Coal is now marked for the alchemy item category so it will show up in new listings of this item in the Alchemy category of the Auction House.
Waukeen's cloak no longer states that it is salvageable.
User Interface (UI)
Mails from the Auction House will be deleted after 5 days if all the item attachments have been claimed. This does not include mails from other NPCs such as for the racial quests.
Mails from NPCs such as the Auction House will be deleted after 5 days if all the item attachments have been claimed.
Nice, bulk delete next please
0
nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited November 2013
Hi,
Thanks for your hard work - could I bother you to have a look over some of the bugs I've reported recently and whether they are known/considered for future patches?
Another issue I haven't made a thread for:
Iron Tabernacle and Armories of Moradin Shares have a much longer expiry time than the GG dungeon duration, such that considering they are not discardable, you lose 2 inventory slots for several hours after Gauntlgrym has finished.
Ideally the Iron Tabernacle Share should expire in 1h 01 minutes and the Armories of Moradin Share in 45 minutes (fastest you can tick to 3000 is about 15 minutes in PvP, but fastest I have actually seen was 22 minutes)
Hey nwnghost. Ill be happy to go through those issues. I may not give a detailed report as I did before but i can make sure they are documented internally for triage.
Also, in before eldarth says "no foundry fixes <link to list of current issues>". I have bumped your list internally and am trying to negotiate getting some Foundry improvements for a post Module 2 build or Module 3 at latest if possible.
Everyone, stay loud and thank you for your hard work on calling issues out and your support.
Thanks for your hard work - could I bother you to have a look over some of the bugs I've reported recently and whether they are known/considered for future patches?
This you forget: Control Immunity still bugged
Second i have to mention: Sprint don't ignore speed reduce by Not so fast debuff and injured legs.
Third: Spinning Strike kill the Student of the Sword debuff and Deep Gash debuff.
Fourth: Unstoppable Recovery convert 5% of unstoppable temp HP into 5% max HP heal. WAI?
Fifth: Don't forget GFs broken list: List of broken GF skills
Sixth: The bugged R5 Radiant utility: 4,9% instead of 5%
Mails from NPCs such as the Auction House will be deleted after 5 days if all the item attachments have been claimed.
Does this include race/class mail messages? People who play slowly may need to keep these longer than 5 days for the reminder, or might like to keep them for archival purposes.
Does this include race/class mail messages? People who play slowly may need to keep these longer than 5 days for the reminder, or might like to keep them for archival purposes.
Good question! I double checked with our programmer for this change and updated that patch note. Answer: No, no it does not include those. It is ONLY the AH.
This is going live tomorrow? Shadowmantle is going live tomorrow?! Heavens be pleased! Finally!
If not, then meh.
i hope not at least few weeks still a lot of things broken ,rangers op,new soulforged op,gf/gwf iron vangourd path still broken op for them in pvp,gwfs instigator vengeance still usssels,gwf battle fury still ussels,gf tab skill still very bad,senti self heal still to much,cw still can use daily every 10 sec or less,dc still heal to bad i still hope some of this things will change
Good question! I double checked with our programmer for this change and updated that patch note. Answer: No, no it does not include those. It is ONLY the AH.
Sounds good. Just double then triple check it doesn't automatically delete emails with attachments...
i hope not at least few weeks still a lot of things broken ,rangers op,new soulforged op,gf/gwf iron vangourd path still broken op for them in pvp,gwfs instigator vengeance still usssels,gwf battle fury still ussels,gf tab skill still very bad,senti self heal still to much,cw still can use daily every 10 sec or less,dc still heal to bad i still hope some of this things will change
Technically the instigator is bad interpreted. It is a version of gwf should "avoid fighting", using his speed, causing a mountain of slow, punishing charge with building ap , etc..
I think it would be more interesting than the last feat increased the time control / generation ap / cooldown reduction, etc.. Hence we would have the instigator for 100% control and can turn satisfactorily in solo adventures, and very well connected to the iron vanguard.
About the battle fury, I think it would be more interesting that caused bonus differentiated for different classes, such as refill guard / steath, creating something like a "melee team." Now the classes were intended improvements in the team more than the autonomy of classes, all imbalance would be for a good teamwork, and requests for nerf would in the past.
Also, in before eldarth says "no foundry fixes <link to list of current issues>". I have bumped your list internally and am trying to negotiate getting some Foundry improvements for a post Module 2 build or Module 3 at latest if possible.
I'm trying to scale back to just once a month just so the Necro-Mods don't seize them.
...and treat those Foundry devs well -- I love those peeps. (...and CrypticMapolis rocks too!)
I'm so totally addicted to the Foundry and gotta make sure it and Neverwinter are the best!
I wish you would hire a few more Foundry devs (or even interns)
-- a lot of "low hanging fruit" out there (asset descriptions, sizes, etc).
I'm trying to scale back to just once a month just so the Necro-Mods don't seize them.
. . . . . Please contact me via PM with the details on any threads you feel need to be exempt from the Necro rule. We'll be happy to work with you on this if possible. Thanks!
Comments
Nice, bulk delete next please
Thanks for your hard work - could I bother you to have a look over some of the bugs I've reported recently and whether they are known/considered for future patches?
Blockers:
http://nw-forum.perfectworld.com/showthread.php?518371-Tower-of-Celadaine-plot-blocker
http://nw-forum.perfectworld.com/showthread.php?519741-Masquerade-Tokens-not-discardable (same for Fireblossom Petals)
Mechanics:
http://nw-forum.perfectworld.com/showthread.php?513671-NW-5-20131021a-2-Patch-Notes&p=6362271&viewfull=1#post6362271
http://nw-forum.perfectworld.com/showthread.php?518971-Greenscale-Trappers-net-ignores-CC-immunity
http://nw-forum.perfectworld.com/showthread.php?518311-Placing-portal-hound-bait-not-resulting-in-Portal-Hound-appearing
http://nw-forum.perfectworld.com/showthread.php?518301-Bearing-Arms-quest-not-giving-credit-if-moving-away-from-Guardian-too-quickly
http://nw-forum.perfectworld.com/showthread.php?516651-Injuries-given-to-player-after-PvP-if-not-queued-from-Protector-s-Enclave
http://nw-forum.perfectworld.com/showthread.php?510941-Fomorian-Totemist-spell-not-stopped-by-CC-immunity
http://nw-forum.perfectworld.com/showthread.php?510001-Impact-shot-Root-and-Damage-desync
http://nw-forum.perfectworld.com/showthread.php?514481-Daily-Gauntlgrym-PvE-not-completed-if-character-is-dead-but-share-awarded
http://nw-forum.perfectworld.com/showthread.php?514211-Terrifying-Impact-ignores-Unstoppable-CC-immunity
http://nw-forum.perfectworld.com/showthread.php?511981-Pushing-Back-the-Blight-5-saplings-4-required
http://nw-forum.perfectworld.com/showthread.php?485941-Crescendo-does-not-grant-immunity-to-Control-Effects
http://nw-forum.perfectworld.com/showthread.php?502761-Some-campfires-still-not-working-for-injuries
http://nw-forum.perfectworld.com/showthread.php?510471-Battle-Fury-locks-character-for-1-5-seconds-unless-interrupted-using-movement
http://nw-forum.perfectworld.com/showthread.php?510341-Auction-House-search-bug-using-multiple-fields
http://nw-forum.perfectworld.com/showthread.php?508631-Additional-injuries-given-when-changing-area-while-dead
http://nw-forum.perfectworld.com/showthread.php?508031-Enemies-and-red-circle-indicators
http://nw-forum.perfectworld.com/showthread.php?508561-Gateway-Auction-House-Only-allows-First-Inventory-Bag-Professions
http://nw-forum.perfectworld.com/showthread.php?503901-Preservation-wards-do-not-stack-from-different-sources
http://nw-forum.perfectworld.com/showthread.php?510821-Using-Slam-applies-debuffs-on-self (maybe linked to http://nw-forum.perfectworld.com/showthread.php?453731-GWF-Student-of-the-Sword-reducing-GWF-defense)
Environment and Graphics:
http://nw-forum.perfectworld.com/showthread.php?516131-Unreachable-Lost-Relics-in-Tower-District
http://nw-forum.perfectworld.com/showthread.php?509281-High-Vizier-s-Cap-while-mounted-(graphics-bug)
http://nw-forum.perfectworld.com/showthread.php?509451-Keybind-for-feats-does-not-work
http://nw-forum.perfectworld.com/showthread.php?522741-Trickster-Rogue-weapons-attached-to-wrong-side
Another issue I haven't made a thread for:
Iron Tabernacle and Armories of Moradin Shares have a much longer expiry time than the GG dungeon duration, such that considering they are not discardable, you lose 2 inventory slots for several hours after Gauntlgrym has finished.
Ideally the Iron Tabernacle Share should expire in 1h 01 minutes and the Armories of Moradin Share in 45 minutes (fastest you can tick to 3000 is about 15 minutes in PvP, but fastest I have actually seen was 22 minutes)
Also, in before eldarth says "no foundry fixes <link to list of current issues>". I have bumped your list internally and am trying to negotiate getting some Foundry improvements for a post Module 2 build or Module 3 at latest if possible.
Everyone, stay loud and thank you for your hard work on calling issues out and your support.
Look to the "NW.10.XXXX" Patch Notes for the Shadowmantle module preview. This is for the next Live maintenance this Thrusday.
This you forget: Control Immunity still bugged
Second i have to mention: Sprint don't ignore speed reduce by Not so fast debuff and injured legs.
Third: Spinning Strike kill the Student of the Sword debuff and Deep Gash debuff.
Fourth: Unstoppable Recovery convert 5% of unstoppable temp HP into 5% max HP heal. WAI?
Fifth: Don't forget GFs broken list: List of broken GF skills
Sixth: The bugged R5 Radiant utility: 4,9% instead of 5%
This is going live tomorrow? Shadowmantle is going live tomorrow?! Heavens be pleased! Finally!
If not, then meh.
I think you misread this. THIS Thread here is for the next patch on live server. It isn't the new Module Patch-thread!
The info about all the new paragon paths can be found here - http://nw-forum.perfectworld.com/forumdisplay.php?1211-NeverwinterPreview-Feedback-General-Discussion
No patch for the shadowmantle preview this week ?
Does this include race/class mail messages? People who play slowly may need to keep these longer than 5 days for the reminder, or might like to keep them for archival purposes.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Still have 2 and half days for another Mimic patch.
Good question! I double checked with our programmer for this change and updated that patch note. Answer: No, no it does not include those. It is ONLY the AH.
i hope not at least few weeks still a lot of things broken ,rangers op,new soulforged op,gf/gwf iron vangourd path still broken op for them in pvp,gwfs instigator vengeance still usssels,gwf battle fury still ussels,gf tab skill still very bad,senti self heal still to much,cw still can use daily every 10 sec or less,dc still heal to bad i still hope some of this things will change
Sounds good. Just double then triple check it doesn't automatically delete emails with attachments...
This would be very bad
Technically the instigator is bad interpreted. It is a version of gwf should "avoid fighting", using his speed, causing a mountain of slow, punishing charge with building ap , etc..
I think it would be more interesting than the last feat increased the time control / generation ap / cooldown reduction, etc.. Hence we would have the instigator for 100% control and can turn satisfactorily in solo adventures, and very well connected to the iron vanguard.
About the battle fury, I think it would be more interesting that caused bonus differentiated for different classes, such as refill guard / steath, creating something like a "melee team." Now the classes were intended improvements in the team more than the autonomy of classes, all imbalance would be for a good teamwork, and requests for nerf would in the past.
but whatever.
I'm trying to scale back to just once a month just so the Necro-Mods don't seize them.
...and treat those Foundry devs well -- I love those peeps. (...and CrypticMapolis rocks too!)
I'm so totally addicted to the Foundry and gotta make sure it and Neverwinter are the best!
I wish you would hire a few more Foundry devs (or even interns)
-- a lot of "low hanging fruit" out there (asset descriptions, sizes, etc).
And I'm sure many authors would reaaaally love any info about Foundry loot-drops & final-chest rewards work.
...or *cough* Merely shifting 10% of mobs current loot-explosion into final-chest (perception is everything)!
...or *cough* Non-combat reward possibilities.
...or *cough* Making Foundry "items" stackable!
Encounter Matrix | Advanced Foundry Topics
You just let me know if you want any help "negotiating."
Encounter Matrix | Advanced Foundry Topics
I don't want any trouble its supa-green-supa-green.
Storm Pillar and Bait and Switch dummy kills no longer grant additional Tower related bonus points in PvP but still grant normal Kill/Assist points
Also, the Dwarf King daily dungeon was only partially fixed after some testing:
http://nw-forum.perfectworld.com/showthread.php?421831-Daily-Gauntlgrym-dungeon-didn-t-complete&p=6461861&viewfull=1#post6461861
The Lord Protector's version does not complete with Dwarf King
Lastly, another CC immunity issue:
http://nw-forum.perfectworld.com/showthread.php?524611-Duergar-Hellfire-Golem-explode-ignores-CC-immunity
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